WO2013123801A1 - Procédé et dispositif d'affichage 3d à l'oeil nu - Google Patents
Procédé et dispositif d'affichage 3d à l'oeil nu Download PDFInfo
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- WO2013123801A1 WO2013123801A1 PCT/CN2012/086593 CN2012086593W WO2013123801A1 WO 2013123801 A1 WO2013123801 A1 WO 2013123801A1 CN 2012086593 W CN2012086593 W CN 2012086593W WO 2013123801 A1 WO2013123801 A1 WO 2013123801A1
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- picture signal
- eye
- view
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/324—Colour aspects
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/302—Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N2213/00—Details of stereoscopic systems
- H04N2213/002—Eyestrain reduction by processing stereoscopic signals or controlling stereoscopic devices
Definitions
- Embodiments of the present invention relate to a tree eye 3D display method and a tree eye 3D display device. Background technique
- the common eye 3D display device is roughly divided into a parallax barrier type and a lens grating type.
- the most basic method is that the odd and even pixels of the display screen respectively display two parallax images of the left and right eyes (this is called two viewpoints).
- the eye 3D display technology through the action of the parallax barrier or the lens grating, presents a plurality of mutually alternate left and right viewing zones, wherein the left viewing zone corresponds to the left parallax image and the right viewing zone corresponds to the right parallax image .
- the left eye of the user When the left eye of the user is located in the left viewport and the right eye is located in the right viewport corresponding to the left viewport, the left eye of the user can see the corresponding left eye image, and the right eye can see the corresponding right eye image, the left eye image and The right eye image is a pair of stereo image pairs so that the brain can fuse them into a 3D image.
- the user is more likely to be in the "dead zone" of the 3D display, that is, the user's left eye is in the right viewport and the right eye is in the left viewport, and the left eye sees the right eye image while the right eye sees the left eye. image. Therefore, the user not only does not see the 3D stereoscopic image, but also causes visual fatigue.
- the two-point eye 3D display method has a 50% chance of appearing in the dead zone.
- Embodiments of the present invention provide a tree-eye 3D display method and apparatus capable of completely eliminating a dead zone of a multi-view 3D display.
- an embodiment of the present invention provides a tree-eye 3D display method, including: inputting a monochrome picture signal to a sub-pixel group for displaying an edge view, wherein the edge view is in a plurality of view groups One of the side edge viewpoints of each view group; and a view image signal is input to each sub-pixel group other than the sub-pixel group in which the monochrome picture signal is input.
- the eye-eye 3D display method further includes: combining the columns of sub-pixels into sub-pixel groups in units of columns.
- the monochrome picture signal is a black picture signal, a white picture signal, a red picture signal or a gray picture signal.
- an embodiment of the present invention further provides a tree-eye 3D display device, including: a display screen, a plurality of pixels for displaying a 2D image and including a matrix arrangement; a parallax barrier or a lens grating disposed on the display
- the light exiting side of the screen splits the light from the display screen and respectively projects to the left and right eyes of the user; and the signal module inputs a monochrome picture signal to the sub-pixel group for displaying the edge view, the edge view being the viewport group One of the side edge viewpoints, and is also used to input a viewpoint image signal to each sub-pixel group other than the sub-pixel group in which the monochrome picture signal is input,
- the number of the sub-pixel groups is one more than the number of the viewpoints, and one sub-pixel group corresponds to an image displaying one viewpoint.
- the eye-catching 3D display device further includes: a grouping module for combining the columns of sub-pixels into sub-pixel groups in units of columns.
- the monochrome picture signal is a black picture signal.
- a monochrome picture signal is input to a sub-pixel group for displaying an edge view, the edge view is one of two side view points of the view group; and the picture is input to the monochrome
- Each sub-pixel group other than the sub-pixel group of the signal inputs a viewpoint image signal.
- FIG. 1 is a schematic view of a view group in the prior art
- FIG. 2 is a schematic diagram of a sub-pixel column in an embodiment of the present invention
- 3 is a schematic diagram of a sub-pixel on a display screen according to an embodiment of the present invention
- FIG. 4 is a schematic diagram of a sub-pixel column and a corresponding view region according to an embodiment of the present invention.
- FIG. 5 is a schematic structural diagram of a tree-eye 3D display device according to an embodiment of the present invention. detailed description
- Embodiment 1 of the present invention provides a tree eye 3D display method, the method comprising:
- Step S101 Input a monochrome picture signal to a sub-pixel group for displaying an edge view, where the edge view is one of two side edge views of each view group of the plurality of view groups;
- Step S102 inputting a viewpoint image signal to each sub-pixel group other than the sub-pixel group to which the monochrome picture signal is input.
- each sub-pixel is combined to form a plurality of sub-pixel groups.
- sub-pixels at different positions are combined into a plurality of sub-pixel groups, the number of sub-pixel groups is the same as the number of viewpoints, and each sub-pixel group is correspondingly displayed.
- the number of viewpoints is four at this time.
- a plurality of viewing zones respectively corresponding to the first viewpoint may be clearly presented in front of the user, and multiple viewing zones corresponding to the second viewing point correspond to the third A plurality of viewing zones of the viewpoint and a plurality of viewing zones corresponding to the fourth viewpoint.
- a plurality of viewing zones corresponding to the first viewing point are collectively referred to as a first viewing zone
- a plurality of viewing zones corresponding to the second viewing point are collectively referred to as a second viewing zone
- a plurality of viewing zones corresponding to the third viewing point are collectively referred to as a plurality of viewing zones.
- the third viewing zone collectively refers to the plurality of viewing zones corresponding to the fourth viewing point as the fourth viewing zone.
- the images displayed in the above viewing zones are images obtained by shooting different angles of a certain scene, and each angle has a certain angular difference. Two adjacent viewing zones in the four viewing zones can be combined to allow the user to see the desired 3D display.
- the first viewing zone, the second viewing zone, the third viewing zone, and the fourth viewing zone which are sequentially adjacent in FIG. 1, are named as one viewing zone group 2.
- the right eye When the user’s right eye is located in the first viewport, the second viewport, In either of the third viewing zones, the left eye must be positioned adjacent to another viewing zone within the same viewing zone group that can cooperate with one of the three viewing zones to form a 3D effect.
- the left eye As shown in FIG. 1, when the right eye of the user is located in the second viewing zone, the left eye must be positioned in the third viewing zone adjacent to the second viewing zone, and the user can view the ideal 3D display effect.
- each sub-pixel group passes through the parallax barrier or the lens grating to present a plurality of view group 2, and each view group 2 is closely connected.
- Another viewcell group 2 which produces a fourth viewport of one viewport group 2 adjacent to the first viewport of another viewcell group 2, as shown in FIG.
- the right eye of the user at the junction of the two viewport groups is located in the fourth viewport of one viewport group 2
- the left eye is located in the first viewport of the other viewport group 2 at which time the user is not only unable to view 3D display effect, may also feel dizziness, eye swelling and other adverse reactions, so here is the 3D display dead zone.
- a monochrome picture signal is input to a sub-pixel group for displaying an edge view, and the edge view is one of two side edge views of the view group.
- the edge viewpoint is a viewpoint in each view group adjacent to another view group.
- a monochrome picture signal may be provided to a sub-pixel group for displaying a first view area or a fourth view area, and to a sub-pixel group in which a monochrome picture signal is input.
- Each of the sub-pixel groups outside inputs a viewpoint image signal.
- the viewport corresponding to one of the eyes has only a monochrome image, and the other eye can still see the image of the corresponding viewport.
- you see the 2D display effect you will no longer feel the dead zone of the 3D display.
- the number of the sub-pixel groups is one more than the number of finally displayed views. .
- the monochrome picture signal may be a black picture signal, or may be another monochrome picture signal such as a white picture signal, a red picture signal or a gray picture signal.
- a monochrome picture signal is input to a sub-pixel group for displaying an edge view, the edge view is one of two side view points of the view group; and the picture is input to the monochrome
- Each sub-pixel group other than the sub-pixel group of the signal inputs a viewpoint image signal.
- Embodiment 2 of the present invention provides a tree eye 3D display method, the method comprising:
- Step S201 Combine each column of sub-pixels into a plurality of sub-pixel groups in units of columns.
- each row on the display screen has 4 pixels, and each pixel is composed of three sub-pixels of red, green, and blue. Therefore, as shown in FIG. 2, there are twelve columns of sub-pixels on the display screen.
- each column of sub-pixels is combined in units of columns.
- la, lb, and lc in the sub-pixel column 3 are composed of a first sub-pixel group for displaying a first viewpoint
- 2a, 2b, and 2c in the sub-pixel column 3 are composed for displaying a second.
- a second sub-pixel group of the viewpoint, 3a, 3b, and 3c in each sub-pixel column 3 are composed of a third sub-pixel group for displaying the third viewpoint
- 4a, 4b, and 4c in each sub-pixel column 3 are used.
- the fourth sub-pixel group of the fourth viewpoint is displayed. In practice, these four sub-pixel groups work together to provide a 3D display effect to the user.
- the method for combining the columns of sub-pixels into a plurality of sub-pixel groups in units of columns in step S201 is a relatively simple combination manner, and the rest are still in various combinations.
- the resolution of the display screen is 2*3 at this time, and there are 6 pixels and 18 sub-pixels 4, and 1-1, 2-2, and 3 in the sub-pixel 4 in FIG. 5 can be used.
- -3 is divided into one sub-pixel group, 1-2, 2-3, and 3-4 are divided into one sub-pixel group, and the sub-pixels of the remaining sub-pixels 4 are analogized.
- the effect of providing a user's 3D display by displaying images of multiple viewpoints is the same.
- Step S202 Input a monochrome picture signal to a sub-pixel group for displaying an edge view, wherein the edge view is one of two side view points of the view group.
- the number of sub-pixel groups is one more than the number of views.
- Step S203 inputting a viewpoint image signal to each sub-pixel group other than the sub-pixel group to which the monochrome picture signal is input.
- each sub-pixel group corresponds to an image showing one viewpoint.
- the light emitted by each sub-pixel group forms a plurality of clearly imaged viewing areas at a certain distance from the display screen, as shown in FIG.
- the light emitted by the sub-pixel column 3 is split by the parallax barrier 5 to present a plurality of view groups 2.
- the number of viewpoints at this time is four.
- a plurality of viewing zones respectively corresponding to the first viewing point are clearly presented in front of the user, and corresponding multiple viewing zones corresponding to the second viewing point, corresponding to the first Multiple viewports of three views and multiple viewports corresponding to the fourth view.
- the plurality of viewing zones corresponding to the second viewing point are collectively referred to as a second viewing zone
- the plurality of viewing zones corresponding to the third viewing point are collectively referred to as a third viewing zone
- the plurality of viewing zones of the fourth viewpoint are collectively referred to as a fourth viewing zone.
- the images displayed in the above viewing zones are respectively images obtained by shooting different angles of a certain scene, and each angle has a certain angular difference.
- the two adjacent viewing zones in the four viewing zones can cooperate with each other to allow the user to see the ideal. 3D display effect.
- first viewing zone, second viewing zone, third viewing zone, and fourth viewing zone in FIG. 1 are named as one viewing zone group 2.
- the right eye of the user When the right eye of the user is located in any of the first viewing zone, the second viewing zone, and the third viewing zone in the group, the left eye must be positioned to be capable of forming a 3D effect with one of the three viewing zones.
- Another adjacent viewport within the group As shown in Fig. 1, when the user's right eye is in the second viewing zone, the left eye must be positioned in the third viewing zone adjacent to the second viewing zone, and the user can see the desired 3D display effect.
- each sub-pixel group passes through the parallax barrier or the lens grating to present a plurality of view group 2, and each view group 2 is closely connected.
- Another viewcell group 2 which produces a fourth viewport of one viewport group 2 adjacent to the first viewport of another viewcell group 2, as shown in FIG.
- the right eye of the user at the junction of the two viewport groups is located in the fourth viewport of one viewport group 2
- the left eye is located in the first viewport of the other viewport group 2 at which time the user is not only unable to view 3D display effect, may also feel dizziness, eye swelling and other adverse reactions, so here is the 3D display dead zone.
- a monochrome picture signal is input to a sub-pixel group for displaying an edge view, and the edge view is one of two side edge views of the view group.
- the edge viewpoint is a viewpoint in each view group adjacent to another view group.
- a monochrome picture signal is input to the sub-pixel group for displaying the first view area, that is, a monochrome picture signal is input to la, lb, and lc in the sub-pixel column 3 in FIG.
- the first viewport is always a monochrome picture, and at the same time, the view image signal is input to each sub-pixel group except the sub-pixel group in which the monochrome picture signal is input, and the image of one view is correspondingly displayed by one sub-pixel group. Therefore, the number of the sub-pixel groups is one more than the number of the viewpoints.
- one eye corresponding to the monochrome picture view area sees a monochrome picture
- the adjacent view area corresponding to the monochrome picture view area has another
- One eye can see the image of the corresponding viewport, then the user can see the 2D image, but this completely eliminates the dead zone of the 3D display of the eye, and users in other locations can still see the clear and ideal 3D display. Effect.
- the monochrome picture signal may be a black picture signal, or may be other monochrome picture signals such as a white picture signal, a red picture signal, and a gray picture signal.
- a monochrome picture signal is input to a sub-pixel group for displaying an edge view, the edge view being one of two side view points of the view group; and a picture signal of the input monochrome is input
- Each sub-pixel group other than the sub-pixel group inputs a viewpoint image signal.
- Embodiment 3 of the present invention provides a tree-eye 3D display device. As shown in FIG. 5, the eye-eye 3D display device includes:
- a grouping module 11 for combining columns of sub-pixels into a plurality of sub-pixel groups in columns; a display screen 13 for displaying images and including a plurality of pixels arranged in a matrix; and a signal module 12 for displaying edges
- the sub-pixel group of the view inputs a monochrome picture signal, the edge view being one of the side edge views of each view group of the plurality of view groups, and is also used for sub-in addition to the input of the monochrome picture signal
- Each sub-pixel group other than the pixel group inputs a viewpoint image signal; and a parallax barrier or a lens grating is disposed on the light-emitting side of the display screen 13, and splits the light from the display screen 13 to be projected to the left and right eyes of the user.
- the display screen is a liquid crystal display panel in which a TFT array substrate and an opposite substrate are opposed to each other to form a liquid crystal cell in which a liquid crystal material is filled.
- the TFT array substrate includes a plurality of gate lines and a plurality of data lines, the plurality of pixels of the display screen being defined by gate lines and data lines crossing each other, and each pixel includes a thin film transistor as a switching element and used for control A pixel electrode in which liquid crystals are arranged.
- the opposite substrate is, for example, a color filter substrate.
- the pixel electrode of each pixel unit of the TFT array substrate is used to apply an electric field to control the degree of rotation of the liquid crystal material to perform a display operation.
- the liquid crystal display also includes a backlight that provides backlighting thereto.
- Another example of the display screen is an organic electroluminescent display screen in which the operation of the TFT array substrate.
- each pixel is red, green, The blue three sub-pixels are formed, so as shown in Figure 2, there are twelve sub-pixels on the display.
- the number of viewpoints at this time is four, and each sub-pixel is combined in units of columns.
- la, lb, and lc in each sub-pixel column 3 are used for display.
- a first sub-pixel group of one view, 2a, 2b, and 2c in each sub-pixel column 3 are composed of a second sub-pixel group for displaying a second view, and 3a, 3b, and 3c in each sub-pixel column 3 are composed.
- a third sub-pixel group for displaying the third viewpoint, and 4a, 4b, and 4c of each sub-pixel column 3 are composed of a fourth sub-pixel group for displaying the fourth viewpoint.
- these four sub-pixel groups work together to provide a 3D display effect to the user.
- the manner of combining the columns of sub-pixels into a plurality of sub-pixel groups in units of columns in the foregoing is the simplest combination mode, and the rest is still in various combinations, as shown in FIG. 3, At this time, the resolution of the display screen is 2*3, which has 6 pixels and 18 sub-pixels 4.
- the 1-1, 2-2, and 3-3 of the sub-pixel 4 in FIG. 5 can be divided into one sub-pixel. Groups, 1-2, 2-3, and 3-4 are grouped into one sub-pixel group, and the grouping of the remaining sub-pixels 4 is analogous.
- the effect of providing a user's 3D display by displaying images of multiple viewpoints is the same.
- each sub-pixel group corresponds to an image showing one viewpoint. After passing through the parallax barrier or the lens grating, the light emitted by each sub-pixel group forms a plurality of clearly imaged viewing areas at a certain distance from the display screen, as shown in FIG.
- the number of viewpoints at this time is four.
- a plurality of viewing zones respectively corresponding to the first viewing point are clearly presented in front of the user, and corresponding multiple viewing zones corresponding to the second viewing point, corresponding to the first a plurality of viewing zones of the three viewing points and a plurality of viewing zones corresponding to the fourth viewing point.
- the plurality of viewing zones corresponding to the first viewing point are collectively referred to as a first viewing zone
- the plurality of viewing zones corresponding to the second viewing point are collectively referred to
- the plurality of viewing zones corresponding to the third viewing point are collectively referred to as a third viewing zone
- the plurality of viewing zones corresponding to the fourth viewing point are collectively referred to as a fourth viewing zone.
- the images displayed in the above viewing zones are images obtained by shooting different angles of a certain scene, and each angle has a certain angular difference. Two adjacent viewing zones in the four viewing zones work together to allow the user to see the desired 3D display.
- first viewing zone, second viewing zone, third viewing zone, and fourth viewing zone in FIG. 1 are named as one viewing zone group 2.
- the left eye When the right eye of the user is located in any of the first viewing zone, the second viewing zone, and the third viewing zone in the group, the left eye must be positioned to be capable of forming a 3D effect with one of the three viewing zones.
- Another adjacent viewport within the group As shown in FIG. 1, when the right eye of the user is located in the second viewing zone, the left eye must be positioned in the third viewing zone adjacent to the second viewing zone, and the user can view See the ideal 3D display.
- each sub-pixel group passes through the parallax barrier or the lens grating to present a plurality of view group 2, and each view group 2 is closely connected.
- Another viewcell group 2 which produces a fourth viewport of one viewport group 2 adjacent to the first viewport of another viewcell group 2, as shown in FIG.
- the right eye of the user at the junction of the two viewport groups is located in the fourth viewport of one viewport group 2
- the left eye is located in the first viewport of the other viewport group 2 at which time the user is not only unable to view 3D display effect, may also feel dizziness, eye swelling and other adverse reactions, so here is the 3D display dead zone.
- a monochrome picture signal is input to a sub-pixel group for displaying an edge view, and the edge view is one of two side edge views of the view group.
- the edge viewpoint is a viewpoint in each view group adjacent to another view group.
- a monochrome picture signal is input to the sub-pixel group for displaying the first view area, that is, a monochrome picture signal is input to la, lb, and lc in the sub-pixel column 3 in FIG.
- the first viewport is always a monochrome picture, and at the same time, the view image signal is input to each sub-pixel group except the sub-pixel group in which the monochrome picture signal is input, and the image of one view is correspondingly displayed by one sub-pixel group. Therefore, the number of the sub-pixel groups is one more than the number of the viewpoints.
- one eye corresponding to the monochromatic screen view area sees a monochrome picture
- the adjacent view area corresponding to the monochrome picture view area The other eye can see the corresponding video image, then the user can see the 2D image, but this completely eliminates the dead zone of the 3D display of the eye, and users in other locations can still see the clear and ideal 3D display. .
- the monochrome picture signal may be a black picture signal, or may be other monochrome picture signals such as a white picture signal, a red picture signal, and a gray picture signal.
- a monochrome picture signal is input to a sub-pixel group for displaying an edge view, the edge view being one of two side view points of the view group; and a picture signal of the input monochrome is input
- Each sub-pixel group other than the sub-pixel group inputs a viewpoint image signal.
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- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
Abstract
Les modes et formes de réalisation de l'invention concernent un procédé et un dispositif d'affichage 3D à l'oeil nu. Le procédé d'affichage 3D à l'oeil nu comprend les étapes consistant à : introduire un signal d'image monochromatique dans un groupe de sous-pixels en vue d'afficher un point de vue latéral, le point de vue latéral constituant un des points de vue latéraux, sur deux côtés de chacun de multiples groupes de zone de visualisation ; et introduire un signal d'image de point de vue dans des groupes de sous-pixels, à l'exception du groupe de sous-pixels dans lequel le signal d'image monochromatique a été introduit.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201210041648.4 | 2012-02-21 | ||
| CN201210041648.4A CN102630027B (zh) | 2012-02-21 | 2012-02-21 | 裸眼3d显示方法和装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2013123801A1 true WO2013123801A1 (fr) | 2013-08-29 |
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| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2012/086593 Ceased WO2013123801A1 (fr) | 2012-02-21 | 2012-12-13 | Procédé et dispositif d'affichage 3d à l'oeil nu |
Country Status (2)
| Country | Link |
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| CN (1) | CN102630027B (fr) |
| WO (1) | WO2013123801A1 (fr) |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102630027B (zh) * | 2012-02-21 | 2015-04-08 | 京东方科技集团股份有限公司 | 裸眼3d显示方法和装置 |
| CN103096111B (zh) * | 2013-01-21 | 2015-03-04 | 京东方科技集团股份有限公司 | 3d实现方法及装置 |
| TWI495327B (zh) * | 2013-02-07 | 2015-08-01 | Au Optronics Corp | 顯示裝置及其操作方法 |
| CN103747228B (zh) * | 2014-01-24 | 2015-09-23 | 冠捷显示科技(厦门)有限公司 | 一种可减缓死角的裸眼立体图像合成系统及其合成方法 |
| CN104835445B (zh) * | 2015-06-08 | 2017-06-30 | 京东方科技集团股份有限公司 | 显示面板及其显示驱动方法、显示驱动装置、显示装置 |
| CN113821107B (zh) * | 2021-11-23 | 2022-03-04 | 成都索贝数码科技股份有限公司 | 一种实时、自由视点的室内外裸眼3d系统 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101507287A (zh) * | 2006-09-07 | 2009-08-12 | 株式会社东芝 | 三维图像显示设备和三维图像显示方法 |
| CN201293876Y (zh) * | 2008-10-21 | 2009-08-19 | 北京超多维科技有限公司 | 一种指示式立体显示装置 |
| WO2011132422A1 (fr) * | 2010-04-21 | 2011-10-27 | パナソニック株式会社 | Dispositif et procédé d'affichage de vidéo tridimensionnelle |
| CN102630027A (zh) * | 2012-02-21 | 2012-08-08 | 京东方科技集团股份有限公司 | 裸眼3d显示方法和装置 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4987487A (en) * | 1988-08-12 | 1991-01-22 | Nippon Telegraph And Telephone Corporation | Method of stereoscopic images display which compensates electronically for viewer head movement |
| GB2393344A (en) * | 2002-09-17 | 2004-03-24 | Sharp Kk | Autostereoscopic display |
| US7425951B2 (en) * | 2002-12-27 | 2008-09-16 | Kabushiki Kaisha Toshiba | Three-dimensional image display apparatus, method of distributing elemental images to the display apparatus, and method of displaying three-dimensional image on the display apparatus |
-
2012
- 2012-02-21 CN CN201210041648.4A patent/CN102630027B/zh not_active Expired - Fee Related
- 2012-12-13 WO PCT/CN2012/086593 patent/WO2013123801A1/fr not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101507287A (zh) * | 2006-09-07 | 2009-08-12 | 株式会社东芝 | 三维图像显示设备和三维图像显示方法 |
| CN201293876Y (zh) * | 2008-10-21 | 2009-08-19 | 北京超多维科技有限公司 | 一种指示式立体显示装置 |
| WO2011132422A1 (fr) * | 2010-04-21 | 2011-10-27 | パナソニック株式会社 | Dispositif et procédé d'affichage de vidéo tridimensionnelle |
| CN102630027A (zh) * | 2012-02-21 | 2012-08-08 | 京东方科技集团股份有限公司 | 裸眼3d显示方法和装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN102630027B (zh) | 2015-04-08 |
| CN102630027A (zh) | 2012-08-08 |
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