MA49793A - Procédé et dispositif d'affichage d'objet et support de stockage - Google Patents
Procédé et dispositif d'affichage d'objet et support de stockageInfo
- Publication number
- MA49793A MA49793A MA049793A MA49793A MA49793A MA 49793 A MA49793 A MA 49793A MA 049793 A MA049793 A MA 049793A MA 49793 A MA49793 A MA 49793A MA 49793 A MA49793 A MA 49793A
- Authority
- MA
- Morocco
- Prior art keywords
- storage media
- display method
- object display
- media
- storage
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Radar, Positioning & Navigation (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201710627213.0A CN107441705B (zh) | 2017-07-27 | 2017-07-27 | 对象显示方法和装置及存储介质 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| MA49793A true MA49793A (fr) | 2020-06-03 |
Family
ID=60489504
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| MA049793A MA49793A (fr) | 2017-07-27 | 2018-07-17 | Procédé et dispositif d'affichage d'objet et support de stockage |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US11376497B2 (fr) |
| EP (1) | EP3659683A4 (fr) |
| CN (1) | CN107441705B (fr) |
| MA (1) | MA49793A (fr) |
| WO (1) | WO2019019940A1 (fr) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN107441705B (zh) | 2017-07-27 | 2018-07-20 | 腾讯科技(深圳)有限公司 | 对象显示方法和装置及存储介质 |
| CN108434735B (zh) * | 2018-03-19 | 2020-01-10 | 腾讯科技(深圳)有限公司 | 虚拟物品显示方法、装置、电子装置及存储介质 |
| CN109675307B (zh) * | 2019-01-10 | 2020-02-21 | 网易(杭州)网络有限公司 | 游戏中的显示控制方法、装置、存储介质、处理器及终端 |
| CN109876442A (zh) * | 2019-04-15 | 2019-06-14 | 网易(杭州)网络有限公司 | 游戏中基于地图的路线指示方法、设备及存储介质 |
| CN110721472A (zh) * | 2019-10-08 | 2020-01-24 | 上海莉莉丝科技股份有限公司 | 一种寻路方法、装置、设备以及记录介质 |
| CN111143741A (zh) * | 2019-12-20 | 2020-05-12 | 万翼科技有限公司 | 模型构件移动方法及相关装置 |
| CN111298441A (zh) * | 2020-01-21 | 2020-06-19 | 腾讯科技(深圳)有限公司 | 虚拟道具的使用方法、装置、设备及存储介质 |
| JP6840876B1 (ja) * | 2020-01-30 | 2021-03-10 | 株式会社ドワンゴ | アバタ表示装置、アバタ表示システム、アバタ表示方法およびアバタ表示プログラム |
| CN112827173B (zh) * | 2021-01-28 | 2024-07-09 | 网易(杭州)网络有限公司 | 游戏角色控制方法、装置、存储介质与电子设备 |
| CN118593988B (zh) * | 2021-05-13 | 2025-08-05 | 网易(杭州)网络有限公司 | 信息处理方法、装置和终端设备 |
| CN113827961B (zh) * | 2021-09-07 | 2025-04-11 | 网易(杭州)网络有限公司 | 信息处理方法、装置、存储介质和电子装置 |
| JP7385072B1 (ja) * | 2023-05-17 | 2023-11-21 | 株式会社Preferred Networks | 情報処理装置、プログラム及び方法 |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6093105A (en) * | 1996-08-22 | 2000-07-25 | Konami Co., Ltd. | Fighting-type television game machine and a storage medium for storing a program of such a game |
| JP3690672B2 (ja) * | 2002-05-17 | 2005-08-31 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| JP3822217B2 (ja) * | 2004-09-21 | 2006-09-13 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| CN102479023A (zh) * | 2010-11-22 | 2012-05-30 | 联想(北京)有限公司 | 一种显示方法及终端 |
| US9901824B2 (en) * | 2014-03-12 | 2018-02-27 | Wargaming.Net Limited | User control of objects and status conditions |
| JP5781213B1 (ja) * | 2014-12-26 | 2015-09-16 | 株式会社Cygames | ゲーム制御プログラム、ゲーム制御方法及びゲーム制御装置 |
| CN104740876A (zh) * | 2015-04-13 | 2015-07-01 | 四川天上友嘉网络科技有限公司 | 游戏角色移动方向的指向方法 |
| CN105335064B (zh) * | 2015-09-29 | 2017-08-15 | 腾讯科技(深圳)有限公司 | 一种信息处理方法和终端 |
| CN106528032A (zh) * | 2016-12-05 | 2017-03-22 | 上海逗屋网络科技有限公司 | 一种对象显示方法与设备 |
| CN106730827B (zh) * | 2016-12-06 | 2018-10-19 | 腾讯科技(深圳)有限公司 | 一种对象显示的方法以及终端设备 |
| CN107441705B (zh) * | 2017-07-27 | 2018-07-20 | 腾讯科技(深圳)有限公司 | 对象显示方法和装置及存储介质 |
-
2017
- 2017-07-27 CN CN201710627213.0A patent/CN107441705B/zh active Active
-
2018
- 2018-07-17 MA MA049793A patent/MA49793A/fr unknown
- 2018-07-17 WO PCT/CN2018/096001 patent/WO2019019940A1/fr not_active Ceased
- 2018-07-17 EP EP18838756.7A patent/EP3659683A4/fr not_active Ceased
-
2020
- 2020-01-23 US US16/751,065 patent/US11376497B2/en active Active
-
2022
- 2022-06-07 US US17/834,708 patent/US12251628B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US20220296997A1 (en) | 2022-09-22 |
| US11376497B2 (en) | 2022-07-05 |
| CN107441705B (zh) | 2018-07-20 |
| EP3659683A1 (fr) | 2020-06-03 |
| CN107441705A (zh) | 2017-12-08 |
| EP3659683A4 (fr) | 2021-04-07 |
| WO2019019940A1 (fr) | 2019-01-31 |
| US20200155930A1 (en) | 2020-05-21 |
| US12251628B2 (en) | 2025-03-18 |
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