WO2013134308A1 - Système et méthodologie de sélection de contenu multimédia - Google Patents

Système et méthodologie de sélection de contenu multimédia Download PDF

Info

Publication number
WO2013134308A1
WO2013134308A1 PCT/US2013/029190 US2013029190W WO2013134308A1 WO 2013134308 A1 WO2013134308 A1 WO 2013134308A1 US 2013029190 W US2013029190 W US 2013029190W WO 2013134308 A1 WO2013134308 A1 WO 2013134308A1
Authority
WO
WIPO (PCT)
Prior art keywords
media content
content
selection methodologies
selection
methodology
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2013/029190
Other languages
English (en)
Inventor
Timothy Charles VANDERHOOK
Jason J. A. KNAPP
Brian C. DEFRANCESCO
Christopher John VANDERHOOK
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MySpace LLC
Original Assignee
MySpace LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from PCT/US2013/022067 external-priority patent/WO2013109833A1/fr
Application filed by MySpace LLC filed Critical MySpace LLC
Publication of WO2013134308A1 publication Critical patent/WO2013134308A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions

Definitions

  • the present invention relates generally to content delivery via an electronic network, and in particular, to a method, apparatus, and article of manufacture for determining how a media content player determines what content to play.
  • a user requests a web page (via a link or by typing in a uniform resource locator (URL) in a web page).
  • a user may also request media content (e.g., music, video/audio, text, graphics, etc.).
  • media content e.g., music, video/audio, text, graphics, etc.
  • Such a request may be for a specific piece of media content (e.g., a particular song) or may be for a category of content (e.g., rock music).
  • a server is responsible for determining/selecting and delivering the content to the user.
  • the particular content that is delivered to the user is either the specific content requested by the user or is selected via a single selection algorithm such as a collaborative filter algorithm.
  • a single selection algorithm fails to meet the flexibility and customization needed to deliver certain content to users.
  • certain content owners may be willing to incur additional charges for prioritized selection/de livery of their content.
  • the prior art fails to provide a means for enabling such selection/de livery.
  • Embodiments of the invention provide a methodology for selecting the content that will be delivered to a user/media player.
  • a payment by a third party e.g., media content owner, a promoter, etc.
  • a third party e.g., media content owner, a promoter, etc.
  • select specific media content some percentage of the time.
  • one or more different selection methodologies may be used (either alone or in combination) to select the content to be delivered/played.
  • Such content that is delivered based on payment may be utilized to deliver content that is not "discovered” or has not been frequently played/requested by users (e.g., on radio stations, on-demand programming, the Internet, or other media content delivery means).
  • embodiments of the invention provide a mechanism for users to learn about content that has not yet acquired sufficient traction to be delivered to a user based on a standard selection methodology (e.g., a collaborative filtering methodology).
  • a standard selection methodology e.g., a collaborative filtering methodology.
  • FIG. 1 is an exemplary hardware and software environment used to implement one or more embodiments of the invention
  • FIG. 2 schematically illustrates a typical distributed computer system using a network to connect client computers to server computers in accordance with one or more embodiments of the invention
  • FIG. 3 illustrates the flow of the media exchange platform in accordance with one or more embodiments of the invention.
  • FIG. 4 is a flow chart illustrating the logical flow for selecting/discovering content in accordance with one or more embodiments of the invention
  • FIG. 1 is an exemplary hardware and software environment 100 used to implement one or more embodiments of the invention.
  • the hardware and software environment includes a computer 102 and may include peripherals.
  • Computer 102 may be a user/client computer, server computer, or may be a database computer.
  • the computer 102 comprises a general purpose hardware processor 104A and/or a special purpose hardware processor 104B (hereinafter alternatively collectively referred to as processor 104) and a memory 106, such as random access memory (RAM).
  • processor 104 a general purpose hardware processor 104A and/or a special purpose hardware processor 104B (hereinafter alternatively collectively referred to as processor 104) and a memory 106, such as random access memory (RAM).
  • RAM random access memory
  • the computer 102 may comprise or may be coupled to and/or integrated with other devices, including input/output (I/O) devices such as a keyboard 114, a cursor control device 116 (e.g., a mouse, a pointing device, pen and tablet, touch screen, multi-touch device, etc.) and a printer 128.
  • I/O input/output
  • computer 102 may be coupled to or may comprise a portable or media viewing/listening device 132 (e.g., an MP3 player, iPodTM, NookTM, portable digital video player, cellular device, personal digital assistant, etc.).
  • the computer 102 may comprise a multi-touch device, mobile phone, gaming system, internet enabled television, television set top box, or other internet enabled device executing on various platforms and operating systems.
  • the computer 102 operates by the general purpose processor 104A performing instructions defined by the computer program 110 under control of an operating system 108.
  • the computer program 110 and/or the operating system 108 may be stored in the memory 106 and may interface with the user and/or other devices to accept input and commands and, based on such input and commands and the instructions defined by the computer program 1 10 and operating system 108 to provide output and results.
  • Output/results may be presented on the display 122 or provided to another device for presentation or further processing or action.
  • the display 122 comprises a liquid crystal display (LCD) having a plurality of separately addressable liquid crystals.
  • the display 122 may comprise a light emitting diode (LED) display having clusters of red, green and blue diodes driven together to form full-color pixels.
  • Each liquid crystal or pixel of the display 122 changes to an opaque or translucent state to form a part of the image on the display in response to the data or information generated by the processor 104 from the application of the instructions of the computer program 110 and/or operating system 108 to the input and commands.
  • the image may be provided through a graphical user interface (GUI) module 118 A.
  • GUI graphical user interface
  • the instructions performing the GUI functions can be resident or distributed in the operating system 108, the computer program 110, or implemented with special purpose memory and processors.
  • the display 122 is integrated with/into the computer 102 and comprises a multi-touch device having a touch sensing surface (e.g., track pod or touch screen) with the ability to recognize the presence of two or more points of contact with the surface.
  • a touch sensing surface e.g., track pod or touch screen
  • Examples of a multi-touch devices include mobile devices (e.g., iPhoneTM, Nexus STM, DroidTM devices, etc.), tablet computers (e.g., iPadTM, HP TouchpadTM), portable/handheld game/music/video player/console devices (e.g., iPod TouchTM, MP3 players, Nintendo 3DSTM, PlayStation PortableTM, etc.), touch tables, and walls (e.g., where an image is projected through acrylic and/or glass, and the image is then backlit with LEDs).
  • mobile devices e.g., iPhoneTM, Nexus STM, DroidTM devices, etc.
  • tablet computers e.g., iPadTM, HP TouchpadTM
  • portable/handheld game/music/video player/console devices e.g., iPod TouchTM, MP3 players, Nintendo 3DSTM, PlayStation PortableTM, etc.
  • touch tables e.g., where an image is projected through acrylic and/or glass, and the image is then backlit with LEDs.
  • Some or all of the operations performed by the computer 102 according to the computer program 110 instructions may be implemented in a special purpose processor 104B.
  • some or all of the computer program 110 instructions may be implemented via firmware instructions stored in a read only memory (ROM), a programmable read only memory (PROM) or flash memory within the special purpose processor 104B or in memory 106.
  • the special purpose processor 104B may also be hardwired through circuit design to perform some or all of the operations to implement the present invention.
  • the special purpose processor 104B may be a hybrid processor, which includes dedicated circuitry for performing a subset of functions, and other circuits for performing more general functions such as responding to computer program instructions.
  • the special purpose processor is an application specific integrated circuit (ASIC).
  • the computer 102 may also implement a compiler 112 which allows an application program 110 written in a programming language such as COBOL, Pascal, C++, FORTRAN, or other language to be translated into processor 104 readable code.
  • the compiler 112 may be an interpreter that executes
  • source code directly, translates source code into an intermediate representation that is executed, or that executes stored precompiled code.
  • source code may be written in a variety of programming languages such as JavaTM, PerlTM, BasicTM, etc.
  • the application or computer program 110 accesses and manipulates data accepted from I/O devices and stored in the memory 106 of the computer 102 using the relationships and logic that was generated using the compiler 112.
  • the computer 102 also optionally comprises an external communication device such as a modem, satellite link, Ethernet card, or other device for accepting input from and providing output to other computers 102.
  • an external communication device such as a modem, satellite link, Ethernet card, or other device for accepting input from and providing output to other computers 102.
  • instructions implementing the operating system 108, the computer program 110, and the compiler 112 are tangibly embodied in a non-transient computer-readable medium, e.g., data storage device 120, which could include one or more fixed or removable data storage devices, such as a zip drive, floppy disc drive
  • the operating system 108 and the computer program 1 10 are comprised of computer program instructions which, when accessed, read and executed by the computer 102, causes the computer 102 to perform the steps necessary to implement and/or use the present invention or to load the program of instructions into a memory, thus creating a special purpose data structure causing the computer to operate as a specially programmed computer executing the method steps described herein.
  • Computer program 110 and/or operating instructions may also be tangibly embodied in memory 106 and/or data communications devices 130, thereby making a computer program product or article of manufacture according to the invention. As such, the terms "article of
  • program storage device and “computer program product” as used herein are intended to encompass a computer program accessible from any computer readable device or media.
  • FIG. 2 schematically illustrates a typical distributed computer system 200 using a network 202 to connect client computers 102 to server computers 206.
  • a typical combination of resources may include a network 202 comprising the Internet, LANs (local area networks), WANs (wide area networks), SNA (systems network architecture) networks, or the like, clients 102 that are personal computers or workstations, and servers 206 that are personal computers, workstations,
  • a cellular network e.g., GSM [global system for mobile communications] or otherwise
  • a satellite based network e.g., GSM [global system for mobile communications] or otherwise
  • any other type of network may be used to connect clients 102 and servers 206 may be utilized for embodiments of the invention.
  • a network 202 such as the Internet connects clients 102 to server computers 206.
  • Network 202 may utilize ethernet, coaxial cable, wireless communications, radio frequency (RF), etc. to connect and provide the communication between clients 102 and servers 206.
  • Clients 102 may execute a client application or web browser and communicate with server computers 206 executing web servers 210.
  • Such a web browser is typically a program such as MICROSOFT INTERNET EXPLORERTM, MOZILLA FIREFOXTM, OPERATM, APPLE SAFARITM, GOOGLE CHROMETM, etc.
  • the software executing on clients 102 may be downloaded from server computer 206 to client computers 102 and installed as a plug in or ACTIVEXTM control of a web browser.
  • clients 102 may utilize ACTIVEXTM components/component object model (COM) or distributed COM (DCOM) components to provide a user interface on a display of client 102.
  • the web server 210 is typically a program such as MICROSOFT ' S INTERNET INFORMATION
  • Web server 210 may host an Active Server Page (ASP) or Internet Server
  • ISAPI Application Programming Interface
  • application 212 which may be executing scripts.
  • the scripts invoke objects that execute business logic (referred to as business objects).
  • the business objects then manipulate data in database 216 through a database management system (DBMS) 214.
  • database 216 may be part of or connected directly to client 102 instead of communicating/obtaining the information from database 216 across network 202.
  • DBMS database management system
  • COM component object model
  • server 206 may utilize MICROSOFT' STM Transaction Server (MTS) to access required data stored in database 216 via an interface such as ADO (Active Data Objects), OLE DB (Object Linking and Embedding DataBase), or ODBC (Open DataBase Connectivity).
  • MTS Transaction Server
  • ADO Active Data Objects
  • OLE DB Object Linking and Embedding DataBase
  • ODBC Open DataBase Connectivity
  • these components 200-216 all comprise logic and/or data that is embodied in/or retrievable from device, medium, signal, or carrier, e.g., a data storage device, a data communications device, a remote computer or device coupled to the computer via a network or via another data communications device, etc.
  • this logic and/or data when read, executed, and/or interpreted, results in the steps necessary to implement and/or use the present invention being performed.
  • computers 102 and 206 may include thin client devices with limited or full processing capabilities, portable devices such as cell phones, notebook computers, pocket computers, multi-touch devices, and/or any other device with suitable processing, communication, and input/output capability.
  • Embodiments of the invention are implemented as a software application (i.e., a media exchange platform [MEP]) executing on a client 102, server computer 206, or a combination of both client 102 and server 206.
  • the client 102 or server computer 206 may comprise a thin client device or a portable device that has a multi-touch-based display (i.e., a tablet device), a mobile phone, a gaming system, an IP (internet protocol) enabled television, a television set top box, or other internet enabled device running on various platforms and operating systems.
  • the MEP is a platform that enables real time buying and selling of content exposure and media consumption.
  • the sellers are internet properties operating websites or applications with dynamic media streaming or dynamic content displayed.
  • the buyers are artists, producers, performers, entertainers, advertisers, or other parties who create or represent creators of content or media that would like to promote their content (media) by driving increased exposure through paying for consumption (exposure) to target audiences.
  • Media can be music, video, or any multimedia digital streaming format.
  • Content can be text and/or graphic based including articles, links, images, animations, etc.
  • FIG. 3 illustrates the flow of the media exchange platform in accordance with one or more embodiments of the invention.
  • the first step (1) is that of the user 302 (e.g., client 102) requesting dynamic media or content from a website/application 304 (e.g., server 206).
  • a website/application 304 e.g., server 206
  • the website/application 304 conducts a server side or client side request to a decisioning engine 306.
  • the request includes the media type expected, the user attributes, the context attributes, and price floor data.
  • the decisioning engine 306 evaluates the request against booked media targeting (matching) criteria, bid rate, budget level, and capping.
  • the winning media asset or asset identifier for the websites/catalog/own hosted media is sent back to the website application 304 to deliver the media to the user 302.
  • the media/content is delivered to the user for consumption.
  • the media exposure event may be transmitted from the user 302 to the decisioning engine 306.
  • Such a media exposure event may comprise a pixel, a log, etc. that is delivered to the decisioning engine 306 when the media/content is loaded, or at a specific time into the consumption of the media.
  • Such a media exposure event signifies that a buyer billable event/website payment event has occurred. Accordingly, the media exposure event is used to track when the media has been consumed by the user 302 thereby requiring payment from the buyer 308.
  • the decisioning engine 306 may conduct interactions with the buyer booking and reporting engine 308 in order to manage and obtain the content to be delivered to the website/application 304.
  • the buyer booking and reporting component may be a self-serve platform with payment processing integrated.
  • the engine 308 may be operated by/part of the MEP or a web property owner.
  • the buyer booking and reporting component 308 accesses the decision engine 306 directly or via an application programming interface (API).
  • the content may also be uploaded either directly through the booking engine 308 and then transferred into the decisioning platform 306 from the API or via direct access between the two systems 306 and 308.
  • the content may be uploaded to/on the website 304 and the buyer inputs the website's content identifier (i.e., unique id).
  • the decisioning engine 306 may provide the delivery, cost, and return on investment (ROI) statistics to the buyer 308.
  • ROI return on investment
  • the various components 302-308 enable the media exchange platform.
  • Co- pending application serial number 13/744,716 describes some of the detailed functionality for the individual components 302-308.
  • Embodiments of the present invention are directed towards determining how and when the content is selected, and in particular how "undiscovered" content is dealt with.
  • Both decisioning engine 306 and a media player executed by the user 302 may control/determine what content to play and when. As part of such a
  • embodiments of the invention provide a mechanism/methodology for the decisioning engine 306 and/or the player to learn about content that hasn't achieved sufficient traction/popularity to be "discovered” or selected by a regular selection methodology (e.g., collaborative filtering).
  • a regular selection methodology e.g., collaborative filtering
  • the user 302 is a person visiting a website or using a web based application to consume content or media (i.e., via a client device 102) and may execute a media content player (e.g., to play audio, video, audio/video, text, graphics, etc.).
  • a media content player e.g., to play audio, video, audio/video, text, graphics, etc.
  • Users 302 may request (e.g., load into a media player) specific media content. However, at various times, a user 302 may request media content without specifying which content he/she desires to play. Alternatively, the user 302 may request a general category of media content. For example, a user may select a "radio" channel or "movie” channel without specifying a particular song, album, or movie. Alternatively, the user 302 may "tune into” a particular channel or specify a particular genre of music/movie (e.g., alternative rock or horror films). In yet another embodiment, the user 302 may play a particular piece of media content and upon completion of play, may not specify any further parameters but may desire to play similar content (e.g., may desire to listen to the radio after a specifically selected song completes playing).
  • a user 302 may request media content without specifying which content he/she desires to play.
  • the user 302 may request a general category of media content. For example, a user may select
  • embodiments of the invention provide a mechanism and methodology for selecting the content to be played. Such a selection may occur within the decisioning engine 306 or by the media player executed by the user 302.
  • a single selection methodology e.g., collaborative filtering
  • prior art methodologies fail to provide the capability to select content that is "undiscovered” (e.g., not "popular”). In other words, if some new content has not entered/achieved mainstream
  • embodiments of the invention may utilize a combination of multiple different selection methodologies. For example, instead of relying exclusively on a particular method for selecting the content, embodiments of the invention may utilize a combination of multiple different selection methodologies. For example, instead of relying exclusively on a particular method for selecting the content, embodiments of the invention may utilize a combination of multiple different selection methodologies. For example, instead of relying exclusively on a particular method for selecting the content, embodiments of the invention may utilize a combination of multiple different selection methodologies. For example, instead of relying exclusively on a
  • embodiments of the invention may utilize a collaborative filtering system to select content eighty percent (80%) of the time, and selecting content based on payment from a content owner/buyer the remaining twenty percent (20%) of the time.
  • the content selected twenty percent of the time may be content that is not normally provided and may be marked as a sponsored song (e.g., by the website/application 304 or when played by the user 302).
  • a song played for payment may be included in a collaborative filtering selection system (e.g., if multiple users indicate a like/preference for such a song).
  • the user experience may be managed by setting conditions on how often the pay for play may occur.
  • Such a pay for play system may allow a media content owner/promoter to help undiscovered talent/artists that haven't yet signed with a "label" receive more airtime for their content (e.g., music, video, etc.).
  • trending or has recently become popular (e.g., is a viral video or if the user 302 can be seen to be viewing similar content in the user's current viewing session rather than merely shopping [e.g., the engine 306 may be attempting to predict the current user's
  • each of the different selection methodologies may be utilized independently from or in combination with other selection methodologies to optimize the user 302 experience with such content.
  • the time of day, user profile, current user's response to particular content, internet speed, etc. may be used to adjust the percentages for which each selection methodology is used to select content. For example, suppose a pay-for-play selection is used eighty percent (80%) of the time and based on such a methodology, a particular song is recommended to a user, who in response indicates a "like" for such content. In such a circumstance, the system may increase the percentage of time that pay-for-play is used up for that user/class/type of user (e.g., based on an assumption that this user likes to receive recommendations and may have a positive experience for such content). Similarly, if a user skips all pay- for-play content whenever presented to a user without further input, embodiments of the invention may decrease the percentage of time that pay-for-play content is provided to such a user.
  • Such adjustments to the percentages of time a particular selection methodology is used may be performed dynamically based on a set (predefined or otherwise) of rules/preferences or may be adjusted based on an evaluation of the success failure of a particular combination/percentages from the view of the engine 306, user 302, website 304, and/or content owner/buyer.
  • embodiments of the invention may utilize a content selection methodology that switches between a collaborative filter pick based on the last song the user chose, and picking unsigned artists that wouldn't have had enough plays to be selected by the collaborative filter methodology (e.g., a "learning" mode that tries out new songs/artists based just on the genre).
  • a content selection methodology that switches between a collaborative filter pick based on the last song the user chose, and picking unsigned artists that wouldn't have had enough plays to be selected by the collaborative filter methodology (e.g., a "learning" mode that tries out new songs/artists based just on the genre).
  • FIG. 4 is a flow chart illustrating the logical flow for selecting/discovering content in accordance with one or more embodiments of the invention.
  • the pick percentages for how often certain selection methodologies are used to select content are established/set. For example, if three different methodologies are used, three different percentages may be specified: (1) a first percentage represents the percentage of the content plays that will potentially go towards the discovery of new content (e.g., a LEAR INGPICK percentage); (2) a second percentage represents the percentage of the content plays that will utilize a paid methodology to pay for play of content (e.g., a PAID PICK percentage); (3) a third percentage represents the percentage of the content plays that utilize a traditional selection methodology such as collaborative filtering (e.g., an EXECUTIONPICK percentage).
  • a first percentage represents the percentage of the content plays that will potentially go towards the discovery of new content
  • a second percentage represents the percentage of the content plays that will utilize a paid methodology to pay for play of content
  • a third percentage represents the percentage of the content plays
  • a request for media content is received (e.g., from a media content player).
  • a selection methodology weighted by the pick percentages is randomly selected.
  • a selection methodology weighted by the pick percentages e.g., learning, paid, or execution
  • the value of X may be a STARTINGNUM and content selected before reaching the STARTINGNUM may only utilize a single selection methodology (e.g., EXECUTIONPICK) may be used.
  • the traditional methodology for selecting media content is used at step 408.
  • Such a methodology may pick the media content (e.g., song) that the system thinks will be best for the user. Such a selection may depend on the mode. For example, if the media content player proceeds to a radio mode based on a song, a collaborative filter may be used that is based on the starting song (if there is enough data). Alternatively, if there is not enough play data to collaborate (i.e., from multiple users), the top played songs in the same song genre (as the song previously played) may be selected. If the system desires to play radio for a particular artist, the artist's featured song may be played, then the artist's entire catalog may be played in order of popularity.
  • content may be selected using then media content exchange at step 410 (i.e., as described in co-pending application 13/744,716 which is incorporated by reference herein).
  • the subset of media content with less that a maximum number of learning plays may be identified at step 412.
  • the top content e.g., top-rated content, or most played content
  • a song of the same genre (as a recently/last played song) that has been played less than MAXLEARNINGPLAYS may be selected.
  • MAXLEARNINGPLAYS a song may be picked from the top fifty (50) most played of that 10,000).
  • NUMLEARNING statistic/property that represents the number of times that song has been played.
  • the system collects more data and increases the NUMLERARNING value for a song.
  • the NUMLEARNING value reaches or exceeds the MAXLEARNINGPLAYS value, it is assumed that the system has theoretically collected enough data that the song should play using the traditional methodology (e.g., the EXECUTIONPICK) without needing more plays from the LEAR INGPICK methodology.
  • data may be collected and refined that defines genres, such as multiple genres (possibly in a rank order of best match, or in a tree structure such as Rock> Alternative Rock), or data indicating that a particular song is "similar to" a list of other songs.
  • genres such as multiple genres (possibly in a rank order of best match, or in a tree structure such as Rock> Alternative Rock), or data indicating that a particular song is "similar to" a list of other songs.
  • Such data may be supplied by users 302 or an external data provider.
  • the MAXLEARNINGPLAYS parameter may be more sophisticated/intelligent by analyzing a content library to determine when a song has made connections within the execution methodologies (e.g., when a song is being selected by the traditional selection methodology) rather than using a static number.
  • users may be asked for feedback (e.g., thumbs down and thumbs up) relating to the suggestion/selected content.
  • feedback e.g., thumbs down and thumbs up
  • Enough negative feedback prior to reaching MAXLEARNINGPLAYS may be considered in blocking that song from being played at all using learning, or blocked for a particular category, song association, or other mechanism.
  • positive feedback may also be considered the traditional/execution methodology.
  • the chosen media content is played by the user 302 (or other entity) at step 416.

Landscapes

  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • Engineering & Computer Science (AREA)
  • Development Economics (AREA)
  • Marketing (AREA)
  • Economics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Game Theory and Decision Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Information Transfer Between Computers (AREA)
PCT/US2013/029190 2012-03-05 2013-03-05 Système et méthodologie de sélection de contenu multimédia Ceased WO2013134308A1 (fr)

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US201261606883P 2012-03-05 2012-03-05
US61/606,883 2012-03-05
PCT/US2013/022067 WO2013109833A1 (fr) 2012-01-18 2013-01-18 Plateforme d'échange de contenu multimédia
US13/744,716 2013-01-18
US13/744,716 US20130185165A1 (en) 2012-01-18 2013-01-18 Media exchange platform
USPCT/US2013/022067 2013-01-18

Publications (1)

Publication Number Publication Date
WO2013134308A1 true WO2013134308A1 (fr) 2013-09-12

Family

ID=49117274

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2013/029190 Ceased WO2013134308A1 (fr) 2012-03-05 2013-03-05 Système et méthodologie de sélection de contenu multimédia

Country Status (1)

Country Link
WO (1) WO2013134308A1 (fr)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020138630A1 (en) * 2000-12-27 2002-09-26 Solomon Barry M. Music scheduling algorithm
US20040040040A1 (en) * 2002-08-23 2004-02-26 Daniel Danker Media recommendations based on negative feedback
US20050240661A1 (en) * 2004-04-27 2005-10-27 Apple Computer, Inc. Method and system for configurable automatic media selection
US20070256021A1 (en) * 2000-03-08 2007-11-01 Prager Justin B Systems and methods for providing customized media channels
US20090164287A1 (en) * 2007-12-24 2009-06-25 Kies Jonathan K Method and apparatus for optimizing presentation of media content on a wireless device based on user behavior
US20100115628A1 (en) * 2004-09-03 2010-05-06 Microsoft Corporation Digital rights management scheme for an on-demand distributed streaming system
US20110257773A1 (en) * 2010-04-17 2011-10-20 NL Giken Incorporated Electronic Music Box

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070256021A1 (en) * 2000-03-08 2007-11-01 Prager Justin B Systems and methods for providing customized media channels
US20020138630A1 (en) * 2000-12-27 2002-09-26 Solomon Barry M. Music scheduling algorithm
US20040040040A1 (en) * 2002-08-23 2004-02-26 Daniel Danker Media recommendations based on negative feedback
US20050240661A1 (en) * 2004-04-27 2005-10-27 Apple Computer, Inc. Method and system for configurable automatic media selection
US20100115628A1 (en) * 2004-09-03 2010-05-06 Microsoft Corporation Digital rights management scheme for an on-demand distributed streaming system
US20090164287A1 (en) * 2007-12-24 2009-06-25 Kies Jonathan K Method and apparatus for optimizing presentation of media content on a wireless device based on user behavior
US20110257773A1 (en) * 2010-04-17 2011-10-20 NL Giken Incorporated Electronic Music Box

Similar Documents

Publication Publication Date Title
JP6574409B2 (ja) コンテンツを提供するためのシステム、方法、コンピュータプログラム及び記録媒体
US10846333B1 (en) Dynamically altering shared content
US10498781B2 (en) Interactive spectating interface for live videos
US8868692B1 (en) Device configuration based content selection
US8903850B2 (en) Metadata ingestion to stream customization
US11954161B2 (en) Multi-content recommendation system combining user model, item model and real time signals
US9438646B2 (en) Hover card
US20140025688A1 (en) Determining, distinguishing and visualizing users' engagement with resources on a social network
US20130232435A1 (en) Map based event navigation and venue recommendation system
US20140108386A1 (en) Method and system for providing an affinity between entities on a social network
US10846743B2 (en) Displaying content items based on user's level of interest in obtaining content
US20130262585A1 (en) System and method for presentation of video streams relevant to social network users
CN103516783A (zh) 在线内容的同时体验
CN107851261A (zh) 用于提供相关广告的方法和系统
US20140164132A1 (en) Client-Side Advertising Decisions
US11137886B1 (en) Providing content for broadcast by a messaging platform
US20190116233A1 (en) Organizing Application-Reported Information
US20130268543A1 (en) System and method for recommending content
US20140164141A1 (en) Software Application Notifications
US20130185165A1 (en) Media exchange platform
CN115481344A (zh) 直播页面的布局配置方法、装置、电子设备及存储介质
US20130191276A1 (en) Media content selection system and methodology
CN107079173B (zh) 一种用于增加用户交互性能的内容呈现方法、设备及计算机可读存储介质
WO2013134308A1 (fr) Système et méthodologie de sélection de contenu multimédia
US20130268523A1 (en) System and method for determining user or resource influence within a pre-defined context

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 13757027

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 13757027

Country of ref document: EP

Kind code of ref document: A1