TWI825111B - 遊戲系統、遊戲系統的控制方法及遊戲程式 - Google Patents
遊戲系統、遊戲系統的控制方法及遊戲程式 Download PDFInfo
- Publication number
- TWI825111B TWI825111B TW108121673A TW108121673A TWI825111B TW I825111 B TWI825111 B TW I825111B TW 108121673 A TW108121673 A TW 108121673A TW 108121673 A TW108121673 A TW 108121673A TW I825111 B TWI825111 B TW I825111B
- Authority
- TW
- Taiwan
- Prior art keywords
- aforementioned
- game
- story
- input
- voice
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 61
- 238000012545 processing Methods 0.000 claims abstract description 106
- 230000009471 action Effects 0.000 claims abstract description 29
- 238000012549 training Methods 0.000 claims abstract description 8
- 230000006872 improvement Effects 0.000 claims abstract description 6
- 230000008569 process Effects 0.000 claims description 33
- 230000006870 function Effects 0.000 claims description 29
- 230000004044 response Effects 0.000 claims description 27
- 238000011156 evaluation Methods 0.000 claims description 17
- 238000006243 chemical reaction Methods 0.000 claims description 10
- 230000005236 sound signal Effects 0.000 claims description 10
- 230000001360 synchronised effect Effects 0.000 claims description 7
- 238000004148 unit process Methods 0.000 claims description 2
- 230000002250 progressing effect Effects 0.000 claims 1
- 238000004891 communication Methods 0.000 description 24
- 238000010586 diagram Methods 0.000 description 12
- 230000015654 memory Effects 0.000 description 12
- 238000007726 management method Methods 0.000 description 9
- 239000004973 liquid crystal related substance Substances 0.000 description 6
- 230000000694 effects Effects 0.000 description 4
- 238000011161 development Methods 0.000 description 3
- 230000018109 developmental process Effects 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 239000000463 material Substances 0.000 description 3
- 238000012384 transportation and delivery Methods 0.000 description 3
- 230000003190 augmentative effect Effects 0.000 description 2
- 238000004422 calculation algorithm Methods 0.000 description 2
- 239000000470 constituent Substances 0.000 description 2
- 238000001514 detection method Methods 0.000 description 2
- 230000010365 information processing Effects 0.000 description 2
- 230000001788 irregular Effects 0.000 description 2
- 230000008929 regeneration Effects 0.000 description 2
- 238000011069 regeneration method Methods 0.000 description 2
- 230000001568 sexual effect Effects 0.000 description 2
- 238000013519 translation Methods 0.000 description 2
- 230000014616 translation Effects 0.000 description 2
- 230000002457 bidirectional effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000005520 cutting process Methods 0.000 description 1
- 230000005611 electricity Effects 0.000 description 1
- 230000007774 longterm Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
- 238000003860 storage Methods 0.000 description 1
- 230000001755 vocal effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/06—Foreign languages
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/04—Electrically-operated educational appliances with audible presentation of the material to be studied
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Acoustics & Sound (AREA)
- General Physics & Mathematics (AREA)
- Educational Technology (AREA)
- Educational Administration (AREA)
- Entrepreneurship & Innovation (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computational Linguistics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Electrically Operated Instructional Devices (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2018118808 | 2018-06-22 | ||
| JP2018-118808 | 2018-06-22 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW202005688A TW202005688A (zh) | 2020-02-01 |
| TWI825111B true TWI825111B (zh) | 2023-12-11 |
Family
ID=68983701
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW108121673A TWI825111B (zh) | 2018-06-22 | 2019-06-21 | 遊戲系統、遊戲系統的控制方法及遊戲程式 |
Country Status (3)
| Country | Link |
|---|---|
| JP (1) | JP7330518B2 (fr) |
| TW (1) | TWI825111B (fr) |
| WO (1) | WO2019245003A1 (fr) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7452867B2 (ja) * | 2021-02-17 | 2024-03-19 | ゲシピ株式会社 | 言語学習装置及びプログラム |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW200935916A (en) * | 2007-12-05 | 2009-08-16 | Onlive Inc | System and method for compressing video by adjusting tile size based on detected intraframe motion or scene complexity |
| JP2012050791A (ja) * | 2010-09-03 | 2012-03-15 | Konami Digital Entertainment Co Ltd | キャラクター表示装置、キャラクター表示方法、ならびに、プログラム |
| JP2012100798A (ja) * | 2010-11-09 | 2012-05-31 | Tomohiro Maki | 携帯型ゲーム機 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3491833B2 (ja) | 2001-02-16 | 2004-01-26 | 株式会社ナムコ | プログラム、情報記憶媒体及び遊戯装置 |
| US20160307453A1 (en) * | 2015-04-16 | 2016-10-20 | Kadho Inc. | System and method for auditory capacity development for language processing |
-
2019
- 2019-06-20 WO PCT/JP2019/024603 patent/WO2019245003A1/fr not_active Ceased
- 2019-06-20 JP JP2020525808A patent/JP7330518B2/ja active Active
- 2019-06-21 TW TW108121673A patent/TWI825111B/zh active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW200935916A (en) * | 2007-12-05 | 2009-08-16 | Onlive Inc | System and method for compressing video by adjusting tile size based on detected intraframe motion or scene complexity |
| JP2012050791A (ja) * | 2010-09-03 | 2012-03-15 | Konami Digital Entertainment Co Ltd | キャラクター表示装置、キャラクター表示方法、ならびに、プログラム |
| JP2012100798A (ja) * | 2010-11-09 | 2012-05-31 | Tomohiro Maki | 携帯型ゲーム機 |
Non-Patent Citations (1)
| Title |
|---|
| 網路文獻 薄荷旗有限公司 "全新智能手機英語學習應用『麥格納與神秘少女』" PRTIMES 2017-07-25 URL:https://prtimes.jp/main/html/rd/p/000000001.000027398.html * |
Also Published As
| Publication number | Publication date |
|---|---|
| TW202005688A (zh) | 2020-02-01 |
| WO2019245003A1 (fr) | 2019-12-26 |
| JP7330518B2 (ja) | 2023-08-22 |
| JPWO2019245003A1 (ja) | 2021-07-15 |
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