WO2007087430A2 - Jeu de mecanismes de rotation - Google Patents

Jeu de mecanismes de rotation Download PDF

Info

Publication number
WO2007087430A2
WO2007087430A2 PCT/US2007/002159 US2007002159W WO2007087430A2 WO 2007087430 A2 WO2007087430 A2 WO 2007087430A2 US 2007002159 W US2007002159 W US 2007002159W WO 2007087430 A2 WO2007087430 A2 WO 2007087430A2
Authority
WO
WIPO (PCT)
Prior art keywords
spin
action
mechanisms
game apparatus
stop
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2007/002159
Other languages
English (en)
Other versions
WO2007087430A3 (fr
Inventor
William B. Faith
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of WO2007087430A2 publication Critical patent/WO2007087430A2/fr
Publication of WO2007087430A3 publication Critical patent/WO2007087430A3/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • Figures 11 A-B illustrate an exemplary spin process for a third spin mechanism.
  • Credit acceptor 230 may be configured to accept one or more suitable forms of credit from a user of the game apparatus 100, including, but not limited to, currency (e g., coins and/or bills), tokens, vouchers, and electronic credit (e.g., by a swipe of card), for example.
  • the game apparatus 100 may be configured to allow the user to participate in a game experience when at least a predetermined credit amount has been received.
  • the landing zones 330 in Figure 3 are associated with a particular set of rewards that may be obtained by spinning the pointer 310.
  • This exemplary set of rewards is not limiting; any suitable set of rewards may be used.
  • each spin mechanism 110 is associated with a different set of rewards.
  • the landing zones 330 and corresponding rewards may be configurable, such as by an operator changing the graphic display and software stored in the memory unit 228. Modifications and variations may include changing the number of landing zones 330, the sizes of the landing zones 330, the rewards associated with the landing zones 330, the position of the landing zones 330 in relation to one another, associated different rewards with the landing zones 330, and any other suitable changes.
  • the spin mechanism 110 may use any suitable technologies for determining a post-spin landing position (e.g., the landing position of the pointer 310).
  • a position encoder and reader are employed.
  • Figure 5 illustrates the back side of an exemplary position encoder 550 that may be configured to rotate concurrently with the flywheel 510.
  • position reader 440 may determine the stop position of the position encoder 550. From this determination, the control unit 224 and/or the spin mechanism 110 may determine at which landing zone 330 the pointer 310 has stopped.
  • Each segment may be identified by an encoded pattern printed on the position encoder 550, and the encoded pattern may include a combination of light reflective and non-reflective surfaces. While the illustrated example includes particular encoded patterns, other implementations may utilize different encodings, including patterns for more segments (finer resolution), less segments (lower resolution), or segments that cover only part of the position encoder 550.
  • the position reader 440 may be configured to read the stop position of the position encoder 550. Any suitable technologies may be used to take the reading. In certain implementations, for example, the position reader 440 may include one or more optical light transceivers (e.g., nine individual transceiver modules). The transceivers may be configured to emit light toward the position encoder 550 and sense light is reflected back.
  • step 860 an appropriate amount of credit (corresponding to an associated action) is subtracted form the credit total.
  • the subroutine process of Figure 8 is then exited, and control is returned to the calling process.
  • processing may move from step 860 to the process illustrated in Figures 9A-B (see step 910 at "A1" in Figure 9A).
  • FIGs 1 1 A-B illustrate an exemplary spin process for the third spin mechanism 1 10-3.
  • the process may begin at step 1110.
  • the beginning of the process at step 1 110 is represented as "C1 " in Figure 10A
  • the performance of steps 1110-1150 as shown in Figure 1 1A may be substantially similar to steps 910-950 of Figure 9A as described above except that steps 1110-1150 are applied to spin mechanism 1 10-3 instead of spin mechanism 110-1.
  • step 1255 it is determined whether the spin action stopped at a "points" position as defined above. If it is determined that the spin action stopped at a "points" position, processing moves to step 1260. In step 1260, the points associated with the stop position are added to the point total The game then ends at step 1265 of course, this is illustrative In other implementations, other options and/or actions may be performed when a spin of spin mechanisms 1 10-4 stops at a "points" position For example, a user may be provided with an option to accept the points and end the game or to forego the points for another opportunity to spin the spin mechanism 1 10-4, in which case processing may return to step 1210 of Figure 12A.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Pinball Game Machines (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)

Abstract

La présente invention concerne un exemple d’appareil de jeu (100) qui comprend une pluralité de mécanismes de rotation (110) qui comprend au moins un premier mécanisme de rotation (110-1) et un second mécanisme de rotation (110-2), et une unité de commande (224) connectée de façon communicative aux mécanismes de rotation (110). L’unité de commande (224) est configurée pour fournir un voie de passage virtuelle qui permet au jeu de se déplacer entre le premier mécanisme de rotation (110-1) et le second mécanisme de rotation (110-2). Dans certaines mises en œuvre, le premier mécanisme de rotation (110-1) comprend une pluralité de zones d’atterrissage (330), une des zones d’atterrissage (330) étant associée à la voie de passage virtuelle. Dans certaines mises en œuvre, l’unité de commande (224) est configurée pour déplacer le jeu du premier mécanisme de rotation (110-1) au second mécanisme de rotation (110-2) en réponse à une action de rotation du premier mécanisme de rotation (110- 1) qui s’arrête au niveau de la zone d’atterrissement (330) associée à la voie de passage virtuelle.
PCT/US2007/002159 2006-01-25 2007-01-25 Jeu de mecanismes de rotation Ceased WO2007087430A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US76197606P 2006-01-25 2006-01-25
US60/761,976 2006-01-25

Publications (2)

Publication Number Publication Date
WO2007087430A2 true WO2007087430A2 (fr) 2007-08-02
WO2007087430A3 WO2007087430A3 (fr) 2008-01-10

Family

ID=38309866

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/002159 Ceased WO2007087430A2 (fr) 2006-01-25 2007-01-25 Jeu de mecanismes de rotation

Country Status (2)

Country Link
US (1) US20070170647A1 (fr)
WO (1) WO2007087430A2 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2251844A1 (fr) * 2009-05-16 2010-11-17 NSM-Löwen Entertainment GmbH Appareil de jeu

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110111822A1 (en) * 2009-11-12 2011-05-12 Faith William B Spinner game of chance and skill

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6855052B2 (en) * 1997-10-14 2005-02-15 Aristocrat Technologies Australia Pty Ltd. Gaming device having first chance means and serially dependent second chance means
WO2002021467A2 (fr) * 1998-09-22 2002-03-14 Anchor Gaming Procedes et appareil de remise de billets par des appareils de jeu et/ou de terminaux de loterie non dependants de la reussite d'un joueur au jeu d'origine
US7011581B2 (en) * 2000-05-16 2006-03-14 Cole Joseph W Gaming device having main game activating a bonus event
US7618316B2 (en) * 2000-05-16 2009-11-17 Igt Gaming device having main game activating a bonus event
US6942571B1 (en) * 2000-10-16 2005-09-13 Bally Gaming, Inc. Gaming device with directional and speed control of mechanical reels using touch screen
US6887157B2 (en) * 2001-08-09 2005-05-03 Igt Virtual cameras and 3-D gaming environments in a gaming machine
WO2003099398A2 (fr) * 2002-05-23 2003-12-04 Walker Digital, Llc Appareil muni d'un ecran mobile et procedes de fonctionnement dudit appareil

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2251844A1 (fr) * 2009-05-16 2010-11-17 NSM-Löwen Entertainment GmbH Appareil de jeu

Also Published As

Publication number Publication date
WO2007087430A3 (fr) 2008-01-10
US20070170647A1 (en) 2007-07-26

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