JPH10513593A - 触覚刺激によって強調された仮想現実を示す方法と、この方法を実行するシステム - Google Patents
触覚刺激によって強調された仮想現実を示す方法と、この方法を実行するシステムInfo
- Publication number
- JPH10513593A JPH10513593A JP9519547A JP51954797A JPH10513593A JP H10513593 A JPH10513593 A JP H10513593A JP 9519547 A JP9519547 A JP 9519547A JP 51954797 A JP51954797 A JP 51954797A JP H10513593 A JPH10513593 A JP H10513593A
- Authority
- JP
- Japan
- Prior art keywords
- user
- tactile
- virtual reality
- visual
- stimuli
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP95203234 | 1995-11-24 | ||
| NL95203234.0 | 1995-11-24 | ||
| PCT/IB1996/001231 WO1997019398A1 (en) | 1995-11-24 | 1996-11-15 | A method for presenting virtual reality enhanced with tactile stimuli, and a system for executing the method |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPH10513593A true JPH10513593A (ja) | 1998-12-22 |
Family
ID=8220862
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP9519547A Pending JPH10513593A (ja) | 1995-11-24 | 1996-11-15 | 触覚刺激によって強調された仮想現実を示す方法と、この方法を実行するシステム |
Country Status (3)
| Country | Link |
|---|---|
| EP (1) | EP0806002A1 (de) |
| JP (1) | JPH10513593A (de) |
| WO (1) | WO1997019398A1 (de) |
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005506613A (ja) * | 2001-10-09 | 2005-03-03 | イマージョン コーポレイション | コンピュータ装置からのオーディオ出力に基づく触覚フィードバック感覚 |
| WO2007029811A1 (ja) * | 2005-09-08 | 2007-03-15 | Sega Corporation | ゲーム装置のプログラム、ゲーム装置及びゲーム装置のプログラムを格納した記録媒体 |
| JP2011198373A (ja) * | 2001-10-10 | 2011-10-06 | Immersion Corp | 触覚フィードバックを使用する音声データ出力および操作 |
| KR101244442B1 (ko) * | 2011-04-13 | 2013-03-18 | 한국기술교육대학교 산학협력단 | 햅틱 컨트롤러 및 이를 이용한 기기 제어 시스템 |
| JPWO2015121970A1 (ja) * | 2014-02-14 | 2017-03-30 | 富士通株式会社 | 教育用触感提供装置、及び、システム |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JO1406B1 (en) * | 1984-11-02 | 1986-11-30 | سميث كلاين اند فرينش لابوراتوريز ليمتد | Chemical compounds |
| TW404846B (en) * | 1998-01-23 | 2000-09-11 | Koninkl Philips Electronics Nv | Multiperson tactual virtual environment |
| GB2337828A (en) * | 1998-05-25 | 1999-12-01 | Daewoo Electronics Co Ltd | Virtual reality simulation apparatus |
| AUPQ047899A0 (en) * | 1999-05-21 | 1999-06-10 | Cooke, Michael | A device for use with computer games |
| US10152124B2 (en) | 2006-04-06 | 2018-12-11 | Immersion Corporation | Systems and methods for enhanced haptic effects |
| US9468846B2 (en) | 2009-01-30 | 2016-10-18 | Performance Designed Products Llc | Tactile feedback apparatus and method |
| US9330547B2 (en) | 2014-05-20 | 2016-05-03 | Immersion Corporation | Haptic effect authoring tool based on a haptification model |
| US9911232B2 (en) | 2015-02-27 | 2018-03-06 | Microsoft Technology Licensing, Llc | Molding and anchoring physically constrained virtual environments to real-world environments |
| US9898864B2 (en) | 2015-05-28 | 2018-02-20 | Microsoft Technology Licensing, Llc | Shared tactile interaction and user safety in shared space multi-person immersive virtual reality |
| US9836117B2 (en) | 2015-05-28 | 2017-12-05 | Microsoft Technology Licensing, Llc | Autonomous drones for tactile feedback in immersive virtual reality |
| EP3267288A1 (de) * | 2016-07-08 | 2018-01-10 | Thomson Licensing | Verfahren, vorrichtung und system zur darstellung von haptischen effekten |
| US11113380B2 (en) | 2016-07-15 | 2021-09-07 | Irdeto B.V. | Secure graphics |
| CN106128323A (zh) * | 2016-09-06 | 2016-11-16 | 卓汎有限公司 | 一种车窗虚拟现实显示系统 |
| CN110045826A (zh) * | 2019-04-01 | 2019-07-23 | 北京小马智行科技有限公司 | 应用于车辆的虚拟现实体验方法、装置和系统 |
| CN110456973B (zh) * | 2019-07-16 | 2022-08-19 | 江苏铁锚玻璃股份有限公司 | 基于触控的智能车窗透明与不透明的一键切换方法及装置 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5255211A (en) * | 1990-02-22 | 1993-10-19 | Redmond Productions, Inc. | Methods and apparatus for generating and processing synthetic and absolute real time environments |
| GB9108497D0 (en) * | 1991-04-20 | 1991-06-05 | Ind Limited W | Human/computer interface |
| US5405152A (en) * | 1993-06-08 | 1995-04-11 | The Walt Disney Company | Method and apparatus for an interactive video game with physical feedback |
-
1996
- 1996-11-15 EP EP96935264A patent/EP0806002A1/de not_active Withdrawn
- 1996-11-15 WO PCT/IB1996/001231 patent/WO1997019398A1/en not_active Ceased
- 1996-11-15 JP JP9519547A patent/JPH10513593A/ja active Pending
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005506613A (ja) * | 2001-10-09 | 2005-03-03 | イマージョン コーポレイション | コンピュータ装置からのオーディオ出力に基づく触覚フィードバック感覚 |
| US8441437B2 (en) | 2001-10-09 | 2013-05-14 | Immersion Corporation | Haptic feedback sensations based on audio output from computer devices |
| JP2011198373A (ja) * | 2001-10-10 | 2011-10-06 | Immersion Corp | 触覚フィードバックを使用する音声データ出力および操作 |
| JP2013117996A (ja) * | 2001-10-10 | 2013-06-13 | Immersion Corp | 触覚フィードバックを使用する音声データ出力および操作 |
| WO2007029811A1 (ja) * | 2005-09-08 | 2007-03-15 | Sega Corporation | ゲーム装置のプログラム、ゲーム装置及びゲーム装置のプログラムを格納した記録媒体 |
| US7995032B2 (en) | 2005-09-08 | 2011-08-09 | Sega Corporation | Program for game apparatus, game apparatus, and recording medium storing program for game apparatus |
| JP5007670B2 (ja) * | 2005-09-08 | 2012-08-22 | 株式会社セガ | ゲーム装置のプログラム、ゲーム装置及びゲーム装置のプログラムを格納した記録媒体 |
| KR101244442B1 (ko) * | 2011-04-13 | 2013-03-18 | 한국기술교육대학교 산학협력단 | 햅틱 컨트롤러 및 이를 이용한 기기 제어 시스템 |
| JPWO2015121970A1 (ja) * | 2014-02-14 | 2017-03-30 | 富士通株式会社 | 教育用触感提供装置、及び、システム |
Also Published As
| Publication number | Publication date |
|---|---|
| EP0806002A1 (de) | 1997-11-12 |
| WO1997019398A1 (en) | 1997-05-29 |
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