NO20015155L - Forbedret konkurransemetode og innretning - Google Patents
Forbedret konkurransemetode og innretningInfo
- Publication number
- NO20015155L NO20015155L NO20015155A NO20015155A NO20015155L NO 20015155 L NO20015155 L NO 20015155L NO 20015155 A NO20015155 A NO 20015155A NO 20015155 A NO20015155 A NO 20015155A NO 20015155 L NO20015155 L NO 20015155L
- Authority
- NO
- Norway
- Prior art keywords
- layout
- screen
- competition method
- picture
- telephone
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Computer Networks & Wireless Communication (AREA)
- Mobile Radio Communication Systems (AREA)
- Steering Control In Accordance With Driving Conditions (AREA)
- Power Steering Mechanism (AREA)
- Lock And Its Accessories (AREA)
- Vending Machines For Individual Products (AREA)
- Diaphragms For Electromechanical Transducers (AREA)
- Road Signs Or Road Markings (AREA)
- Position Input By Displaying (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Jib Cranes (AREA)
- Detergent Compositions (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
- Holo Graphy (AREA)
- Telephone Function (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GBGB9909649.7A GB9909649D0 (en) | 1999-04-28 | 1999-04-28 | Improved competion method and means |
| PCT/GB2000/001466 WO2000066237A1 (en) | 1999-04-28 | 2000-04-20 | Improved competition method and means |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| NO20015155D0 NO20015155D0 (no) | 2001-10-22 |
| NO20015155L true NO20015155L (no) | 2001-11-26 |
Family
ID=10852336
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| NO20015155A NO20015155L (no) | 1999-04-28 | 2001-10-22 | Forbedret konkurransemetode og innretning |
Country Status (15)
| Country | Link |
|---|---|
| EP (1) | EP1173262B1 (de) |
| JP (1) | JP2002542907A (de) |
| KR (1) | KR20020011393A (de) |
| CN (1) | CN1196509C (de) |
| AT (1) | ATE285825T1 (de) |
| AU (1) | AU765945B2 (de) |
| BR (1) | BR0010105A (de) |
| CA (1) | CA2371507A1 (de) |
| DE (1) | DE60017112D1 (de) |
| GB (2) | GB9909649D0 (de) |
| NO (1) | NO20015155L (de) |
| RU (1) | RU2001132078A (de) |
| TR (1) | TR200103093T2 (de) |
| WO (1) | WO2000066237A1 (de) |
| ZA (1) | ZA200108838B (de) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001276438A (ja) | 2000-03-31 | 2001-10-09 | Konami Computer Entertainment Osaka:Kk | ネットゲームシステム、ネットゲーム装置、ネットゲーム方法及びネットゲームプログラムを記録した可読記録媒体 |
| GB0209111D0 (en) * | 2002-04-22 | 2002-05-29 | Constantine William R | Improved form of competition |
| KR100877480B1 (ko) * | 2007-06-08 | 2009-01-07 | 왕성호 | 숫자 기억 게임 방법 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB8906661D0 (en) * | 1989-03-22 | 1989-05-04 | Mcarthur Stuart J | Amusement machine |
| JPH04127762A (ja) * | 1990-09-19 | 1992-04-28 | Fujitsu Ltd | 通信用端末機器 |
| GB9027530D0 (en) * | 1990-12-19 | 1991-02-06 | Rollinson Eric A | Apparatus for playing a video spot-the-ball-type game |
| JP2689826B2 (ja) * | 1992-07-22 | 1997-12-10 | 株式会社セガ・エンタープライゼス | テレビゲーム装置 |
| GB2271262B (en) * | 1992-10-05 | 1996-06-12 | Sajjad Muzaffar | Apparatus for playing a spot-the-ball competition |
| US5800268A (en) * | 1995-10-20 | 1998-09-01 | Molnick; Melvin | Method of participating in a live casino game from a remote location |
| JPH10271562A (ja) * | 1997-03-25 | 1998-10-09 | Taito Corp | ゲーム動作が可能な移動体通信端末 |
| GB9706839D0 (en) * | 1997-04-04 | 1997-05-21 | Orad Hi Tec Systems Ltd | Graphical video systems |
| GB9710388D0 (en) * | 1997-05-21 | 1997-07-16 | Constantine William | Competition method and means |
-
1999
- 1999-04-28 GB GBGB9909649.7A patent/GB9909649D0/en not_active Ceased
-
2000
- 2000-04-20 CN CNB008094217A patent/CN1196509C/zh not_active Expired - Fee Related
- 2000-04-20 KR KR1020017013811A patent/KR20020011393A/ko not_active Ceased
- 2000-04-20 GB GB0009638A patent/GB2354682B/en not_active Expired - Fee Related
- 2000-04-20 JP JP2000615115A patent/JP2002542907A/ja active Pending
- 2000-04-20 RU RU2001132078/12A patent/RU2001132078A/ru not_active Application Discontinuation
- 2000-04-20 CA CA002371507A patent/CA2371507A1/en not_active Abandoned
- 2000-04-20 EP EP00920875A patent/EP1173262B1/de not_active Expired - Lifetime
- 2000-04-20 TR TR2001/03093T patent/TR200103093T2/xx unknown
- 2000-04-20 BR BR0010105-2A patent/BR0010105A/pt active Search and Examination
- 2000-04-20 AT AT00920875T patent/ATE285825T1/de not_active IP Right Cessation
- 2000-04-20 DE DE60017112T patent/DE60017112D1/de not_active Expired - Lifetime
- 2000-04-20 WO PCT/GB2000/001466 patent/WO2000066237A1/en not_active Ceased
- 2000-04-20 AU AU41291/00A patent/AU765945B2/en not_active Ceased
-
2001
- 2001-10-22 NO NO20015155A patent/NO20015155L/no not_active Application Discontinuation
- 2001-10-26 ZA ZA200108838A patent/ZA200108838B/xx unknown
Also Published As
| Publication number | Publication date |
|---|---|
| ZA200108838B (en) | 2002-03-27 |
| EP1173262A1 (de) | 2002-01-23 |
| DE60017112D1 (de) | 2005-02-03 |
| RU2001132078A (ru) | 2003-07-27 |
| NO20015155D0 (no) | 2001-10-22 |
| AU765945B2 (en) | 2003-10-02 |
| KR20020011393A (ko) | 2002-02-08 |
| GB0009638D0 (en) | 2000-06-07 |
| HK1037150A1 (en) | 2002-02-01 |
| GB9909649D0 (en) | 1999-06-23 |
| ATE285825T1 (de) | 2005-01-15 |
| GB2354682A (en) | 2001-03-28 |
| TR200103093T2 (tr) | 2002-06-21 |
| CN1196509C (zh) | 2005-04-13 |
| BR0010105A (pt) | 2002-02-13 |
| CA2371507A1 (en) | 2000-11-09 |
| EP1173262B1 (de) | 2004-12-29 |
| GB2354682B (en) | 2001-10-03 |
| JP2002542907A (ja) | 2002-12-17 |
| WO2000066237A1 (en) | 2000-11-09 |
| AU4129100A (en) | 2000-11-17 |
| CN1358106A (zh) | 2002-07-10 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| EP0751481A4 (de) | Bildverarbeitungsprozessor und elektronischer apparat | |
| CA2095820A1 (en) | Linked video game system and portable game system | |
| EP0821257A3 (de) | Tragbares Anzeigesystem für die Telekommunikation | |
| EP1067507A4 (de) | Bildanzeige | |
| WO1999035503A3 (en) | System for determining the position of an object | |
| FR2819672B1 (fr) | Procede et dispositif d'emission et de reception d'images numeriques utilisant un marqueur d'image pour le decodage | |
| EP1219498A4 (de) | Bildwiedergabevorrichtung | |
| EP0643314A3 (de) | Vorrichtung zum Anzeigen von Bildern. | |
| FR2709375B1 (fr) | Dispositif d'affichage d'images et circuit de commande associé. | |
| EP1608167A4 (de) | Verarbeitungseinrichtung für bewegliche bilder, informationsverarbeitungseinrichtung und programm dafür | |
| EP1563523A4 (de) | Deckringlose elektronische anzeige | |
| EP1501019A3 (de) | Gerät und Verfahren zur automatischen Kompensation eines Bildgradients in einem mobilen Kommunikationsendgerät | |
| TW318643U (en) | Telephone set | |
| WO1999018495A3 (en) | A hand-held display device and a method of displaying screen images | |
| FR2806809B1 (fr) | Dispositif d'aquisition d'image panoramique | |
| EP1426915A4 (de) | Bildanzeigeeinrichtung | |
| ATE357721T1 (de) | Elektronische vorrichtung mit display | |
| JP2007189341A (ja) | オブジェクトの関連情報の記録システム,オブジェクトの関連情報の記録方法,表示制御装置,表示制御方法,記録端末装置,情報の記録方法及びプログラム | |
| RU2005111240A (ru) | Устройство помощи в переводе с языка знаков на основе видеотелефона и система перевода с языка знаков с его использованием | |
| CA2417250A1 (en) | Scaling images | |
| EP1349364A3 (de) | Verfahren zur Erzeugung verbesserten Bildzugriff und Bildbetrachtung unter Verwendung eines tragbaren Bilderzeugungsgerät | |
| FR2755272B1 (fr) | Dispositif d'affichage d'images 3d | |
| EP1173021A3 (de) | System zum Bereitstellen von Innenraumbildinformationen mittels eines tragbaren Informationsendgerätes und tragbares vielseitiges Informationsendgerät | |
| EP1164618A4 (de) | Elektronen emittierende vorrichtung und diese vorrichtung verwendendes anzeigegerät | |
| NO20015155L (no) | Forbedret konkurransemetode og innretning |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| FC2A | Withdrawal, rejection or dismissal of laid open patent application |