KR20110015519A - 소셜 네트워크 활력도의 그래픽 표현 - Google Patents
소셜 네트워크 활력도의 그래픽 표현 Download PDFInfo
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- KR20110015519A KR20110015519A KR1020107022992A KR20107022992A KR20110015519A KR 20110015519 A KR20110015519 A KR 20110015519A KR 1020107022992 A KR1020107022992 A KR 1020107022992A KR 20107022992 A KR20107022992 A KR 20107022992A KR 20110015519 A KR20110015519 A KR 20110015519A
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Abstract
Description
도 2는 사용자의 소셜 네트워크로부터의 한 페이지를 보여주는 그래픽 사용자 인터페이스 상에 제공된 예시적인 창을 나타낸 도면.
도 3 내지 도 6은 본 시스템의 일 실시예에서, 연락처의 소셜 네트워크의 세력을 표현하는 데 사용되는 서로 다른 레벨의 가상 개체들의 표현들을 나타낸 도면.
도 7 내지 도 9는 본 시스템의 대안의 실시예에서, 연락처의 소셜 네트워크의 세력을 표현하는 데 사용되는 서로 다른 레벨의 가상 개체들의 표현들을 나타낸 도면.
도 10은 본 발명의 실시예들을 구현하는 데 적합한 컴퓨터 하드웨어의 블록도.
Claims (20)
- 복수의 연락처들(202, 204)의 소셜 네트워크의 세력(a strength of a social network)의 표시를 제공하는 컴퓨터(300) 구현 방법으로서,
(a) 상기 복수의 연락처들의 각자의 소셜 네트워크들 내의 사람들의 수에 적어도 부분적으로 기초하여 상기 복수의 연락처들의 상기 각자의 소셜 네트워크들의 세력을 측정하는 단계, 및
(b) 가상 그래픽 개체(210)를 상기 복수의 연락처들(202, 204) 각각과 연관시키는 단계 - 상기 복수의 연락처들(202, 204) 각각과 연관되어 있는 상기 가상 그래픽 개체(210)의 외관은 상기 단계 (a)에서 측정된 각각의 연락처의 소셜 네트워크의 세력에 적어도 부분적으로 기초하여 결정됨 -
를 포함하는 컴퓨터 구현 방법. - 제1항에 있어서,
(c) 제1 가상 개체를 제1 연락처 그룹과 연관시키고 제2 가상 개체를 제2 연락처 그룹과 연관시키는 단계를 더 포함하며, 상기 제1 그룹은 상기 제2 그룹보다 강한 소셜 네트워크를 가지며, 상기 제1 가상 개체는 상기 제2 가상 개체보다 더 나이스한(nicer) 컴퓨터 구현 방법. - 제2항에 있어서,
상기 제1 가상 개체는 상기 제2 가상 개체와 동일한 그래픽 액세서리들 및 일부 부가의 그래픽 액세서리들을 갖는 컴퓨터 구현 방법. - 제2항에 있어서,
(d) 상기 단계 (a)에서 연락처의 소셜 네트워크가 더 강해지게 될 때 상기 연락처를 상기 제2 그룹으로부터 상기 제1 그룹으로 이동시키는 단계를 더 포함하는 컴퓨터 구현 방법. - 제2항에 있어서,
(e) 상기 제1 그룹 및 상기 제2 그룹 내의 연락처들과 관련하여 상기 제1 가상 개체 및 상기 제2 가상 개체를 각각 디스플레이하는 단계를 더 포함하는 컴퓨터 구현 방법. - 제1항에 있어서,
상기 복수의 연락처들의 상기 각자의 소셜 네트워크들의 세력을 측정하는 단계 (a)는, 상기 연락처들이 자신의 소셜 네트워크 내의 다른 사람들과 통신하는 빈도수에 부분적으로 기초하여, 상기 복수의 연락처들의 각자의 소셜 네트워크들의 세력을 측정하는 단계를 더 포함하는 컴퓨터 구현 방법. - 제1항에 있어서,
상기 복수의 연락처들의 상기 각자의 소셜 네트워크들의 세력을 측정하는 단계 (a)는, 서비스 공급자가 상기 각자의 소셜 네트워크들의 세력이 측정되는 기준을 선택하는 단계를 포함하는 컴퓨터 구현 방법. - 제1항에 있어서,
가상 개체를 상기 복수의 연락처들 각각과 연관시키는 단계 (b)는, 자동차, 보트, 주택, 빌딩, 사람, 및 정원의 그래픽 이미지 중 하나를 상기 복수 연락처들과 연관시키는 단계를 포함하는 컴퓨터 구현 방법. - 복수의 연락처들(202, 204)의 소셜 네트워크의 세력의 표시를 제공하는 컴퓨터(300) 구현 방법으로서,
(a) 상기 소셜 네트워크 내의 상기 복수의 연락처들(202, 204)의 소셜 네트워크의 세력을 측정하는 하나 이상의 측정가능 기준을 선택하는 단계,
(b) 상기 단계 (a)에서 선택된 상기 기준에 기초하여 상기 복수의 연락처들 각각에 대한 각자의 소셜 네트워크들의 세력을 판정하는 단계, 및
(c) 사용자가 상기 복수의 연락처들의 가상 개체들(210)을 볼 수 있게 해주고 또 각자의 가상 개체들(210)의 외관에 기초하여 그 연락처들 중에서 누가 더 강한 또는 더 약한 소셜 네트워크를 갖는지를 확인할 수 있게 해주는 외관을 갖는 상기 복수의 연락처들(202, 204)에 대한 가상 개체들(210)을 디스플레이하는 단계
를 포함하는 컴퓨터 구현 방법. - 제9항에 있어서,
상기 단계 (a)는,
(i) 주어진 연락처의 소셜 네트워크 내의 사람들의 총수,
(ii) 상기 주어진 연락처가 자신의 소셜 네트워크 내의 다른 사람들과 통신하는 빈도수, 및
(iii) 그 자신의 소셜 네트워크 내에 상기 주어진 연락처를 갖는 다른 사람들의 수
중 하나 이상을 측정가능 기준으로서 선택하는 단계를 포함하는 컴퓨터 구현 방법. - 제9항에 있어서,
상기 측정가능 기준은 서비스 공급자에 의해 선택되는 컴퓨터 구현 방법. - 제9항에 있어서,
상기 단계 (c)는 더 강한 소셜 네트워크를 갖는 연락처들을 더 약한 소셜 네트워크를 갖는 연락처들보다 더 나이스한 가상 개체로 디스플레이하는 단계를 포함하는 컴퓨터 구현 방법. - 제12항에 있어서,
상기 단계 (c)는 더 강한 소셜 네트워크를 갖는 연락처들을 더 약한 소셜 네트워크를 갖는 연락처들보다 더 많은 그래픽 액세서리들을 갖는 가상 개체로 디스플레이하는 단계를 포함하는 컴퓨터 구현 방법. - 제12항에 있어서,
상기 단계 (c)는 자동차, 보트 또는 주택 중 하나를 디스플레이하는 단계를 포함하고, 상기 더 강한 소셜 네트워크를 갖는 연락처들은 상기 더 약한 소셜 네트워크를 갖는 연락처들보다 더 나이스한 자동차, 보트 또는 주택으로 디스플레이되는 컴퓨터 구현 방법. - 제9항에 있어서,
상기 가상 개체 내에 링크를 임베딩하는 단계와, 상기 임베딩된 링크가 선택될 때 그래픽 사용자 인터페이스 상에서 상기 가상 개체의 3차원 탐색을 가능하게 해주는 단계를 더 포함하는 컴퓨터-구현 방법. - 제9항에 있어서,
연락처에 의해 플레이되는 비디오 게임에서 상기 연락처의 제어 하에서 아바타 또는 개체의 능력을 결정할 시에 적어도 부분적으로 상기 연락처의 소셜 네트워크의 세력을 사용하는 단계를 더 포함하는 컴퓨터 구현 방법. - 복수의 연락처들(202, 204)의 소셜 네트워크의 세력의 표시를 제공하는 컴퓨터(300) 구현 방법으로서,
(a) 상기 소셜 네트워크 내의 상기 복수의 연락처들(202, 204)의 소셜 네트워크의 세력을 측정하는 하나 이상의 측정가능 기준을 선택하는 단계,
(b) 상기 단계 (a)에서 선택된 상기 기준에 기초하여 상기 복수의 연락처들 각각에 대한 각자의 소셜 네트워크들의 세력을 판정하는 단계,
(c) 연락처의 소셜 네트워크의 세력에 적어도 부분적으로 기초하여 상기 연락처들을 서로 다른 레벨들로 분류하는 단계 - 높은 소셜 네트워크 세력을 갖는 연락처들(202, 204)은 낮은 소셜 네트워크 세력을 갖는 연락처들(202, 204)보다 더 높은 레벨로 분류됨 -,
(d) 다양한 수의 그래픽 액세서리들(212, 214, 216, 220, 222, 224)을 갖는 가상 개체(210)를 상기 복수의 연락처들(202, 204) 각각과 연관시키는 단계 - 높은 레벨로 분류된 연락처들(202, 204)에 대한 가상 개체들(210)은 낮은 레벨로 분류된 연락처들에 대한 가상 개체들보다 더 많은 그래픽 액세서리들(212, 214, 216, 220, 222, 224)을 가짐 -, 및
(e) 연락처의 연관된 가상 개체(210)와 함께 연락처 정보를 그래픽 사용자 인터페이스(200) 상에 디스플레이하는 단계
를 포함하는 컴퓨터 구현 방법. - 제17항에 있어서,
자신의 소셜 네트워크에 부가의 사람들을 추가할 때 연락처가 제1 레벨로부터 더 높은 제2 레벨로 이동하는 단계를 더 포함하는 컴퓨터 구현 방법. - 제17항에 있어서,
온라인 거래 또는 구매를 통해 더 높은 제2 레벨에 있는 상기 가상 개체의 하나 이상의 부가의 액세서리들을 획득할 때 연락처가 제1 레벨로부터 더 높은 제2 레벨로 이동하는 단계를 더 포함하는 컴퓨터 구현 방법. - 제17항에 있어서,
서비스 공급자 또는 상기 서비스 공급자와 연관된 스폰서에 의해 지정된 하나 이상의 작업들을 수행할 때 연락처가 제1 레벨로부터 더 높은 제2 레벨로 이동하는 단계를 더 포함하는 컴퓨터 구현 방법.
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| US12/106,610 | 2008-04-21 | ||
| US12/106,610 US20090265604A1 (en) | 2008-04-21 | 2008-04-21 | Graphical representation of social network vitality |
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| US (1) | US20090265604A1 (ko) |
| EP (1) | EP2271976A4 (ko) |
| JP (1) | JP2011523475A (ko) |
| KR (1) | KR20110015519A (ko) |
| CN (1) | CN102016781A (ko) |
| BR (1) | BRPI0909141A2 (ko) |
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| MX (1) | MX2010011404A (ko) |
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| IL207937A0 (en) | 2010-12-30 |
| CA2717574A1 (en) | 2009-10-29 |
| EP2271976A4 (en) | 2011-11-09 |
| US20090265604A1 (en) | 2009-10-22 |
| WO2009131778A1 (en) | 2009-10-29 |
| EP2271976A1 (en) | 2011-01-12 |
| BRPI0909141A2 (pt) | 2015-08-04 |
| RU2010143028A (ru) | 2012-05-10 |
| JP2011523475A (ja) | 2011-08-11 |
| CN102016781A (zh) | 2011-04-13 |
| MX2010011404A (es) | 2010-11-26 |
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