WO2010026164A1 - Système, procédé et appareil - Google Patents

Système, procédé et appareil Download PDF

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Publication number
WO2010026164A1
WO2010026164A1 PCT/EP2009/061353 EP2009061353W WO2010026164A1 WO 2010026164 A1 WO2010026164 A1 WO 2010026164A1 EP 2009061353 W EP2009061353 W EP 2009061353W WO 2010026164 A1 WO2010026164 A1 WO 2010026164A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
reward
player device
reward token
server
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/EP2009/061353
Other languages
English (en)
Inventor
John Bently
Roger Holdom
Lee Cole
Alan Bowen
Roger Ashby
Michael O'driscoll
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
PRIZE MOBILE GROUP Inc
Original Assignee
PRIZE MOBILE GROUP Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by PRIZE MOBILE GROUP Inc filed Critical PRIZE MOBILE GROUP Inc
Publication of WO2010026164A1 publication Critical patent/WO2010026164A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • the present invention relates to a system and method of operating the system, and apparatus for use in the system, for distributing reward tokens.
  • reward tokens such as discount coupons, free draws entry or loyalty points.
  • the distribution is substantially passive as concerns the consumer.
  • the consumer may not value the reward as highly as they might if they had to perform some task.
  • the reward for purchase may be seen by consumers as something they are entitled to as of right and therefore not valued as highly as if the consumer felt they had earned the reward.
  • an embodiment of the present invention provides a method for providing a game.
  • the method comprises receiving a game request at a game server from a player device via a first communications network and providing a game to said player device from said game server over a second communications network.
  • a reward token associated with said game is provided over a third communications network responsive to a result of playing said game.
  • an embodiment of the present invention provides a method for providing a reward token, comprising receiving a reward token request at a reward server from a mobile communications device via a first communications network and requesting personal information from a user of said mobile communications device via a second communications network.
  • the method further provides a reward token to said mobile communications device from said reward server over a third communications network responsive to receiving requested personal information.
  • first, second and third communications networks could be the same network, or a combination of two of the first, second and third communications network could be the same network.
  • an embodiment of the present invention provides a game server for providing a game, comprising; a game processor; a data store; and a network interface.
  • the game processor is configured to: receive a game request from a player device via said network interface; provide a game to said player device from said game server via said network interface; and provide a reward token associated with said game via said network interface responsive to a result of playing said game.
  • SUBSTITUTE SHEET Viewed from a fourth aspect an embodiment of the present invention provides a reward token redemption server operative with the game server described above and configured to monitor redemption of said reward token and cancel or inhibit said reward token when the number of redemptions reaches a threshold value.
  • an embodiment of the present invention provides a reward token server for providing a reward token, comprising: a reward processor; a reward data store; and a reward network interface.
  • the reward processor is configured to: receive a reward token request from a mobile communications device via said reward network interface; request personal information from a user of said mobile communications device via said reward network interface; and provide a reward token to said mobile communications device from said reward server said reward network interface responsive to receiving requested personal information.
  • an embodiment of the present invention provides a player device, comprising: a device processor; a data store; and a network interface, The device processor configured to: determine a result of playing a game on said player device; and transmit a signal indicative of said result of playing said game from said player device to a game server via said network interface for initiating providing a reward token associated with said game.
  • an embodiment of the present invention provides a system comprising a game server as described above or a reward token server as described above, a player device as described above, and a point of sale terminal operative to redeem said reward token at a retail outlet using a mobile communications device.
  • FIG. 1 is an illustration of a system for implementing an embodiment of the present invention
  • Fig. 2 is a simplified schematic diagram of a remote device suitable for implementing an embodiment of the present invention
  • Fig. 3 is a simplified schematic diagram of a game server suitable for implementing an embodiment of the present invention.
  • Fig. 4 is a simplified schematic diagram of a message server suitable for implementing an embodiment of the present invention.
  • Fig. 5 is a simplified schematic diagram of a coupon reconciliation device suitable for implementing an embodiment of the present invention.
  • Fig. 6 is a simplified schematic diagram of a Point of Sale terminal suitable for implementing an embodiment of the present invention.
  • Fig. 7 is a flow diagram illustrating a method for requesting and receiving a discount coupon
  • Fig. 8 is a flow diagram illustrating a method for validating a discount coupon
  • Fig. 9 is a flow diagram illustrating a method according to an embodiment of the present invention.
  • Fig. 10 is a flow diagram illustrating a method according to another embodiment of the present invention.
  • one or more embodiments in accordance with the present invention will allow advertisers and games developers to utilise communications technology to offer consumers sponsored free entry games with prizes on mobile telephones.
  • game playing consumers will be able to instantly, or at least in real time, redeem points gained for product discounts or prizes at local retail outlets or on-line through e-commerce web sites by use of an electronic barcode, alpha numeric code or by coupon sent by a business to the consumer's mobile telephone.
  • the game may also allow entry to the advertiser's product list for consumers to choose their prize.
  • the games played may be competitive. Games may be sweepstakes or free entry lotteries and prizes may be products, services or tickets for events such as sports or concerts, by way of non -limiting example.
  • an operator of an embodiment will be engaged to promote a product.
  • the operator will advertise the promotion and will encourage customers to register for free with them by mobile phone (possibly over the internet) in order to receive a discount on a particular advertiser's product.
  • mobile phone possibly over the internet
  • At least four modes of operation are envisaged, although not all modes need be implemented. All modes will be electronic and there will be no requirement to print off a voucher to be presented for a discount, although printing vouchers may be offered as an option.
  • SUBSTITUTE SHEET (RULE 26) directly with retailers (who would have appropriate IT system) the customer receives the discount. The number of times the discount system can be used can be controlled.
  • Mode 2 Following registration (or log in if already registered) customer will receive SMS short code number which when contacted by the customer the customer will receive an electronic game to download and play.
  • this mode may be modified so that the customer may request the game prior to registration.
  • the game is played for pleasure only and not reward. The number of times the game can be played can be limited. Any score from playing the game does not alter the amount of the discount. The discounted amount will remain the same.
  • the game may be similar to the game disclosed in European Patent Application Publication Number EP 1,695,297 to Electronic Game Card, Inc. and will assist in promoting the advertiser. Each customer who plays the game will receive a discount. The discount is redeemed by the same process as in mode 1.
  • Mode 3 As mode 2, but this time the amount of the discount is varied randomly for each player or the number of times the game is played. The amount of the discounts will remain constant but randomly the amount of the discount will be increased. Every player will receive a reward in the form of a discount voucher or prize from the company each time he plays. The amount of the discount will not be related to the score from the game. The discount voucher is redeemed as in mode 1.
  • Mode 4 As for mode 2 or mode 3, but the discount is provided in the form of 'points' which may be collected in respect of discounts from the same advertiser. This is similar to the Nectar, Boots points systems operated in the UK.
  • a business may monitor the registrations and retain a database of customers which enable it to provide detailed reports to its advertiser clients of player activity and interest. This information will also provide details of customers' preferences which can be used for target marketing in respect of other direct promotional campaigns. It is envisaged that this information may be provided for a fee to client advertisers.
  • SUBSTITUTE SHEET (RULE 26) A particularly innovative feature of the method is believed to be the form of advertising by the receiving of discount vouchers after completion of playing a game via a mobile phone. The game can also be played for pleasure by the customer on their mobile phone for no reward.
  • Fig. 1 illustrates an example of a system 100 for use in implementing an embodiment of the present invention.
  • One or more mobile terminal(s) 110 and one or more Point of Sale (PoS) terminal(s) 1 18 are arranged to communicate with one or more of a message server 106, a game server 104 and a coupon reconciliation device 108 over one or more communications networks 102.
  • the one or more communications networks 102 may be formed of one or more communications systems and include one or more communications protocols.
  • the game server 104, message server 106 and coupon reconciliation device 108 are also arranged to communicate with each other securely through a control server (not shown).
  • the basic components of a mobile telephone which is suitable for use as a remote device 1 10 for implementing an embodiment of the invention is shown in Fig. 2, excluding the display 112 and input device 114 shown in Fig. 1.
  • the remote device comprises a network interface 204 for two-way communication over the communication network 102, memory 208 for storing game code, a display driver 206 for displaying the game interface on the display 1 12, an input driver 210 to decode the signals from the input device 112, and a processor 214 for executing game code and other program elements such as web browser program code, JAVA applets and other code such as may be utilized to implement an embodiment of the present invention.
  • the remote device 1 10 also includes a speaker 202 and microphone 212, although these components are not essential for a remote device 110 to implement all possible embodiments.
  • FIG. 3 shows the components of a game server 104 suitable for use in implementing one of the described embodiments.
  • the game server 104 comprises a network interface 302 for two-way communication over the communication network 102, a game processor 304 for executing game code, and memory 306 for storing game code and game data.
  • Fig. 4 shows the components of a Short Message Service (SMS) or Multimedia Message Service (MMS) server 106 suitable for implementing one of the described embodiments.
  • the message server 106 comprises a network interface 402 for two-way communication over the communication network 102, a message processor 404 for decoding and encoding MMS and/or Short Message Service (SMS) messages, and memory 406 for storing messages.
  • SMS Short Message Service
  • MMS Multimedia Message Service
  • Fig. 5 shows the components of a coupon reconciliation server 108 suitable for implementing the described embodiments.
  • the coupon reconciliation server 108 comprises a network interface 502 for two-way communication over the communication network 102, a reconciliation processor 504 for the reconciliation of coupons, and memory 506 for storing coupons and coupon data.
  • FIG. 6 A schematic diagram of a Point of Sale (PoS) terminal 118 suitable for implementing the described embodiments is shown in Fig. 6, excluding the display 1 19, the barcode reader/scanner 120 and the keypad 121 shown in Fig. 1.
  • the PoS terminal 1 18 comprises a network interface 604 for two-way communication over the communication network 102, a display driver 602, memory 606, a barcode reader driver 608, PoS processor 610, and a keypad driver 612.
  • SUBSTITUTE SHEET (RULE 26) An example of the operation of the system for a first embodiment is illustrated in the process flow control diagram of Fig. 7.
  • First 702 a customer registers with a secure server over a communications network 102 using the remote device 110 or, if the customer has already registered, they log in to the server using the remote device 110.
  • the remote device 1 10 may comprise any electronic device capable of two-way communication with the server and having a display 1 12, an input device 1 14, and a mechanism for receiving messages, although typically the remote device would be a mobile telephone, smartphone or Personal Digital Assistant (PDA).
  • PDA Personal Digital Assistant
  • the registration process will comprise asking a customer for some personal details, such as their name, age and address or simply the phone mobile number of the remote device 110.
  • the questions may be asked by way of a simple web form displayed by a web browser on the remote device 110, or by replying to an SMS message, for example.
  • Login may optionally comprise a customer being asked for further personal details such as their marital status, whether or not they have any children, whether or not they drive a car and other such information if requested by the client.
  • the server arranges for the generation and transmission of an electronic message from the message server 106 to the remote device 1 10 via the communications network 102.
  • the message server 106 may comprise an SMS server and/or an MMS server.
  • the message comprises instructions that, when executed, activate the network interface 204 in the remote device 110 and which prompts a customer to make a request for a promotional discount coupon from the coupon reconciliation or redemption device 108.
  • the format of the message and the instructions are dependent on the type of remote device. For example, if the remote device is a mobile telephone, then the message would typically comprise a Short Message Service (SMS) or Multimedia Message Service
  • SMS Short Message Service
  • SUBSTITUTE SHEET (RULE 26) (MMS) message containing a specific short code number to which a request SMS message can be sent.
  • coupon reconciliation device 108 In the next step 706 the customer follows the directions and/or executes the instructions in the received message to request a promotional coupon or reward token from the coupon reconciliation device 108.
  • the request is received by the coupon reconciliation device 108, and in response the coupon reconciliation device 108 generates a coupon instance, records that a coupon has been generated and initiates transmitting a promotional coupon to remote device 110 in step 708.
  • Coupon reconciliation server 208 may generate and transmit the coupon itself, or send an instruction to the message server 106 to generate and send a coupon to the remote device 110.
  • the coupon can take the form of any sort of reward token and can be presented in any known form, for example a numeric, alphabet or alphanumeric code, a one dimensional or two dimensional barcode, an image which can be displayed as an image of a conventional coupon or may comprise a points value which may have been accumulated whilst a customer plays the game.
  • the points value may be apart of a loyalty points system, for example air miles or Nectar points as are available in the United Kingdom.
  • Other types of coupon, reward token and/or points system envisaged within the scope of the claims appended hereto, and the foregoing are by way of non- limiting examples.
  • the coupon is stored in the memory 208 of the remote device 110 and is viewable on the display 112.
  • Fig. 8 is a flow diagram showing the validation process for the coupons.
  • the coupon may be redeemed by entering the code into a suitable terminal at a point of sale in step 802. This includes for example entering the code on a checkout page of an online shop or, if the coupon is in the form of an electronic image, using a PoS terminal 1 18
  • SUBSTITUTE SHEET (RULE 26) which can optically read the data stored in the image. If the coupon comprises a barcode, then the coupon may be redeemed by displaying the barcode on the display 112 of the remote device 1 10, and passing the displayed barcode over a barcode scanner associated with PoS terminal 118. The PoS terminal 118 records the coupon details for reconciliation at the reconciliation device 108.
  • the coupon details are then sent to the coupon reconciliation device 108 in step 804 via the communications network 102.
  • the coupon reconciliation device 108 then checks the validity of the coupon in step 806 by determining whether the coupon has been used more times than a predetermined limit from a database stored in memory 506.
  • the coupon reconciliation device 108 sends a message to the origin of the request authorising the use of the coupon in step 808.
  • the database is then updated to record the use of the coupon, and may additionally include details such as what location the coupon was used, what time the coupon was used, and what products the voucher was redeemed against.
  • the coupon reconciliation device 108 sends a message to the origin of the request refusing the use of the coupon in step 810.
  • Fig. 9 illustrates a method according to an embodiment of the present invention.
  • a customer uses a remote device 110 to send a message to an SMS short code number requesting the transmission of the game code.
  • the customer may obtain the SMS short code number from an advertisement, promotional material, word of mouth, a
  • SUBSTITUTE SHEET (RULE 26) message forwarded from a friend, or any other known means of communicating the information.
  • the request is received by the game server 104 hosting the game service, and in response the server 104 arranges for the transmission of the game code to the remote device 1 10 in step 910.
  • steps 904, 906 and 908 may be included in which, upon receipt of the game code request, in step 904 the server 104 transmits one or more messages to the remote device 1 10 requesting personal or registration information from the customer before the game code is transmitted. This personal information is then transmitted from the remote device 110 to the server 104 in step 906. Once the data is verified in step 908, the server 104 arranges for the transmission of the game code to the remote device 110 in step 910.
  • the game code can then be executed on the remote device 110 in step 912 and played by the customer.
  • the game is played for entertainment only and the customer is not rewarded by how well they do, but is rewarded for simply playing the game. Each customer who plays the game is eligible to receive a promotional coupon.
  • the game is designed to utilise one or more of the communications modes available through the network interface 204 on the remote device 1 10 to request a promotional coupon from the coupon reconciliation server 108.
  • the game code running on the remote device 110 determines that a game has been played and initiates the request for a coupon from the coupon reconciliation server 108.
  • the game code running on the remote device 110 determines that a game has been played and initiates the request for a coupon from the coupon reconciliation server 108.
  • the game code may execute to transmit a message to be game server 104 indicating that the game has been played on the remote device 110, and the game server 104 then initiates the transmission of a coupon from coupon reconciliation server 108 to remote device 110.
  • the request for a coupon is received by a reconciliation server 108, and in response reconciliation so on and relate transmits a promotional coupon to the remote device 110 in step 916.
  • the registration steps 904, 906, 908 may alternatively occur during or after the execution of the game code on the remote device 110 in step 912 or after step 914.
  • the amount of times the game is played and/or the number of times the game can request promotional coupons can be limited.
  • the coupon reconciliation server 108 can keep a record of the number of promotional coupon requests received from each customer and refuse requests when the limit has been reached.
  • the amount of discount provided by each coupon can be fixed or optionally can vary randomly with a random amount determined by the coupon reconciliation server 108 for example. If the amount of discount varies randomly then it is not dependent on any game variables.
  • the amount of discount provided by each coupon can be made dependent on one or more game variables.
  • the game code can utilise one or more of the communications modes available through the network interface 204 available on the remote device 110 to send game data to the reconciliation or game server. This data can be stored enabling the customer to increase the amount of discount provided by the coupon based on one or more variables such as the score obtained or the
  • SUBSTITUTE SHEET (RULE 26) length of time the customer plays the game.
  • the discount coupon comprises points.
  • the game may be hosted on the remote device 110 or on the game server 104. If the game is hosted on the game server 104 then the remote device 110 and will act purely as in interface terminal.
  • the game code executed on the remote device 110 will provide the customer with the necessary game controls to play the game and provide a display of the game being hosted on the game server 104.
  • Providing an option or opportunity to play a game hosted on game server 104 is an important facility for providing security within the system. There is a danger that embodiments in which prizes discount coupons may be awarded for games played on the remote device 1 10 itself, may provide opportunities for fraudulent generation of messages indicating that game has been played in order to obtain discount coupons without having played the game. Therefore, controlling gameplay, and monitoring the playing of games on the game server 104 provides a useful mechanism for inhibiting such fraudulent behaviour.
  • a process flow control diagram for an embodiment of the present invention in which the game is hosted on the game server 104 is illustrated in figure 10.
  • Steps 1004, 1006, 1008 are substantially the same as steps 904, 906 and 908 of the process flow control diagram illustrated in Fig. 9.
  • the request includes an indication that the game is to be hosted on the game server 104.
  • game code is transmitted to the remote device at step 1010 which provides an interface on the remote device 110 for playing the game on the game server 104.
  • the interface will be provided by way of a web browser, but other mechanisms and interfaces may be utilised.
  • Game code is executed on game server 104 at step 1012 and appropriate data transmitted to remote device 110 indicative of the gameplay on the game server 104, and the data utilised by the game code executing on remote device 110 to display the state of the game and provide an interface for customer to input control signals to the remote device 110 for transmission to the game server 104. In this way, a customer may play the game hosted on the game server 104 by way of their remote device 1 10.
  • the game server 104 may determine the value of any promotional coupon that is to be sent to remote device 110.
  • a customer may accumulate value, for example accumulate points, as they progress through levels of a game or play further games.
  • a customer may request promotional coupon, step 1016, at any time during their gameplay or after finishing a game.
  • game server 104 may determine when a promotional coupon is to be transmitted.
  • process control flows to step in 1018 and a commercial coupon is provided in the same fashion as was described for step 916 of the process flow control diagram illustrated in figure 9.
  • the promotional coupon will be transmitted to the remote device 1 10 via the communications network 102, but optionally the coupon can be sent to another location.
  • the coupon request may be sent by a mobile device, but the coupon itself is sent to the customer's e-mail account where it can be printed and used as a conventional paper coupon.
  • SUBSTITUTE SHEET (RULE 26)
  • a software-controlled programmable processing device such as a general purpose processor or special-purposes processor, digital signal processor, microprocessor, or other processing device, data processing apparatus or computer system
  • a computer program for configuring a programmable device, apparatus or system to implement the foregoing described methods, apparatus and system is envisaged as an aspect of the present invention.
  • the computer program may be embodied as any suitable type of code, such as source code, object code, compiled code, interpreted code, executable code, static code, dynamic code, and the like.
  • the instructions may be implemented using any suitable high-level, low-level, object- oriented, visual, compiled and/or interpreted programming language, suchs as C, C++, Java, BASIC, Perl, Matlab, Pascal, Visual BASIC, JAVA, ActiveX, assembly language, machine code, and so forth.
  • any suitable high-level, low-level, object- oriented, visual, compiled and/or interpreted programming language suchs as C, C++, Java, BASIC, Perl, Matlab, Pascal, Visual BASIC, JAVA, ActiveX, assembly language, machine code, and so forth.
  • JAVA ActiveX
  • assembly language machine code
  • the computer program is stored on a carrier medium in machine readable form
  • the carrier medium may comprise memory, removable or nonremovable media, erasable or non-erasable media, writeable or re-writeable media, digital or analog media, hard disk, floppy disk, Compact Disk Read Only Memory (CD-ROM), Company Disk Recordable (CD-R), Compact Disk Rewriteable (CD-RW), optical disk, magnetic media, magneto-optical media, removable memory cards or disks, various types of Digital Versatile Disk (DVD) subscriber identify module, tape, cassette solid-state memory.
  • the computer program may be supplied from a remote source embodied in the communications medium such as an electronic signal, radio frequency carrier wave or optical carrier waves.
  • Such carrier media are also envisaged as aspects of the present invention.
  • any reference to "one embodiment” or “an embodiment” means that a particular element, feature, structure, or characteristic described in connection with the embodiment is included in at least one embodiment.
  • the terms “comprises,” “comprising,” “includes,” “including,” “has,” “having” or any other variation thereof, are intended to cover a non-exclusive inclusion.
  • a process, method, article, or apparatus that comprises a list of elements is not necessarily limited to only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
  • “or” refers to an inclusive or and not to an exclusive or. For example, a condition A or B is satisfied by any one of the following: A is true (or present) and B is false (or not present), A is false (or not present) and B is true (or present), and both A and B are true (or present).
  • the player device need not be a mobile telephone but any communications device for example a personal computer where the communications may take place over the Internet, or a television set where the communications may take place using at least in a part of the communications path the television signal, which may be a terrestrial or satellite television signal.
  • the reward token need not be a coupon, but any conveyor or embodiment of value or discount such as a code or a points value which may be redeemed at retail outlets, which may be either on-line retail outlets or conventional shops.
  • Login may occur: a) before the game is downloaded; b) after the game is downloaded, but before it can be played; or c) after the game has been played, but before reward coupon/voucher is received.
  • Personal information may be collected: a) before the game is downloaded; b) during game play; or c) after the game has been played, but before reward coupon/voucher is received.
  • Game can be hosted: a) on a mobile device; or b) on a remote server.
  • the value of the reward coupon may be: a) fixed, independent of game variables; b) random, independent of game variables; or c) dependent on a game variable, e.g. the amount of time played, score achieved.
  • the reward coupons may be limited by: a) single use only; b) multiple use, limited number of uses; c) fixed expiry time/date; or d) fixed validity period.
  • Coupons may be delivered to: a) a remote device; or b) some other device, e.g. e-mail address of player.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Cash Registers Or Receiving Machines (AREA)

Abstract

L'invention concerne un procédé pour obtenir un jeu. Le procédé comprend la réception d'une demande de jeu au niveau d'un serveur de jeu (104) d'un dispositif de lecteur (110) par l'intermédiaire d'un premier réseau de communication (102); l'obtention d'un jeu pour ledit dispositif de lecteur depuis ledit serveur de jeu sur un deuxième réseau de communication; et l'obtention d'un jeton de récompense associé audit jeu sur un troisième réseau de communication en réponse à un résultat de jeu dudit jeu.
PCT/EP2009/061353 2008-09-02 2009-09-02 Système, procédé et appareil Ceased WO2010026164A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US9366808P 2008-09-02 2008-09-02
US61/093,668 2008-09-02

Publications (1)

Publication Number Publication Date
WO2010026164A1 true WO2010026164A1 (fr) 2010-03-11

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PCT/EP2009/061353 Ceased WO2010026164A1 (fr) 2008-09-02 2009-09-02 Système, procédé et appareil

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WO (1) WO2010026164A1 (fr)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002036739A2 (fr) * 2000-11-03 2002-05-10 Eduardo Arias Plate-forme de loisirs
WO2003069567A2 (fr) * 2002-02-12 2003-08-21 Oberthur Gaming Technologies Inc. Systeme de jeu a billet de loterie-dispositif de communication

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002036739A2 (fr) * 2000-11-03 2002-05-10 Eduardo Arias Plate-forme de loisirs
WO2003069567A2 (fr) * 2002-02-12 2003-08-21 Oberthur Gaming Technologies Inc. Systeme de jeu a billet de loterie-dispositif de communication

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