US2952461A - Travel game with non-losable parts - Google Patents

Travel game with non-losable parts Download PDF

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Publication number
US2952461A
US2952461A US666672A US66667257A US2952461A US 2952461 A US2952461 A US 2952461A US 666672 A US666672 A US 666672A US 66667257 A US66667257 A US 66667257A US 2952461 A US2952461 A US 2952461A
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game
board
travel
box
parts
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US666672A
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Anthony D Boulanger
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00003—Types of board games
    • A63F3/00088—Board games concerning traffic or travelling

Definitions

  • My invention relates to game boards employing movable parts.
  • the main feature of my invention is in the novelty of non-losable parts. All moving parts necessary to the action of the game are attached and cannot be lost or mislaid.
  • Games may be played at a table or some level plane to prevent parts from sliding olf the board or slipping out of posit-ion but in my construction the game may be played on almost any plane-on a couch-in a carand other irregular levels.
  • a particular new and novel feature is the transparent plastic box attached flexibly to the game board permitting an oscillation of the box at a touch of the finger.
  • Enclosed and sealed within the box is a cubical block, each lface of a dilferent color, preferably red, white, blue, green, yellow and one face marked with a Zero.
  • the box will bounce around and cause a variation in colors upon which the action of the game depends.
  • a further object is to provide simple means to score the points without using :a separate pad and pencil. This is accomplished by a row of beads or counters mounted slidably on a chain or cord fastened at each end to terminals on the board. Each player slides a counter over to his side as he makes a point.
  • Ifurther object is -to provide non-losable pegs to mark the progress of the game. This is accomplished by fastening the pegs to the game board by a flexible cord or lbead chain long enough to reach any hole along the track of the game.
  • Fig. l is a top view of the device.
  • Fig. 2 is a cross section taken along line 2-2 of Fig, l.
  • Fig. 3 is a cross section taken along line 3-3 of Fig. l.
  • Fig. 4 is a view of the cubical Color Block 15 representing each face in a Idifferent color, preferably red, white, blue, green, yellow and one face Zero, shown in the drawing as 15a, 15b, 15e, 15d, 15e, and 15f.
  • the board is conveniently oblong to accommodate the preferred design of the game.
  • 11 and 12 are eyelets in v Ul Patented Sept. 13, 1960 'the board, in ve different colors as hereinafter shown.
  • 13 is the transparent plastic box to which the piece of foam rubber d4 is cemented to the box 13 and the board 10.
  • 15 is the Color Block within the transparent box.
  • 16 are the blocks fastened to the board to Ilimit the side swing of the box.
  • 17 and 18 are track pegs attached to chains 17a and 18a which are attached to the board 10 at 19 and 20.
  • 19, 20, 33 and 34 are the points of attachment to the board 10. The chains pass through the board at. these points and are fastened on the underside.
  • 21, 22, 23, 24, 25, 26, 27, 28, 29 and 30 are track markers to indicate destinations and are colored eyelets -in series of tive different colors to match the five colors of the Color Block 15, Fig. 4.
  • 31 is a travel peg in one of the holes.
  • 32 is a travel peg "shown in position for the start of the game.
  • 31a and 32a are chains to which the travel pegs are attached.
  • 35 and 36 are the starting points for each of the two players.
  • 37, 38 are green
  • 39, 40 are red
  • 43, 44 are white
  • 45, 46 are yellow and are so represented according to patent regulations and show positions along the -line of travel.
  • 39a and 40a show various destinations.
  • 41a and 42a are positions at which players score points,
  • 45 and ⁇ 46 are points Aat which players have to go back to start.
  • 45a and 46a are points at which players have to go back to junction as indicated in the play of the game shown hereinafter.
  • 50 is the cord along which the counters 47, 48, 49 are strung.
  • 51 and 52 are end clips to which the cord is attached by fasteners 53 and 54.
  • 55 is a strip of wood fastened lengthwise along the board to support the counting device.
  • 56 and 57 vare rubber pads cemented to the underside of .the board to raise it and allow suicient space for the pegs to go through to the proper depth.
  • the game is for two players and proceeds as follows: At the beginning of the game, each player inserts his travel peg 31 and 32 in his respective starting point 35 yand 36. The player :at the right then iiips the box 13, and the color turned up by the color bloc-k 15 will determine his track color, number and destination. He then inserts the top peg 17 at the extreme left of the track indicated and must leave it there as a guide to his destination. He cannot choose his own destination but must travel to the one indicated, for example, if he flips blue, he Iis required to go to Chicago, track 3, color blue and he places the top peg 17 at that point 25.
  • the player on the left then tlips the box and finds his destination in the s-ame manner inserting the peg 18 as his guide at 22, 24, 26, 28 or 30 depending upon the color turned up. Having found their respective destinations, the travel starts. Player at right takes a second p and starts his travel following the colors along the main line guided by the colors turned up at his turn. Using his travel peg 31, he follows the colors in successive order to his junction an-d turns into his track shown by the guide peg 17. In his travel he meets with obstacles and credits shown on the board, for instance if he strikes yellow at 45 he goes back to start.
  • a device affixed to a game board comprising a transparent box with a die enclosed therein, in combination with a block of resilient material having parallel end surfaces, one of said surfaces being connected to the box and the other of said surfaces being attached to the board, ⁇ said block and box having aligned side planar surfaces at right angles to the end surfaces in further combination with a pair of guides aixed to the board parallel to and rslightly ⁇ spaced yfrom the device, whereby the device can oscillate in one direction.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Toys (AREA)

Description

Sept 13, 1960 A. D. BOULANGER 2,952,461
TRAVEL GAME WITH NON-LOSABLE PARTS Filed June 19, 195'? 2 Sheets-Sheet 2 INVENTOR.
United States Patent 2,952,461 TRAVEL GAME WITH NON-LOSABLE PARTS Anthony D. Boulanger, 51 Euclid Ave., Ridgeield Park, NJ.
Filed June 19, 1957, ser. No. 666,672 1 claim. (ci. 27s-14s) My invention relates to game boards employing movable parts. The main feature of my invention is in the novelty of non-losable parts. All moving parts necessary to the action of the game are attached and cannot be lost or mislaid.
Many games may be played at a table or some level plane to prevent parts from sliding olf the board or slipping out of posit-ion but in my construction the game may be played on almost any plane-on a couch-in a carand other irregular levels.
I represent further that the stay-on-parts are new and novel in themselves. A particular new and novel feature is the transparent plastic box attached flexibly to the game board permitting an oscillation of the box at a touch of the finger. Enclosed and sealed within the box is a cubical block, each lface of a dilferent color, preferably red, white, blue, green, yellow and one face marked with a Zero. At a flip of the nger, the box will bounce around and cause a variation in colors upon which the action of the game depends.
Secondly, and a further object is to provide simple means to score the points without using :a separate pad and pencil. This is accomplished by a row of beads or counters mounted slidably on a chain or cord fastened at each end to terminals on the board. Each player slides a counter over to his side as he makes a point.
Thirdly, and a Ifurther object is -to provide non-losable pegs to mark the progress of the game. This is accomplished by fastening the pegs to the game board by a flexible cord or lbead chain long enough to reach any hole along the track of the game.
It will thus be seen that I have provided a compact device for playing certain board games with the feature of non-losable parts.
To more clearly set forth my invention, I have shown the preferred embodiment of the device. However, I do not wish to be restricted to the details of construction actually shown herein, but reserve the right to make changes in minor respects without departing from the essential design in which the invention resides. In particular another form of the invention is the substitution of an ordinary die for the color block. :The game would then proceed by count instead of color. The same track design and rules would apply and the same means of scoring points.
On the drawings:
Fig. l is a top view of the device.
Fig. 2 is a cross section taken along line 2-2 of Fig, l.
Fig. 3 is a cross section taken along line 3-3 of Fig. l.
Fig. 4 is a view of the cubical Color Block 15 representing each face in a Idifferent color, preferably red, white, blue, green, yellow and one face Zero, shown in the drawing as 15a, 15b, 15e, 15d, 15e, and 15f.
In the form of the invention shown in Fig. l, the board is conveniently oblong to accommodate the preferred design of the game. 11 and 12 are eyelets in v Ul Patented Sept. 13, 1960 'the board, in ve different colors as hereinafter shown. =13 is the transparent plastic box to which the piece of foam rubber d4 is cemented to the box 13 and the board 10. 15 is the Color Block within the transparent box. 16 are the blocks fastened to the board to Ilimit the side swing of the box. 17 and 18 are track pegs attached to chains 17a and 18a which are attached to the board 10 at 19 and 20. |19, 20, 33 and 34 are the points of attachment to the board 10. The chains pass through the board at. these points and are fastened on the underside. 21, 22, 23, 24, 25, 26, 27, 28, 29 and 30 are track markers to indicate destinations and are colored eyelets -in series of tive different colors to match the five colors of the Color Block 15, Fig. 4. Continuing Fig. 1, 31 is a travel peg in one of the holes. 32 is a travel peg "shown in position for the start of the game. 31a and 32a are chains to which the travel pegs are attached. 35 and 36 are the starting points for each of the two players. 37, 38 are green, 39, 40 are red, 41, 42 :are blue, 43, 44 are white, 45, 46 are yellow and are so represented according to patent regulations and show positions along the -line of travel. 39a and 40a show various destinations. 41a and 42a are positions at which players score points,
45 and `46 are points Aat which players have to go back to start. 45a and 46a are points at which players have to go back to junction as indicated in the play of the game shown hereinafter. In Fig. 2 and Fig. 3, 50 is the cord along which the counters 47, 48, 49 are strung. 51 and 52 are end clips to which the cord is attached by fasteners 53 and 54. 55 is a strip of wood fastened lengthwise along the board to support the counting device. 56 and 57 vare rubber pads cemented to the underside of .the board to raise it and allow suicient space for the pegs to go through to the proper depth.
The game is for two players and proceeds as follows: At the beginning of the game, each player inserts his travel peg 31 and 32 in his respective starting point 35 yand 36. The player :at the right then iiips the box 13, and the color turned up by the color bloc-k 15 will determine his track color, number and destination. He then inserts the top peg 17 at the extreme left of the track indicated and must leave it there as a guide to his destination. He cannot choose his own destination but must travel to the one indicated, for example, if he flips blue, he Iis required to go to Chicago, track 3, color blue and he places the top peg 17 at that point 25. The player on the left then tlips the box and finds his destination in the s-ame manner inserting the peg 18 as his guide at 22, 24, 26, 28 or 30 depending upon the color turned up. Having found their respective destinations, the travel starts. Player at right takes a second p and starts his travel following the colors along the main line guided by the colors turned up at his turn. Using his travel peg 31, he follows the colors in successive order to his junction an-d turns into his track shown by the guide peg 17. In his travel he meets with obstacles and credits shown on the board, for instance if he strikes yellow at 45 he goes back to start. At 41a he takes points shown on the board but if he strikes a yellow 45a along the numbered tracks he goes back to junction and tries again at his next turn. Upon reaching destination, as for example, Chicago at 39a he has nished that trip and takes a point. He slides the points made during the course of the travel to his side of the scoring devi-ce shown in Pig. 2. He then removes both pegs and flips the box to determine his new destination and begins again at start 35 following the same procedure as before until the game is ended. In his turn player at left follows in the same manner of play until the game is ended. Each player takes one turn at a time but at green immediately preceding destination, he may take three turns to reach destination. zero, player misses `that turn. Player to lirst reach large center ball at 48, Fig. 2, Wins the game.
Having `described my invention, what I believe to be.
new 1s:
A device affixed to a game board comprising a transparent box with a die enclosed therein, in combination with a block of resilient material having parallel end surfaces, one of said surfaces being connected to the box and the other of said surfaces being attached to the board, `said block and box having aligned side planar surfaces at right angles to the end surfaces in further combination with a pair of guides aixed to the board parallel to and rslightly `spaced yfrom the device, whereby the device can oscillate in one direction.
References Cited in the le of this patent UNITED STATES PATENTS Brinkman Aug. 15, Steacy Jan. 25, Ramsey June 22, Ku-bler i Aug. 17, Sousa May 10, Kallio June 11, Bastian June 25, Muench Sept. 25, Zadek Feb. 13, Bishop Sept. 17,
FOREIGN PATENTS Germany Aug. 18,
US666672A 1957-06-19 1957-06-19 Travel game with non-losable parts Expired - Lifetime US2952461A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3830501A (en) * 1973-03-28 1974-08-20 N Fabricant Air impulse board game apparatus
US4162075A (en) * 1978-05-04 1979-07-24 Iannucci Albert H Board game involving electric utility plant operations and finance
US5090106A (en) * 1991-03-25 1992-02-25 Fink David F Method of manufacturing a scoring board
US8205376B1 (en) * 2009-02-12 2012-06-26 Hughes Jeffrey W System for carrying and changing pre-rigged fish hooks

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US503403A (en) * 1893-08-15 Half to kirkbride johnson
US947603A (en) * 1909-02-01 1910-01-25 Charles B Steacy Game equipment.
US1343984A (en) * 1917-05-10 1920-06-22 Joseph H Ramsey Pocket game-board
US1596108A (en) * 1926-08-17 Calculating machine
US1628073A (en) * 1926-04-21 1927-05-10 John B Sousa Game
US1717037A (en) * 1928-10-25 1929-06-11 Alex Dalpra Cribbage board
US1718401A (en) * 1927-09-07 1929-06-25 Goliasch & Co G Dice-playing apparatus
DE601299C (en) * 1934-08-18 August Penner Dice device
US1974782A (en) * 1933-03-25 1934-09-25 Julius W Muench Game apparatus
US2189853A (en) * 1939-08-07 1940-02-13 Zadek Arthur Flexible support for rattles
US2215261A (en) * 1939-03-15 1940-09-17 Bishop Roy Game device

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US503403A (en) * 1893-08-15 Half to kirkbride johnson
US1596108A (en) * 1926-08-17 Calculating machine
DE601299C (en) * 1934-08-18 August Penner Dice device
US947603A (en) * 1909-02-01 1910-01-25 Charles B Steacy Game equipment.
US1343984A (en) * 1917-05-10 1920-06-22 Joseph H Ramsey Pocket game-board
US1628073A (en) * 1926-04-21 1927-05-10 John B Sousa Game
US1718401A (en) * 1927-09-07 1929-06-25 Goliasch & Co G Dice-playing apparatus
US1717037A (en) * 1928-10-25 1929-06-11 Alex Dalpra Cribbage board
US1974782A (en) * 1933-03-25 1934-09-25 Julius W Muench Game apparatus
US2215261A (en) * 1939-03-15 1940-09-17 Bishop Roy Game device
US2189853A (en) * 1939-08-07 1940-02-13 Zadek Arthur Flexible support for rattles

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3830501A (en) * 1973-03-28 1974-08-20 N Fabricant Air impulse board game apparatus
US4162075A (en) * 1978-05-04 1979-07-24 Iannucci Albert H Board game involving electric utility plant operations and finance
US5090106A (en) * 1991-03-25 1992-02-25 Fink David F Method of manufacturing a scoring board
US8205376B1 (en) * 2009-02-12 2012-06-26 Hughes Jeffrey W System for carrying and changing pre-rigged fish hooks

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