WO2008057656A2 - Jeu de casino de pari - Google Patents
Jeu de casino de pari Download PDFInfo
- Publication number
- WO2008057656A2 WO2008057656A2 PCT/US2007/078768 US2007078768W WO2008057656A2 WO 2008057656 A2 WO2008057656 A2 WO 2008057656A2 US 2007078768 W US2007078768 W US 2007078768W WO 2008057656 A2 WO2008057656 A2 WO 2008057656A2
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- WIPO (PCT)
- Prior art keywords
- black
- indicia
- white
- wagers
- wager
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C15/00—Generating random numbers; Lottery apparatus
- G07C15/001—Generating random numbers; Lottery apparatus with balls or the like
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
Definitions
- the present invention relates to methods for playing a casino game wagering on the outcome of random and/or unknown events, such as the outcome of a game pieces and/or tiles shake and/or throw. More particularly, the present invention relates to a method and apparatus for playing a casino wagering game using game pieces such as tiles or cards with different outcome indicia.
- the method and apparatus of the present invention solves the problems confronted in the art in a simple and straightforward manner.
- What is provided is a new casino game of Shake Plate or Lio Pai where players wager against random outcomes regarding a set of game pieces (including but not limited to tiles and/or cards), and providing a quick revelation of the final game result.
- the players each make selected wager(s).
- the game pieces are randomized, and the outcome is determined to select winning and losing wagers.
- each game piece has a plurality of possible outcomes.
- each game piece has two possible outcomes (first and second outcomes) and a plurality of these game pieces increases the number of possible final outcomes for the entire set of randomized game pieces.
- each game piece can be a tile having two sides of first and second indicia, such as first and second colors (e.g., white and black).
- players will have a set of wagers and/or bets regarding the randomized outcome of the set of game pieces.
- players can select bets from one or more bets contained in the set of allowed wagers and/or bets.
- multiple bets or wagers are allowed for each player, including the possibility of making inconsistent bets or wagers.
- only a single bet or wager for each player is allowable.
- final bets will be called and game play will start.
- the method and apparatus begins with each player making a wager or set of wagers on a result regarding a random outcome from a plurality of game pieces, each game piece having a plurality of possible indicia. If a player's wager(s) is designated a winning outcome, the player receives a payoff based upon his wager(s) and if the outcome is a losing outcome, the player's wager(s) are lost. In one embodiment wagers are resolved by comparing the wagers placed to the event of the outcome.
- the method includes the following steps: (a) providing a game table, the game table having a plurality of game pieces which can provide a random outcome; (b) players placing different wagers on the table by betting on the outcome of the game pieces; (c) shaking/shuffling the game pieces; (d) and revealing the outcome of the shake; (e) collecting losing wagers; and (f) paying winning wagers.
- a last bet call is made between steps "c" and "d". In one embodiment the last bet call is the last chance to make bets.
- a last bet call is performed between steps "b" and "c". In one embodiment the last bet call is the last chance to make bets.
- step "e” is performed before step “f.” In one embodiment step “f” is performed before step “e.”
- the method includes an additional step "g" of collecting the game pieces for another round of play.
- step “d” the game pieces are placed on the table.
- a top is removed from the shaking plate to reveal the game pieces.
- step "d" the game pieces can be organized in groups of similar indicia. In one embodiment the groups can be separated from each other.
- the outcome of the game pieces can be called out. In one embodiment a winner can be declared.
- the method includes the following steps: (a) participating players placing their desired bets; (b) randomizing (preferably by shaking/shuffling) the game pieces (preferably six game pieces); (c) displaying the randomized game pieces having first and second indicia to reveal the winning outcome; (d) dealer(s) collecting all losing bets; (e) dealer(s) paying all outside winning bets; and (f) dealer(s) collecting the game pieces for the next round of play.
- last bets are called before displaying the game pieces.
- last bets are called before randomizing the game pieces.
- last bets are called after randomizing the game pieces but before displaying the game pieces.
- the method includes the following steps: (a) participating players placing their desired bets; (b) calling for last bets and then dropping game pieces (preferably six tiles) on the table (preferably on the center) to reveal the winning outcome (in one embodiment the tiles can be dropped from a specialized shaker; (c) dealer(s) collecting all losing bets; (d) dealer(s) paying all outside winning bets (which can include White/black line, Tie Line and the Odd and Even Combo bets); (e) paying all winning place bets (which can include the specific tile combination bets and the all White/Black bets); and (f) the game pieces being collected and placed into a shaker in preparation of the next round of play. Game Pieces
- the game pieces can be tiles with first and second indicia on their two sides, which are placed in a shaker, and shaken to obtain a random outcome for each round of play regarding the number of first and second indicia appearing after being shaken.
- the tiles can be monolithic or small rectangular or square in shape (such as those resembling conventionally available dominos).
- the tiles can have a first colored side (e.g., black) and a second colored side of a color different from the first colored side (e.g., white).
- an even number of total game pieces can be used. In one embodiment an odd number of total game pieces can be used. In one embodiment 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, or more game pieces can be used. In various embodiments the total number of game pieces used can vary within the range between any two of the above listed set of total number of game pieces. In a preferred embodiment six game pieces are used having first and second indicia for first and second possible outcomes regarding each game piece. In one embodiment the game pieces can be cards with indicia on first and second sides. Randomization Event
- the game pieces can be randomized to obtain a random event displayed by the resulting indicia on the game pieces after the randomization event.
- the randomization event can be obtained by shaking the game pieces in a container called a shaker.
- the game pieces e.g., tiles
- the shaker is a housing for the game pieces or tiles or game pieces to be shaken which housing can be covered to hide the outcome of the game pieces until desired.
- the games pieces e.g., cards
- a designated person for shaking the game pieces can place the game pieces in a container called a shake plate, cover the shake plate, and then shake the shake plate and game pieces for obtaining the random outcome. In one embodiment these activities can be done at a table.
- the designated person will put the shaker flat on the table and uncover the game pieces.
- the game pieces can them be arranged (such as by the dealer) in groups of like indicia (such as groups of like color - - e.g., black and white being separated from each other).
- a person (such as the dealer or proctor) can then call out the total number of first and second indicia for the game pieces, and then declare a winner.
- the outcome of the game pieces with first and second indicia can be displayed on a plate.
- the display plate can be a round or square shape.
- the plate can be comprised of wood or plastic.
- person designated to shake the pieces is called a shaker.
- a designated person at the table can shake the game pieces to obtain the designated outcome .
- the person designated to shake the game pieces is a dealer.
- the person designated to shake the game pieces is not a player or a dealer.
- a shaker who is not a dealer shakes the game pieces In one embodiment the shaker is responsible for supervising the dealer or dealers. In one embodiment the designated person for shaking the game pieces is a game proctor.
- person designated to shake the game pieces is a participating player.
- a random selection process is used to select the person designated to shake the game pieces.
- a rotational selection method is used to designate the person to shake the game pieces.
- the designated person for shaking is randomly chosen from the game proctor and the set of players.
- a posted selection scheme is used for selecting the designated shaker from either the set of players, or from the proctor and the set of players.
- the players themselves can select the designated person for shaking, such as by majority vote.
- an automatic shaker is used to shake the game pieces.
- a computer is used to emulate a random outcome of the shaking of a set of game pieces.
- a display is used to display the result of the shaking of the set of game pieces.
- a video display is used to display the result of the shaking of the set of game pieces.
- the players are allowed to make different bets as to the randomized outcome of the game pieces. In one embodiment there are multiple bets for players to choose from for each round of play. In one embodiment, players can make bets from even money payouts to proposition bets for the exact outcome of tiles. In one embodiment allowable bets include outside bets, Odd/Even Combination bets, and specific proposition bets.
- At least the following bets are allowed: (a) majority bet where the wager is that a majority of a first indicia (or a majority of a second indicia) will occur in the game pieces; (b) tie bet where the wager is that the same number of a first indicia will occur as that of a second indicia in the game pieces (i.e., a tie between indicia such as the same number of a first color appears as that of a second color); (c) Odd/Even Combo bet where the wager is that an even (or odd) number of a particular indicia will occur in the game pieces (e.g., four white and two black game pieces for an even wager); and (d) Proposition Bet where the wager selects a particular number of a first (and/or a particular number of a second) indicia tp occur in the game pieces (e.g, 1 white and five black game pieces). In one embodiment at most the above referenced bets are allowed
- first indicia e.g., white tiles
- second indicia e.g., black tiles
- first indicia wagers that an evennumber of first indicia (e.g., white tiles) and an odd number of second indicia (e.g., black tiles) will occur; and an even bet on second indicia (e.g., black) wagers that an even number of second indicia (e.g., black) will occur along with an odd number of first indicia (e.g., white tiles).
- first indicia e.g., white tiles
- second indicia e.g., black tiles
- an odd bet on first indicia wagers that an odd number of first indicia (e.g., white tiles) and an even number of second indicia (e.g., black tiles) will occur; and an odd bet on second indicia (e.g., black) wagers that an odd number of second indicia (e.g., black) will occur along with an even number of first indicia (e.g., white).
- using an odd number of game pieces increases the odd/even betting options as now the players can bet on a particular indicia - - first or second being odd.
- using an odd number of game pieces would remove the ability to obtain a tie between first and second indicia for the game pieces.
- At least the following bets are allowed: (a) majority bet where the wager is that a maj ority of a first indicia (or a maj ority of a second indicia) will occur in the game pieces; (b) tie bet where the wager is that the same number of a first indicia will occur as that of a second indicia in the game pieces (i.e., a tie between indicia such as the same number of a first color appears as that of a second color); (c) Odd/Even Combo bet where the wager is that specific even (or odd) number of either indicia will occur in the game pieces (e.g., four white and two black game pieces for an even wager); and (d) Proposition Bet where the wager selects a particular number of a first (and/or a particular number of a second) indicia to occur in the game pieces (e.g, 1 white and five black game pieces). In one embodiment at most the above referenced bets
- certain odd combination and even combination bets are allowed.
- odd combination can include at least the following sets of possible outcomes: 1 first or second indicia along with 5 second or first indicia. This covers two possible outcomes 1 first indicia and 5 second indicia or 1 second indicia and 5 first indicia.
- even combination bets can include at least the following sets of possible outcomes: 2 first or second indicia along with 4 second or first indicia. This covers two possible outcomes 2 first indicia and 4 second indicia or 2 second indicia along with 4 first indicia.
- certain "at least" bets or “more than” bets are allowed. These can include at least 1, 2, 3, 4, 5, of a first indicia will appear on the game pieces after the randomization event. These can also include at least 1 , 2, 3, 4, 5, of a second indicia will appear on the game pieces after the randomization event.
- certain "range” bets are allowed. These can include a wager that, after the randomization event, the first indicia will appear between 1 and 6 game pieces, or between one or more of the following possible ranges: 2 and 6, 3 and 6, 4 and 6, and 5 and 6. These can include a wager that, after the randomization event, the second indicia will appear between 1 and 6 game pieces, or between one or more of the following possible ranges: 2 and 6, 3 and 6, 4 and 6, and 5 and 6.
- all players are required to place wagers of equal value regardless of the wager made.
- the amount of the wager is determined by house rules. In one embodiment the amount of the wager is displayed at the game table. In one embodiment each player is required to place the same amount of wager.
- the amount of each player's wager can vary from another player's wager.
- each player is given the option to increase his wager and require the other players to match, or the non-matching players will lose some or all of their wagers.
- the raising and matching players can be granted some or all of the non-matching player's wagers.
- payouts are made for different winning wagers.
- the payouts may be based on the odds of winning.
- a different payout scale is made for wagers made before the randomization even has occurred, than those made after the randomization event has occurred.
- a dealer is used to accept, collect, and payout on winning wagers. In one embodiment two dealers are used to accept, collect, and payout on winning wagers. In one embodiment one dealer is used to accept and collect wagers; and a second dealer is used to payout on winning wagers.
- the person randomizing the game pieces e.g., shaking them in the shake plate
- another person(s) e.g., dealer(s)
- dealer(s) e.g., is/are responsible for paying all winning bets and collecting all losing bets.
- the dealer or game proctor will call for final wagers and, if no more wagers are placed, the result of the game pieces will be revealed.
- one or more bets can be allowed before a randomization event has occurred. In one embodiment one or more bets can be allowed after the randomization event has occurred.
- one or more bets can be allowed both before and after a randomization event has occurred.
- a set of bets are allowed before the randomization event, and a second set of bets are allowed after the randomization event.
- a the result of one or more of the game pieces can be displayed and the players are given the opportunity to increase their previously made wager.
- the payout for the increased amount of a wager is the same as that of the original wager. In one embodiment the payout is different (such as 1 to 1). In one embodiment the possible increased wager is limited (such as by the amount of the original wager).
- the method and apparatus includes a table for playing a casino game.
- the apparatus includes a table having a playing surface/layout (cloth, table top or game board) and a result selector in the form of a set of game pieces or tiles with indicia.
- a second area on the layout designates wagering areas for the reception of players' chips.
- Graphical indicia for different wagers signify the type of wagers the players make in the course of a round of the game.
- the multiple sets of graphical indicia for different wagers can be used.
- each player can have their own set of graphical indicia for the allowable different wagers.
- the graphical indicia may appear in the form of geometric shapes such as rectangles, squares, parallelograms, polygons, circles, or other two dimensional shapes.
- the game can played on a blackjack style table with a single dealer.
- a set of game tiles can be used, the preferred embodiment being between 2 and
- the game can be played with chips/counters of various denominations and/or cash.
- Figure 1 is a top plan view of a preferred gaming table and layout.
- Figure 2 is a schematic of a preferred method.
- Figure 3 is a top plan view of an alternative gaming table and layout.
- first and second geometric shapes can be placed on either side of the tiles.
- numbers 1 and 2 can be placed on either side of the tiles. The main idea is to have two different possible indicia with each game piece. Shake the Plate
- the players will have a plurality of wagers to choose from for gameplay.
- a plurality of colored tiles e.g., 210, 220, 230, 240, 250,
- a container or plate 200 which can be covered (e.g., by cover 205) and can be shaken to cause a random event in relation to the outcome of colors appearing in the plate when the cover is lifted.
- the tiles can be rectangular, square, triangular, trapezoidal, parallelograms, polygonal, or some combination of these shapes.
- the tiles can be of two colors, such as being Black on one side and White on the other, and resemble a domino.
- the tiles can be two sided but have varying color schemes.
- some of the tiles may be black and white, while others maybe other colors, such as green and blue thereby providing a second tier of color variations.
- three or more tiers of color variations can be used (however, using additional color tiers provides more than first and second indicia and will increase the possible number of events and cause the possible bets to differ - - for example one could bet that first and third indicia will tie whereas second indicia will not).
- the plate 200 can be a small round or square shape made of wood, metal, polymer, or plastic in which the tiles (e.g., 210, 220, 230, 240, 250, 260) are placed and shaken for the outcome of each round of play.
- the tiles e.g., 210, 220, 230, 240, 250, 260
- a single color tier can be used (e.g., black on one side and white on the other side for each tile).
- Black/White Line 60 Bet The black and white line is a wager for the outcome of most color tiles.
- the White line will lose. If there are more White tiles than Black, the White line will win and the Black line will lose.
- the Black/White lines both lose when there is a Tie (e.g., 3 white tiles and 3 black tiles.
- the payouts can vary with the number of the winning color tiles:
- the hit frequency is 34.38% and the house edge is 4.69%
- Tie Line 65 Bet The tie line wagers will win when there are an equal number of Black and White tiles (for example 3 and 3). These wagers will lose if there is no tie. The winning bet is paid 2 to 1.
- Odd/Even 70 Bet The odd even wagers are determined by the number of winning color tiles. For example, if there are 4 Black tiles and 2 White tiles then Black is the winning color and 2 and 4 are even numbers. As another example, if there are 5
- White tiles and 1 Black tile then White is the winning color and 5 and 1 are odd numbers.
- the Odd bet wins if the number of the winning color tiles is 5; it also wins if there are 3 white tiles and 3 black tiles.
- the winning Odd bet can pay 1 to 1 less a 5% commission.
- the Even bet wins 1 to 1 if the number of the winning color tiles is 4 of one color and 2 of the other color.
- the Even bet pushes if 6 white or 6 black tiles show up (a push means that the bet does not win or lose and the wager is returned to the player).
- the Even bet would loose if all black or all white shows up.
- the Even bet would win if all black or all white shows up.
- All Black/All White 75 Bet The All Black/All White wagers win if the color of the tiles are all the same color after the shake (e.g., all black or all white). This wager loses at all other times.
- the proposition wagers 80 are wagering on a specific outcome of the tiles after the randomization event (e.g., the shake). For example: 4 Black, 2 White. Black wins the Black/White line because there are more Black tiles than White tiles. The 4 winning Black tiles are an even number so the Even wagers would win and the 4 Black 2 White proposition wagers would win. All other wagers would lose.
- the dealer will then take the losing Proposition wagers and pay the winning proposition wagers at the center of the table (step 150).
- an even number of total game pieces are used. In one embodiment an odd number of total game pieces are used. In one embodiment 2, 3, 4,
- the indicia on game pieces or tiles are not limited to colors, and can include numbers or symbols. Additionally, the total number of tiles or game pieces are not limited to a set number.
- the tiles or game pieces used can be between about 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, or more tiles per round of play. However, odd numbers of game pieces will remove the tie bets. Increasing the number of game pieces will increase the number of possible proposition bets.
- Bonus tiles, wild tiles, or Joker tiles can also be introduced to each round of play to expand the number of tiles in a round of play.
- table 20 can be a two legged in a half-moon shape and have a flat playing surface 30.
- the actual form of such a table (whether semi-circular, square, etc.) can vary, table 20 mainly serving to support the layout at a height which is suitable for the players.
- Area 40 is an area for housing the chips/counters prior to being used by the players.
- Surface 30 provides a playing surface marked with indicia 60, 65, 70, 75, and 80 to define the areas wherein various wagers can be made. Some or all of the areas can include a dividing line to specify the type of wager made in that area.
- area 60 includes a dividing line to allow the wager to be "most black” or "most white”
- Symbol 60 identifies the area for a most black/most white wager.
- a dividing line is included in this area to allow up to two choices - - "most black” or “most white.”
- Symbol 65 identifies the area for a tie between black and white wager.
- Symbol 70 identifies the area for an odd/even wager.
- a dividing line is included in this area to allow up to two choices - - "odd” or "even.”
- Symbol 75 identifies the area for an all black/all white wager.
- a dividing line is included in this area to allow up to three choices - - "all black”; “all white”; or “either all black or all white.”
- Symbol 80 identifies the area for a proposition wager.
- One or more dividing lines can be included in this area to allow various choices for proposition wagers on the specific outcome of the shaken plates.
- Table 20 can also include an area 90 for receiving shake plate 200.
- Shake Plate the object of the game is to make winning wagers on a random outcome of tile faces. There can be a house payment schedule listing a series of outcomes with corresponding pay-offs which apply to one or more of the wagers.
- all players place their wagers, preferably in the form of chips, in their chosen wagering areas 60, 65, 70, 75, and 80.
- each player is allowed to make a wager in only one chosen area 60, 65, 70, 75, and 80.
- alternative versions of the game can allow aplayer to make simultaneous wagers in two or more areas - - for example one wager in the most black 60 area and a second wager in the odd number of black area 70.
- rules would not allow players to make inconsistent simultaneous wagers - - for example, a wager in the all black area 75 and a second wager in the most white area 60.
- inconsistent simultaneous wagers can be allowed.
- the shaker places selected tiles (e.g., tiles 210, 220, 230, 240, 250, and 260) into shake plate 200, covers shake plate 200 with cover 205, and shakes shake plate 200.
- selected tiles e.g., tiles 210, 220, 230, 240, 250, and 260
- Each of the tiles 210, 220, 230, 240, 250, and 260 can have one side of one indicator (e.g., black or some other indicator) and a second side of a second indicator (e.g., while or some other indicator), the second indicator being distinct from the first indicator.
- the cover 205 is removed to reveal the result.
- tiles 230 and 250 are black and tiles 210, 220, 240, and 260 are white.
- any wagers in most white (area 60) and even black/white (area 70) would win. Any wagers in most black (area 60), tie (area 65), odd black/white (area 70), all black/all white (area 75) would lose. Depending on the particular proposition wager
- this result may be a win or a lose.
- FIG. 2 illustrates a preferred embodiment of the method.
- the players place bets.
- the tiles can be prepared and/or shaken as long as the result is not revealed. Alternatively, the tiles can be shaken only after final bets are made.
- final bets are called for and all players can place their chosen wagers.
- step 120 the shaker can shake plate 200 to obtain a random result for the tiles 210, 220, 230, 240, 250, and 260.
- step 130 the dealer or someone else can remove cover 205 and reveals the tile result of the round.
- step 140 a winning result can be declared, such as orally.
- step 150 all winning and losing bets can be settled.
- shake plate 200 can be covered with cover 205 for the next round of play, which next round can follow again steps 100 through 160.
- Figure 3 shows an alternative table 20' for game play.
- This alternative table includes various wager areas which include an area for white wager 300, area for tie wager 310, area for black wager 320, area for all black/all white wager 330, area for odd/even wager 340, area for tie wager 350, area for proposition wager (4 black/2 white)
- a second set of wagering areas on table 20' can include area for all black/all white wager 330', area for odd/even wager 340', area for tie wager 350', area for proposition wager (4 black/2 white)
- Areas 330', 340', 350', 360', 370', 380', and 390' include the same bets as in their respective non- primed identified areas (but are included to give the players an option of where to place their bets depending on where the player is located in relation to table 20'). Areas 350 and 350' are the same bet as area 310. Additional, different, or fewer proposition wager areas can be included for areas 360, 370, 380, and 390 along with their primed areas (such as where more than six tiles are used).
- Arrows 500 and 510 schematically indicate that the wager areas in an alternative embodiment can be rotating slightly to face center area 40 to concentrate the players' attention on the randomization event (e.g., the shaking of the tiles).
- Table A can be generated illustrating the potential pay-offs in relation to the list of outcomes applicable to the game.
- the house advantage is achieved because a difference exists between the true mathematical odds and the actual pay-off ratios.
- Those of ordinary skill in the art can calculate appropriate payoffs for a house advantage.
- the game can be played by offering odds/pay-offs of a higher or lower order resulting in different edges accruing to the house.
- Odd/Even 1 to 1 black/white wager calculated to give house odds which can increase where the discrepancy increases tie wager calculated to give house odds odd/even wager calculated to give house odds all black/all white calculated to give house odds proposition wager calculated to give house odds
- the following is a Table of Probability and Payout for one preferred embodiment.
- the method and apparatus can be adapted and played on a video game machine. Simulated cards are exposed electronically on a display panel/screen. Different rules for playing the game can be applied. In the above examples the pay-table can be adjusted to0 reflect the probabilities. It is to be understood that the embodiments discussed herein is merely illustrative of the application of the principles of the invention. Numerous modifications may be made therein and other arrangements may be devised without departing from the spirit and scope of the invention. The following is a list of reference numerals:
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Abstract
Jeu de casino comprenant un ou plusieurs ensembles de pièces de jeu et un plateau qui indique différentes zones de pari. L'objet du jeu étant de faire un bon pari sur la base d'un évènement aléatoire concernant l'ensemble des pièces de jeu. L'appareil de jeu préféré comprend un ensemble de pièces unique qui sont des tuiles avec des côtés noirs et blancs et un plateau qui fournit des zones de pari.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US86491206P | 2006-11-08 | 2006-11-08 | |
| US60/864,912 | 2006-11-08 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2008057656A2 true WO2008057656A2 (fr) | 2008-05-15 |
| WO2008057656A3 WO2008057656A3 (fr) | 2008-06-26 |
Family
ID=39365167
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2007/078768 Ceased WO2008057656A2 (fr) | 2006-11-08 | 2007-09-18 | Jeu de casino de pari |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20080106035A1 (fr) |
| WO (1) | WO2008057656A2 (fr) |
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| HU193892B (en) * | 1984-02-28 | 1987-12-28 | Magyar Aluminium | Method and apparatus for economical operating pneumatic pulp-mixing reservoirs of mammoth tube |
| US4673185A (en) * | 1985-05-28 | 1987-06-16 | Morley Harold T Jr | Hexagon tile game |
| US5011146A (en) * | 1989-08-28 | 1991-04-30 | Lamle Stewart M | Video card game |
| US5522595A (en) * | 1995-01-23 | 1996-06-04 | Wong; Celia | Method of playing a wagering game |
| US6123333A (en) * | 1997-03-17 | 2000-09-26 | Mcginnis, Sr.; Richard G. | Method of playing a wagering game |
| US5904353A (en) * | 1997-06-17 | 1999-05-18 | Aldridge; Chester P. | Stack of cards representing a pair of dice and game |
| US5931472A (en) * | 1997-10-06 | 1999-08-03 | Ko; Shenli | PAI GOW game |
| US5957455A (en) * | 1998-01-26 | 1999-09-28 | Aldridge; Chester P. | Concealed chess game |
| US6328305B1 (en) * | 1998-09-23 | 2001-12-11 | Tsuan Yuan | Casino game |
| US6402151B1 (en) * | 1999-07-28 | 2002-06-11 | Kent Forrester | Twelve-sided polygon tile game and method of playing |
| AUPR246301A0 (en) * | 2001-01-09 | 2001-02-01 | Byrne, Christopher R. | F.l.o.e.s, s.p.l.s.d |
| US6834857B2 (en) * | 2001-01-24 | 2004-12-28 | Sabing H. Lee | Game and method of playing |
| US6488282B1 (en) * | 2001-04-30 | 2002-12-03 | Maria Teresa Portela | Game of chance comprising a cup and five flat round pieces, all marked on one side with the plus(+) symbol and with the minus (−) symbol on the other side |
| US6508468B1 (en) * | 2001-09-07 | 2003-01-21 | Kevin F. Challice | Tile sequencing game assembly |
| CA2465212A1 (fr) * | 2001-11-01 | 2003-05-08 | Mattel, Inc. | Jeu se jouant sur une table et presentant des pieces |
| US20040036217A1 (en) * | 2002-08-22 | 2004-02-26 | Schlumbrecht Thomas Christian A. | Flop poker |
| US7261298B1 (en) * | 2002-08-22 | 2007-08-28 | Schlumbrecht T Christian A | Casino flop poker |
| US20060131807A1 (en) * | 2003-03-19 | 2006-06-22 | Schlumbrecht T Christian A | River card poker |
-
2007
- 2007-09-18 WO PCT/US2007/078768 patent/WO2008057656A2/fr not_active Ceased
- 2007-09-18 US US11/856,942 patent/US20080106035A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| WO2008057656A3 (fr) | 2008-06-26 |
| US20080106035A1 (en) | 2008-05-08 |
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