WO2004071602A2 - Jeu de combinaison a marques directionnelles - Google Patents

Jeu de combinaison a marques directionnelles Download PDF

Info

Publication number
WO2004071602A2
WO2004071602A2 PCT/US2004/003486 US2004003486W WO2004071602A2 WO 2004071602 A2 WO2004071602 A2 WO 2004071602A2 US 2004003486 W US2004003486 W US 2004003486W WO 2004071602 A2 WO2004071602 A2 WO 2004071602A2
Authority
WO
WIPO (PCT)
Prior art keywords
game
game piece
indicia
player
face
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2004/003486
Other languages
English (en)
Other versions
WO2004071602A3 (fr
Inventor
Brian Yu
Jeannie Burns Hardie
Jim Keifer
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mattel Inc
Original Assignee
Mattel Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel Inc filed Critical Mattel Inc
Priority to EP04708621A priority Critical patent/EP1596951A2/fr
Priority to CA002515374A priority patent/CA2515374A1/fr
Priority to MXPA05008391A priority patent/MXPA05008391A/es
Priority to BR0407298-7A priority patent/BRPI0407298A/pt
Publication of WO2004071602A2 publication Critical patent/WO2004071602A2/fr
Publication of WO2004071602A3 publication Critical patent/WO2004071602A3/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional [2D] jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0475Card games combined with other games with pictures or figures
    • A63F2001/0483Card games combined with other games with pictures or figures having symbols or direction indicators for playing the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0079Game concepts, rules or strategies keeping something hidden or invisible
    • A63F2011/0081"Memory"-type games, e.g. finding the corresponding hidden element
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0083Memory oriented or pattern matching games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged

Definitions

  • the present disclosure relates generally to board games. More particularly, it relates to rules and apparatus for a game for multiple players, where such apparatus may include two-sided game pieces bearing player alignment indicia and directional indicia on both sides.
  • the object of the game is for players to attempt to turn all of the game pieces on a game board to display the same player alignment indicia, by using the directional indicia on each game piece.
  • Examples of board games wherein players turn two-sided game pieces include Othello, (Mattel, Inc.) and Reversi and are described in, for example, U.S. Patent Nos. 4,512,584, and 6,062,562, the disclosures of which are hereby incorporated by reference in its entirety for all purposes.
  • Examples of games including playing pieces bearing pointing indicia include
  • the apparatus may include a game board and many-faced game pieces bearing plural indicia. Each face of each game piece may bear player alignment indicia, such as a color or a graphic image, and directional indicia, such as arrows.
  • player alignment indicia such as a color or a graphic image
  • directional indicia such as arrows.
  • One embodiment uses square- shaped tile-like game pieces arranged on a grid-like playing surface.
  • Players may take turns either moving a game piece on a game board in a direction indicated on the piece or reorienting a game piece to indicate a different direction. If the directional indicia on a player's game piece points to an opponent's game piece, the player may gain control of the opponent's piece by turning it to display the player's alignment indicia. Players may thus attempt to control the board by turning all of the game pieces to display the same player alignment indicia.
  • Fig. 1 depicts various game components suitable for use with one embodiment of the game, including several two-sided game pieces positioned on a game board.
  • Fig. 2 depicts the game board of Fig. 1.
  • Fig. 3 depicts the two-sided game pieces of Fig. 1, showing both faces of each game piece.
  • Figs. 4-13 depict a series of exemplary game movements that may be performed, using the game components of Fig. 1.
  • Game 10 can be seen to include a playing surface or game board 12 and a plurality of game pieces 14.
  • game board 12 and game pieces 14 may be marked with a variety of indicia including graphic representations.
  • the indicia used in the embodiment illustrated in the drawings are based on the characters and monsters appearing in the Yu-Gi-Oh!TM television program.
  • Fig. 2 provides a more detailed view of game board 12. As shown, game board
  • embodiments may include spaces shaped and arranged in a geometric pattern such as a grid of rectangles, triangles, hexagons, or in a regular or irregular array of a combination of shapes.
  • Other embodiments may include spaces of circular, hexagonal or irregular shape, or may comprise a combination of different shapes.
  • some embodiments may include game boards with various numbers of spaces, the quantity and configuration of which may depend upon such factors as the number of game pieces used or the desired complexity of the game.
  • Game board 12 may further include functional or decorative indicia.
  • graphic representations such as those shown at 18a and 18b may indicate one or more initial configurations for game pieces 14, and optionally may indicate game board territory associated with players of the game.
  • Fig. 3 depicts exemplary game pieces 14, which are also square in shape so that they substantially conform in shape with at least some of the spaces 16 of game board 12.
  • Each game piece 14 is generally flat and tile-like, and includes a first face 20 and a second face 22 disposed on opposite sides of each game piece 14.
  • Game pieces 14 are shown in Fig. 3 as groups of two squares, to demonstrate what the two faces of each game piece 14 might look like.
  • first face 20 is distinguishable from second face 22, to designate distinguishable player alignments.
  • the faces 20, 22 may be distinguished by player alignment indicia such as different colors, different graphic representations, different patterns, or combinations thereof.
  • game 10 may include a total of eight game pieces, each of which having a red background on one face and a blue background on the other, as represented in Fig. 3 by the different styles of cross-hatch lines on faces 20 and 22 of game pieces 14.
  • Game pieces 14 may further include a graphic representation 24, which may be distinguishable even between pieces of the same color. In other embodiments of the game, player alignment may be indicated by graphic representations 24 of game pieces 14 without regard to other indicia.
  • each face of each game piece may bear directional indicia.
  • each face 20, 22 further includes an arrow 26, which points to a single edge of game piece 14.
  • arrows 26 may indicate adjacent spaces 16 or adjacent game pieces 14 positioned within adjacent spaces 16.
  • directional indicia on a game piece may comprise a plurality of pointers or arrows, which may simultaneously and separately point in different directions.
  • arrows 26 need not be consistent with regard to the orientation of graphic representation 24.
  • arrow 26 may be located above a graphic representation on a first game piece, and thus point towards the "top” edge of the game piece, and located below a graphic representation on a second game piece, and thus point towards the "bottom” edge of the piece.
  • the described embodiment includes two-sided game pieces 14 each including a first face 20 and second face 22, each face bearing distinguishable player alignment indicia such as background color, and directional indicia such as arrows 26.
  • Other embodiments may integrate player alignment indicia and directional indicia in a single graphic representation.
  • a player alignment may be indicated by a graphic representation of a particular creature, and directional indicia may be indicated by depicting the creature pointing or facing one or more directions.
  • Still other embodiments of the game may include game pieces comprising more than two side or two faces.
  • a game piece may have a three- dimensional shape such as a cube, each face of which may bear a combination of player alignment indicia and directional indicia distinguishable from that on each other face of the game piece.
  • each two-sided game piece 14 is blue on one face and red on the other.
  • the blue face of each game piece 14 is represented in the drawings by a diagonal grid pattern
  • the red face of each game piece 14 is represented by a pattern of diagonal lines.
  • one player may be associated with blue (the "blue player") and the other player may be associated with red (the "red player”).
  • Colors may be assigned, selected at random, or chosen using any appropriate method.
  • the pieces may be arranged on the game board in an initial configuration such as that indicated in Fig. 1, wherein the number of game pieces displaying a red face equals the number of game pieces displaying a blue face.
  • the game pieces may be placed in predetermined spaces on the board.
  • Game play begins by determining which player plays first.
  • a game piece 14 may either be moved one space 16 in the direction indicated by arrow 26, or reoriented (or rotated) 90 degrees to point arrow 26 in a different direction.
  • the blue player may begin by moving a blue game piece one space or by rotating a blue piece 90 degrees.
  • a game piece may be moved or rotated by the player associated with the color displayed on the game piece.
  • Figs. 4-6 depict configurations of game pieces 14 on board 12 and show results of each of a series of possible turns illustrating these concepts. Referring first to Fig.
  • Figs. 7 and 8 show results of a possible series of turns illustrating this concept. Referring to Fig. 7, red game piece 14b has been rotated so that arrow 26b points toward adjacent blue game piece 14a. Blue game piece 14a may thus be flipped over to reveal the red face, effectively "capturing" that piece, as is shown in Fig. 8.
  • FIGs. 9 and 10 show results of a possible series of turns illustrating this concept.
  • the game piece captured or flipped over to reveal the red face in Fig. 8 may be played by the red player.
  • blue game piece 14c has been rotated 90 degrees
  • captured red game piece 14a now played by the red player — has been moved one space in the direction of arrow 26a.
  • arrow 26a points toward adjacent blue game piece 14d, which may be flipped over to reveal the red face.
  • the opponent piece is flipped over as well. This process may continue during the same turn, as long as the arrow on the newly revealed face of the flipped piece points towards an adjacent opponent piece.
  • players may not look or otherwise knowingly influence which way an arrow will point when a game piece is flipped over.
  • Figs. 11-13 show results of a possible series of turns illustrating these concepts.
  • game piece 14d has been flipped over to display the red face.
  • arrow 26d on the newly revealed red face of game piece 14d points at adjacent blue game piece 14e, game piece 14e may be flipped over as well.
  • arrow 26e on the newly revealed red face of game piece 14e points toward adjacent blue game piece 14c, which may be flipped over to reveal the red face.
  • Fig. 13 shows that game piece 14c has been flipped over to reveal the red face.
  • the described method of play is exemplary and numerous alterations are possible.
  • the game may be played by multiple players, each associated with a different background color or other distinguishable player alignment indicia.
  • each game piece may bear several different player alignment indicators, each may be associated with one or more players.
  • the game is suitable for play by groups or teams of players.
  • Some embodiments of the game may use less than the total number of available playing pieces, allowing players to choose a specified number of the allotted game pieces, introducing a strategic element.
  • Some methods of game play may involve placing game pieces on the game board at random, in an alternating fashion allowing strategic choice, or according to any appropriate method.
  • the method of game play may depend to some extent on the configuration of the game apparatus.
  • the method of play may allow a game piece to be manipulated in any number of ways indicated by the directional indicia. For example, if one face or side of a two-sided game piece bears two arrows that point in different directions, a method of game play might allow such a game piece to be moved in either indicated direction, and/or capture or flip over an adjacent opponent's game piece indicated by either arrow.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne un appareil de jeu et un procédé de jeu pour au moins deux joueurs. L'appareil comprend une surface de jeu marquée par des espaces prédéfinis et une pluralité de pièces de jeu déplaçables, chaque face de ces pièces présentant plusieurs marques, y compris des marques d'alignement de joueur et des marques directionnelles indiquant une direction.. Le procédé consiste à tenter de faire tourner toutes les pièces à jouer sur un damier en vue d'afficher les mêmes marques d'alignement de joueur, en utilisant les marques directionnelles sur chaque pièce du jeu.
PCT/US2004/003486 2003-02-05 2004-02-05 Jeu de combinaison a marques directionnelles Ceased WO2004071602A2 (fr)

Priority Applications (4)

Application Number Priority Date Filing Date Title
EP04708621A EP1596951A2 (fr) 2003-02-05 2004-02-05 Jeu de combinaison a marques directionnelles
CA002515374A CA2515374A1 (fr) 2003-02-05 2004-02-05 Jeu de combinaison a marques directionnelles
MXPA05008391A MXPA05008391A (es) 2003-02-05 2004-02-05 Juego de tablero de flechas.
BR0407298-7A BRPI0407298A (pt) 2003-02-05 2004-02-05 Jogo para pelo menos dois jogadores, método de jogar um jogo e peça de jogo móvel para uso em um jogo

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US44541603P 2003-02-05 2003-02-05
US60/445,416 2003-02-05

Publications (2)

Publication Number Publication Date
WO2004071602A2 true WO2004071602A2 (fr) 2004-08-26
WO2004071602A3 WO2004071602A3 (fr) 2005-01-13

Family

ID=32869362

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2004/003486 Ceased WO2004071602A2 (fr) 2003-02-05 2004-02-05 Jeu de combinaison a marques directionnelles

Country Status (8)

Country Link
US (1) US20050173861A1 (fr)
EP (1) EP1596951A2 (fr)
KR (1) KR20050107412A (fr)
CN (1) CN1758941A (fr)
BR (1) BRPI0407298A (fr)
CA (1) CA2515374A1 (fr)
MX (1) MXPA05008391A (fr)
WO (1) WO2004071602A2 (fr)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120223479A1 (en) * 2011-03-03 2012-09-06 Tructo LLC Strategy Game
US8851476B2 (en) 2011-03-03 2014-10-07 Tructo, Llc Strategy game
US10463974B2 (en) * 2016-07-07 2019-11-05 Peter Selinger Permutation game

Family Cites Families (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2571195A (en) * 1949-07-01 1951-10-16 Buck Gordon Fennien Set of game pieces
US3155391A (en) * 1962-07-12 1964-11-03 Abram B Chittenden Board game apparatus
US3608904A (en) * 1968-06-18 1971-09-28 Desmond W Margetson Set of chess pieces
US3684287A (en) * 1971-01-04 1972-08-15 Matthew T Welter Board game apparatus
US3709498A (en) * 1971-09-13 1973-01-09 P Liston Board game apparatus comprising play programming means
US3820791A (en) * 1972-10-12 1974-06-28 Aladdin Ind Board game
US3856309A (en) * 1974-04-08 1974-12-24 Field Mfg Co Inc Chess piece with removable instructional base
US3989253A (en) * 1974-11-20 1976-11-02 Aladdin Industries, Incorporated Game board apparatus
GB1590442A (en) * 1976-07-09 1981-06-03 Willcocks M E G Apparatus for playing a board game
US4213615A (en) * 1978-07-24 1980-07-22 Price Howard C Board game with movable playing pieces
US4226419A (en) * 1978-09-05 1980-10-07 Wooden Neal R Strategy game
US4305585A (en) * 1978-10-16 1981-12-15 Thomas R. Brown Board game apparatus
US4299391A (en) * 1980-03-26 1981-11-10 Sol Silver Sequence forming and alignment game
US4300738A (en) * 1980-08-18 1981-11-17 The Boeing Company Duct support structure
US4512584A (en) * 1983-06-24 1985-04-23 Western Publishing Company, Inc. Improved game board with pieces cooperating for rotation
NZ213386A (en) * 1985-09-06 1987-10-30 Paul Alexander Menzies Brooker A wall constructing tile game
US4715605A (en) * 1986-02-12 1987-12-29 Fritzman Steven F Two and three-dimensional number game or puzzle
US4739992A (en) * 1986-12-02 1988-04-26 May Richard W Board game including board whose playing surfaces are related
WO1993012848A1 (fr) * 1992-01-02 1993-07-08 Paul Howard Bryson Appareil pour jouer un jeu
US6062562A (en) * 1996-04-09 2000-05-16 Pardee; Scott Board game method of play
US6109609A (en) * 1999-09-22 2000-08-29 Ekberg; Roy V. Educational card game and method
US6446969B1 (en) * 2001-02-05 2002-09-10 Thierry Denoual Board game apparatus

Also Published As

Publication number Publication date
US20050173861A1 (en) 2005-08-11
KR20050107412A (ko) 2005-11-11
CA2515374A1 (fr) 2004-08-26
BRPI0407298A (pt) 2006-02-07
CN1758941A (zh) 2006-04-12
EP1596951A2 (fr) 2005-11-23
MXPA05008391A (es) 2005-12-05
WO2004071602A3 (fr) 2005-01-13

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