US3516665A - Automatic bowling scorekeeping system - Google Patents
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- US3516665A US3516665A US672834A US3516665DA US3516665A US 3516665 A US3516665 A US 3516665A US 672834 A US672834 A US 672834A US 3516665D A US3516665D A US 3516665DA US 3516665 A US3516665 A US 3516665A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63D—BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
- A63D5/00—Accessories for bowling-alleys or table alleys
- A63D5/04—Indicating devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63D—BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
- A63D5/00—Accessories for bowling-alleys or table alleys
- A63D5/04—Indicating devices
- A63D2005/048—Score sheets
Definitions
- This invention relates in general to game scoring systems, and relates more particularly to such systems for automatically scoring a bowling game.
- the pin standing count is converted to a pin fall count using complement arithmetic techniques, and this pin fall count is used to provide measures of the Ball 1, Ball 2 and player total scores, taking into account all of the complex scoring situations which arise in automatic bowling scoring because of the eifects of diiferent bonuses for Strikes and Spares, the occurrence of a Foul by a bowler, etc.
- the output from the pin sensing circuitry which output represents standing pins, is supplied to a shift register having ten different positions corresponding to the ten pins.
- Each register position receives a True input for a standing pin in the corresponding pin position, and provides an output from this register position which is the opposite of the input from the pin sensing circuitry.
- the output for that register position is False.
- the input to that register position is False and the output from that position is True.
- the output lines of the register represent a measure of pin fall, since each of these lines is True for a fallen pin.
- This information is stored in the register by pin position and may be utilized from the register for a number of purposes, including a speedup operation for the automatic pinsetting equipment when a Strike or a Spare is detected, or for providing a record of the pins down on the first ball of each frame and/or the total pins down for each frame.
- this information in the register may be read out serially by shifting the register to produce an output pulse train.
- This pulse train representing pin fall by pin position, is then used in the scoring system to provide measures of the first and second ball pin falls, as well as provide signals to the components which maintain a count of the players total score, and a team score if team bowling is involved.
- the pin fall count for Ball 1 is supplied after Ball 1 to the Ball 1 counter, and the counter complement for this pin fall is supplied to the Ball 2 counter.
- counter complement is meant the counter position which represents the complement of the Ball 1 pin fall in whatever numbering position or system the counter employs.
- the pin fall count (which is now the total fall for both balls) is supplied to the Ball 2 counter.
- Ball 2 count is obtained directly from the total pin fall count after Ball 2, without requiring the use of any additional storage circuitry or any additional arithmetic operations.
- An additional feature of this invention is a novel memory and detection circuitry for Strikes and Spares which permits the use of only two memory units for detecting and storing whether a player had a previous Spare, a previous Strike or two previous Strikes.
- a further feature of the invention involves the novel use of two counters, together with associated logic circuitry, for providing the proper bonus measures for a player after a Spare or Strikes, particularly in the case of a Foul on Ball 2 where that player had one or two previous strikes.
- FIG. 1 is a circuit diagram in block diagram form illustrating the complete pin sensing and scoring system
- FIG. 2 is a circuit diagram illustrating the pin fall detecting circuitry which provides a measure of pin fall by pin position
- FIGS. 3A and 3B when laid bottom to top, represent a flow chart illustrating the sequence of operations for different occurrences during scoring of a bowling game in accordance with this invention
- FIG. 4 is a circuit diagram of the Strike-Spare memory and detection portion of the invention.
- FIG. 5 is a circuit diagram showing the operation of the two counters in maintaining a proper measure of a players score for Strikes and Spares.
- FIG. 1 there is shown a schematic diagram of the pin detecting and scoring equipment of this invention. The following generalized description will be given first as an aid in understanding the overall opera tion of the system.
- numbers in parentheses after a legend on an input line indicate the state number of the control state counter during which a signal or event occurs.
- the system includes means indicated at 11 for detecting the pins downed.
- This information is in the form of a train of pulses, each pulse representing a downed pin and the position of the pulse in the train representing the number of the downed pin.
- This pulse train is fed to a word generator network 12 where it is combined with other Signals to produce a data word.
- These other signals include the following: a Start pulse, a Foul pulse, a pulse train having a number of pulses corresponding to the downed pins, and a Stop pulse.
- This word may also include a Lane indication to signify which of the two lanes the word is from, but this is not shown in the present example for purposes of simplicity.
- the output from word generator 12 is supplied, either directly or through a data link, to a word decoding network 16 where the different portions of the word are separated.
- Start appears on output line 16a, a Foul indication on line 1612, a Stop on line .160, and the pin fall count on line 16a.
- Control state counter 17 may be of any suitable type capable of passing through a series of con trol states in response to predetermined input signals or conditions, and producing a different output signal for each of the control states. In the present embodiment, it is assumed that counter 17 has fifteen different control states. These output signals appear on the output lines indicated in FIG. 1, and are utilized to control different operations in the system. Counter 17 also receives an input from a source of clock pulses 18, which pulses are operative to advance the counter under certain circumstances. It is important to note that counter 17 does not always proceed through the entire sequence of its control states on a given cycle, and that it may proceed forward through different states in dependence upon the occurrence of different events in the bowling game, as will be brought out in more detail below.
- the system includes a ball flip flop 20 having one output line B1 which is True during Ball 1 and another output line B2 which is True during Ball 2.
- Flip flop 20 is reset by a reset pulse during control state 14.
- the count pulses from network 16, or selected modifications thereof, are supplied to a number of units of the system, including a Ball 1 counter 21, a Ball 2 counter 22, a Player Total counter 26, and a Team Total counter 27.
- the Ball 1 counter stores a number or symbol corresponding to the pin fall on Ball 1
- the Ball 2 counter ultimately stores a number or symbol corresponding to the pin fall on Ball 2
- the Player Total counter stores a running count of a given players score as the game progresses
- the Team Total counter carries a running count of the total of the scores of all the players on a given team.
- league bowling is generally carried on with two teams of five players each, using adjacent alleys alternately.
- the scoring system of the present invention is capable of keeping track of the scores of each of the five players on each team, as well as the total score for each team.
- the circuitry for only one such player and team is shown and described, but it will be understood that the system will usually include equipment for maintaining the individual scores of the other players as well as the total score of another team.
- the Ball 1 and Ball 2 counters are preferably a counting module type counter having a printing/counting wheel which is indexable in response to electrical signals or pulses supplied thereto to position different ones of the characters on the wheel at a printing position.
- these counters cooperate with printing means for producing a visible impression on a suitable record and display member of the character in printing position, to provide a displayable image of the bowling score as the game progresses and a permanent record after completion of the game.
- the Ball 1 counter may contain the following characters in the following sequence on the character wheel: F (for foul), (for dash) the digits 1 through 9, and X (for strike).
- the Ball 2 counter may have provided on its character wheel the same characters as the Ball 1 counter except for the substitution of the Spare symbol for the Strike symbol.
- each of the character wheels of the Ball 1 and Ball 2 counters has 12 positions, and these counters are resettable to the home or Foul position in response to resetting pulses.
- Counters 21 and 22 serve as memories for the scores on the appropriate balls, and the Ball 2 counter stores the complement of the Ball 1 score after the bowling of Ball 1 to facilitate obtaining the Ball 2 score after rolling Ball 2, as will be discussed further below.
- Player total counter 26 is also preferably a counting module type counter having three digit positions for maintaining the cumulative score of a given player as the game progresses. This counter also cooperates with printing means for printing a given players score on a record member for display and/or record purposes at the appropriate times as the game progresses.
- a shuttle carries the record members to be printed and positions them so that the appropriate frame space on the record members is positioned in printing cooperation with the stationary counters.
- Print hammer means, indicated at 30, associated with the appropriate one or ones of the counters are then actuated to produce a visible impression on the record members of the characters disposed in printing position on the selected counters.
- the shuttle then returns the record members to a home position to await the next printing cycle.
- the shuttle is driven by a motor having suitable controls, represented schematically at 31 in FIG. 1, to position the shuttle at the desired position and to provide appropriate signals indicating that the shuttle has returned to the home position (shuttle home).
- suitable controls also include a frame compare network, represented at 32 in FIG. 1, for comparing the frame reached by the shuttle with the correct frame for the particular score to be printed, to insure that printing occurs in the proper frame.
- the frame compare network receives an input from a frame memory network 33 which keeps track of the particular frame in which each bowler is bowling. This memory is advanced after each frame by an advance frame pulse appearing during control state 14 of counter 17, as indicated by the input line 33a to memory 33.
- a count of the pins down on each ball is detected by the system and supplied to the appropriate counters.
- the shuttle is moved to position the record members at the proper frame position under the counters and printing occurs on the record members.
- This procedure continues through the game, with the Ball 1, Ball 2 and player totals being printed as the game progresses.
- One of the record members being printed may be used for display purposes to provide an easily visible record of the score.
- the team total score being accumulated in counter 27 is not generally printed until completion of the game, but the team total information may be displayed as the game progresses by means of a display as described in copending application Ser. No. 668,355.
- the pin fall sensing employed is preferably that taught and claimed in US. Pat. 3,140,872, assigned to the same assignee as the present application.
- a zone technique is used in which the pins are selectively illuminated by four flasher lamps which are fired in sequence. Light reflected from standing pins is detected by four photodetectors, and by properly positioning the flashers and the photodetectors, a unique combination of one flasher and one photodetector is provided for each pin position. Thus, the outputs of the photodetectors represent standing pins.
- the flashers FL1, FL2, FL3, and FL4 are energized from a flashing timing signal generator 41 in response to a ball signal received on line 40.
- This signal is generated in response to a ball hitting the rear curtain, indicating that a ball has been bowled, and is delayed in a delay network 42 for a predetermined interval prior to energizing generator 41.
- This delay is to provide time for all pins to stabilize and is of the order of 3 seconds duration for ABC play.
- the flashers are fired sequentially to sequentially illuminate different ones of the standing pins. As each flasher is fired, a corresponding pulse is generated by one of devices S1, S2, S3, S4 and supplied to selected ones of a plurality of AND gates A1 through A10. These AND gates also receive selected inputs from the outputs of photodetectors PAl, PA2, PA3 and PA4, and are operative to pass a signal therethrough when both inputs coincide in time.
- the outputs from the AND gates are supplied to the different upper inputs of a ten position shift register 44.
- Register 44 is such that when it receives inputs on the upper terminals 44a, its lower terminals 44b assume the opposite state.
- AND gate A1 passes a True pulse to the Pin #1 position (P1) of register 44, the corresponding lower terminal for P1 will assume a False value.
- AND gates A1 through A pass pulses only when their associated pins are standing, as detected by the photodetectors in conjunction with the flashers, the upper inputs to register 44 will be True for those positions having standing pins.
- the lower output terminals of register .44 will be False for each standing pin and True for each fallen pin.
- the lower output lines 44b for register 44 correspond to a pin fall count, arranged by pin position. This pin fall information is utilized for pin count information to the scoring system, and may also be utilized for a strike-spare speedup control in the following manner.
- All of the lower output lines 44b are supplied to a suitable device, such as a 10 input AND gate 46, which is operative to produce an output when all of its input lines are True. Since all the input lines will be True only when all pins are down, AND gate 46 will produce an output only upon occurrence of a Strike (first ball) or a Spare (second ball), and this signal from gate 46 may be utilized to speed up the action of the pinsetter. Most pinsetting machines operate to first feel for standing pins prior to initiating a raking action after the first ball.
- this feeling step in the pin setting sequence may be eliminated, so that the pinsetter may proceed immediately to rake away the fallen pins and set a new deck of pins in position.
- This speedup feature will be of particular significance in those machines in which the feeling step is a part of the score sensing operation for automatic scoring, and must be performed after both the first and the second balls.
- This information available from register 44 concerning fallen pins may also be utilized in a number of other ways.
- the output from register 44 may be supplied to a printing or recording device which would provide information as to the pins down for the first ball and for the frame.
- This information could be printed or recorded on a suitable card, such as the card 47 shown in FIG. 2, or other record member, having the different pin positions thereon, so as to provide a bowler at the end of the game with an indication of the pins which he missed during the game. This could aid in pinpointing problem areas for a bowler and assist him in correcting the problem.
- a shift input pulse is supplied on an input line 44c.
- this causes the contents of the register to be successively shifted through the register (from left to right in this case), so that there appears on an output line 44d a train of pulses corresponding to the pin fall count. That is, a pulse will appear in the train for each pin down, while no pulse will appear for a standing pin.
- the output train from register 44 on output line 44d represents the pin fall by pin position. This output pulse train is utilized in the scoring system in the following manner.
- BALL 1 AND BALL 2 COUNTERS The output pulse train on line 44d, corresponding to the pin fall count, is supplied through word generator 12 to word detecting network 16 in FIG. 1, where it is combined and then decoded as stated before to produce a Start pulse preceding the pin count, a Foul indication, the pin fall count, and a Stop pulse.
- This signal train may also include a Lane indication where two lanes are used as in league matches, but this is not shown in the present system for purposes of simplicity.
- control state counter 17 is in a reset state.
- start code is detected on line 16a
- counter 17 moves to control state 2 during which reading of the word, including the pin fall pulses, and the Foul indication, occurs.
- the pin fall count on line 16d would pass through an AND gate 51, since no Foul occurred, and would be supplied to a network 52 which is operative to add 1 to the pin fall count on Ball 1. The count is thus increased by l in network 52 and supplied to Ball 1 counter 21.
- counter 21 is set with the number of pins knocked down on the first ball and is in a position to print that number as the first ball score when printing occurs.
- the pin fall count is supplied to a network 53 which is operative to subtract the pin fall from and add 1 thereto, provided the bowler is not in Frame 11 with a previous Spare or in Frame 12.
- the pin count of four is subtracted from ten and one added thereto, giving a total of 7 which is supplied from network 53 to the Ball 2 counter 22. It will be seen that this count of 7 will advance counter 22 from the Foul position through the dash position to the digit 6.
- the pin count is supplied to a network 54 which is operative to subtract the count from ten and add two thereto.
- the output from network 54 is supplied to a pin counter 56 which is utilized in various operations and will be described more in detail below.
- the P.C.:2 line 56a is supplied as an input to a strike-spare memory and detect unit 50, which will be described more in detail below.
- the control state counter switches to state 3 as shown in FIG. 3A.
- the significant point is that an additional count of one is added to the Ball 2 counter 22 at this time, provided that the first ball was not a strike.
- a count of one is added from a network 57 to counter 22, bringing the digit 7 to the printing position.
- counter 17 then switches to control state 14, as shown by the leftmost branch below state 3 in FIG. 3A.
- state 14 for Ball 1 the ball flip flop is switched from Ball 1 to Ball 2, and the counter then advances on the next clock to state 15 and on the next clock back to state 1 or reset, awaiting the bowling of Ball 2 for that frame.
- counter 17 proceeds to state 2 upon detection of the Start code.
- pin counter 56 is first cleared and then has a quantity corresponding to ten minus the pin count plus two stored therein.
- the 8 previously in this counter from Ball 1 is removed, and assuming that an additional 5 pins are knocked down on the second ball, for a total count of 9 for the two balls, a count of 3 is placed in counter 56 at this time.
- This total count of pins down is entered at this time in the Player Total counter 26 and the Team Total counter 27.
- the count from gate 51 passes through a gate 36 which is enabled on Ball 2.
- the count then passes through a network identified as 37 in which various bonus amounts may be added to the count, and other operations performed. This network is described later in connection with FIG. 5 and is not pertinent at the present time since no bonus pins are involved. The count of 9 thus enters both counter 26, 27 at this time.
- the pin count (which is now 9) has 1 added thereto in a network 60 and is supplied to the Ball 2 counter 22. It will be recalled that counter 22 was last set at the 7 position, so that the addition of 10 counts thereto from network 60 will advance this counter through the 8, 9 and Spare position back to the Foul position and then on through the dash position and the digits 1, 2, 3, and 4 to the digit 5 position. Counter 22 is thus set at the proper figure representing the pin fall on Ball 2. This use of the complement of the Ball 1 score in Ball 2 counter 22 permits obtaining the Ball 2 count itself directly upon receiving the total count after Ball 2, without requiring any additional arithmetic operations or the use of an additional cycle.
- counter 17 proceeds to state 4 and then on the next clock pulse to state 5.
- state 5 a pulse is sent on the shuttle actuate line to shutttle motor control network 31 to initiate movement of the shuttle to printing position.
- counter 17 proceeds to state 9 during which a frame compare operation is carried out by frame compare network 32 and control network 31.
- this compare indicates that the shuttle has reached the proper position to locate the record member with the appropriate frame area in printing cooperation with the printing elements, the shuttle motion is stopped.
- counter 17 proceeds to state 10.
- printing of the Ball 1 and Ball 2 counts occurs by actuating the print hammers through network to strike the record members against the characters in printing position on counters 21, 22.
- counter 17 proceeds to state 12 as indicated by the right hand branch (since it is Ball 2 and not frame 11 and not a previous Spare).
- state 12 the player total is printed by actuating the appropriate print hammer to strike the record member against the characters in printing position on Player Total counter 26. This printing occurs while the shuttle remains positioned at the proper frame location, and upon its completion the record member contains a record of the individual scores for the two balls as well as the player total.
- each bowler would identify himself to the system prior to bowling by pushing his appropriate player switch out of a number of such switches provided on a console.
- the system is preferably arranged so that each player must identify himself to the system prior to each frame to prevent improper pin credit and to prevent more than the permitted number of balls being rolled by a given player. This may be accomplished in a number of ways, such as by preventing the pinsetters rake from rising above the pins if proper identification is not made, or by displaying a flag which is readily visible to the bowler or which blocks his view of the pins.
- This unit is indicated schematically at in FIG. 1, and is shown in more detail in FIG. 4.
- the unit ncludes three AND gates 61, 62, and 63.
- pin counter 56 receives a count of 2 and output line 56a thereof is energized and supplied to gate 61.
- Gate 63 receives one input from this same line from pin counter 56 and receives another input from the Ball 1 line of flip flop 20. Gate 63 is enabled when both of these inputs are True, so that the output of this gate is True upon occurrence of a Strike (all pins down on the first ball).
- Gate 62 receives one input from the Ball 1 output of flip flop and receives another input from the strike memory indicating that the player had a previous strike (PX). The output of gate 62 will be True on Ball 1 when that player had a previous Strike.
- the outputs from gates 61, 62 are connected together and supplied as one input to a flip flop 66. These gate outputs are also inverted in an inverter 67 and supplied as another input to fiip flop 66.
- Flip flop 66 receives a third input from the clock during state 14 for either Ball 2 or a strike on Ball 1. This third input is required to cause device 66 to produce a True output.
- Device 66 has a single output line 66a which is True only when its upper input line is True and a clock signal exists on its third or middle input line (Ball 2 or a Strike on Ball 1).
- the output from gate 63 is supplied to the upper input terminal of a flip flop 68 and is also inverted in an inverter 69 and supplied to the lower input terminal of device 68.
- the third input to device 68 is supplied from the clock in a manner similar to that for device 66, during state 14 for either Ball 2 or a Strike on Ball 1.
- the single output line 68a of device 68 becomes True during state 14 when the upper input is True (indicating a Strike).
- the outputs from devices 66, 68 are decoded in the following manner to determine which of the conditions Spare. Strike or Two Strikes has occurred.
- the output lines 66a, 68a are selectively connected to the inputs of three decoding AND gates 71, 72, 73.
- line 66a is connected directly as one input thereto while the signal on line 68a is inverted before being supplied thereto.
- gate 71 has a True output only when line 66a is True and line 68a is False (because of the inversion of the signal on this latter line).
- output line 71a is True only for occurrence of a Spare.
- line 68a is connected directly thereto as one input, while the signal on line 66a is inverted prior to being supplied as an input to this gate.
- the output of gate 72 is thus True only when the signal on line 68a is True and the signal on line 66a is False.
- the output of gate 72 is thus True only upon occurrence of a Strike.
- the signals on lines 66a, 6811 are both supplied directly thereto, so that gate 73 has a True output only when both of these signals are True. Since line 68a is True only during Ball 1 for a Strike and line 66a is True only during Ball 1 when a previous strike had occurred, the signals on lines 66a, 68a are True simultaneously only when a Strike occurs which had been immediately preceded by a Strike (XX).
- the output lines 71a, 72a, 73a thus represent, respectively, indications of a Spare, a Strike, and two successive Strikes.
- the signals on these lines are then supplied to the appropriate memory for that particular player so that the occurrences represented by these signals may be utilized subsequently.
- the above decoding action occurs during state 14 upon completion of the other operations, and the Strike, Spare and two Strike indications provided on lines 71a, 72a, 73a are supplied back to memory for use in the subsequent frame or frames. That is, the previous Strike signal (PX) appearing as the lower input to AND gate 62 in FIG. 4, for example, represents the storage in memory of the Strike signal appearing on line 72a during the previous frame for that player.
- the circuitry of the present invention thus requires only the two flip flops 66, 68 and associated logic circuitry to handle the detection of three occurrences, Spare, Strike or two successive Strikes. This is in contrast to the prior art devices which required separate detection and memory elements for each of these three occurrences.
- an AND gate 81 is connected through an OR gate 82 to the input of pin counter 56-.
- Gate 81 receives the inputs labelled on its input lines during state 4 of counter 17, and is operative to pass clook pulses from clock 18 through the gate when all of the labelled lines are True. That is, during state 4, gate 81 receives a Ball 2 signal, a Foul signal, and pin counter 56 not equal to 12 signal. All of these conditions exist in the present example of a Foul on Ball 2, since the pin counter is equal to 8 rather than 12, so that gate 81 starts to pass clock pulses through gate 81 and gate 82 to ad Vance the count in pin counter 56.
- another gate 84 passes clock pulses from line 81a to the input of a ten counter 86.
- Ten counter 86 actually counts to 12 and has one output line 8661 which is True when the counter output is equal to 10 and has another output line 86b which is True when the counter output is equal to 12.
- gate 84 will start passing clock pulses to ten counter 86 simultaneously with gates 81, 82 beginning to pass clock pulses to pin counter 56, ten counter 86 having just been reset to zero during state 3.
- An additional gate 87 is also connected to output line 81a and thus passes these clock pulses from output line 81a to Player Total Counter 26 and the Team Total Counter 27.
- clock pulses are supplied simultaneously through gate 81 to pin counter 56, ten counter 86 and the Player Total counter 26 and Team Total counter 27. After four 1 1 such pulses have been supplied to counter 56, its count will have advanced from its previous setting of 8 to a count of 12, thus rendering its output line 56b False and thereby closing gate 81 to shut 01f the supply of clock pulses to gates 82, '84 and 8 7 from line 81a
- This count of 4 represents the pin fall count on Ball 1 to which the bowler is entitled, so that the player score and team score in these counters are correct.
- the Ball 2 counter will be reset to the Foul position during this portion of the cycle so as to accurately reflect the Ball 2 score prior to printing.
- the system would then proceed to state 5, where the pin counter is cleared, and would then move to state 9 where the ten counter is cleared and shuttle motion is started to initiate printing.
- This printing would proceed as described above to first print the Ball 1 and Ball 2 scores (4 and F) and then print the Player Total.
- the system would then proceed through the remainder of its steps for a printing operation and then would return to the reset state awaiting the roll of another ball.
- gates 84 and 87 are enabled when the count in ten counter 86 is not equal to 10. Since this counter was just cleared in state 9, its count is zero so that gate 84 begins passing clock pulses to counter 86, and gate 87 begins passing clock pulses to counters 26 and 27. Ten such clock pulses are passed before the ten counter output reaches 10 to thereby close gates 84 and 87. These 10 pulses which are passed thus increase the Player Count and Team Total by 10 to provide proper credit for the Strike.
- Pin counter 56 will have been cleared in state 5 with a Foul on Ball 2, as indicated by the input lines thereto, so that this counter is now set to zero. Ten counter 86, however, will still have therein the count of 4 which was placed therein as described above.
- gate 84 receives an enabling input for a Foul on Ball 2 when the ten counter count is not equal to 12. Since this count is not equal to 12, gate 84 is enabled to pass clock pulses to ten counter 86, advancing its count from the present count of 4 therein.
- a gate 91 receives enabling pulses on Ball 2 when the pin counter count is not equal to 12. This gate is thus enabled to pass clock pulses through gate 82 to pin counter 56 to advance the count therein from zero.
- Gates 93, 94 have a common output line 94a which is connected as an enabling input to gate 87, for a purpose which will be discussed below.
- Clock pulses will thus be added to counters 56 and 86 until 8 such pulses have been added to counter 86 to bring the count therein up to 12.
- the input line to gate 84 which is True only when the ten counter count is not equal to 12 becomes False to close gate 84 and stop any further clock pulses to counter 86.
- output line 86b of counter 86 becomes True and enables gate 94, thereby permitting clock pulses from gate 91 to pass therethrough to output line 94a.
- These clock pulses are supplied on line 94a to gate 87 and pass therethrough to the Player Total and Team Total counters. These pulses thus add to the counts in these counters as long as the pulses continue.
- PROVISIONAL BALL This circuitry is shown functionally in the flow chart of FIG. 3A and is used where there is a dispute as to the score on a given ball, and a second or provisional is rolled.
- a Provisional Ball switch (not shown) is depressed prior to rolling the provisional ball. Pressing of this switch has the effect of bypassing the scoring and computing circuitry for the results of the provisional ball so that no entry is made to the system for that ball.
- the results of the provisional ball may be noted manually and referred to later when the dispute is settled.
- This switch and its operation permits the rolling of the provisional ball without interfering with the regular scoring and without requiring that the dispute be settled before continuing with the game.
- the system may also be provided with a player-operated Frame Advance switch. This procedure would be used where a player arrived late for the game, thus forfeiting any score for the frames missed, in accordance with ABC rules for some tournament play.
- the Frame Advance switch (not shown) is operable, after the player identifies himself by actuating his player switch, to advance the frame memory for that particular player once for each switch actuation and to enter a score of zero for the player in each frame so advanced.
- the late player may commence regular bowling, and the system will show him in the proper frame and with a score of zero up to that frame.
- a Team Total switch is provided to obtain a print out on the record members of the team total score stored in Team Total counter 27. As indicated earlier, this switch is normally not actuated until completion of the game by all players, so that the total printed represents the team total for the complete game. In fact, the Team Total switch may be interlocked to prevent its actuation until at least completion of Frame by at least one player, thus preventing premature actuation and printing of the team total prior to the game completion. It will be recalled that a running total of the team total scores for each team is preferably continuously displayed for bowler viewing in accordance with the teachings of copending application Ser. No. 668,355.
- information as to splits may be obtained from the output of register 44. That is, the different output lines 44b may be connected to suitable decoding circuitry for providing indications of all or certain split conditions in accordance with ABC Rule #7. This split information may be displayed and/ or recorded after the first ball of a frame and/ or the end of the frame for use by the bowler in correcting problems.
- Apparatus for storing a measure of the fallen pins knocked down on each of two successive balls in a bowling game comprising:
- each of said storage elements having an indexable symbol-carrying member which is cyclically movable through a given number of discrete positions in response to count pulses supplied to said storage element to cyclically position different ones of said symbols in an operative position;
- pin sensing means for generating a number of count pulses which are a measure of the fallen pins after bowling of each of said successive balls; means for supplying said count pulses to said first ball storage element after bowling the first of said balls for moving said indexable member of said first ball storage element to place in operative position a symbol representing the pin fall on said first ball;
- said storage elements comprise counting modules having indexable wheels which are rotatable in response'to said count pulses, each of said wheels having around the periphery thereof digit symbols and symbols representing a Foul and a Strike or Spare.
Landscapes
- Pinball Game Machines (AREA)
- Controlling Rewinding, Feeding, Winding, Or Abnormalities Of Webs (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US67283467A | 1967-10-04 | 1967-10-04 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US3516665A true US3516665A (en) | 1970-06-23 |
Family
ID=24700213
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US672834A Expired - Lifetime US3516665A (en) | 1967-10-04 | 1967-10-04 | Automatic bowling scorekeeping system |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US3516665A (de) |
| BE (1) | BE719705A (de) |
| CH (1) | CH486897A (de) |
| DE (1) | DE1728240A1 (de) |
| FR (1) | FR1586206A (de) |
| GB (1) | GB1218584A (de) |
| NL (1) | NL6814232A (de) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3620533A (en) * | 1969-06-12 | 1971-11-16 | Brunswick Corp | Incremental pinfall system |
| US3643945A (en) * | 1969-06-05 | 1972-02-22 | Brunswick Corp | Control for practice bowling |
| US3705722A (en) * | 1970-06-09 | 1972-12-12 | Digilux Corp | Method and apparatus for automatic bowling scorekeeper |
| US3907290A (en) * | 1973-06-22 | 1975-09-23 | Rca Corp | Electronic scoring system for bowling establishments |
| US3974483A (en) * | 1974-10-25 | 1976-08-10 | Brunson Raymond D | Time-shareable automatic bowling score computer |
| US4834695A (en) * | 1986-10-17 | 1989-05-30 | Baumfolder Corporation | Automatic fold-pan assembly |
Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2980424A (en) * | 1957-04-04 | 1961-04-18 | American Mach & Foundry | Automatic pin spotter control mechanism |
| US2988701A (en) * | 1954-11-19 | 1961-06-13 | Ibm | Shifting registers |
| US3124355A (en) * | 1962-12-13 | 1964-03-10 | Automatic scoring | |
| US3140872A (en) * | 1962-03-12 | 1964-07-14 | Doban Labs Inc | Flash lamp and photocell operated bowling pin sensing device |
| GB1000902A (en) * | 1960-07-07 | 1965-08-11 | Everett Kurtz Mentzer | Apparatus for automatically recording the progress of a pin bowling game |
| US3243665A (en) * | 1962-01-26 | 1966-03-29 | Rca Corp | Synchronizing arrangement |
| US3295849A (en) * | 1963-09-06 | 1967-01-03 | Doban Labs Inc | Automatic bowling scorekeeping apparatus |
| US3300213A (en) * | 1963-11-21 | 1967-01-24 | Cleveland Trust Co | Pinfall detecting apparatus with shift register storage means |
| US3307848A (en) * | 1963-10-09 | 1967-03-07 | American Mach & Foundry | Bowling pin detecting apparatus |
| US3309086A (en) * | 1964-04-13 | 1967-03-14 | Harry A Viets | Pinfall detecting apparatus |
| US3375352A (en) * | 1963-04-09 | 1968-03-26 | Brunswick Corp | Bowling scorer utilizing semiconductor elements |
| US3399297A (en) * | 1964-01-17 | 1968-08-27 | Brunswick Corp | Printing apparatus |
-
1967
- 1967-10-04 US US672834A patent/US3516665A/en not_active Expired - Lifetime
-
1968
- 1968-07-02 GB GB31621/68A patent/GB1218584A/en not_active Expired
- 1968-08-20 BE BE719705A patent/BE719705A/xx unknown
- 1968-09-13 FR FR1586206D patent/FR1586206A/fr not_active Expired
- 1968-09-17 DE DE19681728240 patent/DE1728240A1/de active Pending
- 1968-09-27 CH CH1451468A patent/CH486897A/de not_active IP Right Cessation
- 1968-10-04 NL NL6814232A patent/NL6814232A/xx unknown
Patent Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2988701A (en) * | 1954-11-19 | 1961-06-13 | Ibm | Shifting registers |
| US2980424A (en) * | 1957-04-04 | 1961-04-18 | American Mach & Foundry | Automatic pin spotter control mechanism |
| GB1000902A (en) * | 1960-07-07 | 1965-08-11 | Everett Kurtz Mentzer | Apparatus for automatically recording the progress of a pin bowling game |
| US3243665A (en) * | 1962-01-26 | 1966-03-29 | Rca Corp | Synchronizing arrangement |
| US3140872A (en) * | 1962-03-12 | 1964-07-14 | Doban Labs Inc | Flash lamp and photocell operated bowling pin sensing device |
| US3124355A (en) * | 1962-12-13 | 1964-03-10 | Automatic scoring | |
| US3375352A (en) * | 1963-04-09 | 1968-03-26 | Brunswick Corp | Bowling scorer utilizing semiconductor elements |
| US3295849A (en) * | 1963-09-06 | 1967-01-03 | Doban Labs Inc | Automatic bowling scorekeeping apparatus |
| US3307848A (en) * | 1963-10-09 | 1967-03-07 | American Mach & Foundry | Bowling pin detecting apparatus |
| US3300213A (en) * | 1963-11-21 | 1967-01-24 | Cleveland Trust Co | Pinfall detecting apparatus with shift register storage means |
| US3399297A (en) * | 1964-01-17 | 1968-08-27 | Brunswick Corp | Printing apparatus |
| US3309086A (en) * | 1964-04-13 | 1967-03-14 | Harry A Viets | Pinfall detecting apparatus |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3643945A (en) * | 1969-06-05 | 1972-02-22 | Brunswick Corp | Control for practice bowling |
| US3620533A (en) * | 1969-06-12 | 1971-11-16 | Brunswick Corp | Incremental pinfall system |
| US3705722A (en) * | 1970-06-09 | 1972-12-12 | Digilux Corp | Method and apparatus for automatic bowling scorekeeper |
| US3907290A (en) * | 1973-06-22 | 1975-09-23 | Rca Corp | Electronic scoring system for bowling establishments |
| US3974483A (en) * | 1974-10-25 | 1976-08-10 | Brunson Raymond D | Time-shareable automatic bowling score computer |
| US4834695A (en) * | 1986-10-17 | 1989-05-30 | Baumfolder Corporation | Automatic fold-pan assembly |
Also Published As
| Publication number | Publication date |
|---|---|
| FR1586206A (de) | 1970-02-13 |
| BE719705A (de) | 1968-10-31 |
| DE1728240A1 (de) | 1972-03-23 |
| NL6814232A (de) | 1969-04-09 |
| GB1218584A (en) | 1971-01-06 |
| CH486897A (de) | 1970-03-15 |
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