WO2007012499A3 - Generische ki-architektur für ein multiagenten-system - Google Patents
Generische ki-architektur für ein multiagenten-system Download PDFInfo
- Publication number
- WO2007012499A3 WO2007012499A3 PCT/EP2006/007527 EP2006007527W WO2007012499A3 WO 2007012499 A3 WO2007012499 A3 WO 2007012499A3 EP 2006007527 W EP2006007527 W EP 2006007527W WO 2007012499 A3 WO2007012499 A3 WO 2007012499A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- plane
- architecture
- agent
- agents
- world
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/04—Inference or reasoning models
- G06N5/043—Distributed expert systems; Blackboards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Evolutionary Computation (AREA)
- Data Mining & Analysis (AREA)
- Physics & Mathematics (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Computational Linguistics (AREA)
- Artificial Intelligence (AREA)
- Multi Processors (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Es wird eine Architektur eines Computerprogramms zum Implementieren eines Multiagenten-Systems vorgeschlagen. Die Architektur erlaubt die Interaktion von Agenten mit einer Simulationsoder Spielwelt in einer ersten Ebene bzw. von Robotern mit der realen Welt[GV1] . Dazu hat die Architektur eine zweite und eine dritte Ebene. Die zweite Ebene enthält eine abstrakte, auf Konzepte reduzierte Repräsentation der Simulationswelt der ersten Ebene. Die dritte Ebene implementiert die Agenten des Multiagenten-Systems. Schnittstellen bestehen lediglich zwischen der ersten und zweiten Ebene, sowie zwischen der zweiten und dritten Ebene, nicht jedoch zwischen der ersten und dritten Ebene. Die zweite und dritte Ebene implementieren Künstliche Intelligenz der Agenten, so dass die Simulationswelt der ersten Ebene um Agenten ergänzt werden kann, die über künstliche Intelligenz verfügen. Auf diese Weise stellt die Architektur eine KI-Middleware für z. B. Computerspiele zur Verfügung.
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/996,830 US8095496B2 (en) | 2005-07-28 | 2006-07-28 | Generic AI architecture for a multi-agent system |
| EP06776496A EP1915675A2 (de) | 2005-07-28 | 2006-07-28 | Generische ki-architektur für ein multiagenten-system |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE102005035903A DE102005035903A1 (de) | 2005-07-28 | 2005-07-28 | Generische KI-Architektur für ein Multiagenten-System |
| DE102005035903.5 | 2005-07-28 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2007012499A2 WO2007012499A2 (de) | 2007-02-01 |
| WO2007012499A3 true WO2007012499A3 (de) | 2008-07-10 |
Family
ID=37669858
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/EP2006/007527 Ceased WO2007012499A2 (de) | 2005-07-28 | 2006-07-28 | Generische ki-architektur für ein multiagenten-system |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US8095496B2 (de) |
| EP (1) | EP1915675A2 (de) |
| DE (1) | DE102005035903A1 (de) |
| WO (1) | WO2007012499A2 (de) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090253517A1 (en) * | 2008-04-04 | 2009-10-08 | Zipzapplay, Inc. | Open game engine and marketplace with associated game editing and creation tools |
| CA2692018A1 (en) | 2009-02-06 | 2010-08-06 | It Actual Sdn. Bhd. | Computing platform based on a hierarchy of nested data structures |
| FR2974217A1 (fr) * | 2011-04-12 | 2012-10-19 | Thomson Licensing | Procede d’estimation d’une information representative d’une hauteur |
| US11775850B2 (en) | 2016-01-27 | 2023-10-03 | Microsoft Technology Licensing, Llc | Artificial intelligence engine having various algorithms to build different concepts contained within a same AI model |
| US11120299B2 (en) | 2016-01-27 | 2021-09-14 | Microsoft Technology Licensing, Llc | Installation and operation of different processes of an AI engine adapted to different configurations of hardware located on-premises and in hybrid environments |
| US11841789B2 (en) | 2016-01-27 | 2023-12-12 | Microsoft Technology Licensing, Llc | Visual aids for debugging |
| US11100423B2 (en) | 2016-01-27 | 2021-08-24 | Microsoft Technology Licensing, Llc | Artificial intelligence engine hosted on an online platform |
| US11868896B2 (en) | 2016-01-27 | 2024-01-09 | Microsoft Technology Licensing, Llc | Interface for working with simulations on premises |
| US11763143B2 (en) | 2017-04-19 | 2023-09-19 | AIBrain Corporation | Adding deep learning based AI control |
| US10357715B2 (en) | 2017-07-07 | 2019-07-23 | Buxton Global Enterprises, Inc. | Racing simulation |
| US11429406B1 (en) | 2021-03-08 | 2022-08-30 | Bank Of America Corporation | System for implementing auto didactic content generation using reinforcement learning |
| DE102022206664A1 (de) * | 2022-06-30 | 2024-01-04 | Siemens Aktiengesellschaft | Verfahren zur Simulation einer Besprechung mittels einer elektronischen Recheneinrichtung, Computerprogrammprodukt, computerlesbares Speichermedium sowie elektronische Recheneinrichtung |
| US12565831B1 (en) | 2025-01-06 | 2026-03-03 | Saudi Arabian Oil Company | Adaptive multi-agent architecture for petrophysical data management and processing |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6767287B1 (en) * | 2000-03-16 | 2004-07-27 | Sony Computer Entertainment America Inc. | Computer system and method for implementing a virtual reality environment for a multi-player game |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7089592B2 (en) * | 2001-03-15 | 2006-08-08 | Brighterion, Inc. | Systems and methods for dynamic detection and prevention of electronic fraud |
| US7987491B2 (en) * | 2002-05-10 | 2011-07-26 | Richard Reisman | Method and apparatus for browsing using alternative linkbases |
| US20050071306A1 (en) * | 2003-02-05 | 2005-03-31 | Paul Kruszewski | Method and system for on-screen animation of digital objects or characters |
| GB0306875D0 (en) * | 2003-03-25 | 2003-04-30 | British Telecomm | Apparatus and method for generating behavior in an object |
| US7788109B2 (en) * | 2004-04-03 | 2010-08-31 | Altusys Corp. | Method and apparatus for context-sensitive event correlation with external control in situation-based management |
| US7698270B2 (en) * | 2004-12-29 | 2010-04-13 | Baynote, Inc. | Method and apparatus for identifying, extracting, capturing, and leveraging expertise and knowledge |
| US7693836B2 (en) * | 2005-12-27 | 2010-04-06 | Baynote, Inc. | Method and apparatus for determining peer groups based upon observed usage patterns |
| US20070174429A1 (en) * | 2006-01-24 | 2007-07-26 | Citrix Systems, Inc. | Methods and servers for establishing a connection between a client system and a virtual machine hosting a requested computing environment |
| US7801644B2 (en) * | 2006-07-05 | 2010-09-21 | Battelle Energy Alliance, Llc | Generic robot architecture |
| US7668621B2 (en) * | 2006-07-05 | 2010-02-23 | The United States Of America As Represented By The United States Department Of Energy | Robotic guarded motion system and method |
-
2005
- 2005-07-28 DE DE102005035903A patent/DE102005035903A1/de not_active Withdrawn
-
2006
- 2006-07-28 US US11/996,830 patent/US8095496B2/en not_active Expired - Fee Related
- 2006-07-28 WO PCT/EP2006/007527 patent/WO2007012499A2/de not_active Ceased
- 2006-07-28 EP EP06776496A patent/EP1915675A2/de not_active Withdrawn
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6767287B1 (en) * | 2000-03-16 | 2004-07-27 | Sony Computer Entertainment America Inc. | Computer system and method for implementing a virtual reality environment for a multi-player game |
Non-Patent Citations (2)
| Title |
|---|
| JÖRG P. MÜLLER, MARKUS PISCHEL: "The Agent Architecture InteRRaP: Concept and Application", GERMAN RESEARCH CENTER FOR ARTIFICIAL INTELLIGENCE DFKI, 31 December 1993 (1993-12-31), Saarbrücken, XP002480525 * |
| ROGELIO ET AL: "Gamebots: A 3D Virtual World Test-Bed For Multi-Agent Research", AGENTS CONFERENCE, XX, XX, 1 May 2001 (2001-05-01), XP002398380 * |
Also Published As
| Publication number | Publication date |
|---|---|
| US20090204563A1 (en) | 2009-08-13 |
| DE102005035903A1 (de) | 2007-02-08 |
| EP1915675A2 (de) | 2008-04-30 |
| US8095496B2 (en) | 2012-01-10 |
| WO2007012499A2 (de) | 2007-02-01 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| WO2008003930A3 (en) | Techniques for program execution | |
| WO2007106426A3 (en) | Systems and methods for software development | |
| WO2008019242A3 (en) | Systems and methods for multi-character online gaming | |
| WO2007010520A3 (en) | System and method for skill based games of chance | |
| WO2007103957A3 (en) | Prosthetic arm | |
| WO2007133251A3 (en) | Bimodal user interaction with a simulated object | |
| WO2007041390A3 (en) | Extensible task engine framework for humanoid robots | |
| WO2005027007A3 (en) | Method and system for offering securities based in entertainment concepts | |
| WO2006094047A3 (en) | Execution and real-time implementation of a temporary overrun scheduler | |
| EP1349063A3 (de) | Programm-Simulation mit Kompilierung während der Laufzeit | |
| WO2007076028A3 (en) | Insecticidal and miticidal mixtures of bifenthrin and cyano-pyrethroids | |
| WO2007047747A3 (en) | System and method for designing and producing confectionary arrangement | |
| WO2005084240A3 (en) | Method and system for providing links to resources related to a specified resource | |
| WO2007095258A3 (en) | Rhamnolipid compositions and related methods of use | |
| WO2008051556A3 (en) | Parts kit | |
| WO2011016963A3 (en) | Automated enhancements for billiards and the like | |
| WO2008049413A3 (de) | Automatischer mikrofluidik-prozessor | |
| WO2007144585A3 (en) | Pivot joint assembly | |
| WO2005086746A3 (en) | Programmable-logic acceleraton of data processing applications | |
| EP2460573A3 (de) | Spielserver und Szenariensteuerprogramm | |
| WO2009002706A3 (en) | Combat action selection using situational awareness | |
| WO2007125381A3 (en) | Game piece and method of playing game using same | |
| TW200833245A (en) | Pesticidal combinations | |
| WO2005074601A3 (en) | Game controller including an integrated communicator | |
| GB2443780A (en) | Game controller |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| WWE | Wipo information: entry into national phase |
Ref document number: 2006776496 Country of ref document: EP |
|
| NENP | Non-entry into the national phase |
Ref country code: DE |
|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 06776496 Country of ref document: EP Kind code of ref document: A2 |
|
| WWP | Wipo information: published in national office |
Ref document number: 2006776496 Country of ref document: EP |
|
| WWE | Wipo information: entry into national phase |
Ref document number: 11996830 Country of ref document: US |