WO2013141763A2 - Casse-tête et jeu de puzzles en 3d (et variantes) - Google Patents

Casse-tête et jeu de puzzles en 3d (et variantes) Download PDF

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Publication number
WO2013141763A2
WO2013141763A2 PCT/RU2013/000244 RU2013000244W WO2013141763A2 WO 2013141763 A2 WO2013141763 A2 WO 2013141763A2 RU 2013000244 W RU2013000244 W RU 2013000244W WO 2013141763 A2 WO2013141763 A2 WO 2013141763A2
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Prior art keywords
game
puzzle
elements
game elements
puzzles
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PCT/RU2013/000244
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English (en)
Russian (ru)
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WO2013141763A3 (fr
Inventor
Олег Иванович МУРАВЬЕВ
Олег Валерьевич СТЕФАНОВИЧ
Антон Викторович ФАЕРШТЕЙН
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Individual
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Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • A63H33/08Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional [3D] jig-saw puzzles
    • A63F9/1252Three-dimensional [3D] jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional [3D] jig-saw puzzles
    • A63F9/1208Connections between puzzle elements
    • A63F2009/1216Connections between puzzle elements using locking or binding pins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional [3D] jig-saw puzzles
    • A63F9/1252Three-dimensional [3D] jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements
    • A63F2009/1256Three-dimensional [3D] jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements using a plurality of pegs
    • A63F2009/126Configuration or arrangement of the pegs
    • A63F2009/1268Configuration or arrangement of the pegs the pegs forming angles with each other, e.g. right angles in three dimensions

Definitions

  • the invention relates to the field of designing children's educational games, in particular, to board games such as “puzzles” with volumetric elements having several levels of complexity.
  • a well-known puzzle game (A.S. N 1417903, IPC A 63 F 9/10, published 08/23/1988) containing eight flat game elements of various regular geometric shapes, which is formed by elementary equilateral triangles, the number of which is from one to eight. Using a different number of game elements, composite images are obtained in the form of polyhedrons, and an equilateral triangle from all game elements is obtained uniquely.
  • the disadvantage of the game is a flat playing field.
  • the famous British puzzle Bedlam Cube http://smartcube.ru/ British puzzle Bedlam Cube
  • the puzzle is a cube with 4x4x4 sides, consisting of 13 figures of various configurations: 12 figures are made up of 5 cubes and 1 figure of 4 cubes, while 6 figures are symmetrical, and 3 of them are flat.
  • the main purpose of the puzzle is to put all the figures in a plastic box. At the same time, multivariance of the assembly is ensured.
  • the set contains polyhedra of a planar shape, which are characterized by branching in two coordinates with a constant third coordinate, this does not provide engagement during assembly and requires a special box to assemble the figure. In addition, the game set cannot be used for playing puzzles.
  • a well-known game set known as catfish cubes (GB 1269503 A, A63NZZ / 10, 1972.04.06), selected for the prototype puzzle (option 1) and games - 3 D puzzles (option 2) for a single figure containing seven T game elements - shaped and U-shaped, which when connected form a 3x3x3 cube.
  • Game elements are formed from a single cube by increasing the length of the body with the formation of protrusions and grooves.
  • Six elements of the set are composed of four volumetric unit cubes, one of three.
  • T-shaped polyhedra are formed an increase in the length of a single cube in two directions, U-shaped polyhedrons - an increase in the length of a single body in three directions.
  • the set contains polyhedra of a planar shape, which are characterized by branching in two coordinates with a constant third coordinate, for example, plane parallelepiped, T-shaped elements that do not provide meshing during assembly.
  • the main purpose of the puzzle constructor is to build volumetric structures from seven game elements. The game set cannot be used for playing puzzles.
  • Known board puzzle game (RU 96021, IPC A63NZZ / 0, A63F9 / 12, published: 07/20/2010), selected for the prototype for option 3 of a set of game puzzle pieces, including a set of puzzle game elements made in the form of three-dimensional three-dimensional figures with curved mating lateral faces with the possibility of their mutual conjugation by means of the grooves and bulges provided in them and the formation on each flat surface in terms of a finished graphic image-drawing, with at least one of the flat faces of each of the game elements Comrade puzzles are made with a fragment of the aforementioned graphic image-drawing applied to it.
  • the game is equipped with playing fields-substrates with marking for placement of game puzzle elements and / or graphic images-drawings, which are identical to the images that form game puzzle elements conjugated on a flat surface.
  • the disadvantage of the useful model is the uniformity of the game elements-puzzles, the limitation of functionality.
  • the invention is presented in three versions.
  • the problem, which the new game for children is aimed at, is to create a combined game containing elements of the game of a designer-puzzle, mosaic and puzzles (creating a game with logical construction systems).
  • the technical result according to option 1 is to increase the degree of complexity of the assembly for more efficient development of hand motility and the process of logical thinking in children.
  • the shape of the game elements that make up the three-dimensional figure ensures the fastening of polyhedra during assembly due to three-dimensional branching.
  • the technical result according to the second option is to create a combined game containing elements of the game of the designer-puzzle and puzzles with an increased degree of complexity of assembly for more efficient development of hand motor skills and the process of logical thinking in children.
  • the complexity of the game is ensured by the form and number of game elements that make up the assembly of a given figure according to a single assembly option with an internal connecting node.
  • the proposed form of game elements constituting a three-dimensional figure - a jigsaw provides the fastening of polyhedra during assembly due to three-dimensional branching.
  • the technical result according to the third embodiment consists in expanding the arsenal of sets of 3-D puzzles, creating a combined game containing elements of a puzzle constructor game, mosaic and graphic puzzles with an increased degree of assembly complexity for more efficient development of hand motor skills and logical thinking in children.
  • the complexity of the game is ensured by the form and number of game elements that make up the assembly of a given figure according to a single assembly option with an internal connecting node.
  • the detachability of each set figure and the branching shape of each game element expand the functionality of the game, while securing the game elements.
  • the game allows children to develop technical designing and modeling abilities, logic, imaginative thinking and spatial imagination, to increase amusement, to ensure the overall development of children from the youngest to the oldest age group.
  • the use of manual motility allows you to get a healing effect.
  • the puzzle includes a detachable three-dimensional three-dimensional figure in the form of a cube, consisting of game elements in the form of irregularly shaped polyhedra, made with the possibility of interfacing with the internal connecting node of the "protrusion-groove" type, each polyhedron is formed by increasing the length of a single body in the form of a cube in directions in the coordinate system, according to the invention, the figure consists of at least three game elements, while each polyhedron constituting the figure has a branched three-dimensional shape in three directions of the coordinate system, consists of not less than four united unit bodies, the polyhedra are connected in a unique way, the fastening of the internal connecting unit is ensured three-dimensional form of the game elements having branching in three directions, by entering the internal faces extending groove in the mating faces of polyhedra.
  • Game puzzle elements are made of a flat blank of thin plastic or cardboard or other material with similar properties, with each game element obtained by bending the edges to obtain protrusions and depressions that are fastened to the joints in any known manner, for example, through locking joints in the form of valves and slots made on the edges of the respective surfaces adjacent along the fold line, by means of magnets, glue or adhesive tape.
  • Game elements are made integral of wood or plexiglass. Game elements are obtained by molding from plastic or other material, while the elements are preferably hollow.
  • Game elements are formed of plastic or wooden cubes, while the connection of the cubes is carried out by making castle joints or joints on magnets at the joints of the cubes or by gluing or by any other known method, and the game is equipped with circuits that allow the assembly of each polyhedron.
  • the game is 3D puzzles, including a detachable three-dimensional three-dimensional figure in the form of a cube, consisting of irregularly shaped polyhedra, made with the possibility of interfacing with an internal connecting node of the protrusion-groove type, with each polyhedron formed by increasing the length of a single body in the form of a cube in directions in the coordinate system, according to the invention, the figure consists of at least three polyhedra, which are game elements and ar form a figure-of puzzle to form on the surface which is visible to the user, or the finished composite graphical tiles, each polyhedron constituting the figure, comprises a fragment or a composite graphical tile is branched volumetric-spatial shape in three directions system coordinates, includes at least four united unit bodies, while the polyhedra are connected in a unique way, the fastening of the internal connecting node is ensured by the three-dimensional shape of the game elements, which has branching in three directions, by means of the
  • the game elements of the puzzle figure can be made of a flat blank of thin plastic or cardboard or other material with the same matrix or scan properties with parts of image fragments for each game element, with each game element obtained by bending the edges to produce protrusions and troughs. Joints of faces are fastened in any known manner, for example, by means of locking joints in the form of valves and slots made on the edges of the respective surfaces adjacent along the fold line, by means of magnets, glue or adhesive tape.
  • Game elements of a jigsaw puzzle can be made in one piece from wood or plexiglass, with fragments of the image applied to the visible edges of each game element by painting, indenting, printing, stickers, stamps, self-adhesive paper, burning or other known methods.
  • Game elements of a jigsaw puzzle may be obtained by molding from plastic or other material, the elements being preferably hollow, fragments of the image applied to the visible edges of each game element by painting, pressing, printing, sticker, branding, self-adhesive paper, burning or in another known manner.
  • the game elements of the puzzle figure can be formed from plastic or wooden cubes, while connecting the cubes is carried out by making lock joints or joints on magnets at the joints of the cubes or by gluing or by any other known method, and the game is equipped with circuits that allow the assembly of each polyhedron.
  • the game elements of the jigsaw puzzle may be made of foam rubber with fabric or other soft lining, preferably enhancing tactile sensations for the development of motor skills, while the lining is made of a workpiece cut into a matrix or a scan so that parts of the image fragments when pairing game elements coincided. Additionally, the game is equipped with graphic or mosaic images that are identical to the images that form the interconnected game elements.
  • the game is -3D puzzles, including a set of game puzzles made in the form of three-dimensional three-dimensional figures with mating side surfaces with the possibility of their mutual conjugation and the formation on the surface, which is visible to the user, of a complete graphic or mosaic image, and the visible face of each puzzle figure is made with a fragment of the aforementioned graphic or mosaic image applied on it, while the game is equipped with graphic or mosaic images that are identical to the images that form the interconnected game figures - puzzles, according to the invention, each figure has the shape of a cubic body, made detachable with a composite fragment of a graphic or mosaic image on each face, contains at least two game elements in the form of an irregular polyhedron, each of which contains a part of a composite fragment of a graphic or mosaic image, and the polyhedron consists of at least four united unit bodies in the form of a cube, formed by increasing the length of a single body and has a branched three-dimensional shape in three directions of
  • the game elements of the puzzle figure can be made of a flat blank of thin plastic or cardboard or other material with similar properties in a matrix or a scan with parts of image fragments for each game element, with each game element obtained by bending the faces to obtain protrusions and depressions. Joints of faces are fastened in any known manner, for example, by means of locking joints in the form of valves and slots made on the edges of the respective surfaces adjacent along the fold line, by means of magnets, glue or adhesive tape.
  • Game elements of a jigsaw puzzle can be made in one piece from wood or plexiglass, with fragments of the image applied to the visible edges of each game element by painting, indenting, printing, stickers, stamps, self-adhesive paper, burning or other known methods.
  • Game elements of a puzzle figure can be obtained by molding from plastic or other material, while the elements are preferably hollow, fragments of the image are applied to the visible edges of each game element by painting, indentations, stamps, stickers, stamps, self-adhesive paper, burning or other known methods.
  • the game elements of the puzzle figure can be formed from plastic or wooden cubes, while connecting the cubes is carried out by making lock joints or joints on magnets at the joints of the cubes or by gluing or by any other known method, and the game is equipped with circuits that allow the assembly of each polyhedron.
  • the game elements of the jigsaw puzzle may be made of foam rubber with fabric or other soft lining, preferably enhancing tactile sensations for the development of motor skills, while the lining is made of a workpiece cut into a matrix or a scan, so that parts of the image fragments when pairing game elements coincided.
  • Figure 1 presents options for full-body modeling of layers of a given shape (a, b - cube; c - parallelepiped) with the selected unit body in the form of a cube.
  • FIG. 2 shows the “nrpa-3D puzzles” game sets (the third version of the game) with fragments of graphic images on the game puzzles (a - a set of four detachable three-dimensional figures in the form of a cube; b - a set of eight detachable three-dimensional figures in the form Cuba).
  • the game-ZR puzzles game sets (the third version of the game) are presented with fragments of graphic images on the game puzzles (a - a set consisting of three detachable three-dimensional figures in the form of a cube; b - a set consisting of eight detachable three-dimensional figures in the form of a cube).
  • Figure 4 presents the model of the figure - a puzzle with two layers (2x2x2), consisting of two game elements.
  • Figure 5 presents a set of game elements with models of figures with three layers (3x3x3), consisting of two game elements.
  • Figure 6 presents variants of the figure model - a puzzle with three layers (3x3x3), (a - a figure consisting of three game elements; b - a figure consisting of five game elements; c - a figure consisting of five game elements.
  • Figure 7 presents the model of the figure - a puzzle with four layers (4x4x4), consisting of six game elements.
  • Fig presents a model of the figure - a puzzle with four layers (4x4x4), consisting of seven game elements.
  • Figure 9 presents the model of the figure - a puzzle with four layers (4x4x4), consisting of eight game elements.
  • Figure 10 shows the model of scanning from cardboard (a - without magnets, b - with magnetic poles on the inner surface, d - in assembled form) and the stages of formation of the game element (c - connection of faces, d - in assembled form with magnetic poles S / N on the mating faces).
  • Figure 11 presents the options for the formation of game elements from single cubes and the connection option (a, b).
  • On Fig presents a variant of the formation of the game element from single cubes and a variant of the connection with the marking of the connected faces.
  • On Fig presents options for children's play sets (the third version of the game-ZR puzzles) (A - from plastic; B - from cardboard; C - from wood) for children from 3 to 5 years.
  • On Fig presents options for children's play sets (the third version of the game-ZO puzzles) made of foam rubber trimmed with fabric (A - unassembled; B, C - assembled) for children from 1, 5 to 3 years.
  • On Fig presents options for playing kits for middle-aged and older children (A - puzzle (first option), B - (second version of the game-ZO puzzles) from a tree with a burning image; C - puzzle (first option) from plexiglass) .
  • FIG. 16 shows photographs that demonstrate the amusement and excitement of the game - puzzles for various age groups (A and B-games-ZO puzzles (third option); B - puzzle (first option).
  • a design feature of all technical solution options is the shape of the game elements that make up the original figure in the form of a cube.
  • first option nrpa-3D grooves from one figure
  • third option is the shape of the game elements that make up the original figure in the form of a cube.
  • each game element contains at least 4 combined unit cubes
  • each game element is made in the form of a polyhedron with protruding and grooved inner faces with a three-dimensional branched shape in three directions in the coordinate system;
  • Modeled figures by the nature of the stereometric shape or frame can be conditionally divided into several groups.
  • the first group includes forms formed by parallel-perpendicular planes - a cube and parallelepiped.
  • the second group includes forms formed by planes and having non-perpendicular faces — pyramids, prisms, polyhedra.
  • the third group includes all bodies of revolution and shapes formed by curved surfaces — a ball, cylinder, cone, shapes with parabolic and hyperbolic surfaces, etc.
  • the fourth group includes countless simple and complex stereometric figures having straight and / or curved surfaces. In this description, modeling of figures of only the first group is considered. In game sets, the most common figures are in the form of a cube or parallelepiped. This is due to the fact that rectangular elements are most convenient for playing, are easily connected and allow children to develop spatial orientation.
  • the simulation method is as follows.
  • Mating surfaces figures can be modeled in various shapes with the possibility of their interfacing, for example, convex-concave or wavy or equipped with bonds or special connecting elements.
  • the sizes of the original figures in the set may be the same or have the same width, but vary in length or vary in length, width and height.
  • the sequence of the location of the original volumetric figures in the simulated set, having different shapes and sizes, may be different. The location is set depending on the nature of the shape of the visible surface.
  • the surface shape of the typed figures may be in the form of a typewriter or other entertaining toy or object.
  • Kits of the game-ZO puzzles are formed by age groups: for small children, young and middle children and older children. If the game is intended for young children, the image may include fairy tale characters, funny pictures, letters or numbers, or objects or animals or other entertaining images or logical compositions. For middle-aged children, plots of children's films, cartoon characters, maps of the area, or other informative information expressed in a graphic image or pattern can be used as images. For older age groups of children can be depicted: geographical places, fantastic scenes, paintings by famous artists, geographical maps and other entertaining and informative images, drawings, compositions.
  • a puzzle figure or a set of figures with the completed composite graphic or mosaic image formed on the surfaces that are visible to the user is visualized on the display screen.
  • the next stage of modeling is the construction of a three-dimensional shape of game elements with branching in three directions in the coordinate system and the construction of game elements in the form of irregular polyhedra.
  • Puzzles in the form of a cube are known from the prior art, for example, with dimensions of 3 * 3 * 3 or 4 * 4 * 4.
  • the initial figure consists of unit cubes and has 3 or 4 layers of unit bodies in a three-dimensional coordinate system.
  • Game elements in known analogues are obtained by increasing the length of the faces of a single body in directions in the coordinate system.
  • the full-body modeling method that we use to build game elements allows us to expand the spatial-spatial forms of game elements. elements and give them complex branching.
  • the created wireframe models of figures in the form of a cube or parallelepiped have an internal space.
  • the internal space is easily filled with similar unit bodies located in layers (Fig. 1 - a, b, c). Combining single bodies in the internal space, one can obtain various three-dimensional configurations and the branched form of simulated game elements with protrusions and troughs.
  • the program When filling the internal space with layers of single elements, the program performs the necessary calculations and provides a set of descriptions of the model attributes: XYZ - coordinates of the point of attachment of the local coordinate system to the system of the whole object (figure), rotation angles, other metric parameters necessary for the subsequent construction of game elements.
  • a three-dimensional model of the figure is obtained on the display screen, consisting of layers of selected unit bodies or a combination thereof, for which the surfaces of each unit body included in the layer are analytically described, and vertex coordinates, edge parameters, and other geometric characteristics are determined.
  • Various three-dimensional configurations and the branched shape of simulated game elements are obtained by combining single bodies in the interior in three directions and then separating the part from the whole.
  • the complexity of the game is determined by the number of game elements and the form of their execution. Variants of the form of game elements and their number is set taking into account age groups. For young children, the number of game elements in the figure is selected from the series: 2, 3. For young and middle-aged children from the series: 4, 5, 6, 7. For the older age group from the series: 8, 9, 10 and more.
  • To form a branched form of a game element on the outer surface of the model one basic unit element is selected and the body is extended in three directions along the faces of other unit bodies that make up the layers.
  • a polyhedron For an analytical description of the surface of a polyhedron, combined surfaces are distinguished, vertices and rotation angles are designated.
  • the resulting polyhedron is separated from the figure, as part of the whole, i.e. the volume of the formed polyhedron is extracted from the volume of the figure. If more than two game elements are planned, similarly, a three-dimensional branched shape of the second game element is formed in the form of a polyhedron and the second polyhedron is extracted from the remaining part of the volume of the figure.
  • the process of constructing game elements through sequential volumetric extraction polyhedra from the volume of the figure carry out up to a given number of game elements.
  • each game element contains at least 4 combined unit bodies
  • each game element is made in the form of a polyhedron with protruding and grooved inner faces with a three-dimensional branched shape in three directions in the coordinate system;
  • the previously modeled images are superimposed on the surface of a detachable figure or a set of figures.
  • a fragment of a composite graphic or mosaic image is isolated on the surface of each game element.
  • a fragment of a graphic or mosaic image is allocated on each figure of the set; on each polyhedron of each figure of the set, a fragment of a composite graphic or mosaic image is selected.
  • the design of the described model allows you to build a matrix or scan for the manufacture of game elements from paper or plastic with an expanded image (Fig. 10 - c), set the manufacturing parameters for automated manufacturing and accompany visual materials and images in the manufacture of a set of puzzle games from single elements in the form cube (Fig. 12).
  • the places for placing special magnets with S / N poles at the interface points of the faces (in the inner the connecting node) in order to facilitate assembly, pulling game elements to each other and fixing Fig. 10 b, d).
  • Example 1 "Puzzle" - the first version of a technical solution.
  • the puzzle is made in the form of a cube, which is formed by game elements.
  • the cube can be assembled from three game elements 1, 2,3 in the form of polyhedrons (Fig.6 a) or from four 1, 2,3,4 (Fig.6 b) or five 1, 2,3,4,5 ( 6 c) or more game elements 1, 2,3,4,5,6,7,8 (FIG. 7, FIG. 8, FIG. 9).
  • a puzzle can have various degrees of complexity and contain a large number of non-repeating volumetric-spatial forms of polyhedra from which a cube is formed.
  • the number of game elements is modeled according to the method described above, using a full-body model (internal volume model), layer-by-layer filled with a single body in the form of a cube (figure 1).
  • All polyhedra consist of at least four unit cubes and have a three-dimensional shape with branches in three directions.
  • the puzzle game provides the effective development of hand motility due to the three-dimensional shape of the game elements, the increased degree of assembly complexity and the development of the logical thinking process in children due to the non-repeating form of the three-dimensional branching of the game elements.
  • polyhedra are held together by three-dimensional branching.
  • Fig-In shows that the puzzle game is entertaining for adults.
  • the preferred puzzle option for adults is a puzzle made of plexiglass (Fig. 15-B), because the transparency of the polyhedra makes the figure assembly process even more complex.
  • Example 2 "Hrpa-3D puzzles" - the second version of the technical solution.
  • the game - 3D puzzles containing one figure differs from the puzzle figure (first option) in that it contains graphic or mosaic images on surfaces that are visible to the user, and each game element contains a fragment of the image.
  • the image on the outside of each face is composite.
  • the completeness of the composite image on the faces is formed after assembling the polyhedra into a figure (Fig. 15 - B).
  • Applying Images to Visible surfaces makes the assembly process entertaining.
  • the game is attractive for middle-aged children and ensures the development of the logical thinking process by selecting the form of three-dimensional branching of game elements using fragments of images.
  • the game - 3D puzzles according to the second option provides the effective development of hand motility, the fastening of polyhedra due to three-dimensional branching.
  • Example 3 "Hrpa-3D puzzles" - the third version of the technical solution.
  • FIG. 4 and 5 are examples of the simplest construction of a puzzle game set.
  • the figures in the form of a cube (Fig. 4 - a, b) (Fig. 5 - a, b, c, d) consist of two game elements 1 and 2, each of which consists of four unit cubes, have a three-dimensional shape with branching in three directions.
  • the polyhedra 1 and 2 form an internal protruding-groove type connecting node with engagement due to the occurrence of the protruding inner faces in the groove faces of the mating polyhedra, while the connection is performed uniquely.
  • FIG. 13 FIG. 14 and FIG.
  • each detachable outer face of the cube which is visible to the user, contains an image or image fragment, respectively, each game element contains an image fragment or part of an image fragment.
  • the inner edges of the mating game elements can be painted in the same color.
  • figures with three or more game elements can be used (Fig. 6 - Fig. 9).
  • a game set may consist of 4 or more figures (FIG. 2, FIG. 3) with a different number of game elements making up the figure.
  • Sets of high complexity can be modeled from a cube containing more than four layers of single cubes, for example 5x5x5 or 10x10x10 or otherwise.
  • the difficulty level is selected depending on the purpose: for young children, primary and school children, for older children.
  • the principle of the game is ZY puzzles for all difficulty levels are the same "from complex to simple.” All figures are divided into parts and mixed.
  • the user selects game elements by coincidence of fragments of images or part of a fragment and builds a figure. The completeness of the composite image on the visible surface is formed after aligning the figures in the desired
  • Jigsaw puzzle game elements and variants of the ZE-puzzles game can be made from many materials with different assembly principles, while getting all kinds of difficulty levels.
  • the game elements of the figures can be made of a flat blank of thin plastic or cardboard or other material with similar properties in a matrix or a scan with parts of image fragments for each game element of the puzzle game (Fig. 10).
  • Each game element is obtained by bending the faces to obtain protrusions and depressions. Joints of faces are fastened in any known manner, for example, by means of locking joints in the form of valves and slots made on the edges of the respective surfaces adjacent along the fold line, by means of magnets, glue or adhesive tape.
  • flat magnets can be glued at the interface points (Fig. 10 b, d).
  • Game elements of the figure - puzzle can be obtained by molding from plastic or other material (Fig. 13 - A, B).
  • the figures can be made solid and hollow (preferably). Fragments of the image can be applied to the visible edges of each game element by painting, indenting, printing, stickers, stamps, self-adhesive paper, burning, or in any other known manner.
  • Game elements of the figure can be created from plastic or wooden blocks by the user independently (Fig. 12).
  • lock joints Fig. 11
  • connections on magnets are made at the joints of the cubes.
  • Cubes can stick together, forming the shape of an irregular polyhedron.
  • the game set is equipped with circuits that make it possible to assemble all the polyhedrons that make up the figure.
  • Magnetic elements in the places of interfacing of game elements, which simplify assembly, can be built into any game elements, including plastic or wood or other material.
  • Elements of a designer toy can be made of foam rubber and sheathed with fabric (Fig. 14).
  • the fabric is prepared in advance, while you can use various types of fabrics to enhance tactile sensations for the development of motility.
  • Tissue images for the outer sides of the toy elements are cut into a matrix or a scan, stitched and then a prefabricated foam element is inserted into the fabric blank.
  • High-quality preparation of the fabric sheathing is necessary so that the fragments of the pictures on the fabric, when the game elements are paired, coincide and form a complete image or pattern or logical composition. Thanks to this manufacturing method, the toy turns out to be soft and can be used when playing young children, because safe to use.
  • a kind of soft toy may be the first construction toy, a 3d puzzle, a puzzle for the smallest children. For this age group of children, construction toys have not been identified. When playing, the child shows an interest in assembling a given plot, while the visual perception of the shape of the elements, the connecting node and the effect of obtaining a simple cube from complex elements are carried out.
  • FIG. 16 (A) are photographs showing the amusement of the Z-Jigsaw puzzle game for young children.
  • the use of manual motility allows you to get a healing effect.
  • the detachability of each set figure and the branching shape of each game element expand the functionality of the game, while securing the game elements.
  • a set of a 3D puzzle game is a combined game containing elements of a designer puzzle game, mosaic and graphic puzzles with an increased degree of assembly complexity for more efficient development of hand motor skills and logical thinking in children.
  • the game allows children to develop technical designing and modeling abilities, logic, imaginative thinking and spatial imagination, to increase amusement, to ensure the overall development of children from the youngest to the oldest age group.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
PCT/RU2013/000244 2012-03-22 2013-03-26 Casse-tête et jeu de puzzles en 3d (et variantes) Ceased WO2013141763A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
RU2012111009 2012-03-22
RU2012111009 2012-03-22

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WO2013141763A2 true WO2013141763A2 (fr) 2013-09-26
WO2013141763A3 WO2013141763A3 (fr) 2014-04-03

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104346832A (zh) * 2014-11-19 2015-02-11 中国科学技术大学 一种三维自锁模型的生成方法
CN110237546A (zh) * 2019-06-21 2019-09-17 南京信息职业技术学院 一种可拆装的立方玩具

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2004119805A (ru) * 2004-06-28 2005-12-10 Евгений Алексеевич Куликов (RU) Новый дартс
RU54312U1 (ru) * 2005-11-25 2006-06-27 Руфат Ариф оглы Мамедзаде Игровая головоломка
RU56834U1 (ru) * 2006-05-15 2006-09-27 Владимир Евгеньевич Ануров Полиграфическое изделие для детского образования с объемными изображениями
RU2370298C2 (ru) * 2007-08-08 2009-10-20 Николай Владимирович Кореньков Сборно-разборный конструктор
UA41710U (en) * 2008-09-04 2009-06-10 Николай Георгиевич Степанченко Three-dimensional puzzle
RU96021U1 (ru) * 2009-05-06 2010-07-20 Михаил Георгиевич Дмитриев Настольная игра-пазлы
RU2448754C2 (ru) * 2009-07-13 2012-04-27 Елена Александровна Иванова Конструктор мягкой игрушки

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104346832A (zh) * 2014-11-19 2015-02-11 中国科学技术大学 一种三维自锁模型的生成方法
CN110237546A (zh) * 2019-06-21 2019-09-17 南京信息职业技术学院 一种可拆装的立方玩具
CN110237546B (zh) * 2019-06-21 2024-10-01 南京信息职业技术学院 一种可拆装的立方玩具

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