KR20170081702A - 관심 객체의 임의의 깊이에 있는 동일한 평면으로 시각적 조절과 시각적 수렴을 결합시키는 장치, 방법 및 시스템 - Google Patents
관심 객체의 임의의 깊이에 있는 동일한 평면으로 시각적 조절과 시각적 수렴을 결합시키는 장치, 방법 및 시스템 Download PDFInfo
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Abstract
Description
도 1a 및 도 1b는 비전 공정(vision process)에서 시각적 조절과 시각적 수렴을 결합시키는 일례를 도시한다.
도 1c 및 도 1d는 비전 공정에서 시각적 조절과 시각적 수렴을 분리시키는 일례를 도시한다.
도 2a는 상대적 강도의 함수로서 객체의 인식된 깊이의 일례를 도시한다.
도 2b는 도 2a의 예시적인 함수를 사용하여 2개의 초점 평면을 제공하고 장면을 조명하는 일례를 도시한다.
도 2c는 3개의 초점 평면을 포함하는 다평면 구배 광 필드를 생성하는 구성의 일례를 도시한다.
도 3a 및 도 3b는 3개의 초점 평면을 사용하는 비전 시스템의 예를 도시한다.
도 4는 구배 광 필드를 제공하기 위해 비전 시스템의 하나 이상의 광 소스를 제어하는 공정의 일례를 도시한다.
도 5a, 도 5b, 도 5c, 도 5d 및 도 5e는 구배 또는 다중 구배 광 필드를 제공하는 비전 시스템의 예를 도시한다.
도 6은 구배 광 필드를 제공하기 위해 비전 시스템의 하나 이상의 광 소스를 제어하는 공정의 일례를 도시한다.
도 7은 비전 시스템에서 디스플레이를 위한 이미지들을 정렬하는 일례를 도시한다.
도 8은 3차원 이미지를 관찰하기 위해 동적 광 필드를 제공하는 비전 시스템의 일례를 나타낸다.
도 9는 도 8의 비전 시스템에 의해 구현되는 공정의 일례를 도시한다.
도 10a 및 도 10b는 2개의 상이한 초점 평면에서 비전 시스템에 의해 렌더링된 객체를 처리하는 일례를 도시한다.
도 11a 및 도 11b는 2개의 상이한 초점 평면에서 비전 시스템에 의해 렌더링된 객체를 처리하는 일례를 도시한다.
도 12a 및 도 12b는 비축(off-axis) 증강 현실 비전 시스템의 광학 다이어그램의 예를 도시한다.
도 13은 광 소스 위치에 대한 초점 평면의 일례를 도시한다.
도 14는 타깃 가상 초점 평면에 사용되는 디스플레이 움직임의 일례를 도시한다.
도 15 및 도 16은 상이한 FOV들에 대한 디지털 컨텐츠의 인식된 위치를 조정하기 위해 디스플레이 움직임을 제공하는 비전 시스템의 예를 도시한다.
Claims (14)
- 비전 시스템(vision system)으로서,
제1 디스플레이;
제2 디스플레이;
상기 제1 디스플레이로부터 방출된 광을 제1 초점 평면으로 반사 투사시키고 상기 제2 디스플레이로부터 방출된 광을 제2 초점 평면으로 투사하도록 상기 제1 디스플레이로부터 제1 거리에 그리고 상기 제2 디스플레이로부터 제2 거리에 배열된 광학 소자(optical element); 및
인식되는 3차원 광 필드(light field)를 생성하기 위해 상기 제1 디스플레이와 상기 제2 디스플레이의 하나 이상의 픽셀의 상대적 강도(relative intensity: RI)를 제어하도록 구성된 처리 디바이스를 포함하는, 비전 시스템. - 제1항에 있어서, 상기 제1 초점 평면은 상기 시스템의 관찰자에게 원거리 초점 평면(far plane of focus)(FP)이고, 상기 제2 초점 평면은 상기 시스템의 관찰자에게 근거리 초점 평면(near plane of focus)(NP)인, 비전 시스템.
- 제2항에 있어서, RI = (INP-IFP)/(INP + IFP)이고, RI는 이미지의 각 픽셀에서 계산되고 정규화된 상대적 강도이고, INP는 상기 NP에 제공된 상기 이미지의 강도이며, IFP는 상기 FP에 제공된 상기 이미지의 강도인, 비전 시스템.
- 제1항에 있어서, 상기 제1 디스플레이는 액정 디스플레이이고, 상기 제2 디스플레이는 투명한 유기 발광 다이오드 디스플레이이고, 상기 광학 소자는 단일 초점을 갖는, 비전 시스템.
- 제1항에 있어서, 상기 제1 디스플레이보다 더 가깝고 상기 제2 디스플레이보다 더 먼, 상기 광학 소자로부터의 제3 거리에 배열된 제3 디스플레이를 더 포함하고, 상기 제3 디스플레이는 상기 시스템의 상기 관찰자의 중간 초점 평면(mid-plane of focus)에 이미지를 투사하도록 배열된, 비전 시스템.
- 비전 시스템으로서,
적어도 제1 부분과 제2 부분을 포함하는 디스플레이;
상기 디스플레이의 상기 제1 부분으로부터 방출된 광을 제1 초점 평면으로 투사하도록 배열된 제1 초점과, 상기 디스플레이의 상기 제2 부분으로부터 방출된 광을 제2 초점 평면으로 투사하도록 배열된 제2 초점을 포함하는 다초점 광학 소자; 및
상기 디스플레이의 상기 제1 부분과 상기 디스플레이의 상기 제2 부분의 하나 이상의 픽셀의 상대적 강도(RI)를 제어하여 인식되는 3차원 광 필드를 생성하도록 구성된 처리 디바이스를 포함하는, 비전 시스템. - 제6항에 있어서, 상기 제1 초점 평면은 상기 시스템의 관찰자에게 원거리 초점 평면(FP)이고, 상기 제2 초점 평면은 상기 시스템의 관찰자에게 근거리 초점 평면(NP)인, 비전 시스템.
- 제7항에 있어서, RI = (INP-IFP)/(INP + IFP)이고, RI는 이미지의 각 픽셀에서 계산되고 정규화된 상대적 강도이고, INP는 상기 NP에 제공된 상기 이미지의 강도이고, IFP는 상기 FP에 제공된 상기 이미지의 강도인, 비전 시스템.
- 제6항에 있어서, 상기 디스플레이는 제3 부분을 포함하고, 상기 다초점 광학 소자는 상기 제3 부분으로부터의 이미지를 상기 시스템의 상기 관찰자의 중간 초점 평면으로 투사하도록 배열된 제3 초점을 포함하는, 비전 시스템.
- 비전 시스템을 위한 구배 광 필드를 생성하는 방법으로서,
상기 비전 시스템의 적어도 하나의 구성 요소에 의해 이미지 데이터를 수신하는 단계;
상기 관찰자에 제공될 상기 이미지 데이터의 픽셀에 대해 상기 구성 요소에 의해 적어도 2개의 초점 평면으로 형성된 상기 구배 광 필드 내에 인식된 깊이를 결정하는 단계;
각 초점 평면에서의 상기 이미지 데이터의 픽셀의 상대적 강도(RI)를 결정하는 단계로서, 상기 RI는 상기 광 필드에서의 상기 픽셀의 결정된 인식된 깊이에 대응하는, 상기 상대적 강도를 결정하는 단계; 및
상기 결정된 RI에 대응하는 강도로 조명하기 위해 대응하는 광 소스 또는 광 소스의 일부의 픽셀을 제어하는 단계를 포함하는, 비전 시스템을 위한 구배 광 필드를 생성하는 방법. - 제10항에 있어서, RI = (INP-IFP)/(INP + IFP)이고, RI는 이미지의 각 픽셀에서 계산되고 정규화된 상대적 강도이고, INP는 상기 관찰자의 근거리 초점 평면에 제공된 상기 이미지의 강도이고, IFP는 상기 관찰자의 원거리 초점 평면에 제공된 상기 이미지의 강도인, 비전 시스템을 위한 구배 광 필드를 생성하는 방법.
- 비전 시스템으로서,
상기 시스템의 관찰자의 안구의 위치를 결정하도록 구성된 안구 추적기 디바이스;
다초점 광학 소자; 및
상기 비전 시스템의 상기 관찰자의 3차원 공간에서 수렴 점(convergence point)을 결정하고, 상기 결정된 수렴 점에 기초하여 상기 비전 시스템의 초점 평면을 조정하고, 그리고 상기 조정된 초점 평면에 기초하여 디스플레이된 이미지에 대해 상기 비전 시스템에 의해 깊이 의존 불일치(disparity)와 블러(blur)를 렌더링하도록 구성된 처리 디바이스를 포함하는, 비전 시스템. - 비전 시스템의 관찰자에 인식가능한 동적 광 필드를 생성하는 방법으로서,
상기 비전 시스템의 상기 관찰자의 3차원 공간에서 수렴 점을 결정하는 단계;
상기 결정된 수렴 점에 기초하여 상기 비전 시스템의 초점 평면을 조정하는 단계; 및
상기 조정된 초점 평면에 기초하여 디스플레이된 이미지에 대해 상기 비전 시스템에 의한 깊이 의존 불일치와 블러를 렌더링하는 단계를 포함하는, 비전 시스템의 관찰자에 인식가능한 동적 광 필드를 생성하는 방법. - 제13항에 있어서,
소스로부터 광을 상기 관찰자의 눈으로 지향시키는 단계;
상기 눈으로부터 상기 광 소스의 반사율을 감지하는 단계; 및
상기 관찰자의 각 눈의 안구 위치를 결정하는 단계를 더 포함하되,
상기 수렴 점은 상기 관찰자의 상기 결정된 안구 위치에 기초하여 결정되는, 비전 시스템의 관찰자에 인식가능한 동적 광 필드를 생성하는 방법.
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| KR20190013100A (ko) * | 2017-07-31 | 2019-02-11 | 삼성전자주식회사 | 영상 처리 방법 및 디바이스 |
| KR20220006046A (ko) * | 2019-03-18 | 2022-01-14 | 브렐리온 인코포레이티트 | 동심 라이트 필드 및 단안 대 양안 혼성을 제공하는 디스플레이 시스템 |
| TWI769481B (zh) * | 2020-07-01 | 2022-07-01 | 大陸商業成科技(成都)有限公司 | 眼動追蹤裝置及應用其的電子裝置 |
| KR20220022430A (ko) * | 2021-02-05 | 2022-02-25 | 이태경 | 스마트 디스플레이 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR101844883B1 (ko) | 2018-04-03 |
| KR20180035934A (ko) | 2018-04-06 |
| CN107003734A (zh) | 2017-08-01 |
| US10650605B2 (en) | 2020-05-12 |
| US20160260258A1 (en) | 2016-09-08 |
| EP3234920A4 (en) | 2017-10-25 |
| US9576399B2 (en) | 2017-02-21 |
| WO2016105521A1 (en) | 2016-06-30 |
| US20200098184A1 (en) | 2020-03-26 |
| US10319148B2 (en) | 2019-06-11 |
| CN107003734B (zh) | 2019-12-17 |
| US20170206713A1 (en) | 2017-07-20 |
| EP3234920A1 (en) | 2017-10-25 |
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