KR20160132094A - 듀얼 디스플레이 시스템 - Google Patents
듀얼 디스플레이 시스템 Download PDFInfo
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- KR20160132094A KR20160132094A KR1020167028247A KR20167028247A KR20160132094A KR 20160132094 A KR20160132094 A KR 20160132094A KR 1020167028247 A KR1020167028247 A KR 1020167028247A KR 20167028247 A KR20167028247 A KR 20167028247A KR 20160132094 A KR20160132094 A KR 20160132094A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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Abstract
Description
도 2는 듀얼 디스플레이 게이밍 및 협력 시스템(dual display gaming and collaboration system)의 개략도이며,
도 3은 듀얼 디스플레이 게이밍 및 협력 시스템의 블록도이고,
도 4는 게이밍 경험(gaming experience) 중인 두 사용자의 개략도이며,
도 5는 종적 게이밍 및 협력 경험(vertical gaming and collaboration experience)을 위해 구성된 시스템(500)의 그림이고,
도 6은 단일 사용자를 대상으로 한(targeted) 단일 디스플레이 및 카메라 디바이스를 가지는 시스템의 그림이며,
도 7(a) 및 도 7(b)는 도 6의 하드웨어 구성을 사용하여 성취될 수 있는 화이트 보드(white board) 특징의 최소 구현의 그림이고,
도 8은 제1 카메라를 통한 화상회의(video conferencing) 및 제2 카메라를 통한 화이트보드의 관측 양자 모두를 가능케 하는 컴퓨팅 시스템의 그림이며,
도 9는 회의 시스템(conferencing system)의 그림이고,
도 10은 화상 회의를 위해 셋업된(setup) 방의 그림이며,
도 11(a) 및 도 11(b)는 파노라마 비디오 애플리케이션(panoramic video application)을 수용할 수 있는 파노라마 시스템(panoramic system)의 그림이고,
도 12는 사용자가 카메라를 사용하고 제스처 입력 시스템(gesture input system)에 손 제스처를 사용하여 입력을 제공하는 것의 개략도이며,
도 13은 제스처 입력 시스템을 제어하는 데에 사용될 수 있는 상이한 움직임들의 개략도이고,
도 14는 게이밍 및 협력 모드(gaming and collaboration mode)를 구현하기 위한 방법의 블록도이며,
도 15는 컴퓨팅 디바이스 상에서 애플리케이션을 실행하기 위한 방법의 블록도이고,
도 16은 화상회의를 위한 방법의 블록도이며,
도 17은 손 움직임으로부터 입력을 획득하기 위한 방법의 블록도이다.
비슷한 컴포넌트 및 특징을 참조하기 위해 개시 및 도면 도처에서 동일한 번호가 사용된다. 100 계열에서의 번호는 원래 도 1에서 발견되는 특징을 나타내고, 200 계열에서의 번호는 원래 도 2에서 발견되는 특징을 나타내며, 기타 등등이다.
Claims (25)
- 장치로서,
모든 부분이 내부에 배치된 통합된 케이스(integrated case)와,
프로세서와,
적어도 두 개의 디스플레이와,
적어도 두 개의 카메라와,
상기 적어도 두 개의 카메라로부터 입력을 획득하고 상기 적어도 두 개의 디스플레이에 디스플레이 정보를 제공하도록 상기 프로세서에 지시하는 코드를 포함하는 저장 시스템을 포함하는
장치.
- 제1항에 있어서,
상기 저장 시스템은 상기 적어도 두 개의 카메라 중 적어도 하나로부터 제어 입력을 획득하도록 상기 프로세서에 지시하는 코드를 포함하는
장치.
- 제1항 또는 제2항에 있어서,
상기 저장 시스템은 상기 적어도 두 개의 카메라 각각에서 상이한 사용자들로부터 제어 입력을 획득하고 상기 적어도 두 개의 디스플레이 각각에서 상기 상이한 사용자들 각각을 위해 별개의 출력을 제공하도록 상기 프로세서에 지시하는 코드를 포함하는
장치.
- 제1항 또는 제2항 또는 제3항 중 어느 한 항에 있어서,
상기 장치 상의 키보드의 맞은편들을 따라 두 개의 카메라가 배치되고, 상기 저장 시스템은 상기 두 개의 카메라 각각을 사용하여 상이한 손으로부터 제어 입력을 획득하도록 상기 프로세서에 지시하는 코드를 포함하는
장치.
- 제1항 또는 제2항 내지 제4항 중 어느 한 항에 있어서,
상기 디스플레이를 고정된 구성(fixed configuration)으로 두는 잠금 힌지(locking hinge)를 포함하는
장치.
- 제5항에 있어서,
상기 고정된 구성은 지지 표면(supporting surface)과 삼각형을 형성하되, 상이한 디스플레이 및 상이한 카메라가 상기 장치의 각 측으로부터 외부로 정향된(points outward)
장치.
- 제5항에 있어서,
상기 장치를 V 구성(V configuration)으로 지지하는 마운팅 디바이스(mounting device)를 포함하되, 상이한 디스플레이가 상기 V의 각 측으로부터 가시적(visible)인
장치.
- 제1항 또는 제2항 내지 제7항 중 어느 한 항에 있어서,
상기 장치는 컴퓨팅 디바이스인
장치.
- 제1항 또는 제2항 내지 제7항 중 어느 한 항에 있어서,
상기 복수의 이미지 캡처 메커니즘은 테이블 상의 제1 사용자 및 제2 사용자의 손 제스처를 캡처하는
장치.
- 제1항 또는 제2항 내지 제9항 중 어느 한 항에 있어서,
제1 사용자의 손 제스처는 상기 장치에 의해 제2 사용자의 시야(view)로부터 가려지는(shielded)
장치.
- 제1항 또는 제2항 내지 제10항 중 어느 한 항에 있어서,
키보드에 수직인 깊이 입력(depth input)과 함께 상기 키보드에 평행한 움직임을 캡처하는 적어도 두 개의 카메라를 포함하는
장치.
- 제1항 또는 제2항 내지 제11항 중 어느 한 항에 있어서,
사용자의 왼손 움직임이 좌측 카메라에 의해 캡처되고, 사용자의 오른손 움직임이 우측 카메라에 의해 캡처되는
장치.
- 제1항 또는 제2항 내지 제12항 중 어느 한 항에 있어서,
제1 디스플레이가 제1 사용자에 대응하고, 상기 장치는 제1 이미지 캡처 메커니즘이 로컬 이미지(local image)를 캡처하고 제2 이미지 캡처 메커니즘이 상기 제1 사용자를 캡처하도록 위치된
장치.
- 제13항에 있어서,
상기 로컬 이미지는 화이트 보드 이미지(white board image)인
장치.
- 제13항에 있어서,
제2 사용자가 상기 로컬 이미지를 수정하고 화상 회의를 제2 디스플레이를 사용하여 관측할 수 있는
장치.
- 게이밍 또는 협력 모드를 구현하기 위한 방법으로서,
제1 사용자 및 제2 사용자에 의해 단일 컴퓨팅 디바이스를 공유하는(sharing) 단계와,
상기 컴퓨팅 디바이스의 각도를 변화시킴으로써 상기 제1 사용자 및 상기 제2 사용자를 위해 상기 디바이스에 의해 복수의 입력 영역을 가리는(shielding) 단계를 포함하는
방법.
- 제16항에 있어서,
상기 컴퓨팅 디바이스의 각도는 힌지(hinge)에 의해 제어되는
방법.
- 제16항 또는 제17항에 있어서,
상기 컴퓨팅 디바이스는 복수의 카메라를 포함하고, 상기 복수의 카메라는 상기 복수의 입력 영역이 개인용(private)이도록 배치되는
방법.
- 제16항 또는 제17항 또는 제18항 중 어느 한 항에 있어서,
상기 컴퓨팅 디바이스는 스탠드(stand)에 의해 고정되는
방법.
- 제19항에 있어서,
상기 스탠드는 기계적 홀더(mechanical holder)인
방법.
- 제16항 또는 제17항 내지 제20항 중 어느 한 항에 있어서,
상기 게이밍 또는 협력 모드는 증강 현실(augmented reality)을 포함하는
방법.
- 제16항 또는 제17항 내지 제21항 중 어느 한 항에 있어서,
상기 컴퓨팅 디바이스는 복수의 디스플레이를 포함하고, 상기 제1 사용자는 상기 제2 사용자의 디스플레이를 볼 수 없고, 상기 제2 사용자는 상기 제1 사용자의 디스플레이를 볼 수 없는
방법.
- 제16항 또는 제17항 내지 제22항 중 어느 한 항에 있어서,
상기 제1 사용자의 손 제스처는 상기 컴퓨팅 디바이스에 의해 상기 제2 사용자의 시야로부터 가려지는
방법.
- 제16항 또는 제17항 내지 제23항 중 어느 한 항에 있어서,
상기 제2 사용자의 손 제스처는 상기 컴퓨팅 디바이스에 의해 상기 제1 사용자의 시야로부터 가려지는
방법.
- 제16항 또는 제17항 내지 제24항 중 어느 한 항에 있어서,
상기 컴퓨팅 디바이스는 입력 제스처를 위한 개인 입력 영역을 가능하게 하는
방법.
Applications Claiming Priority (6)
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| US201461992064P | 2014-05-12 | 2014-05-12 | |
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| US14/498,589 US10222824B2 (en) | 2014-05-12 | 2014-09-26 | Dual display system |
| US14/498,589 | 2014-09-26 | ||
| US14/498,489 | 2014-09-26 | ||
| PCT/US2015/024958 WO2015175113A1 (en) | 2014-05-12 | 2015-04-08 | Dual display system |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20160132094A true KR20160132094A (ko) | 2016-11-16 |
| KR101972496B1 KR101972496B1 (ko) | 2019-08-16 |
Family
ID=54480400
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| US (1) | US10222824B2 (ko) |
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| JP (1) | JP2017527833A (ko) |
| KR (1) | KR101972496B1 (ko) |
| CN (1) | CN106164844B (ko) |
| WO (1) | WO2015175113A1 (ko) |
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Also Published As
| Publication number | Publication date |
|---|---|
| WO2015175113A1 (en) | 2015-11-19 |
| US10222824B2 (en) | 2019-03-05 |
| EP3143493A4 (en) | 2018-01-03 |
| US20150324002A1 (en) | 2015-11-12 |
| CN106164844A (zh) | 2016-11-23 |
| JP2017527833A (ja) | 2017-09-21 |
| CN106164844B (zh) | 2022-04-05 |
| KR101972496B1 (ko) | 2019-08-16 |
| EP3143493A1 (en) | 2017-03-22 |
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