JPH0833751A - Odd piece set-out game - Google Patents
Odd piece set-out gameInfo
- Publication number
- JPH0833751A JPH0833751A JP6193994A JP6193994A JPH0833751A JP H0833751 A JPH0833751 A JP H0833751A JP 6193994 A JP6193994 A JP 6193994A JP 6193994 A JP6193994 A JP 6193994A JP H0833751 A JPH0833751 A JP H0833751A
- Authority
- JP
- Japan
- Prior art keywords
- pieces
- piece
- game
- board
- vertical
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000002860 competitive effect Effects 0.000 claims description 3
- 238000011161 development Methods 0.000 abstract description 5
- 230000018109 developmental process Effects 0.000 description 3
- 239000000463 material Substances 0.000 description 2
- 239000003086 colorant Substances 0.000 description 1
- 239000006261 foam material Substances 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000010365 information processing Effects 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
- 239000000123 paper Substances 0.000 description 1
- 239000004033 plastic Substances 0.000 description 1
- 239000002023 wood Substances 0.000 description 1
Landscapes
- Toys (AREA)
Abstract
Description
【0001】[0001]
【産業上の利用分野】幼児から老人までが楽しめる対戦
ゲームとして、盤上で、または、電子玩具であるいはテ
レビゲームで利用できる。また、学校教材としても使え
る。[Industrial field of use] As a competitive game that can be enjoyed by infants to old people, it can be used on board, with electronic toys, or with video games. It can also be used as a school material.
【0002】[0002]
【従来の技術】従来、この種のゲームとしては、「ティ
ック・タック・トゥ」に代表される「三目並べ」や「五
目並べ」がある。2. Description of the Related Art Conventionally, this type of game includes "tic-tac-toe" and "tic-tac-toe".
【0003】[0003]
【発明が解決しようとする課題】ところで、従来のもの
には次のような欠点があった。 (イ)盤の区画の数を制限すると、使用する駒の数は少
なくて済むが、引き分けのケースが多くなる。 (ロ)盤の区画の数を多くすると、引き分けのケースは
少なくなるが、使用する駒の数が多くなる。 (ハ)「ティック・タック・トゥ」においては、先手が
最初に中央の区画を取った場合、ミスをしない限り先手
必勝となる。 (ニ)盤の区画の数を少なくした場合、展開のパターン
が限られてくるので、飽きてしまう恐れがある。However, the conventional ones have the following drawbacks. (A) If the number of sections on the board is limited, the number of pieces used can be small, but the number of draw cases increases. (B) If the number of divisions on the board is increased, the number of cases of drawing is reduced, but the number of pieces used is increased. (C) In "Tick Tuck Toe", if the first mover takes the central section first, he will be the first win unless he makes a mistake. (D) If the number of sections on the board is reduced, the pattern of expansion is limited, and there is a risk of getting tired.
【0004】[0004]
【課題を解決するための手段】本発明では、各駒の進み
方に奇数の制約を設けることで、上記の問題を解決する
ことができる。つまり、1の性質を持つ駒は、前後左右
に1だけ進むことができ、3の性質を持つ駒は、同じよ
うに前後左右に3だけ進むことができるようにしたので
ある。但し、各駒は斜めに進むことは許されず、また、
1回の移動における駒の軌跡は交差しても良いが重なっ
てはいけない。格子状に縦横同数に区分けされた全ての
区画を白黒の市松模様にして考えると、進み方を奇数に
した場合、現在、駒が白地にあるとすると次に進める区
画は黒地の何れかであり、その次に移動できる区画は白
地の何れかという具合になり、最終的には全ての区画に
移動が可能となる。従って、最少の駒数や区両数で、最
多の動き方が可能となり、パスは一切なく、また、引き
分けもなく必ず勝負がつけられ、(イ)、(ロ)、
(ニ)が解決される。また、(ハ)についても、請求項
2では、先手が最初に中央の区画を取った場合でも、先
手有利ではあるが必勝とは言えないのである。尚、請求
項3は、3の性質を持つ駒だけを使うのと同じで、その
場合、盤の模様はチェックである必要はない。但し、請
求項3の方がずっとシンプルで分かりやすい。According to the present invention, the above problem can be solved by providing an odd number constraint on how each piece advances. In other words, a piece having the property of 1 can move forward and backward and left and right by 1 and a piece having the property of 3 can also move forward and backward and left and right by 3. However, each piece is not allowed to move diagonally, and
The loci of pieces in a single movement may intersect, but they may not overlap. Considering that all the sections that are divided into the same number of rows and columns in a grid pattern are in a black and white checkerboard pattern, and if the number of steps is odd, and if the piece is currently on a white background, the next section to proceed is either a black background. , The next movable section will be a white background, and eventually all sections will be movable. Therefore, with the minimum number of pieces and the number of wards, the maximum number of movements is possible, there is no pass, and there is no draw, and a match is always won, (a), (b),
(D) is solved. Regarding (c), in claim 2, even when the first mover takes the central section first, it is advantageous but not necessarily a win. In addition, claim 3 is the same as using only the piece having the property of 3, and in that case, the pattern on the board does not need to be checked. However, claim 3 is much simpler and easier to understand.
【0005】[0005]
【作 用】請求項1、2では、各駒は、1回につき、そ
れぞれに対応した奇数分の区画だけ縦横に進めることが
できて、進んだ先の場所が空いているとき、そこに移動
できる。対戦する双方が同じ駒を持って、一度に全ての
駒を決まった位置に配置(双方が交互に1個ずつ任意の
位置に駒を配置してもよい)した後、交互にそれらの駒
を進めていくと、一方の組の駒が次の一手で縦横斜めの
何れかの一列に並ぶのに、他方の組の駒はそれを全く阻
止することができないという駒の配置が必ず現れる。[Operation] In claims 1 and 2, each piece can move vertically and horizontally by an odd number of sections corresponding to each piece, and when there is an empty destination, move to that section. it can. Both sides have the same piece, and place all pieces at a fixed position at a time (both may alternately place one piece at any position), and then alternately place those pieces. As we proceed, the arrangement of pieces will always appear, in which one set of pieces will line up in any one row in the vertical and horizontal directions with the next move, but the other set of pieces cannot block it at all.
【0006】[0006]
【実施例】なお、本発明の実施に当たっては次のような
ことができる。 (イ) 図1を使って説明すると、盤(3)上に、双方
が手前の行に左から順に駒(1)、駒(2)を並べる。
そして、先行を決めた後、交互に、その駒に表示されて
いる奇数分だけ前後左右に駒を進め、進めた先が空いて
いればその駒を移動することができる。但し、斜めに進
むことは許されず、また、1回の移動における駒の軌跡
は交差しても良いが重なってはいけない。以上の展開を
繰り返すことによって、自分の組の3個の駒が、最初に
並べた行を除く縦横斜めの何れかの一列に並んだ(順序
は問わない)方が勝ちとなる。 (ロ) 各駒や盤の素材は、木でも金属でもガラスでも
紙でもプラスチックでも発泡材でも何でもよく、マグネ
ットを利用したものでもよい。また、対戦する駒の組の
区別がつくように図1のように駒の形を変えても、ある
いは、色や模様を変えても良い。また、各駒に、その駒
が進める奇数を表示しても良い。 (ハ) 盤の区画の形は方形でなくても良く、また、各
区画に窪みを作って駒をはめ込むようにしても良い。 (ニ) 請求項1や請求項2や請求項3を、CRT、L
CD、プラズマディスプレイ、ELディスプレイ等の表
示装置に表示してもよい。その場合、駒の操作はキーボ
ードやマウスやジョイスティック等の入力装置や指で行
い、ゲーム上の制御等の情報処理は、マイクロコンピュ
ーターで行えばよい。その場合、駒を区画に表示して電
子玩具やテレビゲームとして展開できる。The following can be carried out in implementing the present invention. (A) Explaining with reference to FIG. 1, the pieces (1) and the pieces (2) are arranged on the board (3) in order from the left on the front row.
Then, after determining the lead, the piece can be moved forward, backward, leftward, and rightward by an odd number displayed on the piece, and the piece can be moved if the advance destination is free. However, it is not allowed to move diagonally, and the loci of the pieces in one movement may intersect, but they must not overlap. By repeating the above development, the player who wins is the one in which the three pieces of his set are arranged in any one of the vertical, horizontal, and diagonal lines except the first line (in any order). (B) The material of each piece or board may be wood, metal, glass, paper, plastic, foam material, or magnets. Further, the shapes of the pieces may be changed as shown in FIG. 1 so that the pair of pieces to be played can be distinguished, or the colors and patterns may be changed. In addition, an odd number that the piece advances may be displayed on each piece. (C) The shape of the compartments of the board does not have to be rectangular, and a recess may be formed in each compartment to fit the pieces. (D) Claim 1, claim 2, and claim 3 are replaced by CRT, L
You may display on display devices, such as CD, a plasma display, and an EL display. In that case, the operation of the piece may be performed by an input device such as a keyboard, a mouse, or a joystick or a finger, and information processing such as control in a game may be performed by a microcomputer. In that case, the piece can be displayed in a section and developed as an electronic toy or a video game.
【0007】[0007]
【発明の効果】本発明では、各駒には、その駒が持つ奇
数分だけ進めるという制約が付けられているので、従来
のこの種のゲーム、「ティック・タック・トゥ」や「三
目並べ」や「五目並べ」にあった引き分けが一切なく、
また、駒数や区画数が少なくてもはるかに多様な展開が
可能である。本発明の請求項2や3においては、幼児で
もゲームに参加することが可能で、それでいて、勝つた
めには結構考えねばならず、大人までが楽しむことがで
きる。本発明によって、簡単な規則と単純な駒の動かし
方で親しみやすく面白い展開が可能となり、児童には知
恵を付け、老人にはボケ防止になる対戦ゲームが、盤上
で、あるいは電子玩具で、あるいはテレビゲームで楽し
むことができるようになった。According to the present invention, since each piece is restricted to advance by an odd number that the piece has, a conventional game of this type, "Tick Tuck Toe" or "Tic-tac-toe" There were no draws that were in "or" Gomoku, "
Moreover, even if the number of pieces and the number of sections are small, far more diverse developments are possible. According to the second and third aspects of the present invention, even a young child can participate in the game, and yet he / she has to think a lot to win, and even an adult can enjoy it. According to the present invention, a simple rule and a simple way of moving a piece enable a friendly and interesting development, a wisdom game for children, an anti-blurring competition game for old people, a board game, an electronic toy, or You can now enjoy playing video games.
【図1】本発明の請求項2を利用した遊具の斜視図FIG. 1 is a perspective view of a play equipment using claim 2 of the present invention.
(1)は請求項1や2や3における駒の1つで1区画だ
け進める駒 (2)は請求項1や2や3における駒の1つで3区画だ
け進める駒 (3)は駒を動かしてゲームを展開する盤(1) is one of the pieces in claims 1 or 2 or 3 and advances by one section only. (2) is one of the pieces in claims 1, 2 or 3 and advances by only three sections (3) Moves the pieces Board to develop the game
Claims (3)
ており、それらの駒は、1回につき縦横に対応する奇数
分の区画だけ進め、進んだ先の場所が空いているとき、
そこに移動できる。上記の駒を2組用意し、対戦する双
方がその中の1組ずつを持って、格子状に縦横同数に区
分けされた9以上の区画を持つ盤上で、双方が交互に1
個ずつ任意の位置に駒を配置した後、または、一度に全
ての駒を決まった位置に配置した後、交互にそれらの駒
を進めて、縦横斜めの何れかの一列に自分の組の駒を決
まった数だけ並べた方を勝ちとする対戦ゲームである。1. An odd number is associated with each of the three or more pieces, and each of these pieces advances by an odd number of sections corresponding to the vertical and horizontal directions at one time, and the destination of the advance is vacant. When
You can move there. Prepare two sets of the above pieces, each of which will have one set of them, and on the board with 9 or more sections divided into the same number in the vertical and horizontal directions, both sides will alternate 1
After arranging the pieces at arbitrary positions one by one, or after arranging all the pieces at a fixed position at a time, advance those pieces alternately, and the pieces of your set in either one of the vertical and horizontal diagonal lines. This is a competitive game in which one who arranges a fixed number of wins wins.
と、格子状に縦横3ずつに区分けされた9の区画を持つ
盤からなり、対戦する双方が請求項1の要領で駒を進め
て、自分の組の3個の駒を縦横斜めの何れかの一列に並
べた方を勝ちとする対戦ゲームである。2. A set of 3 pieces in which 1 and 3 are associated with each other, and a board having 9 sections divided into 3 rows and 3 columns in a grid pattern, both of which are to compete with each other. Is a battle game in which the player advances the pieces and arranges the three pieces of his group in one of the vertical, horizontal, and diagonal rows to win.
区画が市松模様に色分けされている盤上で、各駒は、進
む前にその駒があった区画の色と進んだ先の区画の色が
違っていて、進んだ先の区画が空いているとき、そこに
移動できる。以上の条件で、対戦する双方が3個ずつ駒
を持ち、双方が交互に1個ずつ任意の位置に駒を配置し
た後、または、一度に全ての駒を決まった位置に配置し
た後、交互にそれらの駒を進めて、自分の組の3個の駒
を縦横斜めの何れかの一列に並べた方を勝ちとする対戦
ゲームである。3. On a board in which a total of 9 sections, which are divided into 3 rows and 3 columns in a grid pattern, are color-coded in a checkerboard pattern, each piece has the color of the section in which the piece existed and the point to which it went. If the color of the parcel of is different and the parcel that you advanced to is empty, you can move to it. Under the above conditions, both sides have 3 pieces, and both sides alternately place one piece at any position, or after placing all pieces at a fixed position at a time, alternate It is a competitive game in which those pieces are advanced to one side and the three pieces of one's group are arranged in any one of vertical, horizontal, and diagonal rows.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP6193994A JPH0833751A (en) | 1994-02-20 | 1994-02-20 | Odd piece set-out game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP6193994A JPH0833751A (en) | 1994-02-20 | 1994-02-20 | Odd piece set-out game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPH0833751A true JPH0833751A (en) | 1996-02-06 |
Family
ID=13185664
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP6193994A Pending JPH0833751A (en) | 1994-02-20 | 1994-02-20 | Odd piece set-out game |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0833751A (en) |
-
1994
- 1994-02-20 JP JP6193994A patent/JPH0833751A/en active Pending
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