WO2013162235A1 - 포인터가 불필요한 3차원 가상 객체 정보 획득 장치 - Google Patents
포인터가 불필요한 3차원 가상 객체 정보 획득 장치 Download PDFInfo
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- WO2013162235A1 WO2013162235A1 PCT/KR2013/003420 KR2013003420W WO2013162235A1 WO 2013162235 A1 WO2013162235 A1 WO 2013162235A1 KR 2013003420 W KR2013003420 W KR 2013003420W WO 2013162235 A1 WO2013162235 A1 WO 2013162235A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
- G06F3/005—Input arrangements through a video camera
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0317—Detection arrangements using opto-electronic means in co-operation with a patterned surface, e.g. absolute position or relative movement detection for an optical mouse or pen positioned with respect to a coded surface
- G06F3/0321—Detection arrangements using opto-electronic means in co-operation with a patterned surface, e.g. absolute position or relative movement detection for an optical mouse or pen positioned with respect to a coded surface by optically sensing the absolute position with respect to a regularly patterned surface forming a passive digitiser, e.g. pen optically detecting position indicative tags printed on a paper sheet
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/1454—Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay
Definitions
- the present invention relates to an apparatus for acquiring three-dimensional virtual object information matched to coordinates in a three-dimensional space, and more particularly, to an apparatus capable of acquiring three-dimensional virtual object information by using a virtual touch method requiring no pointer.
- FIG. 3 is a block diagram illustrating a configuration of a 3D coordinate calculator for a structured light method among the 3D coordinate extraction methods in FIG. 1.
- FIG. 4 is a flowchart illustrating a method of obtaining 3D virtual object information for which a pointer is unnecessary according to an embodiment of the present invention.
- the apparatus for acquiring three-dimensional object information calculates three-dimensional coordinate data by using a user's body of an image captured by the camera 10 and calculates three-dimensional coordinates for extracting first and second spatial coordinates.
- the unit 100 and the 3D map information and the position information through the GPS (Global Positioning System) are matched with the first spatial coordinates (B) and the second spatial coordinates (A) extracted from the 3D coordinate calculation unit 100.
- virtual object related information refers to information given to "virtual object”.
- the method for providing the virtual object related information to the virtual object is a general database related technology and can be easily understood and implemented by those skilled in the art to which the present invention pertains, and a description thereof will be omitted.
- the virtual object related information may be a company name, a company address, an industry, or the like, and a company advertisement may be displayed. Therefore, the 3D virtual object information obtaining apparatus according to the present invention can be used as an advertisement system.
- the optical triangulation method can obtain three-dimensional information by applying an optical triangulation method to the corresponding feature points between the captured image.
- Various methods of extracting three-dimensional coordinates by applying trigonometric methods are commonly used camera self calibration, Harris corner extraction, SIFT, RANSAC, and Tsai.
- the 3D coordinate calculation unit 100 for the structured light method is configured to obtain the 3D coordinate data by projecting a coded pattern image to a user and processing an image of a scene in which the structured light is projected.
- the 3D coordinate data of the user's body is captured based on the image acquisition unit 140 capturing the speckle pattern on the user's body projected by the assembly 130 and the speckle pattern captured by the image acquisition unit 140. It includes a spatial coordinate calculation unit 150 to calculate.
- a three-dimensional coordinate data calculation method using a time of flight (TOF) method may be used.
- the second spatial coordinate A uses a center point of one eye of the user. For example, if a user places an index finger in front of both eyes, the index finger will appear as two. This occurs because the shape of the index finger viewed by both eyes of the user is different (due to the angle difference between the eyes). However, if you look at your index finger with only one eye, your index finger will be clearly visible. Also, even if you do not sense one eye, you can see the forefinger clearly even if you look consciously with only one eye. Most sports events that require a high degree of accuracy in aiming, such as shooting and archery, follow this principle.
- the present invention adopts the principle that the shape of the fingertip can be clearly recognized when looking at the fingertip (first spatial coordinate) with only one eye (second spatial coordinate). In this way, the user must be able to see the first spatial coordinates accurately to point the virtual object contact coordinate data of the face of the building facing through the three-dimensional map information corresponding to the first spatial coordinates.
- the touch position calculator 200 may determine a virtual surface of a surface that faces the building facing through the 3D map information when there is no change in the virtual object contact coordinate data for more than a predetermined time from the time when the initial virtual object contact coordinate data is calculated. Calculate object contact coordinate data.
- the touch position calculator 200 determines whether there is a change in the virtual object contact coordinate data for a set time or more from a time at which initial virtual object contact coordinate data is calculated, and if there is no change in the contact coordinate data for a set time or more, Determines whether there is a distance change over the set distance between the spatial coordinates and the second spatial coordinates, and calculates virtual object contact coordinate data of the face of the building facing through the 3D map information when the distance change over the set distance occurs. do.
- the 3D coordinate calculating unit 100 uses at least two or more parts of the user's body by using image information captured by a camera. Extract the spatial coordinates respectively.
- the three-dimensional coordinate data is a first space based on the three-dimensional spatial coordinates of the user's body by using a three-dimensional coordinate calculation method (optical triangulation, structured light, time delay measurement (TOF), etc.)
- a straight line connecting the first spatial coordinates and the second spatial coordinates calculated by calculating the coordinates and the second spatial coordinates is extracted (S10).
- the second method is a method in which a camera having a fixed absolute coordinate in space helps the operator convert the relative coordinate to the absolute coordinate.
- this method corresponds to a spatial type when the camera with absolute coordinates reads hands and eyes, and the technique here refers to a form in which the spatial type provides a point that becomes the absolute coordinate of the personal type.
- the third, operator selection method displays a selection menu of a corresponding range based on information that can be obtained, such as a current smartphone AR service, and can include an error range without accurate absolute coordinates through a selection method by a user. Display the selection menu and make a selection so that the user can eliminate the error himself and get the result.
- the spatial position matching unit 300 extracts a virtual object (position) belonging to the calculated virtual object contact coordinate data (S30), and the building name, branch number, trade name, promotional phrase, and service phrase related to the extracted virtual object. And detects and stores the virtual object related information such as a link (a link for moving to another network or site) and the like (S40).
- the spatial location matching unit 300 displays the virtual object related information such as a building name, a branch number, a trade name, a promotional text, a service text, and the like related to the extracted virtual object on the user terminal 20 or the virtual object information obtaining apparatus.
- the data is transmitted to the display unit (not shown) (S50).
- the present invention will be said to have industrial applicability as a device capable of acquiring 3D virtual object information using a virtual touch method without using a pointer.
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- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Description
Claims (10)
- 3차원 지도 정보와 GPS를 통한 위치 정보를 이용하는 3차원 객체정보 획득 장치에 있어서,사용자 신체의 3차원 좌표 데이터를 산출하여 제 1 공간좌표 및 제 2 공간좌표를 추출하는 3차원 좌표 산출부와,상기 3차원 지도 정보 및 상기 GPS를 통한 위치 정보를 상기 3차원 좌표 산출부로부터 추출한 제 1 공간좌표 및 제 2 공간좌표와 매칭시켜, 상기 제 1 공간좌표 및 제 2 공간좌표를 연결하는 직선이 상기 3차원 지도 정보를 통해 마주하게 되는 건물과 닿는 면의 가상 객체 접점 좌표 데이터를 산출하는 터치 위치 산출부와,상기 터치 위치 산출부에서 산출된 가상 객체 접점 좌표 데이터에 속하는 가상 객체(위치)을 추출하고, 추출된 가상 객체 관련 정보를 사용자 단말기 또는 상기 3차원 객체정보 획득장치의 디스플레이부로 제공하는 공간 위치 매칭부를 포함하여 구성되는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
- 제 1 항에 있어서,상기 3차원 지도 정보는 유, 무선 네트워크로 연결되는 외부의 3차원 지리 정보 제공 서버로부터 제공되는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
- 제 1 항에 있어서,상기 3차원 지도 정보는 3차원 가상 객체 정보 획득 장치 내부에 저장되어 있는 것을 특징으로 하는 가상터치를 이용한 3차원 가상 객체 정보의 획득 장치.
- 제 1 항에 있어서,상기 3차원 좌표 산출부는 시간지연측정법(Time of Flight)을 이용하여 상기 3차원 좌표 데이터를 산출하는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
- 제 1 항에 있어서, 상기 3차원 좌표 산출부는서로 다른 위치에 배치되는 2개 이상의 이미지 센서로 구성되어 각기 다른 각도에서 사용자 신체를 촬영하는 영상 획득부와,상기 영상 획득부로부터 수신한 각기 다른 각도에서 촬영된 영상을 기반으로 광학적인 삼각 측량법을 이용하여 사용자 신체의 3차원 좌표 데이터를 산출하는 공간좌표 산출부를 포함하는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
- 제 1 항에 있어서,상기 3차원 좌표 산출부는 사용자에게 코드화된 패턴영상을 투영하고 구조광이 투영된 장면의 영상을 처리하는 방법으로 상기 3차원 좌표 데이터를 획득하도록 구성하는 것을 특징으로 하는 포인터가 불필요한 3차원 객체정보 획득 장치.
- 제 6 항에 있어서, 상기 3차원 좌표 산출부는광원과 산광기로 구성되어, 사용자 신체에 스페클 패턴을 투영하는 조명어셈블리와,이미지센서 및 렌즈로 구성되어, 상기 조명어셈블리에 의해 투영된 상기 사용자 신체상의 스페클 패턴을 캡처하는 영상 획득부와,상기 영상 획득부에서 캡처한 스페클 패턴을 기반으로 사용자 신체의 3차원 좌표 데이터를 산출하는 공간좌표 산출부를 포함하는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
- 제 6 항에 있어서,상기 3차원 좌표 산출부는 2개 이상으로 서로 다른 위치에 배치되도록 구성되는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
- 제 1 항에 있어서,상기 제 1 공간좌표는 상기 사용자 손가락 중 어느 한 손가락의 끝, 상기 사용자가 손가락으로 파지하고 있는 포인터의 끝 중 어느 하나의 3차원 좌표이고,상기 제 2 공간좌표는 상기 사용자의 어느 한쪽 눈의 중심점의 3차원 좌표로 구성되는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
- 제 1 항에 있어서,상기 제 1 공간좌표는 상기 사용자 손가락 중 2개 이상의 손가락 끝의 3차원 좌표들이고, 상기 제 2 공간좌표는 상기 사용자의 어느 한쪽 눈의 중심점의 3차원 좌표로 구성되는 것을 특징으로 하는 포인터가 불필요한 3차원 가상 객체 정보 획득 장치.
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/396,384 US20150135144A1 (en) | 2012-04-23 | 2013-04-22 | Apparatus for obtaining virtual 3d object information without requiring pointer |
| CN201380021523.8A CN104620201A (zh) | 2012-04-23 | 2013-04-22 | 不需要指针的三维虚拟对象信息获得装置 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020120042232A KR101533320B1 (ko) | 2012-04-23 | 2012-04-23 | 포인터가 불필요한 3차원 객체 정보 획득 장치 |
| KR10-2012-0042232 | 2012-04-23 |
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| Publication Number | Publication Date |
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| WO2013162235A1 true WO2013162235A1 (ko) | 2013-10-31 |
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| Application Number | Title | Priority Date | Filing Date |
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| PCT/KR2013/003420 Ceased WO2013162235A1 (ko) | 2012-04-23 | 2013-04-22 | 포인터가 불필요한 3차원 가상 객체 정보 획득 장치 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20150135144A1 (ko) |
| KR (1) | KR101533320B1 (ko) |
| CN (1) | CN104620201A (ko) |
| WO (1) | WO2013162235A1 (ko) |
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| US9823764B2 (en) * | 2014-12-03 | 2017-11-21 | Microsoft Technology Licensing, Llc | Pointer projection for natural user input |
| US10850838B2 (en) | 2016-09-30 | 2020-12-01 | Sony Interactive Entertainment Inc. | UAV battery form factor and insertion/ejection methodologies |
| US10679511B2 (en) | 2016-09-30 | 2020-06-09 | Sony Interactive Entertainment Inc. | Collision detection and avoidance |
| US10410320B2 (en) | 2016-09-30 | 2019-09-10 | Sony Interactive Entertainment Inc. | Course profiling and sharing |
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| KR101937823B1 (ko) * | 2016-10-24 | 2019-01-14 | 주식회사 브이터치 | 객체 제어를 지원하기 위한 방법, 시스템 및 비일시성의 컴퓨터 판독 가능한 기록 매체 |
| RU2675057C1 (ru) * | 2017-08-15 | 2018-12-14 | Общество с ограниченной ответственностью "Инжиниринговая Компания "Пульсар Ойл" | Способ идентификации и визуализации инженерных коммуникаций в пространстве |
| KR102463712B1 (ko) | 2017-11-24 | 2022-11-08 | 현대자동차주식회사 | 가상 터치 인식 장치 및 그의 인식 오류 보정 방법 |
| US10817068B2 (en) * | 2018-01-23 | 2020-10-27 | Toyota Research Institute, Inc. | Vehicle systems and methods for determining target based on selecting a virtual eye position or a pointing direction |
| US10853674B2 (en) | 2018-01-23 | 2020-12-01 | Toyota Research Institute, Inc. | Vehicle systems and methods for determining a gaze target based on a virtual eye position |
| US10706300B2 (en) * | 2018-01-23 | 2020-07-07 | Toyota Research Institute, Inc. | Vehicle systems and methods for determining a target based on a virtual eye position and a pointing direction |
| CN114442888B (zh) * | 2022-02-08 | 2024-07-23 | 联想(北京)有限公司 | 对象确定方法、装置及电子设备 |
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| KR20100129629A (ko) * | 2009-06-01 | 2010-12-09 | 엘지전자 주식회사 | 움직임 검출에 의한 전자장치 동작 제어방법 및 이를 채용하는 전자장치 |
| KR20110037053A (ko) * | 2009-10-05 | 2011-04-13 | (주)휴비드씨엔에스 | 영상센서를 이용한 3차원 공간 터치 입력장치 및 그 방법 |
| KR20110038980A (ko) * | 2009-10-09 | 2011-04-15 | 엘지전자 주식회사 | 이동 단말기 및 그 제어방법 |
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| JP2002132806A (ja) * | 2000-10-18 | 2002-05-10 | Fujitsu Ltd | サーバシステム及び情報提供サービスシステム並びに情報提供サービス方法 |
| US6600475B2 (en) * | 2001-01-22 | 2003-07-29 | Koninklijke Philips Electronics N.V. | Single camera system for gesture-based input and target indication |
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| US7885145B2 (en) * | 2007-10-26 | 2011-02-08 | Samsung Electronics Co. Ltd. | System and method for selection of an object of interest during physical browsing by finger pointing and snapping |
| US8149210B2 (en) * | 2007-12-31 | 2012-04-03 | Microsoft International Holdings B.V. | Pointing device and method |
| KR101651568B1 (ko) * | 2009-10-27 | 2016-09-06 | 삼성전자주식회사 | 3차원 공간 인터페이스 장치 및 방법 |
| JP5799521B2 (ja) * | 2011-02-15 | 2015-10-28 | ソニー株式会社 | 情報処理装置、オーサリング方法及びプログラム |
| US9525964B2 (en) * | 2012-02-02 | 2016-12-20 | Nokia Technologies Oy | Methods, apparatuses, and computer-readable storage media for providing interactive navigational assistance using movable guidance markers |
| WO2014106219A1 (en) * | 2012-12-31 | 2014-07-03 | Burachas Giedrius Tomas | User centric interface for interaction with visual display that recognizes user intentions |
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- 2012-04-23 KR KR1020120042232A patent/KR101533320B1/ko active Active
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2013
- 2013-04-22 WO PCT/KR2013/003420 patent/WO2013162235A1/ko not_active Ceased
- 2013-04-22 US US14/396,384 patent/US20150135144A1/en not_active Abandoned
- 2013-04-22 CN CN201380021523.8A patent/CN104620201A/zh active Pending
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| KR20060038476A (ko) * | 2003-05-01 | 2006-05-03 | 톰슨 라이센싱 | 멀티미디어 유저 인터페이스 |
| KR20100129629A (ko) * | 2009-06-01 | 2010-12-09 | 엘지전자 주식회사 | 움직임 검출에 의한 전자장치 동작 제어방법 및 이를 채용하는 전자장치 |
| KR20110037053A (ko) * | 2009-10-05 | 2011-04-13 | (주)휴비드씨엔에스 | 영상센서를 이용한 3차원 공간 터치 입력장치 및 그 방법 |
| KR20110038980A (ko) * | 2009-10-09 | 2011-04-15 | 엘지전자 주식회사 | 이동 단말기 및 그 제어방법 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20130119233A (ko) | 2013-10-31 |
| US20150135144A1 (en) | 2015-05-14 |
| KR101533320B1 (ko) | 2015-07-03 |
| CN104620201A (zh) | 2015-05-13 |
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