WO2007106345A2 - Système élecronique animé grand public - Google Patents

Système élecronique animé grand public Download PDF

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Publication number
WO2007106345A2
WO2007106345A2 PCT/US2007/005726 US2007005726W WO2007106345A2 WO 2007106345 A2 WO2007106345 A2 WO 2007106345A2 US 2007005726 W US2007005726 W US 2007005726W WO 2007106345 A2 WO2007106345 A2 WO 2007106345A2
Authority
WO
WIPO (PCT)
Prior art keywords
electronic devices
consumer electronic
animated
producing elements
animated system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2007/005726
Other languages
English (en)
Other versions
WO2007106345A3 (fr
Inventor
Kash Gobindram
Jerry Cummings
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of WO2007106345A2 publication Critical patent/WO2007106345A2/fr
Anticipated expiration legal-status Critical
Publication of WO2007106345A3 publication Critical patent/WO2007106345A3/fr
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

Definitions

  • the present disclosure relates generally to the field of consumer electronics, and more particularly, to an animated consumer electronics system.
  • Consumer entertainment is a popular industry that has grown significantly in recent years with advances in the field of electronics.
  • digital technology has increased the demand for consumer electronic devices, such as television, DVD recorders, DVD players, video players, portable music players (such as MP3 players), personal computers, digital cameras, cellular phones, video games, stereos and other home entertainment system components.
  • consumer electronic devices have resulted in home entertainment systems that fully integrate one or more consumer electronic devices to provide for convenient usage.
  • a television can be integrated with a DVD player so that a user can completely control both the television and the DVD player, or any other consumer electronic device.
  • Robots are mechanical devices that operate autonomously and are capable of performing movements by responding to certain external or internal stimuli.
  • robots for example, robots used for domestic purposes, such as cleaning the house and/or robots used for entertainment purposes, such as performing various tricks on command.
  • Robots used for entertainment purposes are often referred to as mechanical interactive toys and are popular among adults and children.
  • Typical home entertainment systems that include one or more consumer electronic devices operate independently of robotic technology. Accordingly, there is a need for a system that provides an alternative to and improvement upon typical home entertainment systems by combining the features of one or more consumer electronic devices with robotic technology in a single system, such as, an animated fully integrated home entertainment system that responds to one or more internal and/or external stimuli.
  • the present invention contemplates an animated system for home entertainment.
  • One or more consumer electronic devices are integrated into the animated system.
  • the animated system which may be in the shape of a toy, animal, human, vehicle or any other figures creates sound, light and/or motion upon detection of one or more signals from the consumer electronic devices and/or one or more stimuli from the surrounding environment.
  • Figure 1 is a block diagram illustrating an animated consumer electronics system, according to one embodiment of the present invention.
  • Figure 2 is a flow chart illustrating a method for animating a consumer electronics system, according to one embodiment of the present invention
  • Figure 3 is a perspective view of an animated consumer electronics system in the shape of a robot, according to one embodiment of the present invention
  • Figure 4 is a block diagram illustrating an animated consumer electronics system circuit, according to one embodiment of the present invention.
  • FIG. 1 is a block diagram illustrating an animated consumer electronics system, according to one embodiment of the present invention.
  • the system includes one or more consumer electronic devices 11a, lib, and lie one or more sound producing elements 12a, 12b, 12c, a circuit 13, light activating unit 14, motion activating unit 15, one or more light producing elements 16a, 16b, 16c, one or more movable elements 17a, 17b, 17c, and a display 19, all contained within a housing 18.
  • the one or more consumer electronic devices 11a, lib, lie may include any and all of the following: television, DVD player, DVD recorder, VHS player, cable television receiver, satellite receiver, video camera, portable media player, digital camera, cellular phone, clock, video game unit, stereo, microphone, computer (including keyboard), or any other consumer electronic device.
  • the one or more consumer electronic devices 11a, lib, lie are connected to or enclosed within housing 18 and housing 18 incorporates the one or more sound producing elements 12a, 12b, 12c, circuit 13, light activating unit 14, motion activating unit 15, the one or more light producing elements 16a, 16b, 16c, the one or more movable elements 17a, 17b, 17c and display 19.
  • the consumer electronic devices may be freestanding and simply connected to the housing rather than enclosed therein.
  • Display 19 can be any type of display, for example, plasma screen, liquid crystal display (“LCD”), direct view cathode ray tube (“CRT”) display, rear projection CRT display, rear projection display, rear projection digital light processing display, rear projection LCD display, rear projection liquid crystal on silicon (“LCos”) display, computer screens, touch screens, personal digital assistant screens, cellular phone screens, etc.
  • LCD liquid crystal display
  • CRT direct view cathode ray tube
  • LCos rear projection digital light processing display
  • LCD display rear projection liquid crystal on silicon
  • LCos liquid crystal on silicon
  • the housing 18 may be in the shape of a toy, animal, human figure, or vehicle having light emitting, sound and/or movable elements.
  • the housing may be in the shape of a person, rabbit, dog, robot, automobile, or robot.
  • the housing may be in the shape of a cheerleader that will light up, move its pom-poms up and down and cheer when a team scores in a broadcast game shown on the display.
  • the system responds to certain stimuli, such as changes in light changes, motion detection (for example, caused by people walking around), time changes, weather changes in the surrounding environment and/or various signals from the one or more consumer electronic devices, such as audio or video signals from game systems, cable or satellite systems, portable media players, etc.
  • stimuli such as changes in light changes, motion detection (for example, caused by people walking around), time changes, weather changes in the surrounding environment and/or various signals from the one or more consumer electronic devices, such as audio or video signals from game systems, cable or satellite systems, portable media players, etc.
  • the one or more consumer electronic devices 11a, lib, lie may be integrated together (Step S201).
  • the one or more consumer electronic devices 11a, lib, lie may be connected to or used within a housing through a single controller that interconnects each device.
  • a cable or satellite receiver can be connected to the DVD player and the display so that a user can simultaneously watch and record broadcast programs.
  • the circuit 13 detects signals from the one or more consumer electronic devices 11a, lib, lie or one or more stimuli from the surrounding environment (Step S202).
  • the light activating unit 14 and the motion activating unit 15 activate one or more sound producing elements 12a, 12b, 12c, one or more light producing elements 16a, 16b, 16c and/or one or more movable elements 17a, 17b, 17c in response to the signals detected by the circuit 13 from the one or more consumer electronic devices 11a, lib, lie and/or stimuli detected by the circuit 13 from the surrounding environment (Step S203).
  • the one or more sound producing elements 12a, 12b, 12c, one or more light producing elements 16a, 16b, 16c and/or one or more movable elements 17a, 17b, 17c can be enabled or disabled at the user's command.
  • the animated system is preferably, but not necessarily, a complete device having mechanical, electrical and aesthetic features.
  • the mechanical features of the animated system may include a central frame and movable elements 17a, 17b, 17c such as arms, legs, feet, head, doors, wheels, ears, paws, hair, tails, bodies, etc.
  • the electrical features may include a power source (such as, batteries, solar cells, transformers, and electrical adaptors for electrical outlets), one or more consumer electronic devices 11a, lib, lie, one or more sound producing elements 12a, 12b, 12c (such as speakers), motion activating unit 15 (such as, a motor or other driving means), one or more movable elements 17a, 17b, 17c, light activating unit 14, one or more light producing elements 16a, 16b, 16c (such as, light emitting diodes or other light emitting means), appropriate connecting means, and a circuit 13.
  • the aesthetic features may include bright attractive colors and/or an exterior made of different textures and styles.
  • a universal remote control may be provided to manage and utilize the animated system.
  • the universal remote control may contain a keypad, battery and an infrared signal to communicate with the animated system and may be used to control one or more consumer electronic devices, activate or deactivate the sound producing elements, light producing elements and/or movable elements, and/or set one or more conditions to trigger the activation of the sound producing elements, light producing elements and/or movable elements.
  • Figure 3 shows an animated system styled as a robot, according to an embodiment of the present disclosure.
  • the housing is in the shape of a robot 30 positioned on a base 39.
  • One or more light producing elements 37, 38 (such as, light emitting diodes (“LEDS”)), one or more sound producing elements 12a, 12b (such as, speakers) and one or more movable elements, such as eyeballs 31, eyelids 32, waist 33, mouth 34, head 35 and/or body 36 are in the housing.
  • body 36 which houses the display 19 can tilt with one or more degrees of freedom about the waist 33.
  • the eyelids 32 and mouth 34 can open and close either together or independently while the head 35 can rotate left, right, up and down.
  • the eyeballs 31 may include one or more LEDs 38 and can move together or independently with one or more degrees of freedom.
  • the LEDs 37 can light up at the same time or independently of each other.
  • the base 39 may include for example, a multi-media port 40, a DVD player 41 and/or multi-media access panel housing controls 42 for connecting and/or controlling one or more consumer electronic devices such as gaming systems, satellite and/or cable receivers, etc. to the animated system.
  • the light producing elements can be pulse-width modulated for brightness control and the movable elements can be pulse-width modulated for speed control.
  • position feedback may be used to indicate to the system the motor position, for example, of the one or more movable elements.
  • the animated system may include a sleep mode whereby eyelids 32 and mouth 34 are closed, body 36 leans forward as if asleep, head 35 looks forward, LEDs 37 are shut off and sound producing elements 12a, 12b are turned off.
  • subtle quiet effects can initiate different animation schemes, including but not limited to the following: 1) eyelids 32 open, eye LEDs 38 gradually dim up and then dim down, eyelids 32 close, or 2) eyelids 32 open, eye LEDs 38 gradually dim up, head 35 slowly rotates left and right, eye LEDs 38 gradually dim down, and then eyelids 32 close, etc.
  • One or more sensors 43, 44, 45, 46 may be provided to detect certain environmental stimuli, such as, light changes, motion detection, changes in temperature, time changes, etc., according to an embodiment.
  • light sensor 43 can detect overall light levels and the infrared sensor 44 and infrared emitter 45 pair can detect motion for input to the circuit 13 to determine whether or not to activate the sound producing elements, light producing elements and/or movable elements. . For example, if the light reaches a predetermined level at a predetermined time of day or if the system detects motion while it is in sleep mode, light sensor 43 or infrared sensor 44 may cause the system to "wake up" from its sleep mode and come to life by activating the one or more movable elements.
  • the system can open its eyelids 32 and move its mouth 32 while the sound producing elements 12a, 12b sound the words, for example, "good morning.” Sleep mode can be resumed after a user-settable time or a predetermined default time. It should be understood that any of the movable features 31-36 and LEDs 37, 38 may be activated when the animated system "wakes up.” According to an embodiment, in the case of motion and/or sound detection, eyeballs 31 can follow the motion or sound in the room and animation of the other movable elements 32-36 can continue as long as motion or sound is detected by the one or more sensors 43, 44, 45, 46.
  • a sound detector may be provided to detect sound for input to circuit 13 to determine whether or not to activate the sound producing elements, light producing elements and/or movable elements. For example, a user may speak to the animated system and tell it to "wake up.” In response, the animated system may greet the user and ask the user what program he/she would like to watch.
  • Weather sensor 46 can detect and measure different temperature variables, including but not limited to, outdoor temperature, indoor temperature, barometric pressure, humidity, dew point, etc. According to an embodiment, the measured temperature variables may be displayed on display 19 even if the screen is in use, for example, by the DVD player.
  • the sound producing elements, light producing elements and/or movable elements may be activated either by predetermined weather changes or user preset conditions. For example, if the temperature is above 80 degrees, LEDs 37, 38 may light up and the robot can tilt its body 36 from side to side while sound producing elements 12a, 12b sound the words, for example, "time to go to the beach.”
  • the time may be displayed on display 19, regardless of whether or not the screen is in use, for example, by the DVD player.
  • the sound producing elements, light producing elements, and/or movable elements may be activated by certain time conditions, for example, every hour and/or if one or more alarms are set.
  • a user can set one or more alarms for different conditions, such as, an alarm for when a user desires to wake up, an alarm for when a user desires to take his/her medication, and/or an alarm for a scheduled appointment.
  • Each of these alarms can be set by using, for example, by using the remote control or by a microphone 47 which can be plugged into the system in order for the user to tell the system exactly what the alarm is for.
  • the animation can reflect the desired event. For example, if the user programs the system to be reminded to take his medication at 2:00 p.m., then at 2:00 p.m., the system will open its mouth 34 and say, "Say ahhh. Its time to take your medicine.”
  • the alarms may be disabled entirely or for a specified period of time, for example, from the hours of 11:00 p.m. through 6:00 a.m. when a user is sleeping.
  • the microphone 47 may be connected to the system and used for karaoke.
  • the song lyrics may be shown on the display and the sound producing elements, light producing elements, and/or movable elements may be activated while a user sings into the microphone.
  • One or more signals from the one or more consumer electronic devices can be used to activate the sound producing elements, light producing elements, and/or movable elements.
  • a DVD player can play a movie or the cable/satellite receiver can broadcast television programs and the system can simultaneously activate the sound producing elements, light producing elements and/or movable elements while the movie or program are playing.
  • the system can activate the sound producing elements, light producing elements and/or movable elements while the DVD player is being controlled, for example, when the user either opens the DVD door, inserts a DVD, closes the DVD door, selects audio or video, and/or uses any standard control (play/stop/pause/previous/next/open-close door, etc.).
  • the animated system includes a multimedia port 40 for receiving, for example, a portable media player device, such as an iPod® music player, as shown in Figure 3.
  • the animated system 30 can play audio files or video files from the iPod® music player through the one or more sound producing elements 12a, 12b, or display 19 and the system may activate the sound producing elements, light producing elements and/or movable elements.
  • the robot's eyes 31 may light up 38 and move up and down, its body 36 rocks back and forth, and its mouth 34 moves up and down in response to the audio/video played from the iPod® music player.
  • the system can activate the sound producing elements, light producing elements and/or movable elements while the user is controlling the portable media player, for example, when the user plugs a portable media player into the multi-media port 40, selects audio or video, or uses any standard control (play/stop/pause/volume/next, etc.).
  • One of the consumer electronic devices may be a game system, such as, for example, Xbox®360, Sony® Playstation 2 or 3, Nintendo GameCube® , Nintendo® WI l or other game systems.
  • the game system may be integrated into the animated system through standard RCA jacks or other video connectors connected to the multi-media access panel housing controls 42 and may cause the system to activate the sound producing elements, light producing elements and/or movable elements in response to one or more vibration signals from the games, according to one embodiment.
  • the system may provide freeware games (such as tic- tac-toe, mahjong, sadoku, etc.) for a user to play, may tell fortunes, provide news, horoscopes and/or other features.
  • the system may activate the sound producing elements, light producing elements and movable elements in response to the games, fortunes, news, horoscopes, etc.
  • the universal remote control may be used to access the games and other the features or a controller can be connected to the multi-media access panel housing controls 42 in order to access such games or features.
  • Other features of the system of the present disclosure include Internet access either through a wireless or wired connection, such as a USB connector.
  • one or more animated systems can communicate with one another either over the Internet (wireless or wired connection) or in close proximity to one another.
  • the system may include a video camera incorporated into the housing of the animated system in order to provide video images to the system.
  • the system may be expanded to include processing functions including, but not limited to face recognition, voice recognition, music synthesis, video, image, computer animation, biometric monitoring, and any calculation intensive problems.
  • modules may be added to the system to dial for example, a phone for status and control of house security, climate control, medical status, or automatic calls for help.
  • the circuit may include a power supply 51, such as a battery for powering the animated system, connecting means for connecting one or more consumer electronic devices to the circuit, one or more sensors 52a, 52b, 52c for detecting one or more stimuli from the surrounding environment, and a microcontroller 50 for managing the one or more consumer electronic devices, detecting the one or more signals from the one or more consumer electronic devices and/or the stimuli from the surrounding environment, as provided by the one or more sensors 52a, 52b, 52 c, and in response, activating the sound producing elements 57a, 57b (such as speakers) through audio amplifier 56, light producing elements 64a, 64b, and movable elements 67a, 67b through a motor controller 65.
  • a power supply 51 such as a battery for powering the animated system
  • connecting means for connecting one or more consumer electronic devices to the circuit
  • one or more sensors 52a, 52b, 52c for detecting one or more stimuli from the surrounding environment
  • a microcontroller 50 for managing the one or more consumer electronic devices,
  • weather sensor 52a may be used to detect temperature conditions
  • light sensor 52b may be used to detect light
  • the infrared sensor 52c and infrared emitter 53 pair may be used to detect motion and/or sound in the environment surrounding the animated system.
  • the one or more consumer electronic devices may be, for example, a clock 54, keyboard 60, microphone 61, video camera 62, cable and/or satellite television receiver 63, DVD player 58, portable media player 59, or any other consumer electronic device that may be connected to multi-media port 65, etc.
  • a position feedback circuit 66 is provided for indicating to the microcontroller 50 the motor position of the one or more movable elements 67a, 67b.
  • An Internet port 68 may be used to provide Internet access either through a wireless or wired connection, such as a USB connector.
  • An animation expansion module 69 may also be used to interconnect one or more additional animated systems or add extra motor controls or input devices to the animated system such that the animated system can assume the role of a master or slave controller.
  • one or more switches are provided for activating or deactivating the animated system, the one or more light producing features and/or the one or more sound producing features.
  • the system may also include one or more manual switches for activating or deactivating certain elements of the system and/or for indicating the relative positions of the movable elements.
  • one or more on-off switches may be included for disabling the system without having to disconnect it from the power supply, disabling the one or more light elements, and/or disabling the one or more movable elements.
  • the switches may also be activated, for example, by the maximum extension of a movable element, such as an arm or leg.
  • a switch may be integrated with the volume switch.
  • the unit may be turned on if the volume switch is turned until it "clicks.”
  • Light producing elements 64a and 64b may light up to indicate that the animated system has been turned on.
  • a switch may also be used to turn the one or more light producing elements 64a, 64b off and/or the one or more movable elements 67a, 67b off while, for example, a movie is shown on the display 19.
  • a switch may be used to turn either the one or more light producing elements 64a, 64b on and/or the one or more movable elements 67a, 67b on while, for example, display 19 is off.
  • the animated system circuit may be implemented in a large variety of different configurations all of which are well known in the art and may be designed and constructed according to the particular design goals of the given system by one of ordinary skill in the art.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • User Interface Of Digital Computer (AREA)
  • Headphones And Earphones (AREA)
  • Toys (AREA)

Abstract

Selon l'invention, un ou plusieurs dispositifs électroniques grand public sont intégrés dans un système animé, lequel système animé produit des sons, de la lumière et/ou effectue des mouvements lorsque sont détectés des signaux en provenance d'un ou plusieurs dispositifs grand public et/ou des stimuli en provenance de l'environnement ambiant. Le système de l'invention comprend un boîtier en forme de personnage.
PCT/US2007/005726 2006-03-10 2007-03-07 Système élecronique animé grand public Ceased WO2007106345A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US78141506P 2006-03-10 2006-03-10
US60/781,415 2006-03-10

Publications (2)

Publication Number Publication Date
WO2007106345A2 true WO2007106345A2 (fr) 2007-09-20
WO2007106345A3 WO2007106345A3 (fr) 2008-11-27

Family

ID=38509981

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/005726 Ceased WO2007106345A2 (fr) 2006-03-10 2007-03-07 Système élecronique animé grand public

Country Status (1)

Country Link
WO (1) WO2007106345A2 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104104993A (zh) * 2014-07-28 2014-10-15 周立刚 一种多维电视系统及装置

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6702644B1 (en) * 1999-11-15 2004-03-09 All Season Toys, Inc. Amusement device
US6558225B1 (en) * 2002-01-24 2003-05-06 Rehco, Llc Electronic figurines

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104104993A (zh) * 2014-07-28 2014-10-15 周立刚 一种多维电视系统及装置

Also Published As

Publication number Publication date
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