KR20130108643A - 응시 및 제스처 인터페이스를 위한 시스템들 및 방법들 - Google Patents
응시 및 제스처 인터페이스를 위한 시스템들 및 방법들 Download PDFInfo
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- KR20130108643A KR20130108643A KR1020137018504A KR20137018504A KR20130108643A KR 20130108643 A KR20130108643 A KR 20130108643A KR 1020137018504 A KR1020137018504 A KR 1020137018504A KR 20137018504 A KR20137018504 A KR 20137018504A KR 20130108643 A KR20130108643 A KR 20130108643A
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
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Abstract
Description
도 2 내지 도 4는 본 발명의 양상에 따라 사용되는 헤드-착용-멀티-카메라 시스템의 이미지들이다.
도 5는 본 발명의 양상에 따라 내부-카메라에 관한 안구의 모델을 제공한다.
도 6은 초기 교정이 수행된 이후 사용될 수 있는 하나의 단계 교정 단계를 예시한다.
도 7은 본 발명의 양상에 따른 인더스트리 응시 및 제스처 내추럴 인터페이스 시스템의 사용을 예시한다.
도 8은 본 발명의 양상에 따른 인더스트리 응시 및 제스처 내추럴 인터페이스 시스템를 예시한다.
도 9 및 도 10은 본 발명의 양상에 따른 제스처들을 예시한다.
도 11은 본 발명의 양상에 따른 포즈 교정 시스템을 예시한다.
도 12는 본 발명의 양상에 따른 시스템을 예시한다.
Claims (20)
- 사람의 눈으로 겨냥된 제1 카메라를 갖는 헤드 프레임을 착용한 사람이 눈으로 3D 객체를 응시함으로써 그리고 몸의 기관(body part)으로 제스처를 만듦으로써 디스플레이 상에서 디스플레이되는 상기 3D 객체와 상호작용하기 위한 방법으로서,
적어도 두 개의 카메라들을 이용하여 상기 눈의 이미지, 상기 디스플레이의 이미지 및 상기 제스처의 이미지를 감지하는 단계 ― 상기 적어도 두 개의 카메라들 중 하나는 상기 디스플레이로 겨누어 지도록 적응되게 상기 헤드 프레임 내에 장착되고, 그리고 상기 적어도 두 개의 카메라들 중 다른 하나는 상기 제1 카메라임 ―;
상기 눈의 이미지, 상기 제스처의 이미지 및 상기 디스플레이의 이미지를 프로세서에 송신하는 단계;
상기 프로세서가 상기 이미지들로부터, 상기 디스플레이에 관하여 상기 눈의 시야 방향 및 상기 헤드 프레임의 위치를 결정하고, 그리고 그런 다음 상기 사람이 응시하고 있는 상기 3D 객체를 결정하는 단계;
상기 프로세서가 복수의 제스처들 중에서 상기 제스처의 이미지로부터 상기 제스처를 인지하는 단계; 및
상기 프로세서가 상기 응시, 또는 상기 제스처, 또는 상기 응시 및 상기 제스처에 기초하여 상기 3D 객체를 추가로 프로세싱하는 단계
를 포함하는,
방법. - 제 1 항에 있어서,
제2 카메라가 상기 헤드 프레임 내에 위치되는,
방법. - 제 1 항에 있어서,
제3 카메라가 상기 디스플레이 내에든 또는 상기 디스플레이에 인접한 영역 내에든 위치되는,
방법. - 제 1 항에 있어서,
제2 눈의 시야 방향을 포착하기 위해 상기 헤드 프레임이 상기 사람의 상기 제2 눈으로 겨누어진 제4 카메라를 상기 헤드 프레임 내에 포함하는,
방법. - 제 4 항에 있어서,
상기 프로세서가 제1 눈의 시야 방향 및 상기 제2 눈의 시야 방향의 교차점으로부터 3D 초점을 결정하는 단계
를 더 포함하는,
방법. - 제 1 항에 있어서,
상기 3D 객체의 추가의 프로세싱이 상기 3D 객체의 활성화를 포함하는,
방법. - 제 1 항에 있어서,
상기 3D 객체의 추가의 프로세싱이 상기 응시, 또는 상기 제스처, 또는 상기 응시 및 상기 제스처 둘 다에 기초하여 상기 3D 객체의 증가된 해상도를 갖는 렌더링을 포함하는,
방법. - 제 1 항에 있어서,
상기 3D 객체가 컴퓨터 이용 설계 프로그램에 의해 생성되는,
방법. - 제 1 항에 있어서,
상기 프로세서가 상기 제2 카메라로부터의 데이터에 기초하여 상기 제스처를 인지하는 단계를 더 포함하는,
방법. - 제 9 항에 있어서,
상기 프로세서가 상기 제스처에 기초하여 상기 디스플레이 상에서 상기 3D 객체를 움직이는,
방법. - 제 1 항에 있어서,
상기 프로세서가 상기 헤드 프레임을 착용한 상기 사람의 새로운 포지션으로의 포지션 변화를 결정하는 단계, 및 상기 프로세서가 상기 새로운 포지션에 대응하는 컴퓨터 3D 디스플레이 상에서 상기 3D 객체를 리-렌더링하는 단계
를 더 포함하는,
방법. - 제 11 항에 있어서,
상기 프로세서가 상기 포지션 변화를 결정하고 그리고 상기 디스플레이의 프레임 레이트로 리-렌더링하는,
방법. - 제 11 항에 있어서,
상기 프로세서가 응시되고 있는 상기 3D 객체에 관련된, 디스플레이하기 위한 정보를 생성하는 단계
를 더 포함하는,
방법. - 제 1 항에 있어서,
상기 3D 객체의 추가의 프로세싱이 상기 3D 객체에 관련된 방사상 메뉴의 활성화를 포함하는,
방법. - 제 1 항에 있어서,
상기 3D 객체의 추가의 프로세싱이 3D 공간에서 서로 위에 적층되는 복수의 방사상 메뉴들의 활성화를 포함하는,
방법. - 제 1 항에 있어서,
상기 프로세서가 3D 컴퓨터 디스플레이 상의 영역을 겨누는 상기 사람의 손 및 팔 제스처의 상대적 포즈를 교정하는 단계;
상기 사람이 새로운 포즈로 상기 3D 컴퓨터 디스플레이를 겨누는 단계; 및
상기 프로세서가 상기 교정된 상대적 포즈에 기초하여 상기 새로운 포즈에 관련된 좌표들을 추정하는 단계
를 더 포함하는,
방법. - 사람이 제1 눈을 이용한 응시를 통해 그리고 몸의 기관에 의한 제스처를 통해 복수의 3D 객체들 중 하나 또는 그 초과와 상호작용하는 시스템으로서,
상기 복수의 3D 객체들을 디스플레이하는 컴퓨터 디스플레이;
헤드 프레임을 착용한 상기 사람의 상기 제1 눈을 겨누도록 적응된 제1 카메라 및 상기 컴퓨터 디스플레이의 영역을 겨누도록 그리고 상기 제스처를 포착하도록 적응된 제2 카메라를 포함하는 상기 헤드 프레임;
상기 제1 카메라 및 상기 제2 카메라에 의해 송신된 데이터를 수신하는 단계,
복수의 객체들 내에서 상기 응시가 지향된 3D 객체를 결정하기 위해, 수신된 데이터를 프로세싱하는 단계,
복수의 제스처들로부터 상기 제스처를 인지하기 위해, 상기 수신된 데이터를 프로세싱하는 단계, 및
상기 응시 및 제스처에 기초하여 상기 3D 객체를 추가로 프로세싱하는 단계
를 수행하기 위해 명령들을 실행하도록 인에이블링된 프로세서
를 포함하는,
시스템. - 제 17 항에 있어서,
상기 컴퓨터 디스플레이는 3D 이미지를 디스플레이하는,
시스템. - 제 17 항에 있어서,
상기 디스플레이는 입체적 뷰잉 시스템의 일부인,
시스템. - 디바이스로서,
상기 디바이스를 이용하여, 사람이 제1 눈으로부터의 응시 및 제2 눈으로부터의 응시를 통해 그리고 사람의 몸의 기관에 의한 제스처를 통해 3D 컴퓨터 디스플레이 상에서 디스플레이되는 3D 객체와 상호작용하고,
상기 디바이스는,
상기 사람에 의해 착용되도록 적응된 프레임;
제1 응시를 포착하기 위해 상기 제1 눈을 겨누도록 적응된, 상기 프레임 내에 장착된 제1 카메라;
제2 응시를 포착하기 위해 상기 제2 눈을 겨누도록 적응된, 상기 프레임 내에 장착된 제2 카메라;
상기 3D 컴퓨터 디스플레이를 겨누도록 그리고 상기 제스처를 포착하도록 적응된, 상기 프레임 내에 장착된 제3 카메라;
상기 제1 눈이 제1 안경을 통해 보고 그리고 상기 제2 눈이 제2 안경을 통해 보도록 상기 프레임 내에 장착된 상기 제1 안경 및 상기 제2 안경 ― 상기 제1 안경 및 상기 제2 안경은 3D 뷰잉 셔터들로서 동작함 ―; 및
상기 카메라들에 의해 생성된 데이터를 송신하기 위한 송신기
를 포함하는,
디바이스.
Applications Claiming Priority (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US42370110P | 2010-12-16 | 2010-12-16 | |
| US61/423,701 | 2010-12-16 | ||
| US201161537671P | 2011-09-22 | 2011-09-22 | |
| US61/537,671 | 2011-09-22 | ||
| US13/325,361 | 2011-12-14 | ||
| US13/325,361 US20130154913A1 (en) | 2010-12-16 | 2011-12-14 | Systems and methods for a gaze and gesture interface |
| PCT/US2011/065029 WO2012082971A1 (en) | 2010-12-16 | 2011-12-15 | Systems and methods for a gaze and gesture interface |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20130108643A true KR20130108643A (ko) | 2013-10-04 |
Family
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020137018504A Ceased KR20130108643A (ko) | 2010-12-16 | 2011-12-15 | 응시 및 제스처 인터페이스를 위한 시스템들 및 방법들 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20130154913A1 (ko) |
| KR (1) | KR20130108643A (ko) |
| CN (1) | CN103443742B (ko) |
| WO (1) | WO2012082971A1 (ko) |
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|---|---|---|---|---|
| KR20150128967A (ko) * | 2013-03-14 | 2015-11-18 | 퀄컴 인코포레이티드 | 검출되는 응시에 기초한 디바이스 상호작용을 위한 시스템들 및 방법들 |
| US9547371B2 (en) | 2014-01-17 | 2017-01-17 | Korea Institute Of Science And Technology | User interface apparatus and method for controlling the same |
| WO2018048054A1 (ko) * | 2016-09-12 | 2018-03-15 | 주식회사 딥픽셀 | 단일 카메라 기반의 3차원 영상 해석에 기초한 가상현실 인터페이스 구현 방법, 단일 카메라 기반의 3차원 영상 해석에 기초한 가상현실 인터페이스 구현 장치 |
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Also Published As
| Publication number | Publication date |
|---|---|
| WO2012082971A1 (en) | 2012-06-21 |
| US20130154913A1 (en) | 2013-06-20 |
| CN103443742A (zh) | 2013-12-11 |
| CN103443742B (zh) | 2017-03-29 |
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