SG163521A1 - Immersive audio communication - Google Patents

Immersive audio communication

Info

Publication number
SG163521A1
SG163521A1 SG201004523-5A SG2010045235A SG163521A1 SG 163521 A1 SG163521 A1 SG 163521A1 SG 2010045235 A SG2010045235 A SG 2010045235A SG 163521 A1 SG163521 A1 SG 163521A1
Authority
SG
Singapore
Prior art keywords
avatar
virtual environment
audio communication
immersive audio
reuse
Prior art date
Application number
SG201004523-5A
Other languages
English (en)
Inventor
Paul Andrew Boustead
Farzad Safaei
Original Assignee
Dolby Lab Licensing Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2005903357A external-priority patent/AU2005903357A0/en
Application filed by Dolby Lab Licensing Corp filed Critical Dolby Lab Licensing Corp
Publication of SG163521A1 publication Critical patent/SG163521A1/en

Links

Classifications

    • A63F13/10
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Acoustics & Sound (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Tourism & Hospitality (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
  • Telephonic Communication Services (AREA)
  • Stereophonic System (AREA)
SG201004523-5A 2005-06-24 2006-06-23 Immersive audio communication SG163521A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
AU2005903357A AU2005903357A0 (en) 2005-06-24 Immersive audio communication

Publications (1)

Publication Number Publication Date
SG163521A1 true SG163521A1 (en) 2010-08-30

Family

ID=37570037

Family Applications (1)

Application Number Title Priority Date Filing Date
SG201004523-5A SG163521A1 (en) 2005-06-24 2006-06-23 Immersive audio communication

Country Status (7)

Country Link
US (1) US10155164B2 (fr)
EP (1) EP1897012B1 (fr)
JP (1) JP4854736B2 (fr)
KR (1) KR101253067B1 (fr)
CN (2) CN101895556B (fr)
SG (1) SG163521A1 (fr)
WO (1) WO2006135979A1 (fr)

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EP2749327A1 (fr) * 2012-12-26 2014-07-02 Disney Enterprises, Inc. Gérer des objectifs, un environnement, et/ou un thème associé à un espace virtuel en fonction des caractères rendus accessibles en réponse à des jetons correspondants détectés
JP2014131140A (ja) * 2012-12-28 2014-07-10 Yamaha Corp 通信システム、avレシーバ、および通信アダプタ装置
TWI530941B (zh) 2013-04-03 2016-04-21 杜比實驗室特許公司 用於基於物件音頻之互動成像的方法與系統
US20160026430A1 (en) * 2014-07-25 2016-01-28 Rovio Entertainment Ltd. Device-specific control
EP3949368B1 (fr) 2019-04-03 2023-11-01 Dolby Laboratories Licensing Corporation Serveur multimédia évolutif pour scènes vocales
US11095857B1 (en) 2020-10-20 2021-08-17 Katmai Tech Holdings LLC Presenter mode in a three-dimensional virtual conference space, and applications thereof
US10952006B1 (en) 2020-10-20 2021-03-16 Katmai Tech Holdings LLC Adjusting relative left-right sound to provide sense of an avatar's position in a virtual space, and applications thereof
US10979672B1 (en) 2020-10-20 2021-04-13 Katmai Tech Holdings LLC Web-based videoconference virtual environment with navigable avatars, and applications thereof
US11076128B1 (en) 2020-10-20 2021-07-27 Katmai Tech Holdings LLC Determining video stream quality based on relative position in a virtual space, and applications thereof
US11070768B1 (en) 2020-10-20 2021-07-20 Katmai Tech Holdings LLC Volume areas in a three-dimensional virtual conference space, and applications thereof
US11457178B2 (en) 2020-10-20 2022-09-27 Katmai Tech Inc. Three-dimensional modeling inside a virtual video conferencing environment with a navigable avatar, and applications thereof
US11184362B1 (en) 2021-05-06 2021-11-23 Katmai Tech Holdings LLC Securing private audio in a virtual conference, and applications thereof
US11743430B2 (en) 2021-05-06 2023-08-29 Katmai Tech Inc. Providing awareness of who can hear audio in a virtual conference, and applications thereof
GB2610845A (en) 2021-09-17 2023-03-22 Nokia Technologies Oy A method and apparatus for communication audio handling in immersive audio scene rendering
US11876630B1 (en) 2022-07-20 2024-01-16 Katmai Tech Inc. Architecture to control zones
US12009938B2 (en) 2022-07-20 2024-06-11 Katmai Tech Inc. Access control in zones
US11928774B2 (en) 2022-07-20 2024-03-12 Katmai Tech Inc. Multi-screen presentation in a virtual videoconferencing environment
US11651108B1 (en) 2022-07-20 2023-05-16 Katmai Tech Inc. Time access control in virtual environment application
US12022235B2 (en) 2022-07-20 2024-06-25 Katmai Tech Inc. Using zones in a three-dimensional virtual environment for limiting audio and video
US11741664B1 (en) 2022-07-21 2023-08-29 Katmai Tech Inc. Resituating virtual cameras and avatars in a virtual environment
US11700354B1 (en) 2022-07-21 2023-07-11 Katmai Tech Inc. Resituating avatars in a virtual environment
US11956571B2 (en) 2022-07-28 2024-04-09 Katmai Tech Inc. Scene freezing and unfreezing
US11562531B1 (en) 2022-07-28 2023-01-24 Katmai Tech Inc. Cascading shadow maps in areas of a three-dimensional environment
US11776203B1 (en) 2022-07-28 2023-10-03 Katmai Tech Inc. Volumetric scattering effect in a three-dimensional virtual environment with navigable video avatars
US11593989B1 (en) 2022-07-28 2023-02-28 Katmai Tech Inc. Efficient shadows for alpha-mapped models
US12368821B2 (en) 2022-07-28 2025-07-22 Katmai Tech Inc. Optimizing physics for static objects in a three-dimensional virtual environment
US11711494B1 (en) 2022-07-28 2023-07-25 Katmai Tech Inc. Automatic instancing for efficient rendering of three-dimensional virtual environment
US11682164B1 (en) 2022-07-28 2023-06-20 Katmai Tech Inc. Sampling shadow maps at an offset
US11704864B1 (en) 2022-07-28 2023-07-18 Katmai Tech Inc. Static rendering for a combination of background and foreground objects
US11748939B1 (en) 2022-09-13 2023-09-05 Katmai Tech Inc. Selecting a point to navigate video avatars in a three-dimensional environment

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US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
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CN1570946B (zh) 2004-04-28 2010-05-26 赖银樑 交互式网路运动模拟系统

Also Published As

Publication number Publication date
CN101300580B (zh) 2010-09-29
US20100162119A1 (en) 2010-06-24
WO2006135979A1 (fr) 2006-12-28
CN101895556B (zh) 2013-01-16
CN101300580A (zh) 2008-11-05
US10155164B2 (en) 2018-12-18
EP1897012A1 (fr) 2008-03-12
JP2008547290A (ja) 2008-12-25
KR20080045672A (ko) 2008-05-23
EP1897012B1 (fr) 2019-07-17
EP1897012A4 (fr) 2010-03-17
CN101895556A (zh) 2010-11-24
KR101253067B1 (ko) 2013-04-11
JP4854736B2 (ja) 2012-01-18

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