JPH11319319A5 - - Google Patents
Info
- Publication number
- JPH11319319A5 JPH11319319A5 JP1998139982A JP13998298A JPH11319319A5 JP H11319319 A5 JPH11319319 A5 JP H11319319A5 JP 1998139982 A JP1998139982 A JP 1998139982A JP 13998298 A JP13998298 A JP 13998298A JP H11319319 A5 JPH11319319 A5 JP H11319319A5
- Authority
- JP
- Japan
- Prior art keywords
- terminals
- game system
- network
- server
- terminal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Claims (9)
該複数の各端末は、それぞれで実行されているコンピュータゲームの状況データを該サーバに供給し、
該サーバは、該状況データに基づいて、該複数の端末全体に関する統合データを生成し、コンピュータゲームが実行されている該複数の各端末にそれぞれ供給することを特徴とするネットワークゲームシステム。A network game system in which a plurality of terminals are connected to a server over a network in which the plurality of terminals play a computer game against each other,
each of the plurality of terminals supplies status data of the computer game being executed thereon to the server;
The network game system is characterized in that the server generates integrated data relating to all of the plurality of terminals based on the situation data and supplies the data to each of the plurality of terminals on which the computer game is being executed.
該複数の各端末は、それぞれで実行されているコンピュータゲームの状況データを該サーバに供給し、
該サーバは、該複数の端末それぞれに、該各端末以外の他の端末の状況データを供給し、
該複数の各端末は、該各端末の状況データ及び該他の端末の状況データに基づいて、前記複数の端末全体に関する統合データ生成することを特徴とするネットワークゲームシステム。A network game system in which a plurality of terminals are connected to a server over a network in which the plurality of terminals play a computer game against each other,
each of the plurality of terminals supplies status data of the computer game being executed thereon to the server;
the server supplies each of the plurality of terminals with status data of terminals other than the terminal;
A network game system characterized in that each of the plurality of terminals generates integrated data relating to all of the plurality of terminals based on the situation data of that terminal and the situation data of the other terminals.
前記統合データは、前記複数の端末で文字表示又は音声として出力されることを特徴とするネットワークゲームシステム。In claim 1 or 2,
The network game system is characterized in that the integrated data is output as text display or sound on the plurality of terminals.
前記状況データは、コンピュータゲームの進行度合い、得点又は成績であることを特徴とするネットワークゲームシステム。In claim 1 or 2,
A network game system characterized in that the situation data is the progress, score or results of a computer game.
前記統合データは、コンピュータゲームを実行している前記複数の端末の順位であることを特徴とするネットワークゲームシステム。In claim 1 or 2,
A network game system, wherein the integrated data is the ranking of the plurality of terminals that are executing a computer game.
該サーバは、対戦可能の端末のエリア情報を含む対戦相手情報を該一の端末に供給することを特徴とするネットワークゲームシステム。A network game system in which a plurality of terminals and a server are connected to one another on a network, and a computer game is played by directly connecting one of the plurality of terminals to an opponent's terminal,
The server supplies opponent information including area information of terminals that can play against each other to the one terminal.
前記エリア情報は、端末の市外局番であることを特徴とするネットワークゲームシステム。In claim 6,
A network game system characterized in that the area information is an area code of the terminal.
前記一の端末は表示手段を有し、前記対戦相手情報を該表示手段の画面に表示することを特徴とするネットワークゲームシステム。In claim 6 or 7,
A network game system characterized in that the one terminal has a display means, and the opponent information is displayed on a screen of the display means.
前記対戦相手情報に基づいて対戦相手が選択されると、
前記一の端末は、前記サーバとの接続を自動的に切断し、さらに、対戦相手の端末と自動的に接続することを特徴とするネットワークゲームシステム。In claims 6 to 8,
When an opponent is selected based on the opponent information,
A network game system characterized in that the one terminal automatically disconnects from the server and further automatically connects to the opponent's terminal.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10139982A JPH11319319A (en) | 1998-05-21 | 1998-05-21 | Network game system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10139982A JPH11319319A (en) | 1998-05-21 | 1998-05-21 | Network game system |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH11319319A JPH11319319A (en) | 1999-11-24 |
| JPH11319319A5 true JPH11319319A5 (en) | 2005-10-06 |
Family
ID=15258196
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP10139982A Pending JPH11319319A (en) | 1998-05-21 | 1998-05-21 | Network game system |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH11319319A (en) |
Families Citing this family (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4097240B2 (en) | 1998-10-26 | 2008-06-11 | 株式会社バンダイナムコゲームス | GAME SYSTEM AND INFORMATION STORAGE MEDIUM |
| JP4560952B2 (en) | 1999-12-03 | 2010-10-13 | 株式会社セガ | GAME DEVICE AND GAME SYSTEM |
| KR100389473B1 (en) * | 2000-01-14 | 2003-06-27 | 문성일 | The method of score comparison of off-line game to use on-line |
| KR20010083768A (en) * | 2000-02-21 | 2001-09-01 | 고석주 | Offer system of paduk service using internet and the method thereof |
| JP2005287521A (en) | 2000-03-06 | 2005-10-20 | Bld Oriental Kk | Game system |
| JP2002045569A (en) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | Computer readable recording medium on which game prigress control program is recorded, server and game progress control method |
| EP1219330A3 (en) | 2000-12-28 | 2004-04-21 | Nintendo Co., Limited | Network game system |
| JP4920838B2 (en) * | 2000-12-28 | 2012-04-18 | 任天堂株式会社 | How to manage network games |
| JP4280901B2 (en) | 2002-02-05 | 2009-06-17 | 株式会社セガ | Voice chat system |
| JP2004033554A (en) | 2002-07-04 | 2004-02-05 | Aruze Corp | Game machine, server and program |
| JP2004081233A (en) * | 2002-08-22 | 2004-03-18 | Aruze Corp | Gaming machine management system, gaming machine management method, program |
| JP2004081235A (en) * | 2002-08-22 | 2004-03-18 | Aruze Corp | Game medium discharge system, game medium discharge method, and program |
| US7634569B2 (en) | 2003-04-23 | 2009-12-15 | Microsoft Corporation | Match making based on proximity measures between devices |
| JP4626182B2 (en) * | 2004-05-14 | 2011-02-02 | 株式会社セガ | Battle game processing method, battle game system, program thereof, and storage medium |
| JP3926819B2 (en) | 2004-11-15 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, ITS CONTROL METHOD, GAME SERVER DEVICE, AND GAME DEVICE |
| JP2006280462A (en) * | 2005-03-31 | 2006-10-19 | Sega Corp | Game system |
| JP4128587B2 (en) | 2006-01-19 | 2008-07-30 | 株式会社スクウェア・エニックス | GAME DEVICE, RANKING INFORMATION CREATION METHOD, PROGRAM, AND RECORDING MEDIUM |
| JP4150410B2 (en) | 2007-02-23 | 2008-09-17 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME CONTROL METHOD, AND PROGRAM |
| US20100197408A1 (en) | 2007-06-22 | 2010-08-05 | Youichi Tsurisaki | Match-up game system |
| JP5197449B2 (en) * | 2009-03-16 | 2013-05-15 | ヤフー株式会社 | User information sharing apparatus and method |
| JP6046893B2 (en) * | 2011-12-26 | 2016-12-21 | 任天堂株式会社 | Communication system, communication terminal, information processing method, and program |
| KR101278592B1 (en) * | 2012-05-02 | 2013-06-25 | (주) 골프존 | Method for virtual golf simulation providing match-up game and apparatus therefor |
-
1998
- 1998-05-21 JP JP10139982A patent/JPH11319319A/en active Pending
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