JPH1057582A - Pachinko machine - Google Patents
Pachinko machineInfo
- Publication number
- JPH1057582A JPH1057582A JP23974296A JP23974296A JPH1057582A JP H1057582 A JPH1057582 A JP H1057582A JP 23974296 A JP23974296 A JP 23974296A JP 23974296 A JP23974296 A JP 23974296A JP H1057582 A JPH1057582 A JP H1057582A
- Authority
- JP
- Japan
- Prior art keywords
- winning opening
- winning
- opening
- special winning
- opened
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000001186 cumulative effect Effects 0.000 claims abstract description 13
- 238000010586 diagram Methods 0.000 description 2
- GNFTZDOKVXKIBK-UHFFFAOYSA-N 3-(2-methoxyethoxy)benzohydrazide Chemical compound COCCOC1=CC=CC(C(=O)NN)=C1 GNFTZDOKVXKIBK-UHFFFAOYSA-N 0.000 description 1
- FGUUSXIOTUKUDN-IBGZPJMESA-N C1(=CC=CC=C1)N1C2=C(NC([C@H](C1)NC=1OC(=NN=1)C1=CC=CC=C1)=O)C=CC=C2 Chemical compound C1(=CC=CC=C1)N1C2=C(NC([C@H](C1)NC=1OC(=NN=1)C1=CC=CC=C1)=O)C=CC=C2 FGUUSXIOTUKUDN-IBGZPJMESA-N 0.000 description 1
- 208000001613 Gambling Diseases 0.000 description 1
- YTAHJIFKAKIKAV-XNMGPUDCSA-N [(1R)-3-morpholin-4-yl-1-phenylpropyl] N-[(3S)-2-oxo-5-phenyl-1,3-dihydro-1,4-benzodiazepin-3-yl]carbamate Chemical compound O=C1[C@H](N=C(C2=C(N1)C=CC=C2)C1=CC=CC=C1)NC(O[C@H](CCN1CCOCC1)C1=CC=CC=C1)=O YTAHJIFKAKIKAV-XNMGPUDCSA-N 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 238000000034 method Methods 0.000 description 1
Landscapes
- Pinball Game Machines (AREA)
Abstract
(57)【要約】
【課題】 大当たりが発生し大入賞口が開いたときに該
大入賞口に一定個数を超えるような入賞があった場合、
その次に大入賞口が開いたときの入賞球数が調整される
ようにし、一度の大当たりにより異常に多くの入賞が生
じることのないようにする。
【解決手段】 大当たりが発生することにより大入賞口
10が開成状態となり、該大入賞口の入賞球が入賞球カ
ウンタ20により一定数計数されることにより該大入賞
口が閉成し、該大入賞口が開成状態の間に遊技球が継続
入賞口13に入賞していた場合に一定回数を限度として
該大入賞口が継続的に開成状態になるように構成された
パチンコ遊技機1において、大当たりが発生することで
大入賞口が始めて開成状態となったときから該大入賞口
に入賞した遊技球の数を累積して計数する累積入賞球カ
ウンタ21を設け、大入賞口が閉成したとき該累積入賞
球カウンタのカウント数が予定数を超過しているとその
後の継続して開成状態となったときの該大入賞口の閉成
時期を調整する。
(57) [Summary] [Problem] If there is a winning that exceeds a certain number in the big winning opening when a big hit occurs and the big winning opening is opened,
Then, the number of winning balls when the large winning opening is opened is adjusted so that a single jackpot does not cause an abnormally large number of winnings. SOLUTION: When a big hit occurs, a special winning opening 10 is opened, and the winning balls of the large winning opening are counted by a winning ball counter 20 in a certain number, so that the special winning opening is closed, and the large winning opening is closed. In the case of the pachinko gaming machine 1 configured such that the special winning opening is continuously opened up to a certain number of times when the gaming ball has won the continuous winning opening 13 while the winning opening is open, When the jackpot is opened for the first time due to the occurrence of a jackpot, a cumulative winning ball counter 21 is provided to accumulate and count the number of game balls won in the jackpot, and the jackpot is closed. At this time, if the count of the cumulative winning ball counter exceeds the expected number, the closing timing of the special winning opening when it is continuously opened thereafter is adjusted.
Description
【0001】[0001]
【発明の属する技術分野】本発明は、大当たりが発生す
ることにより大入賞口が開成状態となり遊技球が非常に
入賞し易いようになるパチンコ遊技機に関するものであ
る。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko game machine in which a big winning opening is opened when a big hit occurs and a game ball becomes very easy to win.
【0002】[0002]
【従来の技術】遊技盤上に例えばCRT等の図柄表示装
置と始動口と大入賞口が設けられ始動口に遊技球が入賞
すると図柄表示装置の表示図柄が変動して所定時間後に
例えば「777」等の特定図柄に揃って停止すると大当
たりが発生し、大入賞口の開閉扉がソレノイドの作動に
よって開成状態(第1ラウンドという)になり、遊技球
がきわめて入り易くなり、該大入賞口に一定個数(例え
ば10個)入賞するか、または30秒経過すると閉成状
態となるが、開成状態中に該大入賞口内に設けられてい
る継続入賞口(Vゾーンと称される)に入賞していた場
合に該大入賞口は再び開成状態(第2ラウンドという)
となり遊技球がまたきわめて入賞し易くなり、該大入賞
口に一定個数入賞するか、または30秒経過するまでそ
の開成状態が続き、その間にまた継続入賞口に遊技球が
入賞した場合はさらに続けて開成状態(第3ラウンドと
いう)となり、以降も同様に一定回数(例えば第16ラ
ウンドまで)を限度として該大入賞口が開成状態とな
り、その結果遊技者はこの大当たり期間中に多数の景品
球を獲得できるようにしたパチンコ遊技機は周知のとお
りである。なお図4にこの従来のパチンコ遊技機の作動
をフローチャートで示した。2. Description of the Related Art On a game board, a symbol display device such as a CRT, a starting port and a special winning port are provided, and when a game ball wins at the starting port, the display symbol of the symbol display device fluctuates and after a predetermined time, for example, "777". When a stop is made in line with a specific symbol such as "", a jackpot is generated, and the opening and closing door of the special winning opening is opened by the operation of the solenoid (referred to as the first round), so that a game ball becomes extremely easy to enter. A fixed number (for example, 10) of winnings or a closed state after 30 seconds elapses, but a continuous winning opening (referred to as a V zone) provided in the large winning opening during the open state. The big winning opening is open again (called the second round)
It becomes extremely easy for the game ball to win again, and the opening state continues until a certain number of money is won in the special winning opening or until 30 seconds elapse, and if the game ball wins again in the continuous winning opening, the game continues. In the same manner, the special winning opening is opened up to a certain number of times (for example, up to the 16th round). As a result, the player receives a large number of prize balls during this jackpot period. A pachinko gaming machine that is capable of acquiring a game is well known. FIG. 4 is a flowchart showing the operation of the conventional pachinko gaming machine.
【0003】[0003]
【発明が解決しようとする課題】ところでこの種のパチ
ンコ遊技機における上記大入賞口の開閉扉は、大入賞口
内に設けられたカウントスイッチによって入賞球が検知
され制御回路の入賞球カウンタにより一定数計数される
ことにより該制御回路がソレノイドを作動させ開閉扉を
閉成させるものであるので、閉成するまでに時間的遅れ
があり、このため一定個数(例えば10個)以上の遊技
球が同時に入賞してしまうことも多い。例えば各ラウン
ドとも2個余計に入賞したとすると16ラウンドを終わ
るまでに32個も余計に入賞することとなる。そうする
と遊技者にとっては喜ばしいことであるが、大当たりに
よって予想を大幅に超える景品球が払い出されることと
なり、そのために徒に射幸心を煽ることとなるおそれが
あった。In the pachinko game machine of this type, the opening / closing door of the special winning opening detects a winning ball by a count switch provided in the special winning opening, and a predetermined number of balls is determined by a winning ball counter of the control circuit. Since the control circuit operates the solenoid to close the opening / closing door by being counted, there is a time delay before the control circuit is closed. Therefore, a certain number (for example, 10) or more game balls are simultaneously played. I often win. For example, if two extra prizes are won in each round, 32 extra prizes will be won by the end of 16 rounds. Although this would be a delight for the player, the jackpot would pay out much more than expected prize balls, which could inspire gambling.
【0004】そこで本発明は、上記のような一定個数を
超える入賞があった場合にその次のラウンドで大入賞口
の閉成時期を調整することにより、一度の大当たりによ
り従来のような過剰な入賞が生じるようなおそれがない
ようにするものである。Therefore, the present invention adjusts the closing time of the special winning opening in the next round when a winning number exceeds a certain number as described above. This is to prevent the possibility of winning.
【0005】[0005]
【課題を解決するための手段】そのために本発明は、大
当たりが発生することにより大入賞口が開成状態とな
り、該大入賞口の入賞球が入賞球カウンタにより一定数
計数されることにより該大入賞口が閉成し、該大入賞口
が開成状態の間に遊技球が継続入賞口に入賞していた場
合に一定回数を限度として該大入賞口が継続的に開成状
態になるように構成されたパチンコ遊技機において、大
当たりが発生することで大入賞口が始めて開成状態とな
ったときから該大入賞口に入賞した遊技球の数を累積し
て計数する累積入賞球カウンタを設け、大入賞口が閉成
したとき該累積入賞球カウンタのカウント数が予定数を
超過しているとその後の継続して開成状態となったとき
の該大入賞口の閉成時期が調整されるようにしたことを
特徴とする。Therefore, according to the present invention, a special winning opening is opened when a big hit occurs, and the winning balls in the special winning opening are counted by a certain number by a winning ball counter. When the winning opening is closed and the game ball wins the continuous winning opening while the special winning opening is in the open state, the large winning opening is continuously opened up to a certain number of times. In the pachinko gaming machine that has been provided, a cumulative winning prize ball counter that accumulates and counts the number of gaming balls that have won the special winning opening from the time the big winning opening is first opened due to the occurrence of a big hit is provided. If the count of the cumulative winning ball counter exceeds the expected number when the winning opening is closed, the closing timing of the special winning opening is continuously adjusted when the winning opening is continuously opened thereafter. It is characterized by having done.
【0006】[0006]
【発明の実施の形態】次に本発明の実施の形態を図面に
従い説明する。図1にこのパチンコ遊技機1の正面図を
示し、図中2は打球がプールされる上皿、3は遊技客が
回転操作する打球発射用ハンドル、4は下皿、5は前面
に鍵によって開閉可能に設けられたガラス枠である。遊
技盤6には風車7,通常入賞口8,始動口9,大入賞口
10が設けられてるほかCRT等の図柄表示装置11が
設けられている。12は大入賞口10の開閉扉、13は
該大入賞口10内に設けられた継続入賞口である。図2
にこのパチンコ遊技機のブロック図を示し、14は始動
口9に設けられた始動口入賞スイッチ、15は継続入賞
口13に設けられた継続入賞口スイッチ、16は大入賞
口10内に設けられたカウントスイッチである。制御回
路17は、始動口入賞スイッチ14の信号を受けて図柄
表示装置11を作動させる駆動制御回路18を備えてい
ると共に、継続入賞口スイッチ15の信号を受けるラウ
ンド数カウンタ19と、カウントスイッチ16の信号を
受ける入賞球カウンタ20および累積入賞球カウンタ2
1をマイクロプロセッサ内部の各レジスタにより構成し
ている。Next, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 shows a front view of the pachinko gaming machine 1. In the figure, 2 is an upper plate on which a hit ball is pooled, 3 is a hit ball firing handle that is rotated by a player, 4 is a lower plate, and 5 is a key on the front. It is a glass frame that can be opened and closed. The game board 6 is provided with a windmill 7, a normal winning port 8, a starting port 9, a large winning port 10, and a symbol display device 11 such as a CRT. Reference numeral 12 denotes an opening / closing door of the special winning opening 10, and reference numeral 13 denotes a continuous winning opening provided in the special winning opening 10. FIG.
The block diagram of this pachinko gaming machine is shown, 14 is a start opening winning switch provided in the starting opening 9, 15 is a continuous winning opening switch provided in the continuous winning opening 13, and 16 is provided in the big winning opening 10. It is a count switch. The control circuit 17 includes a drive control circuit 18 that receives a signal from the starting opening winning switch 14 and activates the symbol display device 11, and a round number counter 19 that receives a signal from the continuous winning opening switch 15, and a count switch 16. Winning counter 20 and cumulative winning ball counter 2 receiving the signal
1 is constituted by each register in the microprocessor.
【0007】そして図3に本発明に係るパチンコ遊技機
のフローチャートを示す。始動口9に入賞した遊技球に
より始動口入賞スイッチ14がヒットされ、図柄表示装
置11に図柄が変動表示され、その停止図柄が特定図柄
となり(ステップa)大当たりが発生すると、累積入賞
球カウンタ21の累積入賞カウント数Aが0にセットさ
れ、ラウンド数カウンタ19のラウンド数Rが1に夫々
初期設定される。そしてステップbでは入賞球数の調整
を2ラウンド以降の何ラウンドで行うかが予めセットさ
れ、2〜16ラウンドのいずれか、またはその全ラウン
ドが設定される。このため第1ラウンドでは入賞球カウ
ンタ20の入賞カウント数Nが0にセットされる。そし
て大入賞口10が開成状態となる(ステップc)。FIG. 3 shows a flowchart of the pachinko game machine according to the present invention. The game opening ball winning switch 14 is hit by the game ball that has won the starting opening 9, the symbol is variably displayed on the symbol display device 11, and the stopped symbol becomes a specific symbol (step a). Is set to 0, and the number of rounds R of the round number counter 19 is initialized to 1. In step b, the number of rounds after the second round in which the adjustment of the number of winning balls is performed is set in advance, and any one of 2 to 16 rounds or all rounds is set. Therefore, in the first round, the winning count N of the winning ball counter 20 is set to zero. Then, the special winning opening 10 is opened (step c).
【0008】そして大入賞口10に遊技球が入賞しカウ
ントスイッチ16がヒット(ステップd)される毎に入
賞カウント数Nおよび累積入賞カウント数Aに1が加算
(ステップe)される。そしてその入賞カウント数Nは
図柄表示装置11に表示される。(ステップf)。そし
て、入賞カウント数Nが一定数、即ち10に達する(ス
テップg)か、或いは30秒経過する(ステップh)と
大入賞口10が閉成する(ステップi)。そしてステッ
プjにてラウンド数Rが最終ラウンド、即ち16に達し
たかどうかが判別され、達していないときはさらにステ
ップkにて大入賞口10の開成中に継続入賞スイッチ1
5が作動したかどうかが判別され、作動していた場合は
ラウンド数Rに1が加算され、ステップbに戻る。Each time a game ball wins in the special winning opening 10 and the count switch 16 is hit (step d), 1 is added to the winning count N and the cumulative winning count A (step e). Then, the winning count N is displayed on the symbol display device 11. (Step f). Then, when the winning count N reaches a certain number, that is, 10 (step g), or when 30 seconds have elapsed (step h), the special winning opening 10 is closed (step i). Then, in step j, it is determined whether or not the number of rounds R has reached the final round, that is, 16. If not, in step k, the continuous prize switch 1 is opened during opening of the special prize opening 10 in step k.
It is determined whether or not 5 has been activated. If it has been activated, 1 is added to the number of rounds R, and the process returns to step b.
【0009】そして、2ラウンド目以降所定の調整ラウ
ンドである場合は、入賞カウント数NにA−10*(R
−1)がセットされる。例えば第1ラウンドで大入賞口
10に遊技球が12個入賞した場合は第2ラウンドでは
N=2となる。ただしNが負となった場合はN=0とす
る。そしてステップcにて再び大入賞口10が開成状態
となり、遊技球が入り易くなる。そしてステップd,
e,f,gと進行してゆくが、この第2ラウンドでは当
初からN=2であるので大入賞口10に遊技球が8個入
賞するだけでN=10となり大入賞口10が早目に閉成
されることとなる。従って第1ラウンドで2個余計に入
賞球が入ったとしても第2ラウンドを終えたとき累積入
賞カウント数Aは当初からの予定数20とすることがで
きる。このようにラウンド毎に累積入賞カウント数Aお
よびラウンド数Rを関数とする入賞カウント数Nをセッ
トすることにより、大入賞口10への入賞球数を調整で
きる。そして最終ラウンドである第16ラウンドを終え
たとき累積入賞カウント数Aは予定数160を大幅に超
過することのないものにできる。In the case of a predetermined adjustment round after the second round, the winning count N is set to A-10 * (R
-1) is set. For example, if twelve game balls are won in the special winning opening 10 in the first round, N = 2 in the second round. However, when N becomes negative, N = 0. Then, in step c, the special winning opening 10 is again opened, so that game balls can easily enter. And step d,
In the second round, N = 2 from the beginning, so that only eight game balls win in the special winning opening 10 and N = 10, so that the special winning opening 10 is early. Will be closed. Therefore, even if two extra prize balls are entered in the first round, the accumulated prize count number A can be set to 20 from the beginning when the second round is completed. In this manner, by setting the winning count N which is a function of the cumulative winning count A and the round number R for each round, the number of winning balls to the special winning opening 10 can be adjusted. When the 16th round, which is the final round, is completed, the cumulative winning count number A can be set to a value that does not greatly exceed the planned number 160.
【0010】なお、この実施形態では図柄表示装置11
の表示図柄が特定図柄に揃うことにより大当たりが発生
するものについて説明したが、その他の偶然性により大
当たりが発生するように構成されたパチンコ遊技機にも
適用することができる。In this embodiment, the symbol display device 11 is used.
In the above description, the jackpot is generated when the display symbols are aligned with the specific symbol. However, the present invention can also be applied to a pachinko gaming machine configured to generate a jackpot due to other accidents.
【0011】[0011]
【発明の効果】このように本発明では、大当たりが発生
することで大入賞口が始めて開成状態となったときから
該大入賞口に入賞した遊技球の数を累積して計数する累
積入賞球カウンタを設け、大入賞口が閉成したとき該累
積入賞球カウンタのカウント数が予定数を超過している
とその後の継続して開成状態となったときの該大入賞口
の閉成時期が調整されるようにしたので、大当たりの期
間中に大入賞口に入賞する入賞球数が予定数より異常に
多くなるようなことをなくすことができ、パチンコの娯
楽として健全性を保つことができる利点がある。As described above, according to the present invention, a cumulative winning prize ball that accumulates and counts the number of game balls that have won the special winning opening from the time the big winning opening is first opened due to the occurrence of a big hit. A counter is provided, and when the special winning opening is closed, if the counted number of the cumulative winning ball counter exceeds the expected number, the closing timing of the special winning opening when the opening state continues after that is continued. Since it is adjusted, it is possible to prevent the number of winning balls winning the big winning opening during the jackpot period from becoming abnormally large than the planned number, and to maintain soundness as pachinko entertainment There are advantages.
【図1】本発明に係るパチンコ遊技機の正面図。FIG. 1 is a front view of a pachinko gaming machine according to the present invention.
【図2】本発明に係るパチンコ遊技機のブロック図。FIG. 2 is a block diagram of a pachinko gaming machine according to the present invention.
【図3】本発明に係るパチンコ遊技機のフローチャー
ト。FIG. 3 is a flowchart of the pachinko game machine according to the present invention.
【図4】従来のパチンコ遊技機のフローチャート。FIG. 4 is a flowchart of a conventional pachinko gaming machine.
1 パチンコ遊技機 6 遊技盤 9 始動口 10 大入賞口 11 図柄表示装置 12 開閉扉 13 継続入賞口 14 始動口入賞スイッチ 15 継続入賞口スイッチ 16 カウントスイッチ 17 制御回路 18 駆動制御回路 19 ラウンド数カウンタ 20 入賞球カウンタ 21 累積入賞球カウンタ DESCRIPTION OF SYMBOLS 1 Pachinko gaming machine 6 Game board 9 Starting port 10 Big winning opening 11 Symbol display device 12 Opening / closing door 13 Continuous winning opening 14 Starting opening winning switch 15 Continuous winning opening switch 16 Count switch 17 Control circuit 18 Drive control circuit 19 Round number counter 20 Winning ball counter 21 Cumulative winning ball counter
Claims (1)
が開成状態となり、該大入賞口の入賞球が入賞球カウン
タにより一定数計数されることにより該大入賞口が閉成
し、該大入賞口が開成状態の間に遊技球が継続入賞口に
入賞していた場合に一定回数を限度として該大入賞口が
継続的に開成状態になるように構成されたパチンコ遊技
機において、大当たりが発生することで大入賞口が始め
て開成状態となったときから該大入賞口に入賞した遊技
球の数を累積して計数する累積入賞球カウンタを設け、
大入賞口が閉成したとき該累積入賞球カウンタのカウン
ト数が予定数を超過しているとその後の継続して開成状
態となったときの該大入賞口の閉成時期が調整されるよ
うにしたことを特徴とするパチンコ遊技機。When a jackpot is generated, a special winning opening is opened, and the winning balls of the special winning opening are counted by a winning ball counter to a certain number, whereby the special winning opening is closed, and the special winning opening is closed. In the case of a pachinko game machine configured such that the special winning opening is continuously opened for a certain number of times when the gaming ball wins the continuous winning opening while the mouth is open, a big hit occurs. The cumulative winning prize ball counter that accumulates and counts the number of gaming balls that have won the winning prize opening from the time when the winning prize opening is first opened by doing,
If the count of the cumulative winning ball counter exceeds the expected number when the special winning opening is closed, the closing timing of the special winning opening when the opening state continues after that is adjusted. A pachinko game machine characterized by the following.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP23974296A JP2915358B2 (en) | 1996-08-21 | 1996-08-21 | Pachinko machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP23974296A JP2915358B2 (en) | 1996-08-21 | 1996-08-21 | Pachinko machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH1057582A true JPH1057582A (en) | 1998-03-03 |
| JP2915358B2 JP2915358B2 (en) | 1999-07-05 |
Family
ID=17049265
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP23974296A Expired - Fee Related JP2915358B2 (en) | 1996-08-21 | 1996-08-21 | Pachinko machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2915358B2 (en) |
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003088633A (en) * | 2001-09-20 | 2003-03-25 | Samii Kk | Ball game machine |
| JP2006288723A (en) * | 2005-04-11 | 2006-10-26 | Okumura Yu-Ki Co Ltd | Game machine |
| JP2007275630A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275634A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275633A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275632A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275631A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275629A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007307403A (en) * | 2007-07-31 | 2007-11-29 | Taiyo Elec Co Ltd | Bullet ball machine |
-
1996
- 1996-08-21 JP JP23974296A patent/JP2915358B2/en not_active Expired - Fee Related
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003088633A (en) * | 2001-09-20 | 2003-03-25 | Samii Kk | Ball game machine |
| JP2006288723A (en) * | 2005-04-11 | 2006-10-26 | Okumura Yu-Ki Co Ltd | Game machine |
| JP2007275630A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275634A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275633A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275632A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275631A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007275629A (en) * | 2007-07-31 | 2007-10-25 | Taiyo Elec Co Ltd | Bullet ball machine |
| JP2007307403A (en) * | 2007-07-31 | 2007-11-29 | Taiyo Elec Co Ltd | Bullet ball machine |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2915358B2 (en) | 1999-07-05 |
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