JPH11319319A5 - - Google Patents

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Publication number
JPH11319319A5
JPH11319319A5 JP1998139982A JP13998298A JPH11319319A5 JP H11319319 A5 JPH11319319 A5 JP H11319319A5 JP 1998139982 A JP1998139982 A JP 1998139982A JP 13998298 A JP13998298 A JP 13998298A JP H11319319 A5 JPH11319319 A5 JP H11319319A5
Authority
JP
Japan
Prior art keywords
terminals
game system
network
server
terminal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1998139982A
Other languages
Japanese (ja)
Other versions
JPH11319319A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP10139982A priority Critical patent/JPH11319319A/en
Priority claimed from JP10139982A external-priority patent/JPH11319319A/en
Publication of JPH11319319A publication Critical patent/JPH11319319A/en
Publication of JPH11319319A5 publication Critical patent/JPH11319319A5/ja
Pending legal-status Critical Current

Links

Claims (9)

複数の端末がサーバに接続されたネットワーク上で、該複数の端末間でコンピュータゲームの対戦が行われるネットワークゲームシステムにおいて、
該複数の各端末は、それぞれで実行されているコンピュータゲームの状況データを該サーバに供給し、
該サーバは、該状況データに基づいて、該複数の端末全体に関する統合データを生成し、コンピュータゲームが実行されている該複数の各端末にそれぞれ供給することを特徴とするネットワークゲームシステム。
A network game system in which a plurality of terminals are connected to a server over a network in which the plurality of terminals play a computer game against each other,
each of the plurality of terminals supplies status data of the computer game being executed thereon to the server;
The network game system is characterized in that the server generates integrated data relating to all of the plurality of terminals based on the situation data and supplies the data to each of the plurality of terminals on which the computer game is being executed.
複数の端末がサーバに接続されたネットワーク上で、該複数の端末間でコンピュータゲームの対戦が行われるネットワークゲームシステムにおいて、
該複数の各端末は、それぞれで実行されているコンピュータゲームの状況データを該サーバに供給し、
該サーバは、該複数の端末それぞれに、該各端末以外の他の端末の状況データを供給し、
該複数の各端末は、該各端末の状況データ及び該他の端末の状況データに基づいて、前記複数の端末全体に関する統合データ生成することを特徴とするネットワークゲームシステム。
A network game system in which a plurality of terminals are connected to a server over a network in which the plurality of terminals play a computer game against each other,
each of the plurality of terminals supplies status data of the computer game being executed thereon to the server;
the server supplies each of the plurality of terminals with status data of terminals other than the terminal;
A network game system characterized in that each of the plurality of terminals generates integrated data relating to all of the plurality of terminals based on the situation data of that terminal and the situation data of the other terminals.
請求項1又は2において、
前記統合データは、前記複数の端末で文字表示又は音声として出力されることを特徴とするネットワークゲームシステム。
In claim 1 or 2,
The network game system is characterized in that the integrated data is output as text display or sound on the plurality of terminals.
請求項1又は2において、
前記状況データは、コンピュータゲームの進行度合い、得点又は成績であることを特徴とするネットワークゲームシステム。
In claim 1 or 2,
A network game system characterized in that the situation data is the progress, score or results of a computer game.
請求項1又は2において、
前記統合データは、コンピュータゲームを実行している前記複数の端末の順位であることを特徴とするネットワークゲームシステム。
In claim 1 or 2,
A network game system, wherein the integrated data is the ranking of the plurality of terminals that are executing a computer game.
複数の端末及びサーバが互いに接続されるネットワーク上で、該複数の端末のうちの一の端末と対戦相手の端末とが直接接続されてコンピュータゲームの対戦が行われるネットワークゲームシステムにおいて、
該サーバは、対戦可能の端末のエリア情報を含む対戦相手情報を該一の端末に供給することを特徴とするネットワークゲームシステム。
A network game system in which a plurality of terminals and a server are connected to one another on a network, and a computer game is played by directly connecting one of the plurality of terminals to an opponent's terminal,
The server supplies opponent information including area information of terminals that can play against each other to the one terminal.
請求項6において、
前記エリア情報は、端末の市外局番であることを特徴とするネットワークゲームシステム。
In claim 6,
A network game system characterized in that the area information is an area code of the terminal.
請求項6又は7において、
前記一の端末は表示手段を有し、前記対戦相手情報を該表示手段の画面に表示することを特徴とするネットワークゲームシステム。
In claim 6 or 7,
A network game system characterized in that the one terminal has a display means, and the opponent information is displayed on a screen of the display means.
請求項6乃至8において、
前記対戦相手情報に基づいて対戦相手が選択されると、
前記一の端末は、前記サーバとの接続を自動的に切断し、さらに、対戦相手の端末と自動的に接続することを特徴とするネットワークゲームシステム。
In claims 6 to 8,
When an opponent is selected based on the opponent information,
A network game system characterized in that the one terminal automatically disconnects from the server and further automatically connects to the opponent's terminal.
JP10139982A 1998-05-21 1998-05-21 Network game system Pending JPH11319319A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10139982A JPH11319319A (en) 1998-05-21 1998-05-21 Network game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10139982A JPH11319319A (en) 1998-05-21 1998-05-21 Network game system

Publications (2)

Publication Number Publication Date
JPH11319319A JPH11319319A (en) 1999-11-24
JPH11319319A5 true JPH11319319A5 (en) 2005-10-06

Family

ID=15258196

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10139982A Pending JPH11319319A (en) 1998-05-21 1998-05-21 Network game system

Country Status (1)

Country Link
JP (1) JPH11319319A (en)

Families Citing this family (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4097240B2 (en) 1998-10-26 2008-06-11 株式会社バンダイナムコゲームス GAME SYSTEM AND INFORMATION STORAGE MEDIUM
JP4560952B2 (en) 1999-12-03 2010-10-13 株式会社セガ GAME DEVICE AND GAME SYSTEM
KR100389473B1 (en) * 2000-01-14 2003-06-27 문성일 The method of score comparison of off-line game to use on-line
KR20010083768A (en) * 2000-02-21 2001-09-01 고석주 Offer system of paduk service using internet and the method thereof
JP2005287521A (en) 2000-03-06 2005-10-20 Bld Oriental Kk Game system
JP2002045569A (en) * 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk Computer readable recording medium on which game prigress control program is recorded, server and game progress control method
EP1219330A3 (en) 2000-12-28 2004-04-21 Nintendo Co., Limited Network game system
JP4920838B2 (en) * 2000-12-28 2012-04-18 任天堂株式会社 How to manage network games
JP4280901B2 (en) 2002-02-05 2009-06-17 株式会社セガ Voice chat system
JP2004033554A (en) 2002-07-04 2004-02-05 Aruze Corp Game machine, server and program
JP2004081233A (en) * 2002-08-22 2004-03-18 Aruze Corp Gaming machine management system, gaming machine management method, program
JP2004081235A (en) * 2002-08-22 2004-03-18 Aruze Corp Game medium discharge system, game medium discharge method, and program
US7634569B2 (en) 2003-04-23 2009-12-15 Microsoft Corporation Match making based on proximity measures between devices
JP4626182B2 (en) * 2004-05-14 2011-02-02 株式会社セガ Battle game processing method, battle game system, program thereof, and storage medium
JP3926819B2 (en) 2004-11-15 2007-06-06 株式会社コナミデジタルエンタテインメント GAME SYSTEM, ITS CONTROL METHOD, GAME SERVER DEVICE, AND GAME DEVICE
JP2006280462A (en) * 2005-03-31 2006-10-19 Sega Corp Game system
JP4128587B2 (en) 2006-01-19 2008-07-30 株式会社スクウェア・エニックス GAME DEVICE, RANKING INFORMATION CREATION METHOD, PROGRAM, AND RECORDING MEDIUM
JP4150410B2 (en) 2007-02-23 2008-09-17 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME CONTROL METHOD, AND PROGRAM
US20100197408A1 (en) 2007-06-22 2010-08-05 Youichi Tsurisaki Match-up game system
JP5197449B2 (en) * 2009-03-16 2013-05-15 ヤフー株式会社 User information sharing apparatus and method
JP6046893B2 (en) * 2011-12-26 2016-12-21 任天堂株式会社 Communication system, communication terminal, information processing method, and program
KR101278592B1 (en) * 2012-05-02 2013-06-25 (주) 골프존 Method for virtual golf simulation providing match-up game and apparatus therefor

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