JPH10513593A - 触覚刺激によって強調された仮想現実を示す方法と、この方法を実行するシステム - Google Patents

触覚刺激によって強調された仮想現実を示す方法と、この方法を実行するシステム

Info

Publication number
JPH10513593A
JPH10513593A JP9519547A JP51954797A JPH10513593A JP H10513593 A JPH10513593 A JP H10513593A JP 9519547 A JP9519547 A JP 9519547A JP 51954797 A JP51954797 A JP 51954797A JP H10513593 A JPH10513593 A JP H10513593A
Authority
JP
Japan
Prior art keywords
user
tactile
virtual reality
visual
stimuli
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9519547A
Other languages
English (en)
Japanese (ja)
Inventor
デヴィッド ヴィクター キーソン
Original Assignee
フィリップス エレクトロニクス ネムローゼ フェンノートシャップ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by フィリップス エレクトロニクス ネムローゼ フェンノートシャップ filed Critical フィリップス エレクトロニクス ネムローゼ フェンノートシャップ
Publication of JPH10513593A publication Critical patent/JPH10513593A/ja
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP9519547A 1995-11-24 1996-11-15 触覚刺激によって強調された仮想現実を示す方法と、この方法を実行するシステム Pending JPH10513593A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
EP95203234 1995-11-24
NL95203234.0 1995-11-24
PCT/IB1996/001231 WO1997019398A1 (fr) 1995-11-24 1996-11-15 Procede de presentation d'une realite virtuelle mise en valeur par des stimuli tactiles, et systeme d'execution du procede

Publications (1)

Publication Number Publication Date
JPH10513593A true JPH10513593A (ja) 1998-12-22

Family

ID=8220862

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9519547A Pending JPH10513593A (ja) 1995-11-24 1996-11-15 触覚刺激によって強調された仮想現実を示す方法と、この方法を実行するシステム

Country Status (3)

Country Link
EP (1) EP0806002A1 (fr)
JP (1) JPH10513593A (fr)
WO (1) WO1997019398A1 (fr)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005506613A (ja) * 2001-10-09 2005-03-03 イマージョン コーポレイション コンピュータ装置からのオーディオ出力に基づく触覚フィードバック感覚
WO2007029811A1 (fr) * 2005-09-08 2007-03-15 Sega Corporation Programme de machine de jeu, machine de jeu et support d’enregistrement stockant le programme de machine de jeu
JP2011198373A (ja) * 2001-10-10 2011-10-06 Immersion Corp 触覚フィードバックを使用する音声データ出力および操作
KR101244442B1 (ko) * 2011-04-13 2013-03-18 한국기술교육대학교 산학협력단 햅틱 컨트롤러 및 이를 이용한 기기 제어 시스템
JPWO2015121970A1 (ja) * 2014-02-14 2017-03-30 富士通株式会社 教育用触感提供装置、及び、システム

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JO1406B1 (en) * 1984-11-02 1986-11-30 سميث كلاين اند فرينش لابوراتوريز ليمتد Chemical compounds
TW404846B (en) * 1998-01-23 2000-09-11 Koninkl Philips Electronics Nv Multiperson tactual virtual environment
GB2337828A (en) * 1998-05-25 1999-12-01 Daewoo Electronics Co Ltd Virtual reality simulation apparatus
AUPQ047899A0 (en) * 1999-05-21 1999-06-10 Cooke, Michael A device for use with computer games
US10152124B2 (en) 2006-04-06 2018-12-11 Immersion Corporation Systems and methods for enhanced haptic effects
US9468846B2 (en) 2009-01-30 2016-10-18 Performance Designed Products Llc Tactile feedback apparatus and method
US9330547B2 (en) 2014-05-20 2016-05-03 Immersion Corporation Haptic effect authoring tool based on a haptification model
US9911232B2 (en) 2015-02-27 2018-03-06 Microsoft Technology Licensing, Llc Molding and anchoring physically constrained virtual environments to real-world environments
US9898864B2 (en) 2015-05-28 2018-02-20 Microsoft Technology Licensing, Llc Shared tactile interaction and user safety in shared space multi-person immersive virtual reality
US9836117B2 (en) 2015-05-28 2017-12-05 Microsoft Technology Licensing, Llc Autonomous drones for tactile feedback in immersive virtual reality
EP3267288A1 (fr) * 2016-07-08 2018-01-10 Thomson Licensing Procédé, appareil et système destinés à rendre des effets haptiques
US11113380B2 (en) 2016-07-15 2021-09-07 Irdeto B.V. Secure graphics
CN106128323A (zh) * 2016-09-06 2016-11-16 卓汎有限公司 一种车窗虚拟现实显示系统
CN110045826A (zh) * 2019-04-01 2019-07-23 北京小马智行科技有限公司 应用于车辆的虚拟现实体验方法、装置和系统
CN110456973B (zh) * 2019-07-16 2022-08-19 江苏铁锚玻璃股份有限公司 基于触控的智能车窗透明与不透明的一键切换方法及装置

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5255211A (en) * 1990-02-22 1993-10-19 Redmond Productions, Inc. Methods and apparatus for generating and processing synthetic and absolute real time environments
GB9108497D0 (en) * 1991-04-20 1991-06-05 Ind Limited W Human/computer interface
US5405152A (en) * 1993-06-08 1995-04-11 The Walt Disney Company Method and apparatus for an interactive video game with physical feedback

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005506613A (ja) * 2001-10-09 2005-03-03 イマージョン コーポレイション コンピュータ装置からのオーディオ出力に基づく触覚フィードバック感覚
US8441437B2 (en) 2001-10-09 2013-05-14 Immersion Corporation Haptic feedback sensations based on audio output from computer devices
JP2011198373A (ja) * 2001-10-10 2011-10-06 Immersion Corp 触覚フィードバックを使用する音声データ出力および操作
JP2013117996A (ja) * 2001-10-10 2013-06-13 Immersion Corp 触覚フィードバックを使用する音声データ出力および操作
WO2007029811A1 (fr) * 2005-09-08 2007-03-15 Sega Corporation Programme de machine de jeu, machine de jeu et support d’enregistrement stockant le programme de machine de jeu
US7995032B2 (en) 2005-09-08 2011-08-09 Sega Corporation Program for game apparatus, game apparatus, and recording medium storing program for game apparatus
JP5007670B2 (ja) * 2005-09-08 2012-08-22 株式会社セガ ゲーム装置のプログラム、ゲーム装置及びゲーム装置のプログラムを格納した記録媒体
KR101244442B1 (ko) * 2011-04-13 2013-03-18 한국기술교육대학교 산학협력단 햅틱 컨트롤러 및 이를 이용한 기기 제어 시스템
JPWO2015121970A1 (ja) * 2014-02-14 2017-03-30 富士通株式会社 教育用触感提供装置、及び、システム

Also Published As

Publication number Publication date
EP0806002A1 (fr) 1997-11-12
WO1997019398A1 (fr) 1997-05-29

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