MA45180A - Système et procédé d'évaluation des états cognitif et de l'humeur d'un utilisateur du monde réel en fonction de l'activité d'un monde virtuel - Google Patents
Système et procédé d'évaluation des états cognitif et de l'humeur d'un utilisateur du monde réel en fonction de l'activité d'un monde virtuelInfo
- Publication number
- MA45180A MA45180A MA045180A MA45180A MA45180A MA 45180 A MA45180 A MA 45180A MA 045180 A MA045180 A MA 045180A MA 45180 A MA45180 A MA 45180A MA 45180 A MA45180 A MA 45180A
- Authority
- MA
- Morocco
- Prior art keywords
- mood
- assessing
- activity
- user based
- cognitive states
- Prior art date
Links
Classifications
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
- A61B5/165—Evaluating the state of mind, e.g. depression, anxiety
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/02—Detecting, measuring or recording for evaluating the cardiovascular system, e.g. pulse, heart rate, blood pressure or blood flow
- A61B5/0205—Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient; User input means
- A61B5/742—Details of notification to user or communication with user or patient; User input means using visual displays
- A61B5/744—Displaying an avatar, e.g. an animated cartoon character
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient; User input means
- A61B5/746—Alarms related to a physiological condition, e.g. details of setting alarm thresholds or avoiding false alarms
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/70—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H50/00—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
- G16H50/20—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
- A61B5/162—Testing reaction times
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient; User input means
- A61B5/7465—Arrangements for interactive communication between patient and care services, e.g. by using a telephone network
- A61B5/747—Arrangements for interactive communication between patient and care services, e.g. by using a telephone network in case of emergency, i.e. alerting emergency services
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient; User input means
- A61B5/7475—User input or interface means, e.g. keyboard, pointing device, joystick
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/011—Emotion or mood input determined on the basis of sensed human body parameters such as pulse, heart rate or beat, temperature of skin, facial expressions, iris, voice pitch, brain activity patterns
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Medical Informatics (AREA)
- Public Health (AREA)
- General Engineering & Computer Science (AREA)
- Biomedical Technology (AREA)
- General Health & Medical Sciences (AREA)
- General Physics & Mathematics (AREA)
- Pathology (AREA)
- Psychiatry (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Educational Technology (AREA)
- Primary Health Care (AREA)
- Epidemiology (AREA)
- Biophysics (AREA)
- Heart & Thoracic Surgery (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- Veterinary Medicine (AREA)
- Business, Economics & Management (AREA)
- Psychology (AREA)
- Hospice & Palliative Care (AREA)
- Social Psychology (AREA)
- Child & Adolescent Psychology (AREA)
- Developmental Disabilities (AREA)
- Educational Administration (AREA)
- Physiology (AREA)
- Databases & Information Systems (AREA)
- Data Mining & Analysis (AREA)
- Software Systems (AREA)
- Cardiology (AREA)
- Optics & Photonics (AREA)
- Computer Hardware Design (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201662342358P | 2016-05-27 | 2016-05-27 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| MA45180A true MA45180A (fr) | 2019-04-10 |
Family
ID=60412610
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| MA045180A MA45180A (fr) | 2016-05-27 | 2017-05-25 | Système et procédé d'évaluation des états cognitif et de l'humeur d'un utilisateur du monde réel en fonction de l'activité d'un monde virtuel |
Country Status (8)
| Country | Link |
|---|---|
| US (2) | US11615713B2 (fr) |
| EP (1) | EP3463065A4 (fr) |
| JP (1) | JP7036743B2 (fr) |
| KR (1) | KR102458643B1 (fr) |
| CN (1) | CN109688909B (fr) |
| AU (2) | AU2017269386A1 (fr) |
| MA (1) | MA45180A (fr) |
| WO (1) | WO2017205647A1 (fr) |
Families Citing this family (28)
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|---|---|---|---|---|
| MA45180A (fr) | 2016-05-27 | 2019-04-10 | Janssen Pharmaceutica Nv | Système et procédé d'évaluation des états cognitif et de l'humeur d'un utilisateur du monde réel en fonction de l'activité d'un monde virtuel |
| US11176675B2 (en) | 2017-02-01 | 2021-11-16 | Conflu3Nce Ltd | System and method for creating an image and/or automatically interpreting images |
| US11158060B2 (en) | 2017-02-01 | 2021-10-26 | Conflu3Nce Ltd | System and method for creating an image and/or automatically interpreting images |
| US11298062B2 (en) * | 2017-02-01 | 2022-04-12 | Conflu3Nce Ltd | Multi-purpose interactive cognitive platform |
| US11412968B2 (en) * | 2017-09-12 | 2022-08-16 | Get Together, Inc | System and method for a digital therapeutic delivery of generalized clinician tips (GCT) |
| US11663182B2 (en) * | 2017-11-21 | 2023-05-30 | Maria Emma | Artificial intelligence platform with improved conversational ability and personality development |
| JP6748170B2 (ja) * | 2018-10-04 | 2020-08-26 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム、ビデオゲーム処理装置及びビデオゲーム処理方法 |
| US10678264B2 (en) * | 2018-10-10 | 2020-06-09 | Midea Group Co., Ltd. | Method and system for providing remote robotic control |
| KR102114907B1 (ko) | 2018-12-28 | 2020-05-25 | (주) 비전웍스 | 인지 자극을 이용한 인지적 편향 수정 방법 및 장치 |
| JP7496514B2 (ja) * | 2019-06-06 | 2024-06-07 | パナソニックIpマネジメント株式会社 | コンテンツ選択方法、コンテンツ選択装置及びコンテンツ選択プログラム |
| US11322235B2 (en) * | 2019-10-15 | 2022-05-03 | Bhargav Sri Prakash | Systems and methods for digital vaccine |
| US11816757B1 (en) * | 2019-12-11 | 2023-11-14 | Meta Platforms Technologies, Llc | Device-side capture of data representative of an artificial reality environment |
| JP7089546B2 (ja) * | 2020-04-09 | 2022-06-22 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理制御方法 |
| US12614472B2 (en) * | 2020-04-21 | 2026-04-28 | Roblox Corporation | Systems and methods for accessible computer-user scenarios |
| JP2022032796A (ja) * | 2020-08-14 | 2022-02-25 | 株式会社Four H | 精神疾患判定システム、精神疾患判定方法、及び精神疾患判定プログラム |
| TWI755132B (zh) * | 2020-10-31 | 2022-02-11 | 長庚大學 | 高齡者心智訓練系統及其運作方法 |
| JP2024530427A (ja) * | 2021-07-20 | 2024-08-21 | ビヘイビア・リミテッド・ライアビリティ・カンパニー | デジタルリアリティまたは拡張現実を使用した精神医学的または精神的状態の管理のためのシステムおよび方法 |
| US11309086B1 (en) * | 2021-09-09 | 2022-04-19 | Safe Kids LLC | Methods and systems for interactively counseling a user with respect to supervised content |
| US12145064B2 (en) * | 2021-09-12 | 2024-11-19 | Sony Interactive Entertainment Inc. | Using data from a game metadata system to create actionable in-game decisions |
| CN113741702B (zh) * | 2021-11-03 | 2022-03-04 | 北京智精灵科技有限公司 | 基于情绪监测的认知障碍人机交互方法及系统 |
| USD1028113S1 (en) * | 2021-11-24 | 2024-05-21 | Nike, Inc. | Display screen with icon |
| CN115033106A (zh) * | 2022-06-20 | 2022-09-09 | 青岛海尔科技有限公司 | 虚拟角色的控制方法、存储介质及电子装置 |
| CN115565632A (zh) * | 2022-10-19 | 2023-01-03 | 深圳脑吾脑网络科技有限公司 | 基于游戏行为分析的认知评估系统 |
| US12361661B1 (en) | 2022-12-21 | 2025-07-15 | Meta Platforms Technologies, Llc | Artificial reality (XR) location-based displays and interactions |
| CN116225599A (zh) * | 2023-02-16 | 2023-06-06 | 北京字跳网络技术有限公司 | 虚拟形象互动方法、装置及电子设备 |
| JP7796323B2 (ja) * | 2023-03-03 | 2026-01-09 | 株式会社カプコン | プログラム、ゲーム装置、サーバ装置およびゲームシステム |
| US12461954B2 (en) | 2023-03-08 | 2025-11-04 | Sony Interactive Entertainment Inc. | Method of using ML and AI to generate codex content |
| US12456554B1 (en) | 2024-04-18 | 2025-10-28 | T-Mobile Usa, Inc. | 5G network slicing connections in a healthcare management system |
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| US9573063B2 (en) | 2014-03-03 | 2017-02-21 | International Business Machines Corporation | Reflecting status in a virtual environment |
| KR101540544B1 (ko) * | 2014-09-05 | 2015-07-30 | 서용창 | 캐릭터를 이용한 메시지 서비스 방법, 상기 방법을 수행하는 사용자 단말, 상기 방법을 포함하는 메시지 애플리케이션 |
| US10290222B2 (en) * | 2015-09-21 | 2019-05-14 | Visautact Llc | Interactive tutorial with integrated escalating prompts |
| CA3042490A1 (fr) * | 2015-11-06 | 2017-05-11 | Mursion, Inc. | Systeme de commande de personnages virtuels |
| MA45180A (fr) | 2016-05-27 | 2019-04-10 | Janssen Pharmaceutica Nv | Système et procédé d'évaluation des états cognitif et de l'humeur d'un utilisateur du monde réel en fonction de l'activité d'un monde virtuel |
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2017
- 2017-05-25 MA MA045180A patent/MA45180A/fr unknown
- 2017-05-25 US US16/304,791 patent/US11615713B2/en active Active
- 2017-05-25 EP EP17803601.8A patent/EP3463065A4/fr not_active Withdrawn
- 2017-05-25 KR KR1020187037548A patent/KR102458643B1/ko active Active
- 2017-05-25 CN CN201780046458.2A patent/CN109688909B/zh active Active
- 2017-05-25 AU AU2017269386A patent/AU2017269386A1/en not_active Abandoned
- 2017-05-25 WO PCT/US2017/034514 patent/WO2017205647A1/fr not_active Ceased
- 2017-05-25 JP JP2018561994A patent/JP7036743B2/ja active Active
-
2022
- 2022-06-21 AU AU2022204343A patent/AU2022204343A1/en not_active Abandoned
-
2023
- 2023-03-27 US US18/190,856 patent/US12073742B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| WO2017205647A1 (fr) | 2017-11-30 |
| JP2019526093A (ja) | 2019-09-12 |
| US20200388178A1 (en) | 2020-12-10 |
| CA3025483A1 (fr) | 2017-11-30 |
| EP3463065A4 (fr) | 2020-02-19 |
| KR102458643B1 (ko) | 2022-10-24 |
| US20230419850A1 (en) | 2023-12-28 |
| AU2017269386A1 (en) | 2018-12-13 |
| AU2022204343A1 (en) | 2022-07-14 |
| CN109688909A (zh) | 2019-04-26 |
| KR20190009383A (ko) | 2019-01-28 |
| CN109688909B (zh) | 2022-07-01 |
| US12073742B2 (en) | 2024-08-27 |
| EP3463065A1 (fr) | 2019-04-10 |
| JP7036743B2 (ja) | 2022-03-15 |
| US11615713B2 (en) | 2023-03-28 |
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