WO2010143872A2 - Système d'apprentissage de mouvement utilisant la capture de mouvement et une représentation graphique tridimensionnelle, et procédé s'y rapportant - Google Patents

Système d'apprentissage de mouvement utilisant la capture de mouvement et une représentation graphique tridimensionnelle, et procédé s'y rapportant Download PDF

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Publication number
WO2010143872A2
WO2010143872A2 PCT/KR2010/003676 KR2010003676W WO2010143872A2 WO 2010143872 A2 WO2010143872 A2 WO 2010143872A2 KR 2010003676 W KR2010003676 W KR 2010003676W WO 2010143872 A2 WO2010143872 A2 WO 2010143872A2
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WO
WIPO (PCT)
Prior art keywords
motion
image information
graphic
virtual character
dimensional
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Ceased
Application number
PCT/KR2010/003676
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English (en)
Korean (ko)
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WO2010143872A3 (fr
Inventor
고영준
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Individual
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Individual
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Publication of WO2010143872A2 publication Critical patent/WO2010143872A2/fr
Publication of WO2010143872A3 publication Critical patent/WO2010143872A3/fr
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Ceased legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • G06T7/251Analysis of motion using feature-based methods, e.g. the tracking of corners or segments involving models
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • G06T13/40Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/292Multi-camera tracking
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/0015Dancing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen

Definitions

  • the present invention relates to a motion learning system for observing motion image information of a body generated at one or more viewpoints and motion image information of a foot generated at one viewpoint using motion capture and three-dimensional graphic technology. will be.
  • step information to help the understanding and learning of the motion is provided in a simple manner of transmitting a plane image indicating the position of the foot through the dance textbook, as shown in Figure 2, it was difficult to deliver accurate information with low understanding.
  • the user is primarily provided with image information of a short time point so that the user can learn according to the motion.
  • image information of a short time point so that the user can learn according to the motion.
  • this method it is possible to accurately observe the motion of a person in a three-dimensional space. It lacks the ability to continuously visualize information about the exact movements of the foot, particularly important in motion learning.
  • the present invention by applying the three-dimensional motion information obtained through the motion capture to the virtual character to render 'three-dimensional graphics motion image information' from one or more viewpoints and at the same time 'three-dimensional graphics step image information' Because it renders and outputs, it is faster and more accurate to understand motions than existing systems that deliver images at a single point of view, so that difficult motions can be learned more effectively. For example, in the case of dance, the movement of the foot is continuously observed through '3D graphic step image information' while the speed, direction and position are continuously observed. Since this process can be confirmed in real time, it is possible to identify and learn complex dance movements accurately and effectively in a shorter time.
  • '3D graphic step image information' of the present invention refers to a 3D graphic image using a motion capture that can continuously check the area corresponding to the foot or the sole that was not represented by the existing image information, and the existing media Unlike other parts of the body, which are not visible because they are not covered by other parts of the body, it is effective for the delivery of visual information about the movement of a person's foot, and the user can view the 3D graphic motion image information at the same time. By understanding the movement of the foot, you can be provided with a motion learning environment that can check the motion of the body.
  • '3D graphic motion image information' of the present invention refers to a 3D graphic image rendered from one or more 3D cameras facing a virtual character to which predetermined 3D motion data is applied, and the 3D graphic motion image information is a 3D camera.
  • the 3D graphic motion image information is a 3D camera.
  • the image recorded at one viewpoint should turn the head to the display direction in order to see the motion image.
  • the motion image of the corresponding viewpoint is displayed on a plurality of displays during the rotation. This real-time output is very quick and effective to confirm the operation of the case.
  • the user can confirm the motion of the virtual character at the appropriate time and the position and direction of the foot accurately, so that the human motion can be accurately understood and followed.
  • the motion can be effectively followed only by '3D graphic step image information' using motion capture, and the operation of considerable difficulty is possible even when outputting a sufficient number of '3D graphic motion image information' to multiple displays. To learn for yourself.
  • the 3D graphic character is output in real time, the effect is greater when the desired part is repeatedly checked and learned using the remote controller.
  • FIG. 1 is a block diagram illustrating a motion learning system according to the spirit of the present invention.
  • the present invention relates to a motion learning system using motion capture and 3D graphics and a method of implementing the same.
  • An operation database unit 102 stores 3D motion data generated by motion capturing a predetermined human motion.
  • a sound source database unit 101 for storing a sound source corresponding to the motion data
  • an motion information database unit 103 for storing data describing the motion data, and one installed toward the virtual character to which the 3D motion data is applied.
  • the motion image information rendering unit 111 generating one or more motion images from the 3D graphics camera, the 3D motion data, or a part corresponding to the foot of the cyber character to which the 3D motion data is applied, is not covered by other body parts.
  • the image display unit 140 for simultaneously outputting the images transmitted from the rendering unit through one or more display devices, the reproduction, stop, repeat, interval repeat, speed control, screen of the plurality of rendering units and the sound source playback unit It is configured to include a remote control unit 130 to control the remote control at the same time.
  • the existing step information used in the dance book as shown in FIG. 2 is utilized to make a three-dimensional graphic step image information by applying motion capture and three-dimensional graphics technology.
  • This type of step information cannot convey the feeling of operation because there is no information about the position or direction of successive step. Therefore, in order to utilize the existing step information, the present invention uses the rendered 3D step image information by applying real-time motion capture and 3D graphic technology to the virtual character as shown in FIG. 3.
  • the 3D step image information can accurately transmit the movement of the foot because the image of the foot or the sole portion is continuously displayed using a virtual character applied with motion capture and 3D graphics.
  • 3D graphic motion image information 601 rendered at one viewpoint and 3D graphic step image information rendered from a camera facing the bottom surface 602. ) Can be confirmed through one display apparatus 600.
  • the three-dimensional graphic motion image information 601 rendered at one viewpoint and the three-dimensional graphic step image information 611 rendered from the camera facing the bottom surface may be confirmed through the two display apparatuses 600 and 610.
  • the three-dimensional graphic motion image information 601 and 701 rendered at two viewpoints can be checked simultaneously through the two display devices 600 and 700, and the three-dimensional graphic step image information 611 rendered from the camera facing the bottom surface is one.
  • the display device 610 can be checked at the same time.
  • the user can understand and learn the motion of a complex person by understanding the motion of a person through the three-dimensional graphic step image while at the same time understanding the motion of the person through a separate three-dimensional graphic step image.
  • the operation may be repeatedly observed through a plurality of image information through a remote control device.
  • the left foot and the right foot of the 3D graphic step image information can be identified by color, shape, symbol, etc., and when the foot touches the floor, the color or brightness of the touched part is changed, and the contact duration time is reached. By identifying the, the user can effectively understand and learn the foot motion through the 3D graphic step image.
  • the present invention can be configured on-offline, it is preferable to provide a motion capture data of the expert to provide offline or service as content on-line. In addition, it is desirable to have a remote control and the like on-line and off-line so that the user can freely search for a desired operation.
  • the present invention is transmitted through a three-dimensional image, at least one display is required.
  • the system of the present invention provides a method of training a movement of ballet, dance, gymnastics, etc. through online and offline without incurring a high cost by pioneering a new area in the educational contents market.

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Entrepreneurship & Innovation (AREA)
  • General Health & Medical Sciences (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Psychiatry (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Processing Or Creating Images (AREA)

Abstract

La présente invention concerne un système d'apprentissage de mouvement utilisant la capture de mouvement et une représentation graphique tridimensionnelle, et un procédé de mise en œuvre du système. Le système d'apprentissage de mouvement affiche simultanément, sur un dispositif d'affichage, des "données graphiques tridimensionnelles d'image animée" simultanément restituée par une ou plusieurs caméras graphiques tridimensionnelles qui utilisent la capture de mouvement adoptant un personnage virtuel et une représentation graphique tridimensionnelle, et des "données graphiques tridimensionnelles d'image de piétinement" restituée par une caméra graphique tridimensionnelle dirigée vers le sol. Le système de l'invention permet à un apprenant de contrôler avec précision le mouvement du personnage virtuel depuis un ou plusieurs points de vue, ainsi que la position et la direction du pied et la vitesse de mouvement du personnage virtuel. L'apprenant peut ainsi comprendre clairement et suivre le mouvement de l'enseignant traduit par le personnage virtuel. En outre, comme le système de l'invention utilise le personnage virtuel graphique tridimensionnel par capture de mouvement, l'apprenant peut étudier de manière répétée le mouvement précis d'une partie quelconque désirée au moyen d'une télécommande.
PCT/KR2010/003676 2009-06-09 2010-06-09 Système d'apprentissage de mouvement utilisant la capture de mouvement et une représentation graphique tridimensionnelle, et procédé s'y rapportant Ceased WO2010143872A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020090051086A KR20100132322A (ko) 2009-06-09 2009-06-09 모션캡쳐와 3차원 그래픽을 이용한 동작 학습 시스템 및 그 방법
KR10-2009-0051086 2009-06-09

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WO2010143872A2 true WO2010143872A2 (fr) 2010-12-16
WO2010143872A3 WO2010143872A3 (fr) 2011-03-31

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PCT/KR2010/003676 Ceased WO2010143872A2 (fr) 2009-06-09 2010-06-09 Système d'apprentissage de mouvement utilisant la capture de mouvement et une représentation graphique tridimensionnelle, et procédé s'y rapportant

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WO (1) WO2010143872A2 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140118522A1 (en) * 2012-11-01 2014-05-01 Josh Heath Zuniga Dance learning system using a computer

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10748444B2 (en) 2016-06-13 2020-08-18 Electronics And Telecommunications Research Institute Apparatus for writing motion script, apparatus for self-teaching of motion and method for using the same
CN109887380A (zh) * 2019-03-04 2019-06-14 郑州大学体育学院 一种智能体育舞蹈脚步学习装置

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010081193A (ko) * 2000-02-10 2001-08-29 이수원 모션 캡쳐 기능을 활용한 3차원 가상 현실 기법의 댄스게임 장치
KR20000054349A (ko) * 2000-06-02 2000-09-05 김용환 자유 스텝이 가능한 3차원 댄스 시뮬레이터
KR20050082559A (ko) * 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 댄스 학습 시스템, 이를 이용한 인터넷 커뮤니티 서비스시스템과 인터넷 커뮤니티 서비스 방법, 댄스 학습 방법및 상기 방법들을 실행하는 프로그램을 기록한 컴퓨터로읽을 수 있는 기록매체
KR20070121916A (ko) * 2006-06-23 2007-12-28 주식회사 골든오일 댄스교실 운용 방법과 이를 위한 프로그램 기록매체

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140118522A1 (en) * 2012-11-01 2014-05-01 Josh Heath Zuniga Dance learning system using a computer

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KR20100132322A (ko) 2010-12-17
WO2010143872A3 (fr) 2011-03-31

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