TW564366B - Device and method for displaying 3D animation in window - Google Patents

Device and method for displaying 3D animation in window Download PDF

Info

Publication number
TW564366B
TW564366B TW90125029A TW90125029A TW564366B TW 564366 B TW564366 B TW 564366B TW 90125029 A TW90125029 A TW 90125029A TW 90125029 A TW90125029 A TW 90125029A TW 564366 B TW564366 B TW 564366B
Authority
TW
Taiwan
Prior art keywords
image data
screen
eye image
window
buffer
Prior art date
Application number
TW90125029A
Other languages
Chinese (zh)
Inventor
Ruen-Rone Lee
Original Assignee
Silicon Integrated Sys Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Silicon Integrated Sys Corp filed Critical Silicon Integrated Sys Corp
Priority to TW90125029A priority Critical patent/TW564366B/en
Application granted granted Critical
Publication of TW564366B publication Critical patent/TW564366B/en

Links

Landscapes

  • Controls And Circuits For Display Device (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention provides a device for displaying 3D animation in a window, which is applied in a computer system with a display device, and having an on-screen buffer and two off-screen buffers. The on-screen buffer is used to store the screen data displayed on the display. The off-screen buffer employs the double-buffered architecture, wherein one of them is used to store the image data of the current frame, and the other one is used to store the image data of the next frame in preparation. The image data of the current and next frames both includes a left-eye image data and a right-eye image data. The image data of the current frame is alternatively loaded into the on-screen buffer in a Bitblt manner (bit block transfer) as the screen data for the window. The present invention also discloses a method for displaying 3D animation in a window implemented with the above-mentioned device.

Description

564366 五、發明說明(1) 【發明領域】 本發明係關於一種顯示立體動畫之設備及方法,特別 關於一種利用雙緩衝架構(Double —buf fered564366 V. Description of the Invention (1) [Field of the Invention] The present invention relates to a device and method for displaying three-dimensional animation, and in particular to a method using a double buffer structure (Double-buf fered

Architecture )及Bitblt (位元映射轉換,Bit BlockArchitecture) and Bitblt (Bit Mapping Conversion, Bit Block

Transfer)方式’於視窗中顯示立體動晝之設備及方法。 【習知技術】 人類之所以擁有立體的視覺,是因為人類的雙眼可以 各自獨立察知外界的景物,即左眼看到左眼的景物,右眼 看到右眼的景物,兩者之間有著角度上的差距,而後再經 過大腦的自然融合(fusing),即可於大腦中呈現立體的景 3D 用相同 但如欲 獨立, 示裝置 Viewer 左、右 眼只能 而言之 的,當 始,以 賞者產 立體〜像(3D stereoscopic images)之產生即是利 :::理。由於顯示裝置所顯示的晝面為平面影像, 所ΐif視覺’,必須要讓左、右眼所看的影像各自 t ?5、人决方式為將左、右眼的影像交替顯示在顯 ,配δ同步快門觀賞器(“η*———加 # t 工 眼的影像進入相對應的眼睛,使左 眼只能看到右眼的影像。詳 影像時’即遮蔽左眼。如此週而復 r开於人類視覺暫留 ^ 生3D立體視覺。迓度進仃父替顯示,即可使觀Transfer) method ’is a device and method for displaying three-dimensional moving day in a window. [Knowledge technology] The reason why humans have three-dimensional vision is that human eyes can independently see the external scenes, that is, the left eye sees the scene of the left eye, the right eye sees the scene of the right eye, and there is an angle between the two. The gap between them and then through the natural fusing of the brain, you can present a three-dimensional scene in the brain. 3D Use the same but if you want to be independent, only the left and right eyes of the Viewer can be described. In the beginning, the The creation of 3D stereoscopic images is a benefit ::: 理. Since the daytime surface displayed by the display device is a flat image, the “if vision” must make the images seen by the left and right eyes t 5 respectively. The human decision method is to display the images of the left and right eyes alternately on the display. δ Synchro Shutter Viewer (“η * ———— Plus # t The image of the working eye enters the corresponding eye, so that the left eye can only see the image of the right eye. When the image is detailed, the left eye is blocked. This goes on and on r is open for human vision ^ 3D stereo vision. If you enter the display for your father, you can make observations.

第5頁 564366 五、發明說明(2) 請參考圖5與圖6 ’ -種習知的3D影像技 ==憶體中,提供兩個全營幕大小的記憶區塊卡 折黯? ^ f存放左眼影像f料與右眼影像f料。顯示裝置 ~囟 替對應至存放左眼影像與右眼影像的 D己隐m鬼,即,記憶區塊51與52的其中之一。圖5所示 置所顯示的晝面對應至記憶區塊51,以顯示左眼 3的狀況,圖6所示者為顯*裝置所顯示的畫面對 二圭=區塊52,卩顯示右眼影像f料的狀況。當顯示不 5直:守,—同步快門觀賞器(Synchronized Shutter 1 ^田1" 土2需同步地進行切換動作’讓左眼影像資料只進 入使=者的左目艮,右眼影像資料只進人使用者的右眼。 右以上述技術來播放3D立體動畫,除了必需考慮電 軟=對於動晝中各個頁框(frame)的繪圖或解碼速度 西u以及交替顯示左、右眼影像資料與頁框更新的 己二問通之外,尚需解決在視窗環境下播謂立體動晝的 ίΐΐ由於在上述的習知技術中,顯示裝置所顯示的i面 =^對應至視訊記憶體中的不同區塊,所以在播放3—0立 沾—曰―時,螯幕上不能有其它的視窗或圖像等存在’動一畫 的母個頁框的大小必須都是全螢幕畫面。 一 田鲈2月匕全螢幕顯不之限制在於無法交叉搭配使用其他應 用上體或目的之使用’舉例而言,利用電腦輔助設計 M、、i_ / computer Alded Design)研發改良新型汽車,其 :、、、使用3 D立體動畫模擬車輛行駛之過程,工程師僅能 ;吴擬别輸入各項參數,開始模擬,於此同時由電腦記錄Page 5 564366 V. Description of the invention (2) Please refer to Fig. 5 and Fig. 6-A conventional 3D imaging technique == In memory, two memory block cards of the whole screen size are provided. ^ f stores left-eye image f and right-eye image f. The display device ~ 囟 replaces the D-hidden ghost corresponding to the left-eye image and the right-eye image, that is, one of the memory blocks 51 and 52. The diurnal surface shown in FIG. 5 corresponds to the memory block 51 to display the status of the left eye 3. The one shown in FIG. 6 is the display * The screen displayed by the device is against Ergui = block 52, and the right eye is displayed. The status of the image f material. When the display is not straight: Synchronous Shutter Viewer (Synchronized Shutter 1 ^ Tian 1 " Soil 2 needs to perform the switching action synchronously 'so that the left eye image data only enters the left eye of the messenger and the right eye image data only enters The right eye of a human user. To play 3D 3D animation with the above-mentioned technology, in addition to the electrical softness = the speed of drawing or decoding of each frame in moving day and time, and alternately display the left and right eye image data and In addition to the second question of page frame update, it is still necessary to solve the problem of broadcasting three-dimensional motion in a window environment. Because in the above-mentioned conventional technology, the i-plane displayed by the display device = ^ corresponds to the video memory. Different blocks, so when playing 3-0 stand-in, say, there must be no other windows or images on the screen. The size of the mother and frame of the moving picture must be full screen. The limitation of the full-screen display of the Perch in February is that it cannot be used in combination with other applications or purposes. For example, the use of computer-aided design (M ,, i_ / computer Alded Design) to develop and improve new cars, which: ,,, , The running of the vehicle 3 D stereoscopic animation process, engineers only; Wu proposed parameters are input, start the simulation, the computer records the same time

564366 五、發明說明(3) 各項表現數值,於模擬完畢 分析並調整參數重新模擬之 之3D立體動晝模擬之同時, 視窗以分析模擬數據,並即 數值,立即更新3D立體動晝 擬所需時間,加速新技術之 後’再由工程師使用分析軟體 ,如果於監控一開啟於視窗中 可以同步開啟分析軟體於另一 時利用分析結果調整模擬之參 之模擬晝面,將可大幅減少模 研發速度。 如上所述,如何提供一個於視窗中顯示立體動畫之設 備及方法,以便使用者同時開啟21)顯示43D立體動晝視 窗,甚至多個3D立體動畫視窗,實是當前亟待解決的課 【發明概要】 針對上述問題,本發明之目的為提供一種於視窗中顯 示立體動晝之設備及方法,其能夠將立體動畫之影像資, 料,顯示於視窗作業系統之個別視窗中。 、 為達上述目的’本發明提供了一種於視窗中顯示立體 動畫之没備’其係實施於一具有一顯示裝置之電腦系統一 中’包含一螢幕顯示緩衝器(〇n-screerl Buffer )、二榮 幕外緩衝器(Off-screen Buffer)及一立體視窗控制器 (Stereo Window Controller)。螢幕顯示緩衝器係储存 顯示於顯示裝置之螢幕晝面資料。螢幕外緩衝器係採取^ 緩衝架構(Double-buffered Architecture),其中之_ 儲存目前頁框(current frame)之影像資料,另—則儲 存準備中之下一頁框(next frame)之影像資料。目前頁564366 V. Description of the invention (3) The numerical values of various performances are analyzed at the same time as the simulation is completed and the parameters are adjusted to re-simulate the 3D three-dimensional dynamic day simulation. At the same time, the window is used to analyze the simulation data and the values are immediately updated. It takes time. After accelerating the new technology, the analysis software will be used by engineers. If the monitoring software can be opened in the window at the same time, the analysis software can be used to adjust the simulation day and time of the simulation parameters. This will greatly reduce the speed of mold development. . As mentioned above, how to provide a device and method for displaying stereoscopic animations in windows so that users can simultaneously open 21) displaying 43D stereoscopic daylight windows, or even multiple 3D stereoscopic animation windows, is a lesson that needs to be solved at present [Summary of Invention] In view of the above problems, an object of the present invention is to provide a device and method for displaying a three-dimensional moving day in a window, which can display three-dimensional animation image data in a separate window of a window operating system. To achieve the above-mentioned object, the present invention provides a device for displaying stereoscopic animation in a window, which is implemented in a computer system with a display device, and includes a screen display buffer (On-screerl Buffer), Off-screen buffer and a Stereo Window Controller. The screen display buffer stores the daytime data of the screen displayed on the display device. The off-screen buffer adopts ^ double-buffered architecture, where _ stores the image data of the current frame and the other-stores the image data of the next frame in preparation. Current page

第7頁 564366 五、發明說明(4) 框之影像資料包含一 士⑽ 係以BUbU (位元映射::像資料,-右眼影像資料,並 式交替載入螢幕顯示緩、由βΐΐ、Biock Pansier )之方 體視窗控制器控制鸯暮:,以作為視窗晝面資料。立 像資料,以及左眼;=衝器中何者健存目前頁框之影. 示緩衝器之BHbU搬移=及右眼影像資料搬移至營幕顯 俜*供—種於視窗中顯示立體動晝之方法,盆 係只施於一具有一顯示裝- 八 比轉換器(MC,DlgltVA 體控制器以及—數位類Page 7 564366 V. Description of the invention (4) The image data in the frame contains a single image, which is based on BUbU (bit mapping :: image data,-right eye image data, and is alternately loaded into the screen display slowly, by β 缓, Biock Pansier's cuboid window controller controls the twilight: as the day and time data of the window. Portrait data, and the left eye; = Which one of the puncher keeps the shadow of the current frame. The BHbU of the display buffer is moved = and the right eye image data is moved to the camp screen display. * For — a kind of three-dimensional moving day in a window Method, the basin system is only applied to a device with a display-octa converter (MC, DlgltVA body controller and-digital type

Analog Converter) ,* 心人 一同步快Η觀賞H (Syn加Qnized Shutt ^己合 依本發明之於視窗中顯示立體動晝之方法,目前頁框)。 : = en":)之影像資料係儲存於二螢 其中之一,準備中之下一頁框(next frame )之衝: 則儲存於另一營幕外緩衝器,其中影像資欲貝抖 見窗:之:立體影像之一左眼影像及-右眼影像ΓΪ :匡之衫像貝料中之左眼影像資料及右眼影像資月J Β1 tb 11之方式交替地被搬移至螢幕顯示緩衝器中於'以 窗晝面.資料。而其中螢幕外緩衝器中何者儲存目為視 影像資料,以及Bitblt搬移動作係由立體視窗:f框之 制。 _ k制态所控 由於依本發明之於視窗中顯示立體動晝之設 、 採用雙緩衝技術,能夠提高立體動晝影像之處理速^方去 由一立體視窗控制器來控制目前頁框及下一 W拖j又,並 、 只t之所在位 564366Analog Converter), * heart and soul, a synchronous fast-track viewing H (Syn plus Qnized Shutt ^ coincident method according to the present invention to display three-dimensional moving day in the window, the current page frame). : = en " :) The image data is stored in one of the two screens, and the next frame of the next page (next frame) is prepared: it is stored in another off-screen buffer. Window: of: a left-eye image and a right-eye image of a three-dimensional image Γ 匡: the left-eye image data and the right-eye image of the Kuang's shirt like shell material are alternately moved to the screen display buffer J Β1 tb 11 In the 'Yi window day surface. Information. Which of the off-screen buffers is stored as visual image data, and Bitblt's movement is controlled by a three-dimensional window: f frame. _ Controlled by the k-state. Due to the device for displaying three-dimensional moving day in a window according to the present invention and the use of double buffering technology, the processing speed of the three-dimensional moving day image can be increased. A three-dimensional window controller controls the current frame and The next W drag j again, and, only t's position 564366

置、以及以Bitblt之方式交替搬移左眼影像資料 像資料的動作,故能夠將立體動畫之影像資料, 窗作業系統之個別視窗中。 ' 及右眼影 顯示於視 五、發明說明(5) 【較佳貫施例之詳細說明】 以下將參照相關圖式,說明依本發明較佳實施例之於 視窗中顯示立體動晝之設備及方法,其中相同的元件將以 相同的參照符號加以說明。 請參照圖1所示,依本發明較佳實施例之於視窗中顯 :立體動畫之設備包含一記憶裝置u及一立體視窗控制器 (Stereo Wmdow Controller ) 12,其中記憶裝置n 包含 一螢幕顯示緩衝器(〇n —screen Buffer ) u — ―112 及ii3。榮 杰111儲存於顯示裝置17上所顯示的晝面資料,其包 視窗的晝面資料。 q 主思者,視窗的畫面資料可僅為整個螢幕顯示缓衝 ΐ蚀;Λ所儲存的資料的一部份。螢幕顯示緩衝器111中尚 ^圖;;:裝置顯示的其它資料,如視窗、圖像或桌面背 传^ ^本發明較佳實施例之於視窗中顯示立體動晝之設備 係配5 ^同步快門觀賞器(δγη^Γ〇ηΐζΜ 餅1 Sr。Φ 3作’ i實施於一具有-顯示裝置i 7之電腦系 二兮。電腦系統J包括一儲存裝置^、一 Μ繪圖裝置Η、 。己思體控制态1 5以及_數位類比轉換器(dac,D丨g丨ta (Set and alternately move the left-eye image data and image data in the Bitblt manner, so the image data of the three-dimensional animation can be stored in individual windows of the window operating system. 'And the right eye shadow are shown in the fifth, the description of the invention (5) [Detailed description of the preferred embodiment] The following will describe the device and three-dimensional moving day in a window according to the preferred embodiment of the present invention with reference to related drawings. Method, in which the same elements will be described with the same reference symbols. Please refer to FIG. 1. According to a preferred embodiment of the present invention, the device is displayed in a window: a device for stereo animation includes a memory device u and a stereo window controller (Stereo Wmdow Controller) 12, where the memory device n includes a screen display. Buffer (On—screen Buffer) u — ―112 and ii3. Rong Jie 111 stores the daytime data displayed on the display device 17, including the daytime data of the window. q Thinker, the screen data of the window can only be used for the entire screen display buffer erosion; Λ part of the stored data. Still picture in the screen display buffer 111 ;: Other information displayed by the device, such as a window, an image, or a desktop backhaul ^ ^ The preferred embodiment of the present invention is equipped with a device for displaying three-dimensional dynamic daylight in a window. 5 Synchronization Shutter viewer (δγη ^ Γ〇ηΐζΜ Cake 1 Sr. Φ3 is implemented on a computer system with a display device i 7. The computer system J includes a storage device ^, a M drawing deviceΗ,. Thinking control state 1 5 and _ digital analog converter (dac, D 丨 g 丨 ta (

564366 五、發明說明(6)564366 V. Description of Invention (6)

Ana log Converter ) 16 。 儲存裝置13可以為硬碟機、CD ROM (光碟機,c〇mpact Disc Read Only Memory)或 DVDR0M (數位影碟機, Digital Video Disc Read Only Memory)等任何一種戈 數種電腦可讀取之資料儲存裝置,影像資料相對應地3 於硬碟機、CD (光碟片,Compact Disc) 、DVD 仿岑 碟,Digital Video Disc )上,上述儲存裝置13經由匯"流 排與電腦系統1中之各元件進行資料傳輸。 ;, 緣圖!Γΐ圖ϊ置14可為一般顯示卡上之功能模、组、具有3D ""犯之影像處理卡或其他功能相同之軟、硬體穿置, 其自铸存裝置13載入3D資料 " 體影像之原理,產生具有角=士二案傻S卿立 眼影像資料。 又差之左眼衫像貧料及一右 記憶體控制器1 5控制記情步署n由&次」士 動作。其可接受並解譯(ιη=二中的,料存取與搬移 在記憶裝置中的位址,以便 ;;^ 枓,或寫入資料至記憶裝置中。 。衣直視取貝 婁文位類比轉換器1 6传脸 影像資枓士奴7 : At ± ’、將儲存於螢幕顯示緩衝器1 1 1之 17上,同時並發送一同步匕型悲,以輪出於顯示裝置 顯示裝置17之螢幕垂直更=同步快門觀賞器2 ’以使 左、右交替引導動作同步。作與同步快門觀賞器2之 需注意者,本實施例之$ 器12可與上述之3D繪圖裝^置11以及立體視窗控制 置1 4、記憶體控制器1 5以及數位Ana log Converter) 16. The storage device 13 may be any kind of computer-readable data storage such as a hard disk drive, CD ROM (Compact Disc Read Only Memory) or DVDR0M (Digital Video Disc Read Only Memory). Device, image data correspondingly on a hard disk drive, CD (Compact Disc), DVD copy, Digital Video Disc), the storage device 13 via the sink " streaming and each of the computer system 1 Components for data transmission. ;, Fate map! ΓΐPicture set 14 can be a functional module or group on a general display card, a 3D image processing card or other software and hardware with the same function. The self-casting device 13 loads 3D data. " The principle of volume image produces image data with angle = silly case. Another bad left-eye shirt is like lean materials and a right. The memory controller 15 controls the memory step. It can be accepted and interpreted (ιη = 2, the address of the material is stored and moved in the memory device in order to ;; ^ 枓, or write data to the memory device.. Look directly at Bellow analogy The converter 16 transmits the face image information slave 7: At ± ', it will be stored in the screen display buffer 1 1 1-17, and at the same time, it will send a synchronous dagger to the display device 17 Vertical screen change = Synchronous Shutter Viewer 2 'to synchronize the left and right alternate guidance actions. For those who need to pay attention to synchronized Shutter Viewer 2, $ 12 in this embodiment can be used with the above-mentioned 3D drawing device 11 and Stereo window control set to 1, 4, memory controller, 15 and digital

第10頁 %月說明(7) =轉換器16 一起設置於同一電路板上,或整合於一晶片 不超屮Γ減小體積並提升工作效率。熟習該項技術者可來 種ϊ同ί::,精神與範疇之情況下,視實際需求進行吝 採於本發明中,為求提高資料處理之 知用了 雙緩衝(Double Buffering) /己 fff1 入另~ j先仃載入一緩衝器,俟滿載後再行載 收資料I 替接收資#,如此,於-緩衝器接 料:=产=;器便可對其中之資料進行處理,在資 計接收資料之速产大&或#收速度之情況下,雙緩衝設 貝才十之迷度大約為早一緩衝器之二倍。 同理,以本實施例而言, — 113,螢幕外緩衝哭112儲,日::有—螢幕外緩衝器112及 55 1 1 , , W 112儲存目刖欲交替載入螢篡顧千淫;^ 口口 左、右眼影像資料,另一罄篡冰拉 J'' 處理中之下一頁据 另邊幕外緩衝器1 1 3則儲存 料處理完成後,、=外以像:f料。下-頁框影像資 資料處理速度之目的。、、 益之角色即互換,以達提高 .立體視窗控制器12控制所產生之左 存於螢幕外緩衝器112或113 座玍之左、右眼影像資料儲 顯示緩衝器1 1 1之螢篡休之中’以及目前應載入於螢幕 於後文中詳細說:。幕外緩衝器為何。其詳細作動流程將 為使本發明之内容更容 配合圖2、圖3與圖4來~日日& 1解以下將舉一實例,並 中顯示立體動晝兄。明依本發明較佳實施例之於視窗 564366 五、發明說明(8) 明參照圖2,於依本發明較佳每 ^ 立體動晝之方法中,步驟2〇1係二:列之於視固中-貝示 frame )之影像資料於二螢幕外j =目前頁框(current 一準備中之下一頁框(next fram〇裔之其中之一,以及 緩衝器之另一。 rame )之影像資料於螢幕外 於本貫施例中,儲存於儲左 源播案經過匯流排傳送至3“會:匕13之3D資料或影像來 據Μ立體影像之原理,產生具置Η,3D繪圖裝置14依 及-右眼影像資料’ i寫入螢 f差之-左眼影像資料 影像或右眼影像資料位址。綦外緩衝器或113之左眼 立體視窗控制器12經由記 畢之下-頁框影像資料儲存於^農:制器1 5,指示處理完 幕外緩衝器之選擇則視目前,卜,衝器U2或113,螢 定。例如’請參照圖3與圖4,卷衫^貧料之儲存位置而 螢幕外緩衝器11 2時,立妒讳(Λ^目則頁框影像資料儲存於 -頁框影像資料儲存於螢幕外固控制器1 2會將準備中的下 當目前頁框影像資料儲存於莫^ f 11 3 (如圖4所示)。 窗控制器1 2則將準備中的下— 緩衝器1Ϊ 3時,立體視 緩衝器11 2 (如圖3所示)。一頁框影像資料儲存於螢幕外 步驟202係以Bitblt (位元他Page 10% Month Description (7) = Converters 16 are installed together on the same circuit board, or integrated on a chip. It does not exceed 屮 Γ to reduce volume and improve work efficiency. Those who are familiar with this technology can come to see the same: In the case of spirit and scope, it is collected in the present invention according to actual needs. Double buffering (Double Buffering) / self fff1 is used to improve the knowledge of data processing. Enter another ~ j first load a buffer, and then load the data after the full load I instead of receiving data #, so, in the -buffer material: = production =; the device can process the data in it, In the case of rapid production & or #receiving speed of receiving data, the double-buffering device is about twice as fast as the earlier one. In the same way, for this embodiment, — 113, the off-screen buffer 112, day :: Yes — off-screen buffers 112 and 55 1 1,, W 112 store the eyes, want to alternately load the screen doctors ^ 口 口 Left and right eye image data, another full-frozen ice pull J "processing the next page according to the other side of the screen outside the buffer 1 1 3 after the storage material processing is completed, = outside the image: f material. Bottom-frame image data Purpose of data processing speed. The roles of, and benefit are interchangeable to improve. The stereo window controller 12 controls the left and right eye image data stored in the off-screen buffer 112 or 113, and the display buffer 1 1 1 Hugh 'and it should now be loaded on the screen. What is the off-screen buffer? The detailed operation process will make the content of the present invention more suitable. Figure 2, Figure 3 and Figure 4 ~ ~ Day & 1 Solution The following will give an example, and three-dimensional moving day brother. In accordance with the preferred embodiment of the present invention, see the window 564366. V. Description of the invention (8) Referring to FIG. 2, in the method of moving the day in three dimensions according to the present invention, step 201 is the second: listed in the video. The image data of Guzhong-Beishi frame) is on the second screen. J = the current page frame (current one is preparing the next page frame (one of the next frame) and the other one of the buffer. Rame) The data is stored off-screen in the present embodiment, and stored in the storage Zuoyuan broadcast project via the bus and transmitted to the 3 "Hui: 3D data or image of the 13D, based on the principle of the three-dimensional image, the 3D drawing device 14 is based on And-the right eye image data 'i writes the difference of the fluorescence-the left eye image data image or the right eye image data address. The left-eye stereo window controller 12 of the external buffer or 113 passes the note-page frame The image data is stored in the farmer: controller 15 and the selection of the buffer outside the curtain after the instruction is processed is determined by the current one, U2 or 113. For example, 'Please refer to FIG. 3 and FIG. 4 When the storage location of the material is off-screen buffer, it is jealous (Λ ^ 目, the frame image data is stored in -The frame image data is stored in the screen external controller 12. The frame image data currently in preparation is stored in Mo ^ f 11 3 (as shown in Figure 4). The window controller 1 2 is being prepared. Bottom — buffer 1 Ϊ 3, stereo viewing buffer 11 2 (as shown in Figure 3). One-frame image data is stored off-screen. Step 202 uses Bitblt (bit other

Transfer)之方式,交替地、射^轉換,Bit Block 眼影像資料及右眼影像資料搬^目則頁框影像資料中之左 視窗晝面所對應之記憶體區至螢幕顯示緩衝器1 11中 111中所儲存之一視窗畫面資料。从作為螢幕顯示緩衝器 、’、。以圖3所示之情況為例, 第12頁 564366 五、發明說明(9) 由於目前頁框的左眼影像資 幕外緩衝器113,所以立體损/右眼影像資料係儲存於螢 外緩衝器11 3中左眼象資料:控制器1 2會送出搬移螢幕 培論一·,, 〜像貝抖與右眼影像資料至螢幕顯干 緩衝益111的請求給記憶體控制叩。胃针至螢棊^不 例中,立體視窗控制器12在進行上述的 Bitblt動作時,會考慮顯 的 retrace)動作,於雨4节古及置17的垂直回知(vertical 作。例如,立體視窗控人制哭H掃動作之間進行Bitblt動 號: 自控制為12可以下述方式送出控制訊 控制訊號:左眼影傻眘袓p (^ ^ ΓΛ T #J ^ ^ ^ ^ (顯示裝置垂直回掃)…幕顯示緩衝器) 控制訊號·右眼影傻咨极 (顯示裝置自左上至像右 (顯示裝置垂直4) “螢幕顯示緩衝器)Transfer) method, alternately, shooting conversion, Bit Block eye image data and right eye image data are transferred, and the memory area corresponding to the left window day image in the frame image data is transferred to the screen display buffer 1 11 One of the window screen data stored in 111. From the display buffer, ',. Take the situation shown in Figure 3 as an example. Page 12 564366 V. Description of the invention (9) Because the left-eye image data outside the buffer 113 of the current frame, the three-dimensional damage / right-eye image data is stored in the off-screen buffer The left eye image data in the device 11 3: The controller 12 will send a screen to move the screen. I, ~ ~ The request for image data like right-eye and right eye to the screen display buffer buffer 111 is given to the memory control unit. In the example of gastric needle to fluorescein, the stereo window controller 12 will consider the apparent retrace action when performing the above-mentioned Bitblt action, and the vertical homing (vertical operation) of the 4th and the 17th rain. For example, the stereo Windows control system makes Bitblt movements between H-scanning movements: Self-control to 12 can send the control signal control signal in the following way: left eye shadow silly 袓 p (^ ^ ΓΛT #J ^ ^ ^ ^ (display device vertical Flyback) ... screen display buffer) control signal · right eye shadow silly (display device from top left to right (display device vertical 4) "screen display buffer"

控制訊5虎.左眼影德咨柯D …… 如像貝枓Bitblt至螢幕顯示緩衝器中 如此’左眼影像資料與右眼影像f料可以正確地顯示於 不裝置’而不會產生垂直回掃動作干缓 衝器⑴中的視窗晝面資料卻被置換掉的情況發生貝不緩 資料是否已處理完畢。若尚衝/二3: ’下-頁框的影像 與步驟202,繼續將螢幕外°处1 ’則回到步驟201 右眼影像資料搬移至f幕頻° 的左眼影像資料與 眾参顯不緩衝益,以及於螢幕外緩衝Control information 5 tiger. Left eye shadow Deshen Ke D ...... such as Behr Bitblt to the screen display buffer so that 'left eye image data and right eye image f material can be displayed correctly without a device' without generating vertical back It may happen that the daytime data in the window in the dry buffer 干 is replaced, whether the data has been processed. If Shang Chong / 2: 3: 'Bottom-frame image and step 202, continue to off-screen ° 1', then return to step 201 the right-eye image data is moved to f screen frequency ° left-eye image data and public participation Not buffering, and buffering off screen

第13頁 564366 五、發明說明(ίο) 器11 3中準備下一頁框資料。亦即,如义 之所在位置為螢幕外緩衝器i i 2,則立體:^影!資料 送出請求至記憶體控制器丨5,將目 加固工制益1 2會 眼影像資料及右眼影像資料交替影像資料中之左 1Π 0 针又管載入*幕顯示緩衝器 若在步驟203中,下一頁框的影 則進入步驟2 04,將處理完畢之一、"已處理完畢, 框,並設定新的欲處理頁框為為目前頁 下-頁框的影像資料已處理完畢時頁:體;;2圖4,當 將已處理完畢之下一頁框設定為目‘-見固控制益1 2會 中的頁框設定為下一頁框。此時=f框,並將新的處理 出請求至記憶體控制器15,將螢幕::視窗控制器12會送 右眼影像資料交替Bitblt至螢幕^ J衝盗112中的左、 理中之頁框影像儲存於營幕== 衝器⑴’並將處 若步驟2 0 5判斷結束,例如使 所有的頁框均已處理完# "下達、-束指令,或 則回到步驟201與202。 束整個流程。若尚未結束 控制ΪΚΪ:在整個流程中’立體視窗控制器負責協調 外緩^器&據/及""1框準備完成與否’決定是否切換螢幕 像資^ 考接慮顯示裝置的垂直回掃動作來進行左 '右眼影 ::枓:替BltMt至榮幕顯示緩衝器的動作。 於顯不裝置的顯示畫面係對應至同一記憶區塊’Page 13 564366 Fifth, the invention description (ίο) Preparation of the next page of the box information. That is, if the position of Ruyi is the off-screen buffer i i 2, the stereo: ^ 影! The data sending request is sent to the memory controller. 5. The eye reinforcement data will be replaced by the eye image data and the right eye image data. The left 1Π 0 needle in the image data will be loaded into the screen display buffer. If in step 203, In the middle and the next frame, go to Step 2 04. Set one of the processing completed, "quote has been processed, and set the new frame to be processed to the current page-the image data of the frame has been processed. Current page: body; 2 Figure 4, when the next page frame has been set as the target '-see solid control benefits 1 2 page frame is set as the next page frame. At this time, the box f will send a new processing request to the memory controller 15, and the screen :: window controller 12 will send the right-eye image data to the screen altogether to Bitblt to the screen The page frame image is stored in the camp screen == 冲 器 ⑴ 'and will be judged if the step 2 0 5 is completed, for example, all the page frames have been processed # " issued,-beam instruction, or return to step 201 and 202. Bundle the entire process. If the control is not finished yet: In the entire process, the 'stereoscopic window controller is responsible for coordinating the external buffer & data and " " 1 box is ready to complete or not' to decide whether to switch screen image resources Vertical flyback action to perform left 'right eye shadow :: 枓: action for BltMt to glory display buffer. The display screen of the display device corresponds to the same memory block ’

564366 五、發明說明(11) 即螢幕顯不緩衝器,且探用雙緩衝架構來加速畫面處理 士 a 1 、去々 方式在記憶裝置中快速地搬移影像資料,区 此將可達成於視"顯示3D立體動畫的目的。 以上所述僅為舉例性,而非為限制性 本發明之精神與範疇,而對豆有任何未脫離 應包含於後附之申請專利』圍Ϊ…效修改或變更,均 564366 圖式簡單說明 【圖式簡單說明】 圖1為一架構圖,顯示依本發明較佳實施例之於視窗 中顯示立體動晝之設備及其系統架構。 圖2為一流程圖,顯示依本發明較佳實施例之於視窗 中顯示立體動晝之方法流程。 圖3與圖4為示意圖,顯示依本發明較佳實施例於視窗 中顯示3D立體動晝的情形。 圖5與圖6為示意圖,顯示習知技術顯示3D立體動晝的 情形。 【圖式符號說明】 1 電 腦 系 統 11 記 憶 裝 置 111 螢 幕 顯 示 緩 衝 器 112 螢 幕 外 緩 衝 器 113 螢 幕 外 緩 衝 器 12 立 體 視 窗 控 制 器 13 儲 存 裝 置 14 3D 繪 圖 裝 置 15 記 憶 體 控 制 器 16 數 位 類 比 轉 換 器 17 顯 示 裝 置 2 同 步 快 門 觀 賞 器 201 〜205 於 視 窗 中 顯 示 立體動晝之步驟564366 V. Description of the invention (11) That is, the screen display buffer, and double-buffering architecture is used to speed up the screen processing. A 1, remove the image data quickly in the memory device, this can be achieved by viewing ; Display the purpose of 3D stereo animation. The above description is only exemplary, and is not intended to limit the spirit and scope of the present invention. Anything that does not depart from the beans should be included in the attached patent application. "Enclosure ... Effective modification or change, all are simple illustrations of 564366." [Brief Description of the Drawings] FIG. 1 is an architecture diagram showing a device and a system architecture for displaying a three-dimensional moving day in a window according to a preferred embodiment of the present invention. FIG. 2 is a flowchart showing a method flow of displaying a three-dimensional moving day in a window according to a preferred embodiment of the present invention. FIG. 3 and FIG. 4 are schematic diagrams showing a situation where a 3D three-dimensional moving day is displayed in a window according to a preferred embodiment of the present invention. Fig. 5 and Fig. 6 are schematic diagrams showing a situation where a conventional technique displays a 3D stereoscopic day. [Illustration of Symbols] 1 Computer system 11 Memory device 111 Screen display buffer 112 Off-screen buffer 113 Off-screen buffer 12 Stereo window controller 13 Storage device 14 3D drawing device 15 Memory controller 16 Digital analog converter 17 Display device 2 Synchronous shutter viewers 201 to 205 Steps to display three-dimensional moving day in a window

第16頁 564366 圖式簡單說明 51 記憶區塊 52 記憶區塊 imi 第17頁Page 16 564366 Schematic description 51 Memory block 52 Memory block imi Page 17

Claims (1)

564366 六、申請專利範圍 1 · 一種於視窗中顯示立體動晝之設備,其係實施於一具有 一顯示裝置之電腦系統中,包含 一螢幕顯示緩衝器(〇n —screen Buffer),其係儲存 顯示於該顯示裝置之一螢幕晝面資料,該螢幕晝面資料包 含一視窗晝面資料;以及 採取雙緩衝架構(D〇ubie-buffered Architecture) 之一邊幕外緩衝器(Off —screen Buffer),該等螢幕外 緩衝為之一儲存一目前頁框(current frame)之影像資 料,該等螢幕外緩衝器之另一則儲存一準備中之下一頁框 (next frame )之影像資料, 、 其中該目前頁框之影像資料與該下一頁框之影像資料 均分別包含一左眼影像資料及一右眼影像資料,且 到丄目丄前頁框之影像資料中之該左眼影像資料及該右眼 於像貝料係以Bitblt (位元映射轉換,BU Bl()ck Transfer )之方式交替地由該等螢幕外緩衝器之一 該螢幕顯示緩衝器中,以作為該視窗畫面資料。 中顯示立體動晝之 器中何者 料及該右 2 ·如申凊專利範圍第1項所述之於視窗 設備,更包含: 控制該等螢幕外緩衝 ’以及該左眼影像資 作0 、 一立體視窗控制器,其 儲存該目前頁框之影像資料 眼影像資料之B i t b 11搬移動 3.如申請專利範圍第2項所述之於視窗中顯示立體動畫之564366 6. Scope of patent application1. A device for displaying three-dimensional moving day in a window, which is implemented in a computer system with a display device, and includes a screen display buffer (On-screen Buffer), which is stored Displayed on one screen of the display device, day screen data, the screen day screen data includes a window day screen data; and one of the dual buffer architecture (Doubie-buffered Architecture), an off-screen buffer (Off —screen Buffer), One of the off-screen buffers stores image data of a current frame, and the other of the off-screen buffers stores image data of a next frame in preparation. The image data of the current frame and the image data of the next page frame include a left-eye image data and a right-eye image data, respectively, and the left-eye image data and the The right eye is alternately transferred from one of the off-screen buffers to the screen display buffer by Bitblt (BU Bl () ck Transfer). As the window screen data. Which of the three-dimensional moving day devices is expected to be in the right 2 · As described in the first patent application scope of the window device, it also includes: Controlling these off-screen buffers' and the left-eye image as 0, a three-dimensional Window controller, which stores the image data of the current frame, Bitb 11 of the image data, and moves 3. Display the three-dimensional animation in the window as described in item 2 of the scope of patent application 564366564366 設備,更包含: 一 3D繪圖裝置 及该右眼影像資料 其準備該下一頁框之該左眼影像資料 μ如申明專利範圍第3項所述之於視窗中顯示立體動晝之 :又備 其中該立體視窗控制器係依據該3D繪圖裝置之訊號 判斷,下一頁框之該左眼影像資料及該右眼影像資料是否 準備元成’以控制該等螢幕外緩衝器中何者儲存該目前頁 框之影像資料。 5 ·如申咕專利範圍第2項所述之於視窗中顯示立體動晝之 設備,更包含: 一記憶體控制器,其依據該立體視窗控制器之訊號來 進行該左眼影像資料及該右眼影像資料之B i tb丨t搬移動 作0 6 ·如申請專利範圍第1項所述之於視窗中顯示立體動畫之 設備,其中該立體視窗控制器更考慮該顯示裝置之垂直回 掃(vertical retrace)動作來控制該左眼影像資料及兮 右眼影像資料之Bi tbl t搬移動作。 人 7 ·如申請專利範圍第1項所述之於視窗中顯示立體動書之 設備,更包含: 564366The device further includes: a 3D drawing device and the right-eye image data, which prepares the left-eye image data of the next page frame, as shown in item 3 of the declared patent scope, displaying a three-dimensional moving day in the window: The three-dimensional window controller judges according to the signal of the 3D drawing device, whether the left-eye image data and the right-eye image data of the next page frame are ready to be converted to control which of the off-screen buffers stores the current Framed image data. 5 · The device for displaying three-dimensional moving day in a window as described in item 2 of Shengu's patent scope, further comprising: a memory controller that performs the left-eye image data and the according to the signal of the three-dimensional window controller. B i tb 丨 t of right-eye image data is moved to 0 6 · The device for displaying stereoscopic animation in a window as described in item 1 of the scope of patent application, wherein the stereoscopic window controller further considers the vertical retrace of the display device ( vertical retrace) to control the Bi tbl t of the left-eye image data and the right-eye image data. Person 7 · The device for displaying a three-dimensional moving book in a window as described in item 1 of the scope of patent application, further including: 564366 9二:種ί視窗中顯示立體動晝之方法,其係實施於1古 一顯不裝置之電腦系統中,包含: 、具有 儲存-目前頁框之影像資料於二螢幕外緩衝— 以及一準備中之下一頁框之影像資料於該等螢幕外二 之2 : 中該等螢幕外緩衝器係採取雙緩衝架構、:該-: 像-貝料包含欲交替顯示於一視窗中之一左:: 右眼影像資料;以及, 界貝了十及 以BitbU之方式交替地將該目前頁框之影像資料中之 邊左眼影像資料及該右眼影像資料由該等螢幕外緩衝琴之 一搬移至該螢幕顯示緩衝器中,以作為該螢幕顯示緩衝器 中所儲存之一視窗晝面資料。 10·如申請專利範圍第9項所述之於視窗中顯示立體動晝之 方法,更包含: 考慮該顯示裝置之垂直回掃動作來進行該左眼影像資 料及該右眼影像資料之B i tb 11搬移動作。 11 ·如申請專利範圍第9項所述之於視窗中顯示立體動畫之92: A method for displaying three-dimensional dynamic daylight in a window, which is implemented in a computer system with an ancient display device, including:, image data with storage-current page frame buffered on two screens-and a preparation The image data of the middle and lower page frames are on the off-screen screens. 2: The off-screen buffers in the middle screens adopt a double-buffering structure. :: Right-eye image data; and, Jie Baiji and BitbU alternately use the left-eye image data and the right-eye image data of the current frame image data by one of these buffers outside the screen Move to the screen display buffer as one of the daytime data of the window stored in the screen display buffer. 10. The method for displaying a three-dimensional moving day in a window as described in item 9 of the scope of the patent application, further comprising: considering the vertical retrace action of the display device to perform B i of the left-eye image data and the right-eye image data tb 11 moved. 11 · Displaying 3D animation in a window as described in item 9 of the scope of patent application 第20頁 564366 六、申請專利範圍 方法,其中該等螢幕外緩衝器中何者儲存該目前頁框之与 像資料,以及該左眼影像資料及該右眼影像資料之6丨t ~ 搬移動作係由一立體視窗控制器控制。 1 1 2 ·如申明專利範圍第11項所述之於視窗中顯示立體動查 之方法,其中該立體視窗控制器係依據該下一頁框之該1左 眼影像資料及該右眼影像資料是否準備完成,控制該等勞 幕外緩衝器中何者儲存該目前頁框之影像資料。 1 3 ·如申請專利範圍第9項所述之於視窗中顯示立體動晝之 方法,更包含: 以一 3 D繪圖裝置將該下〆頁框之3 D資料處理為一左眼 影像 > 料及一右眼影像資料。 1 4 ·如申請專利範圍第9項所述之於視窗中顯示立體動晝之 方法,更包含: ' 當該下一頁框影像資料處理完畢時,將處理完畢之該 下一頁框設定為該目前頁櫂,並設定一新的欲處理頁框為 該下一頁框。 15.如申請專利範圍第9項所述之於視窗中顯示立體動畫之 方法,更包含: » > ^ ^ &彳金資料及邊右 以一同步快門觀賞琴交替引導該左眼’^ 、 眼影像資料分別進入觀賞者之左、右眼。Page 20 564366 6. Method of applying for a patent, in which of these off-screen buffers stores the image data of the current frame, and the left-eye image data and the right-eye image data Controlled by a stereo window controller. 1 1 2 · The method for displaying a three-dimensional dynamic search in a window as described in item 11 of the declared patent scope, wherein the three-dimensional window controller is based on the 1 left-eye image data and the right-eye image data of the next page frame Whether it is ready to complete and control which of these off-screen buffers store the image data of the current frame. 1 3 · The method for displaying a three-dimensional moving day in a window as described in item 9 of the scope of the patent application, further comprising: processing the 3D data of the lower page frame into a left-eye image with a 3D drawing device > Expected a right eye image data. 1 4 · The method for displaying three-dimensional moving day in a window as described in item 9 of the scope of patent application, further including: 'When the next page frame image data is processed, set the processed next page frame to The current page frame, and a new frame to be processed is set as the next frame. 15. The method for displaying a three-dimensional animation in a window as described in item 9 of the scope of the patent application, further comprising: »> ^ ^ & 彳 gold data and the right side with a synchronous shutter watching piano alternately guide the left eye '^ The eye image data enters the left and right eyes of the viewer, respectively. 564366 六、申請專利範圍 1 6. —種顯示卡,其係用 施於一具有一顯示用於在視,中顯示立體動晝^ ^ -營幕顯示緩中,包含: 螢幕晝面資料,該螢幕佥面顯不於該顯示裝置之-採取雙緩衝架包含-視窗晝面資料; 器之一儲存一目前頁*「一唛幕外緩衝器,該等螢幕外緩衝 另一則儲存一準備中:二影”料’料榮幕外緩衝器之 頁框之影像資料盘:;下;f框之影像資料,㊣中該目前 眼影像資料及一右眼影傻| ^ 左 中之今产目p旦/後次^像枓亥目别頁框之影像資料 ^ ο左艮衫像貝料及該右眼影像資料係以Bitblt f替地由該等螢幕外緩衝器之-搬移至該螢幕顯示緩衝; 中,以作為該視窗晝面資料; 口口 -3D繪圖裝i ’其準備該下一頁框之該左 及該右眼影像資料; 〜像貝料 一記憶體控制器,其進行該左眼影像資料及該右眼影 像資料之Bi tbit搬移動作;以及 X 一立體視窗控制器,其控制該等螢幕外緩衝器中何者 儲存該目前頁框之影像資料,以及該左目艮影像資料及該右 眼影像資料之Bi tbit搬移動作,並依據該3D繪圖農置之訊 號判斷該下一頁框之該左眼影像資料及該右眼影像資料是 否準備完成。 ' 1 7·如申請專利範圍第1 6項所述之顯示卡,其中該立體視 第22頁 564366 六、申請專利範圍 窗控制器更考慮該顯示裝置之垂直回掃動作來控制該左眼 影像資料及該右眼影像資料之B i tb 11搬移動作。 1 8.如申請專利範圍第1 6項所述之顯示卡,其中該螢幕顯 示緩衝器與該等螢幕外緩衝器係一記憶裝置中之不同記憶 區塊。564366 VI. Scope of patent application 1 6. —A kind of display card, which is applied to a display with a display for displaying three-dimensional dynamic day and night in the video and display ^ ^-Camp screen display is slow, including: screen daytime data, the The display of the screen is not displayed on the display device.-Double buffer frame is included-the daylight data of the window; one of the devices stores a current page * "one buffer outside the screen, the other buffer outside the screen is stored in preparation: The image data disk of the page frame of the buffer of the second material "Mao Rong": the bottom; the image data of the f frame, the current eye image data and the right eye shadow silly in Zhongzhong | ^ Left Zhongjin Jindan p Dan / Next time ^ like the image data of the frame of the 枓 目 mesh, ^ ο Zuo Gen shirt like the shell material and the right eye image data is replaced by the off-screen buffer-Bitblt f to the screen display buffer; As the daytime data of the window; Mouth-3D drawing device i 'prepares the left and right eye image data of the next page frame; ~ like a memory controller that performs the left eye image Bi tbit movement of the data and the right-eye image data; and X-dimensional A window controller that controls which of the off-screen buffers stores the image data of the current frame, and the Bi tbit movement of the left-eye image data and the right-eye image data, and according to the 3D drawing farm signal Determine whether the left-eye image data and the right-eye image data of the next page frame are ready to be completed. '1 7 · The display card as described in item 16 of the scope of patent application, wherein the stereoscopic view is on page 22 564366 6. The scope controller of the scope of patent application further considers the vertical retrace action of the display device to control the left-eye image The data and the right eye image data of Bi tb 11 were moved. 18. The display card as described in item 16 of the scope of patent application, wherein the screen display buffer and the off-screen buffers are different memory blocks in a memory device. 第23頁Page 23
TW90125029A 2001-10-09 2001-10-09 Device and method for displaying 3D animation in window TW564366B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW90125029A TW564366B (en) 2001-10-09 2001-10-09 Device and method for displaying 3D animation in window

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW90125029A TW564366B (en) 2001-10-09 2001-10-09 Device and method for displaying 3D animation in window

Publications (1)

Publication Number Publication Date
TW564366B true TW564366B (en) 2003-12-01

Family

ID=34617883

Family Applications (1)

Application Number Title Priority Date Filing Date
TW90125029A TW564366B (en) 2001-10-09 2001-10-09 Device and method for displaying 3D animation in window

Country Status (1)

Country Link
TW (1) TW564366B (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI464733B (en) * 2010-05-12 2014-12-11 Mediatek Inc Graphics processing apparatus and graphics processing method for three-dimensional images

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI464733B (en) * 2010-05-12 2014-12-11 Mediatek Inc Graphics processing apparatus and graphics processing method for three-dimensional images
US9229650B2 (en) 2010-05-12 2016-01-05 Mediatek Inc. Graphics processing method for three-dimensional images applied to first buffer for storing right-view contents and second buffer for storing left-view contents and related graphics processing apparatus thereof
US9558531B2 (en) 2010-05-12 2017-01-31 Mediatek Inc. Graphics processing method for three-dimensional images applied to first buffer for storing right-view contents and second buffer for storing left-view contents and related graphics processing apparatus thereof

Similar Documents

Publication Publication Date Title
JP4251952B2 (en) Stereoscopic image display apparatus and stereoscopic image display method
JP5851625B2 (en) Stereoscopic video processing apparatus, stereoscopic video processing method, and stereoscopic video processing program
CN117453038A (en) Continuous time warping and binocular time warping systems and methods for virtual and augmented reality displays
TW201218754A (en) Combining video data streams of differing dimensionality for concurrent display
EP4125044A2 (en) Image processing apparatus, image processing method, and program
JP2007215156A (en) Video processing using multiple graphics processing units
US9959905B1 (en) Methods and systems for 360-degree video post-production
KR20200062189A (en) Video data processing method and video data processing device
US20250103200A1 (en) Playback apparatus, control method, and storage medium
JP5566048B2 (en) Display device and control method thereof
TW201242365A (en) Video processing apparatus and method
JP4013922B2 (en) Virtual reality generation apparatus and method
CN102281423B (en) 3D (Dimension) video field frequency conversion system and field frequency conversion method thereof
JP2001236521A (en) Virtual reality system by image segmentation method
TW564366B (en) Device and method for displaying 3D animation in window
JP7123222B1 (en) Display control device, display control method and display control program
CN116503522A (en) Interactive picture rendering method, device, equipment, storage medium and program product
JP2002269298A (en) Exhibit explanation system
JP2003259272A (en) Video still image display
US9185374B2 (en) Method and system for producing full motion media to display on a spherical surface
JP3295036B2 (en) Multi-screen display device
TW569154B (en) Device and method showing 3D motion picture in Windows
JP2008167310A (en) Naked eye stereoscopic vision image processing method, device, and recording medium recording operation program
JP2005292414A (en) Image output controller
CN120876593A (en) Camera positioning method in three-dimensional real-time rendering window

Legal Events

Date Code Title Description
GD4A Issue of patent certificate for granted invention patent
MM4A Annulment or lapse of patent due to non-payment of fees