KR20020036728A - 네트 게임 시스템, 네트 게임 진행 처리 방법 및 네트게임 진행 처리 프로그램을 기록한 컴퓨터 판독 가능한기록 매체 - Google Patents
네트 게임 시스템, 네트 게임 진행 처리 방법 및 네트게임 진행 처리 프로그램을 기록한 컴퓨터 판독 가능한기록 매체 Download PDFInfo
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- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
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- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A—HUMAN NECESSITIES
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- A—HUMAN NECESSITIES
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
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Abstract
Description
Claims (16)
- 회원 플레이어에 의해 조작되는 모니터가 부착된 정보 단말을 이용하여 네트워크 상에 설치된 게임 서버 간에 통신하면서, 상기 게임 서버에 구축된 게임 공간 상에서 설정된 게임 목표로의 달성을 목표로 하여 게임을 진행하는 네트 게임 시스템에 있어서,상기 게임 서버는 회원 플레이어로부터 비회원이 소유한 정보 단말의 메일 어드레스를 특정하는 소개 정보를 수신하면, 상기 회원 플레이어를 특정하는 정보를 포함하는 입회 권유 정보를 작성하는 입회 권유 정보 작성 수단과, 입회 권유 정보의 상기 비회원의 메일 어드레스로의 송신에 응답하여 그 비회원으로부터 입회의 신청 정보를 수신하면, 입회 처리를 행하는 입회 처리 수단과, 입회 처리 후, 소개자인 회원 플레이어에게 게임 내에서 상기 게임 목표의 달성에 유리한 특전을 부여하는 특전 부여 수단을 구비한 것을 특징으로 하는 네트 게임 시스템.
- 제1항에 있어서,상기 소개 정보에 비회원이 소유한 정보 단말의 메일 어드레스를 포함하는 네트 게임 시스템.
- 제1항에 있어서,소개자인 회원 플레이어에게, 소개한 비회원이 입회한 것을 통지하기 위한보고서를 작성하는 보고서 작성 수단을 포함한 네트 게임 시스템.
- 제1항 내지 제3항 중 어느 한 항에 있어서,상기 게임 목표는 게임의 진행에 따라 적산되는 스코어가 소정치에 도달하는 것이며, 상기 특전 부여 수단은 회원 플레이어에게 소정의 스코어를 가산하는 것인 네트 게임 시스템.
- 제1항 내지 제3항 중 어느 한 항에 있어서,상기 게임 서버에 구축된 게임 공간은 가상 회사 내이고, 상기 게임은 각 정보 단말에 대응된 가상 사원을 상기 가상 회사 내에서 사장을 목표로 하여 육성시키는 육성 게임인 네트 게임 시스템.
- 제5항에 있어서,상기 게임 서버는 각 정보 단말의 모니터에 각각 소정 기간마다 제시하는 여러가지 과제의 소정회분을 작성하는 과제 작성 수단과, 작성한 과제를 각 정보 단말에 송신함과 함께 정보 단말의 모니터에 제시한 과제에 대응하는 그 정보 단말로부터의 응답 정보를 수신하는 송수신 수단과, 육성에 필요한 가감용 파라미터값을 상기 응답 내용과 관련시켜 기억하는 파라미터 기억부와, 각 가상 사원인을 특정하는 정보와 대응하여 파라미터값을 적어도 갱신하여 기억하는 개인 데이터 기억부와, 각 과제에 대한 응답 정보의 내용으로부터 결정되는 상기 가감용 파라미터값을현 파라미터값에 적산하여 상기 개인 데이터 기억부의 각 가상 사원마다 기억함과 함께, 이 파라미터값에 기초하여 그 정보 단말에 대응된 가상 사원의 가상 회사 내에서의 승진, 강등을 위한 처리를 행하는 육성 처리 수단을 포함한 네트 게임 시스템.
- 제6항에 있어서,복수 종류의 게임 모드를 플레이어가 선택 가능하게 하는 게임 진행 처리 수단을 포함하고, 상기 파라미터 기억부에는 각 게임 모드에 대응하는 가감용 파라미터값이 설정되어 있는 네트 게임 시스템.
- 제5항에 있어서,상기 과제 작성 수단은 정보 단말로부터의 액세스를 받아서 소정의 과제를 제공하는 네트 게임 시스템.
- 회원 플레이어에 의해 조작되는 모니터가 부착된 정보 단말을 이용하여, 네트워크 상에 설치된 게임 서버 간에 통신하면서, 그 게임 서버에 구축된 게임 공간 상에서 설정된 게임 목표로의 달성을 목표로 하여 게임을 진행하는 네트 게임 진행 처리 방법에 있어서,회원 플레이어로부터 비회원이 소유한 정보 단말의 메일 어드레스를 특정하는 소개 정보를 수신하면, 상기 회원 플레이어를 특정하는 정보를 포함하는 입회권유 정보를 작성하고, 입회 권유 정보의 상기 비회원의 메일 어드레스로의 송신에 응답하여 그 비회원으로부터 입회의 신청 정보를 수신하면, 입회 처리를 행하고, 입회 처리 후, 소개자인 회원 플레이어에게 게임 내에서 상기 게임 목표의 달성에 유리한 특전을 부여하는 것을 특징으로 하는 네트 게임 진행 처리 방법.
- 제9항에 있어서,상기 소개 정보에 비회원이 소유한 정보 단말의 메일 어드레스를 포함하는 네트 게임 진행 처리 방법.
- 제9항에 있어서,소개자인 회원 플레이어에게, 소개한 비회원이 입회한 것을 통지하기 위한 보고서를 작성하고 송신하는 네트 게임 진행 처리 방법.
- 제9항 내지 제11항 중 어느 한 항에 있어서,상기 게임 목표는 게임의 진행에 따라 적산되는 스코어가 소정치에 도달하는 것이며, 상기 유리한 특전은 회원 플레이어에게 소정의 스코어를 가산하는 것인 네트 게임 진행 처리 방법.
- 회원 플레이어에 의해 조작되는 모니터가 부착된 정보 단말을 이용하여, 네트워크 상에 설치된 게임 서버 간에 통신하면서, 상기 게임 서버에 구축된 게임 공간 상에서 설정된 게임 목표로의 달성을 목표로 하여 게임을 진행하는 네트 게임 진행 처리 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체에 있어서,회원 플레이어로부터 비회원이 소유한 정보 단말의 메일 어드레스를 특정하는 소개 정보를 수신하면, 상기 회원 플레이어를 특정하는 정보를 포함하는 입회 권유 정보를 작성하고, 입회 권유 정보의 상기 비회원의 메일 어드레스로의 송신에 응답하여 그 비회원으로부터 입회의 신청 정보를 수신하면, 입회 처리를 행하여, 입회 처리 후, 소개자인 회원 플레이어에게 게임 내에서 상기 게임 목표의 달성에 유리한 특전을 부여하는 것을 특징으로 하는 네트 게임 진행 처리 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
- 제13항에 있어서,상기 소개 정보에 비회원이 소유한 정보 단말의 메일 어드레스를 포함하는 네트 게임 진행 처리 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
- 제13항에 있어서,소개자인 회원 플레이어에게, 소개한 비회원이 입회한 것을 통지하기 위한 보고서를 작성하고, 송신하는 네트 게임 진행 처리 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
- 제13항 내지 제15항 중 어느 한 항에 있어서,상기 게임 목표는 게임의 진행에 따라 적산되는 스코어가 소정치에 도달하는 것이며, 상기 유리한 특전은 회원 플레이어에게 소정의 스코어를 가산하는 것인 네트 게임 진행 처리 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
Applications Claiming Priority (2)
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| JP2000341367A JP3439187B2 (ja) | 2000-11-09 | 2000-11-09 | ネットゲームシステム、ネットゲーム進行処理方法及びネットゲーム進行処理プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| JPJP-P-2000-00341367 | 2000-11-09 |
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| KR20020036728A true KR20020036728A (ko) | 2002-05-16 |
| KR100465469B1 KR100465469B1 (ko) | 2005-01-13 |
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| US (1) | US6881148B2 (ko) |
| EP (1) | EP1214959A3 (ko) |
| JP (1) | JP3439187B2 (ko) |
| KR (1) | KR100465469B1 (ko) |
| CN (1) | CN1188802C (ko) |
| HK (1) | HK1044128A1 (ko) |
| TW (1) | TW534831B (ko) |
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| TW534831B (en) | 2003-06-01 |
| JP2002143567A (ja) | 2002-05-21 |
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| US20020055386A1 (en) | 2002-05-09 |
| EP1214959A2 (en) | 2002-06-19 |
| CN1188802C (zh) | 2005-02-09 |
| HK1044128A1 (en) | 2002-10-11 |
| US6881148B2 (en) | 2005-04-19 |
| CN1353391A (zh) | 2002-06-12 |
| KR100465469B1 (ko) | 2005-01-13 |
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