WO2012111383A1 - Jeu - Google Patents

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Publication number
WO2012111383A1
WO2012111383A1 PCT/JP2012/051221 JP2012051221W WO2012111383A1 WO 2012111383 A1 WO2012111383 A1 WO 2012111383A1 JP 2012051221 W JP2012051221 W JP 2012051221W WO 2012111383 A1 WO2012111383 A1 WO 2012111383A1
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WO
WIPO (PCT)
Prior art keywords
piece
pieces
hollow
ruled lines
game
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2012/051221
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English (en)
Japanese (ja)
Inventor
和彦 笠井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
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Individual
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Filing date
Publication date
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Publication of WO2012111383A1 publication Critical patent/WO2012111383A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • A63F2003/00835The characteristic being the colour
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • A63F2003/00839The characteristic being size or shape
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic
    • A63F2003/00842The characteristic being a graphical marking

Definitions

  • the present invention relates to a play equipment for a player to play a game while placing and moving pieces of different colors on the intersections of game boards where vertical and horizontal and horizontal diagonal lines intersect.
  • the playground equipment described in Patent Document 1 is for laying out a five-pointed arrangement according to a new rule, and is divided into two parts, an upper lid and a lower lid, and a symbol representing a score at a portion that cannot be seen if the upper lid and the lower lid are overlapped. Is related to meteorites.
  • the playground equipment described in Patent Document 2 is for playing at the same time and independently of each other in a plurality of game spaces on a game board.
  • a plurality of different types of game pieces The present invention relates to a combination game tool including a board having a game field suitable for receiving game pieces.
  • the play equipment described in Patent Document 3 is for providing a new game in which a chess game is changed, and a board having a hole at each center of a rectangular frame of 8 rows and 8 rows formed on the surface.
  • Two pairs of pegs of different colors each having a protrusion provided at the lower end so as not to cause positional displacement when inserted into the hole, and a hollow cylindrical shape of a size that can be fitted into the peg
  • the present invention relates to a game machine provided with two key markers.
  • the playground equipment described in the above cited document 1 is for playing a so-called gomoku type of game in which meteorites are arranged on a board, and the playground equipment itself has no novelty, so that it is intended to improve the fun of the game. There was a problem that was difficult.
  • the play equipment described in the cited document 2 and the cited document 3 includes a game board in which a large number of holes are formed and pieces inserted into the holes. There was a problem that it took time and effort.
  • the playground equipment described in the cited reference 2 and the cited reference 3 is for playing a game that is considered based on a chess game, and the playground equipment itself has no novelty, so that it is intended to improve the interest of the game. There was a problem that was difficult.
  • the present invention has been made in order to solve the above-mentioned problems, and by providing a completely new and progressive completely new game, it is aimed at improving the interest of the game and spreading the game more widely.
  • the purpose is to provide playground equipment that can increase opportunities for communication and improve cultural standards.
  • the play equipment according to the present invention has a plurality of intersections where vertical and horizontal and right and left diagonal ruled lines intersect each other, and each intersection has a different number of ruled lines.
  • Each color piece is of the same shape with a space for writing each alphabet so that the front and back can be reversed and different combinations of lowercase alphabets and uppercase alphabets can be written on both sides. Write a combination of multiple lowercase letters and uppercase letters on both sides of the front and back.
  • the description space on the back side of each solid piece and each hollow piece an alphabet different from the front side alphabet among the upper case alphabets corresponding to each lower case alphabet is described.
  • the number of basic points corresponding to the number of intersecting ruled lines may be described at each intersection of the game board.
  • the game board displays a correspondence table showing combinations of lowercase alphabets written on the front side of each solid piece and each hollow piece and uppercase alphabets written on the back side. Is preferred.
  • the solid piece is fitted inside the hollow piece and formed higher than the hollow piece.
  • the game board is formed with five ruled lines in the vertical and horizontal directions and seven ruled lines in the left and right directions, and four intersecting points where the three ruled lines intersect and four ruled lines intersect. 16 intersections, 12 intersections where 5 ruled lines intersect, and 9 intersections where 8 ruled lines intersect, each solid piece and each hollow piece of the two color pieces It is preferable that seven of each are provided.
  • the present invention by providing a completely new and progressive completely new game, it is possible to improve the interest of the game, to spread the game more widely, increase people's communication opportunities, Various excellent effects such as improvement of the level can be obtained.
  • FIG. 1 It is a top view which shows the game board of the playground equipment which concerns on embodiment of this invention.
  • A is a top view which shows the piece of the play equipment which concerns on embodiment of this invention
  • (b) is AA sectional drawing of (a). It is a figure which shows the list of all the solid pieces and hollow pieces of the play equipment which concerns on embodiment of this invention.
  • FIG. 1 It is a figure which shows the calculation method of the combination of the combination piece of a solid piece and a hollow piece, and a score in the playground equipment which concerns on embodiment of this invention.
  • A is a reference diagram of a three-dimensional model when producing a solid piece of playground equipment according to an embodiment of the present invention
  • (b) is a view of when producing a hollow piece of playground equipment according to an embodiment of the present invention. It is a reference drawing of a three-dimensional model.
  • FIG. 1 is a plan view showing the game board of the play equipment according to the embodiment of the present invention
  • FIG. 2 (a) is a plan view showing the piece of the play equipment according to the embodiment of the present invention
  • FIG. 2 (b) is a plan view showing the piece of the play equipment according to the embodiment of the present invention
  • FIG. 2 (b) Is a cross-sectional view showing a piece of play equipment according to an embodiment of the present invention
  • FIG. 3 is a view showing a list of all solid pieces and hollow pieces of the play equipment according to an embodiment of the present invention
  • FIG. FIG. 5 is a plan view showing a state when each piece is initially arranged on the game board in the play equipment according to the embodiment
  • FIG. 5 is a diagram when the pieces are initially arranged by inverting each piece on the game board in the play equipment according to the embodiment of the present invention.
  • FIG. 6 is a plan view showing a state
  • FIG. 6 is a diagram showing a combination of a solid piece and a hollow piece and a score calculation method in the play equipment according to the embodiment of the present invention.
  • a plurality of intersections 3 where the vertical and horizontal and right and left diagonal ruled lines 2 intersect each other are formed, and each intersection has a different number of ruled lines.
  • the game board 4 is devised so that different points can be given and the basic score can be understood even when the piece is placed, and a plurality and the same number of front and back placed on the intersection 3 of the game board 4 It is configured to have two color pieces, a white piece 5 and a black piece 6, which describe combinations of lowercase alphabets and uppercase alphabets that are all different on both sides.
  • the game board 4 has a rectangular shape, and at the center of the game board 4, five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, respectively.
  • Nine intersections 3 intersecting the ruled lines 2 are formed, and each intersection 3 describes the number of basic points representing the number of ruled lines 2 intersecting.
  • each color piece 5, 6 has seven solid pieces 7, 8 having the same shape with a part of a circle cut off, and each of the same color pieces. It is constituted by a combination of holes 9 and 10 into which the real pieces 7 and 8 can be fitted and seven hollow pieces 11 and 12 having the same shape provided with spaces for describing each alphabet. Each of the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be turned upside down and combined with each other. As shown in FIG. The solid pieces 7 and 8 are formed higher than the hollow pieces 11 and 12 so that the player can easily hold the solid pieces 7 and 8 when they are combined with the hollow pieces 11 and 12.
  • the solid pieces 7 and 8 of each color are provided with spaces for writing each alphabet so that different combinations of lowercase alphabets and uppercase alphabets can be entered on both sides.
  • different small alphabets a, b, c, d, e, f, g are described, and the small alphabets a, b, c, d, e, f, g
  • the piece on the front side is called a “normal piece” for convenience.
  • uppercase alphabets A, B, and C corresponding to the lowercase alphabets a, b, c, d, e, f, and g, respectively.
  • a piece with the upper case alphabets A, B, C, D, E, F, and G on the front side is called a “promotion piece” for convenience.
  • the lower case alphabet a is written on the front side of the first solid pieces 7 and 8 in FIG. 3, and the lower case alphabet a on the front side is placed on the back side of the first solid pieces 7 and 8.
  • An alphabet C which is different from the alphabet a on the front side, is described on the back side of the solid pieces 7 and 8 so that the capital letter C is written instead of the capital letter A.
  • a description space for each alphabet is provided on the surface side of one side of the holes 9 and 10
  • Lowercase alphabets a, b, c, d, e, f, and g are described, and a description space for each alphabet is provided on the back side thereof
  • each lowercase alphabet a, b, c, Uppercase alphabets A, B, C, D, E, F, and G corresponding to d, e, f, and g are described, and lowercase alphabets a, b, c, d, e, f, and g are provided on the front side.
  • the piece in the state is called “normal piece” for the sake of convenience, and the piece with the capital letters A, B, C, D, E, F, G on the front side is called “promotion piece” for convenience.
  • a small letter a is written on the front side of the first hollow pieces 11 and 12 in FIG. 3, and a lower case alphabet a on the front side is written on the back side of the first hollow pieces 11 and 12.
  • the uppercase alphabet D is written instead of the alphabet A
  • the alphabet D different from the alphabet a on the front side is written on the back side of the hollow pieces 11 and 12, and the alphabets on the front side and the back side are further changed.
  • the combination for example, the first hollow pieces 11 and 12 are a on the front side and D on the back side
  • the solid pieces 7 and 8 are a on the front side and C on the back side.
  • the game board 4 has a small alphabet written on the surface side of the white solid piece 7 and the hollow piece 11 at positions facing each other across the portion of the ruled line 2.
  • Table 13 showing combinations of uppercase alphabets written on the back side and lowercase alphabets written on the front side of the black solid piece 8 and hollow piece 12 and uppercase letters written on the back side
  • the correspondence table 14 showing combinations of the alphabets are displayed in a direction that is easy to visually recognize for each player.
  • the number of ruled lines 2 and intersections 3 on the game board 4 is not limited to the above-described numbers, and various changes are possible.
  • the game board 4 may be foldable or roundable. In that case, portability is further improved, and it can be easily carried to a destination.
  • the number, shape, color, and combination of alphabets on the front and back sides of the two-color pieces 5 and 6 are not limited to the above-described examples, but a plurality of solid pieces having the same shape that can be reversed.
  • two players each have 7 types of black and white solid pieces 7 and 8 and hollow pieces 11 and 12 on the game board 4 shown in FIG. 4 or FIG. 5 (in FIG. 5, each piece of FIG.
  • the initial arrangement is as shown in FIG.
  • FIG. 4 it is possible to enjoy advanced bargaining and advanced game development by playing the game by placing each piece on the front side (normal piece) and initially placing it.
  • the game content is simplified by placing each piece on the back side (promotion piece) and placing it initially. It is also possible to do this.
  • the game board 4 is formed with five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, and the first to third columns and the seventh to ninth columns in the vertical direction. A total of 14 intersections 3 are formed in each row. Therefore, for example, as shown in FIG. 4, five black normal hollow pieces 12 in the first row, two black normal hollow pieces 12 and two white normal solid pieces in the second row 7. Five white normal solid pieces 7 are arranged in the third row, five black normal solid pieces 8 in the seventh row, and two white normal pieces in the eighth row. The hollow pieces 11 and the two black normal solid pieces 8 and the five white normal hollow pieces 11 are arranged in the ninth row, respectively, or, as shown in FIG.
  • FIG. 4 and FIG. 5 in order to show the vertical and horizontal positions of the intersection point 3, for convenience, arithmetic numbers are written vertically and Roman numerals are written horizontally. These numbers are not necessarily described on the game board 4.
  • the pieces are continuous in the moving direction of the solid pieces 7 and 8 or the hollow pieces 11 and 12 to be moved. If they are in line, in principle, all the pieces must be skipped. However, as an exception, there is a piece that can be merged in the direction of the pieces that are lined up (the same color and the same alphabet, regardless of capital letters). In some cases they can be combined. It should be noted that these pieces can be combined by combining the solid pieces 7 and 8 with the hollow pieces 11 and 12 or combining the hollow pieces 11 and 12 with the solid pieces 7 and 8. However, even in this case, when the player does not want to unite, it is possible to skip the pieces that can be combined.
  • the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be individually moved as individual pieces, but they are combined. It is not possible to move the pieces together. Furthermore, the intersection 3 to which the piece is moved must be vacant unless there is a piece that can be merged. If the intersection 3 is not vacant, the piece cannot be moved in that direction.
  • the piece can be reversed and promoted from a normal piece to a promoted piece, or can be demoted from a promoted piece to a normal piece.
  • the letters of the alphabet change to other characters, so the opponent's piece that can be merged also changes, the path to move changes, and 2 points are added at the time of merging each time one piece is promoted.
  • the game ends, and there is a united piece.
  • the player who has selected the color piece whose total score of the total number of intersection lines and the number of promotion points (the number of united promotion pieces ⁇ 2 points) has previously obtained a score equal to or higher than the minimum score is Certified as a winner.
  • the number of points earned for each type of merged piece is the number of intersection lines at the intersection 3 where the merged piece is present
  • the number of lines of intersection 3 where the merged piece is present + two points of the promoted solid piece
  • the game board 4 devised so that the number of intersection lines of each intersection 3 is different, and the number of intersection lines of each intersection 3 are assigned points,
  • the score when the solid pieces 7 and 8 and the hollow pieces 11 and 12 are combined on the intersection 3 is described on each intersection 3 of the game board 4 so that the score can be understood at a glance.
  • by assigning points according to the number of intersection lines of each intersection 3 it is possible to know the number of points that can be obtained even if each piece is arranged on the game board 4 and to confirm the score. There is no need to lift or move each piece.
  • each piece has the novelty that a combination of all lowercase alphabets and uppercase alphabets is written on both the front and back sides of all the same color pieces, so that each solid piece 7, 8 and Each hollow piece 11 and 12 must be combined with another opponent's piece each time it is turned over, leading to an improvement in the fun of the game.
  • each solid piece 7 and 8 and each hollow piece 11 and 12 have the same shape and the types of the pieces are divided by alphabet, the back side is also provided even if each piece is on the front side.
  • the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be combined, and the order of the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be combined. It is possible to combine them without merging.
  • the technical idea of writing characters on both the front and back surfaces of the hollow pieces 11 and 12, or when the pieces are reversed with different characters written on the front and back surfaces of the hollow pieces 11 and 12 The technical idea of merging with other pieces, and the front and back sides of the hollow pieces 11 and 12 are divided into normal pieces and promoted pieces using lower case letters and upper case letters. There has never been a technical idea such as using different ones in the past, and it is novel, and this makes it possible to further improve the diversity and interest of the game.
  • the minimum score is set high (70 points or more), it will be difficult to become a game winner unless all the pieces are promoted.
  • the six normal solid pieces on the intersection of the high score (8 points) must also be moved and promoted. Then, when moving, there is a high possibility that the opponent's piece will be deprived of the high-scoring intersection, and when and at what point will you move your normal solid piece from the high-scoring intersection and promote it? It becomes a factor which determines victory or defeat, and can further improve game characteristics.
  • the combination of all alphabets of the normal solid piece and the promoted solid piece, and the normal hollow piece and the promoted hollow piece are all different, so that it is possible to further improve the interest of the game. .
  • playground equipment 1 Since the game rules are simple, the game can be played regardless of age or sex, and can be widely spread. Moreover, it can be used as an educational playground equipment for infants, as a playground equipment for preventing dementia of the elderly, and as a playground equipment for the general public. (2) Because playground equipment has the same technical features around the world, people all over the world can overcome the barriers of gender, race, ethnicity, religion, language, region, etc. You can have games that you can have and contribute to world peace and friendship with countries around the world. (3) There is no advantage or disadvantage to the player depending on the order of the game, and since it is a fair game, both players can fully enjoy the game.
  • the first player (Shirakoma) and the second player (Kurokoma) have different best hands, and even if the second player continues to play the same hand as the first player, Because it will disappear, the player will not be whitened.
  • the rules are simple, the content of the game is very complex, and various tactics can be considered. It is important to understand the arrangement of each piece on the game board and make the best move every time. , I am allowed to think about which tactic should be prioritized for each move, and I will not get bored of the player.
  • the flow of the game may change by one move, and it is necessary to read deeply considering several moves, and the profits and losses are divided depending on whether you move first or later in the game.
  • each alphabet can be printed by silk screen printing or the like on both the front and back sides of each piece as shown in FIGS. 7A and 7B.
  • the productivity is extremely good since each piece has only two types, and the type of the piece is divided by a combination of a lower case alphabet and an upper case alphabet described as the color of the piece, the productivity is extremely good.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

La présente invention concerne un jeu qui est pourvu : d'un plateau de jeu (4) sur lequel de multiples points d'intersection (3) au niveau desquels des lignes réglées inclinées longitudinales, transversales, et gauches et droites (2) se croisent sont formés et des nombres différents de lignes réglées se croisent aux divers points d'intersection (3), et qui a été conçu de sorte que des scores différents puissent être fournis, le score de base étant le nombre de lignes qui se croisent, et conçu de sorte que le score de base soit évident même lorsque des pièces de jeu sont positionnées sur ledit plateau ; et de multiples pièces de jeu de nombres égaux de deux couleurs différentes qui sont positionnés sur les points d'intersection (3) du plateau de jeu (4). L'invention est caractérisée en ce que les pièces de jeu respectives de chaque couleur sont conçues à partir d'associations : de multiples pièces de jeu intérieures (7, 8) de la même forme qui sont capables d'être tournées sur l'avant ou sur l'arrière et sont pourvues d'un espace d'entrée sur la surface avant et sur la surface arrière dans lequel une lettre alphabétique minuscule et une lettre alphabétique majuscule, dont les associations sont toutes différentes, peuvent être entrées respectivement ; et de multiples pièces de jeu creuses (11, 12) de la même forme qui sont capables d'être tournées vers l'avant ou vers l'arrière et d'être unies avec les diverses pièces de jeu intérieures (7, 8) et sont pourvues d'un espace d'entrée sur la surface avant et sur la surface arrière dans lequel une lettre alphabétique minuscule et une lettre alphabétique majuscule, dont les associations sont toutes différentes, peuvent être entrées respectivement.
PCT/JP2012/051221 2011-02-14 2012-01-20 Jeu Ceased WO2012111383A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2011028161A JP4763097B1 (ja) 2011-02-14 2011-02-14 遊具
JP2011-028161 2011-02-14

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WO2012111383A1 true WO2012111383A1 (fr) 2012-08-23

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PCT/JP2012/051221 Ceased WO2012111383A1 (fr) 2011-02-14 2012-01-20 Jeu

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4806105B1 (ja) * 2011-04-07 2011-11-02 和彦 笠井 遊具

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55108376A (en) * 1978-12-28 1980-08-20 Shoptaugh Philip L Combination game tool
JPS646983U (fr) * 1987-06-30 1989-01-17
JPH0460268U (fr) * 1990-09-28 1992-05-22
JP2004105361A (ja) * 2002-09-17 2004-04-08 Copcom Co Ltd ゲーム盤面シート及び使い捨てのゲーム盤面シートセット
JP3157843U (ja) * 2009-12-17 2010-03-04 渡邉 清 ゲーム用具

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS63186677A (ja) * 1986-09-06 1988-08-02 株式会社 日高興産 ゲ−ム盤型遊戯具
JPS646983A (en) * 1987-06-30 1989-01-11 Canon Kk Information recorder
JPH0310029U (fr) * 1989-06-20 1991-01-30
JP2883416B2 (ja) * 1990-06-27 1999-04-19 マツダ株式会社 流体継手の締結力制御装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55108376A (en) * 1978-12-28 1980-08-20 Shoptaugh Philip L Combination game tool
JPS646983U (fr) * 1987-06-30 1989-01-17
JPH0460268U (fr) * 1990-09-28 1992-05-22
JP2004105361A (ja) * 2002-09-17 2004-04-08 Copcom Co Ltd ゲーム盤面シート及び使い捨てのゲーム盤面シートセット
JP3157843U (ja) * 2009-12-17 2010-03-04 渡邉 清 ゲーム用具

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JP2012165847A (ja) 2012-09-06

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