WO2007012499A3 - Generische ki-architektur für ein multiagenten-system - Google Patents

Generische ki-architektur für ein multiagenten-system Download PDF

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Publication number
WO2007012499A3
WO2007012499A3 PCT/EP2006/007527 EP2006007527W WO2007012499A3 WO 2007012499 A3 WO2007012499 A3 WO 2007012499A3 EP 2006007527 W EP2006007527 W EP 2006007527W WO 2007012499 A3 WO2007012499 A3 WO 2007012499A3
Authority
WO
WIPO (PCT)
Prior art keywords
plane
architecture
agent
agents
world
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/EP2006/007527
Other languages
English (en)
French (fr)
Other versions
WO2007012499A2 (de
Inventor
Tobias Schild
Andreas Gerber
Gero Vierke
Christian Gerber
Markus Wilhelm
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
X-AITMENT GmbH
Aitment X GmbH
Original Assignee
X-AITMENT GmbH
Aitment X GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by X-AITMENT GmbH, Aitment X GmbH filed Critical X-AITMENT GmbH
Priority to US11/996,830 priority Critical patent/US8095496B2/en
Priority to EP06776496A priority patent/EP1915675A2/de
Publication of WO2007012499A2 publication Critical patent/WO2007012499A2/de
Anticipated expiration legal-status Critical
Publication of WO2007012499A3 publication Critical patent/WO2007012499A3/de
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computing arrangements using knowledge-based models
    • G06N5/04Inference or reasoning models
    • G06N5/043Distributed expert systems; Blackboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Evolutionary Computation (AREA)
  • Data Mining & Analysis (AREA)
  • Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Software Systems (AREA)
  • Computational Linguistics (AREA)
  • Artificial Intelligence (AREA)
  • Multi Processors (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Es wird eine Architektur eines Computerprogramms zum Implementieren eines Multiagenten-Systems vorgeschlagen. Die Architektur erlaubt die Interaktion von Agenten mit einer Simulationsoder Spielwelt in einer ersten Ebene bzw. von Robotern mit der realen Welt[GV1] . Dazu hat die Architektur eine zweite und eine dritte Ebene. Die zweite Ebene enthält eine abstrakte, auf Konzepte reduzierte Repräsentation der Simulationswelt der ersten Ebene. Die dritte Ebene implementiert die Agenten des Multiagenten-Systems. Schnittstellen bestehen lediglich zwischen der ersten und zweiten Ebene, sowie zwischen der zweiten und dritten Ebene, nicht jedoch zwischen der ersten und dritten Ebene. Die zweite und dritte Ebene implementieren Künstliche Intelligenz der Agenten, so dass die Simulationswelt der ersten Ebene um Agenten ergänzt werden kann, die über künstliche Intelligenz verfügen. Auf diese Weise stellt die Architektur eine KI-Middleware für z. B. Computerspiele zur Verfügung.
PCT/EP2006/007527 2005-07-28 2006-07-28 Generische ki-architektur für ein multiagenten-system Ceased WO2007012499A2 (de)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US11/996,830 US8095496B2 (en) 2005-07-28 2006-07-28 Generic AI architecture for a multi-agent system
EP06776496A EP1915675A2 (de) 2005-07-28 2006-07-28 Generische ki-architektur für ein multiagenten-system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE102005035903A DE102005035903A1 (de) 2005-07-28 2005-07-28 Generische KI-Architektur für ein Multiagenten-System
DE102005035903.5 2005-07-28

Publications (2)

Publication Number Publication Date
WO2007012499A2 WO2007012499A2 (de) 2007-02-01
WO2007012499A3 true WO2007012499A3 (de) 2008-07-10

Family

ID=37669858

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP2006/007527 Ceased WO2007012499A2 (de) 2005-07-28 2006-07-28 Generische ki-architektur für ein multiagenten-system

Country Status (4)

Country Link
US (1) US8095496B2 (de)
EP (1) EP1915675A2 (de)
DE (1) DE102005035903A1 (de)
WO (1) WO2007012499A2 (de)

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US20090253517A1 (en) * 2008-04-04 2009-10-08 Zipzapplay, Inc. Open game engine and marketplace with associated game editing and creation tools
CA2692018A1 (en) 2009-02-06 2010-08-06 It Actual Sdn. Bhd. Computing platform based on a hierarchy of nested data structures
FR2974217A1 (fr) * 2011-04-12 2012-10-19 Thomson Licensing Procede d’estimation d’une information representative d’une hauteur
US11775850B2 (en) 2016-01-27 2023-10-03 Microsoft Technology Licensing, Llc Artificial intelligence engine having various algorithms to build different concepts contained within a same AI model
US11120299B2 (en) 2016-01-27 2021-09-14 Microsoft Technology Licensing, Llc Installation and operation of different processes of an AI engine adapted to different configurations of hardware located on-premises and in hybrid environments
US11841789B2 (en) 2016-01-27 2023-12-12 Microsoft Technology Licensing, Llc Visual aids for debugging
US11100423B2 (en) 2016-01-27 2021-08-24 Microsoft Technology Licensing, Llc Artificial intelligence engine hosted on an online platform
US11868896B2 (en) 2016-01-27 2024-01-09 Microsoft Technology Licensing, Llc Interface for working with simulations on premises
US11763143B2 (en) 2017-04-19 2023-09-19 AIBrain Corporation Adding deep learning based AI control
US10357715B2 (en) 2017-07-07 2019-07-23 Buxton Global Enterprises, Inc. Racing simulation
US11429406B1 (en) 2021-03-08 2022-08-30 Bank Of America Corporation System for implementing auto didactic content generation using reinforcement learning
DE102022206664A1 (de) * 2022-06-30 2024-01-04 Siemens Aktiengesellschaft Verfahren zur Simulation einer Besprechung mittels einer elektronischen Recheneinrichtung, Computerprogrammprodukt, computerlesbares Speichermedium sowie elektronische Recheneinrichtung
US12565831B1 (en) 2025-01-06 2026-03-03 Saudi Arabian Oil Company Adaptive multi-agent architecture for petrophysical data management and processing

Citations (1)

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Publication number Priority date Publication date Assignee Title
US6767287B1 (en) * 2000-03-16 2004-07-27 Sony Computer Entertainment America Inc. Computer system and method for implementing a virtual reality environment for a multi-player game

Family Cites Families (10)

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US7089592B2 (en) * 2001-03-15 2006-08-08 Brighterion, Inc. Systems and methods for dynamic detection and prevention of electronic fraud
US7987491B2 (en) * 2002-05-10 2011-07-26 Richard Reisman Method and apparatus for browsing using alternative linkbases
US20050071306A1 (en) * 2003-02-05 2005-03-31 Paul Kruszewski Method and system for on-screen animation of digital objects or characters
GB0306875D0 (en) * 2003-03-25 2003-04-30 British Telecomm Apparatus and method for generating behavior in an object
US7788109B2 (en) * 2004-04-03 2010-08-31 Altusys Corp. Method and apparatus for context-sensitive event correlation with external control in situation-based management
US7698270B2 (en) * 2004-12-29 2010-04-13 Baynote, Inc. Method and apparatus for identifying, extracting, capturing, and leveraging expertise and knowledge
US7693836B2 (en) * 2005-12-27 2010-04-06 Baynote, Inc. Method and apparatus for determining peer groups based upon observed usage patterns
US20070174429A1 (en) * 2006-01-24 2007-07-26 Citrix Systems, Inc. Methods and servers for establishing a connection between a client system and a virtual machine hosting a requested computing environment
US7801644B2 (en) * 2006-07-05 2010-09-21 Battelle Energy Alliance, Llc Generic robot architecture
US7668621B2 (en) * 2006-07-05 2010-02-23 The United States Of America As Represented By The United States Department Of Energy Robotic guarded motion system and method

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6767287B1 (en) * 2000-03-16 2004-07-27 Sony Computer Entertainment America Inc. Computer system and method for implementing a virtual reality environment for a multi-player game

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
JÖRG P. MÜLLER, MARKUS PISCHEL: "The Agent Architecture InteRRaP: Concept and Application", GERMAN RESEARCH CENTER FOR ARTIFICIAL INTELLIGENCE DFKI, 31 December 1993 (1993-12-31), Saarbrücken, XP002480525 *
ROGELIO ET AL: "Gamebots: A 3D Virtual World Test-Bed For Multi-Agent Research", AGENTS CONFERENCE, XX, XX, 1 May 2001 (2001-05-01), XP002398380 *

Also Published As

Publication number Publication date
US20090204563A1 (en) 2009-08-13
DE102005035903A1 (de) 2007-02-08
EP1915675A2 (de) 2008-04-30
US8095496B2 (en) 2012-01-10
WO2007012499A2 (de) 2007-02-01

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