WO2011114295A3 - Procédés et appareils destinés à faciliter la vérification de l'utilisateur - Google Patents

Procédés et appareils destinés à faciliter la vérification de l'utilisateur Download PDF

Info

Publication number
WO2011114295A3
WO2011114295A3 PCT/IB2011/051092 IB2011051092W WO2011114295A3 WO 2011114295 A3 WO2011114295 A3 WO 2011114295A3 IB 2011051092 W IB2011051092 W IB 2011051092W WO 2011114295 A3 WO2011114295 A3 WO 2011114295A3
Authority
WO
WIPO (PCT)
Prior art keywords
user
game
apparatuses
methods
action
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/IB2011/051092
Other languages
English (en)
Other versions
WO2011114295A2 (fr
Inventor
Greg Steeves
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nokia Inc
Original Assignee
Nokia Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nokia Inc filed Critical Nokia Inc
Publication of WO2011114295A2 publication Critical patent/WO2011114295A2/fr
Anticipated expiration legal-status Critical
Publication of WO2011114295A3 publication Critical patent/WO2011114295A3/fr
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Software Systems (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Collating Specific Patterns (AREA)

Abstract

L'invention a trait à des procédés et à des appareils destinés à faciliter la vérification de l'utilisateur. Un procédé peut comprendre l'accès à une image d'un utilisateur d'un dispositif informatique qui a été capturée, ledit dispositif étant utilisé à ce moment par une pluralité de joueurs pour jouer à un jeu multijoueur. Ce procédé peut consister en outre à déterminer, au moins en partie sur la base de ladite image, si l'utilisateur fait partie de la pluralité de joueurs qui sont autorisés à ce moment à effectuer une action dans le jeu. De plus, ledit procédé peut consister à accorder des privilèges de jeu à l'utilisateur lorsqu'il est déterminé que cet utilisateur est le joueur qui est autorisé à ce moment à effectuer une action dans le jeu. Ledit procédé peut aussi consister à refuser à l'utilisateur des privilèges de jeu lorsqu'il est déterminé que cet utilisateur n'est pas le joueur qui est autorisé à ce moment à effectuer une action dans le jeu. L'invention porte également sur des appareils correspondants.
PCT/IB2011/051092 2010-03-18 2011-03-15 Procédés et appareils destinés à faciliter la vérification de l'utilisateur Ceased WO2011114295A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/726,831 US20110230255A1 (en) 2010-03-18 2010-03-18 Methods and apparatuses for facilitating user verification
US12/726,831 2010-03-18

Publications (2)

Publication Number Publication Date
WO2011114295A2 WO2011114295A2 (fr) 2011-09-22
WO2011114295A3 true WO2011114295A3 (fr) 2014-01-23

Family

ID=44647653

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2011/051092 Ceased WO2011114295A2 (fr) 2010-03-18 2011-03-15 Procédés et appareils destinés à faciliter la vérification de l'utilisateur

Country Status (2)

Country Link
US (1) US20110230255A1 (fr)
WO (1) WO2011114295A2 (fr)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8805029B1 (en) * 2011-11-30 2014-08-12 Google Inc. Visual security mechanism for a device with a front-facing camera
US10282530B2 (en) * 2016-10-03 2019-05-07 Microsoft Technology Licensing, Llc Verifying identity based on facial dynamics
US11058956B2 (en) * 2019-01-10 2021-07-13 Roblox Corporation Consent verification
KR20220082145A (ko) * 2020-12-09 2022-06-17 주식회사 에스지엠 다중 플레이 모드를 제공하는 가상 골프 장치, 가상 골프 장치의 동작방법 및 이를 이용하는 가상 골프 시스템
KR102459118B1 (ko) * 2021-01-15 2022-10-26 주식회사 엠디퍼트 네트워크 연계를 통한 볼링게임 시스템 및 방법
CN116370966B (zh) * 2023-02-09 2025-09-12 厦门不妨游戏科技有限公司 一种数据处理方法、装置、可读存储介质和电子设备

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030100371A1 (en) * 2001-11-23 2003-05-29 Cyberscan Technology, Inc. Modular entertainment and gaming system configured for processing raw biometric data and multimedia response by a remote server
EP1342491A2 (fr) * 2002-03-07 2003-09-10 Pixel Software Technologies Ltd. Système de jeux dynamique pour un système de télévision interactive digitale
WO2004010365A2 (fr) * 2002-07-19 2004-01-29 Dicut Inc. Systeme de reconnaissance du visage et procede
WO2004103499A1 (fr) * 2003-05-21 2004-12-02 Waterleaf Limited Identification de joueur
US20070104348A1 (en) * 2000-11-06 2007-05-10 Evryx Technologies, Inc. Interactivity via mobile image recognition
US20090176566A1 (en) * 2008-01-07 2009-07-09 Bally Gaming, Inc. Methods for biometrically identifying a player
US20090202114A1 (en) * 2008-02-13 2009-08-13 Sebastien Morin Live-Action Image Capture
US20090215533A1 (en) * 2008-02-27 2009-08-27 Gary Zalewski Methods for capturing depth data of a scene and applying computer actions

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2002357929A1 (en) * 2001-12-21 2003-07-30 Cias, Inc. Combination casino table game imaging system for automatically recognizing the faces of players -- as well as terrorists and other undesirables -- and for recognizing wagered gaming chips
JP2005301539A (ja) * 2004-04-09 2005-10-27 Oki Electric Ind Co Ltd 顔認証による本人確認システム
US8858332B2 (en) * 2006-01-27 2014-10-14 Wms Gaming Inc. Handheld device for wagering games
US20090325136A1 (en) * 2008-05-27 2009-12-31 Ana Marie Delbue Computer-implemented environments and interfaces for educational games

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070104348A1 (en) * 2000-11-06 2007-05-10 Evryx Technologies, Inc. Interactivity via mobile image recognition
US20030100371A1 (en) * 2001-11-23 2003-05-29 Cyberscan Technology, Inc. Modular entertainment and gaming system configured for processing raw biometric data and multimedia response by a remote server
EP1342491A2 (fr) * 2002-03-07 2003-09-10 Pixel Software Technologies Ltd. Système de jeux dynamique pour un système de télévision interactive digitale
WO2004010365A2 (fr) * 2002-07-19 2004-01-29 Dicut Inc. Systeme de reconnaissance du visage et procede
WO2004103499A1 (fr) * 2003-05-21 2004-12-02 Waterleaf Limited Identification de joueur
US20090176566A1 (en) * 2008-01-07 2009-07-09 Bally Gaming, Inc. Methods for biometrically identifying a player
US20090202114A1 (en) * 2008-02-13 2009-08-13 Sebastien Morin Live-Action Image Capture
US20090215533A1 (en) * 2008-02-27 2009-08-27 Gary Zalewski Methods for capturing depth data of a scene and applying computer actions

Also Published As

Publication number Publication date
US20110230255A1 (en) 2011-09-22
WO2011114295A2 (fr) 2011-09-22

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