WO2016012756A3 - Systèmes de traitement graphique - Google Patents
Systèmes de traitement graphique Download PDFInfo
- Publication number
- WO2016012756A3 WO2016012756A3 PCT/GB2015/052054 GB2015052054W WO2016012756A3 WO 2016012756 A3 WO2016012756 A3 WO 2016012756A3 GB 2015052054 W GB2015052054 W GB 2015052054W WO 2016012756 A3 WO2016012756 A3 WO 2016012756A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- transparency
- bounding volume
- graphics processing
- light source
- sampling point
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
- G06T2215/12—Shadow map, environment map
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Image Generation (AREA)
- Probability & Statistics with Applications (AREA)
- Computer Vision & Pattern Recognition (AREA)
Abstract
L'invention concerne un système de traitement graphique selon lequel sont définis un volume englobant (20) représentant le volume d'une scène qui doit être rendu et une texture cubique (30) représentant la transparence de la surface du volume englobant. Ensuite, lorsque la scène doit être rendue pour être sortie, un vecteur (28) entre un point d'échantillonnage (25) qui est considéré, et une source de lumière (22) se trouvant à l'extérieur du volume englobant est déterminée et ensuite utilisée pour déterminer comment échantillonner la texture qui représente la transparence de la surface du volume englobant pour déterminer la transparence de la surface du volume englobant entre le point d'échantillonnage et la source de lumière. La transparence ainsi déterminée est ensuite utilisée pour simuler l'effet d'ombres projetées par la source de lumière externe (22) au niveau du point d'échantillonnage (25).
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201580039482.4A CN106537459B (zh) | 2014-07-24 | 2015-07-16 | 图形处理系统、操作该系统的方法和计算机可读存储介质 |
| US15/325,700 US10282895B2 (en) | 2014-07-24 | 2015-07-16 | Transparency parameter determination when rendering a scene for output in graphics processing systems |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB1413145.2 | 2014-07-24 | ||
| GB1413145.2A GB2528655B (en) | 2014-07-24 | 2014-07-24 | Graphics Processing Systems |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2016012756A2 WO2016012756A2 (fr) | 2016-01-28 |
| WO2016012756A3 true WO2016012756A3 (fr) | 2016-03-17 |
Family
ID=51587191
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/GB2015/052054 Ceased WO2016012756A2 (fr) | 2014-07-24 | 2015-07-16 | Systèmes de traitement graphique |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US10282895B2 (fr) |
| CN (1) | CN106537459B (fr) |
| GB (1) | GB2528655B (fr) |
| WO (1) | WO2016012756A2 (fr) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2528655B (en) | 2014-07-24 | 2020-10-07 | Advanced Risc Mach Ltd | Graphics Processing Systems |
| CN107430784B (zh) | 2015-02-27 | 2021-04-16 | Arm有限公司 | 图形处理系统 |
| GB2541928B (en) | 2015-09-04 | 2018-01-31 | Advanced Risc Mach Ltd | Graphics processing systems |
| GB2543766B (en) | 2015-10-26 | 2018-02-14 | Advanced Risc Mach Ltd | Graphics processing systems |
| GB2547250B (en) * | 2016-02-12 | 2020-02-19 | Geomerics Ltd | Graphics processing systems |
| CN108010119A (zh) * | 2017-11-23 | 2018-05-08 | 网易(杭州)网络有限公司 | 阴影区域的调整方法、装置、存储介质、处理器及终端 |
| CN108921931A (zh) * | 2018-04-30 | 2018-11-30 | 成都明镜视觉科技有限公司 | 一种基于ibl的兼容处理方法 |
| US11004253B2 (en) * | 2019-02-21 | 2021-05-11 | Electronic Arts Inc. | Systems and methods for texture-space ray tracing of transparent and translucent objects |
| US12175010B2 (en) * | 2019-09-28 | 2024-12-24 | Apple Inc. | Devices, methods, and graphical user interfaces for interacting with three-dimensional environments |
| CN111028131B (zh) * | 2019-11-18 | 2023-06-13 | 中国航空工业集团公司西安航空计算技术研究所 | 一种面向GPU硬件产生Mipmap多重细节层纹理算法的TLM微结构 |
| CN112396683B (zh) * | 2020-11-30 | 2024-06-04 | 腾讯科技(深圳)有限公司 | 虚拟场景的阴影渲染方法、装置、设备及存储介质 |
| CN114627233B (zh) * | 2020-12-08 | 2025-04-25 | 上海米哈游天命科技有限公司 | 确定透明度的方法、装置、电子设备及存储介质 |
| US11158110B1 (en) * | 2021-01-06 | 2021-10-26 | Arm Limited | Graphics texture mapping |
| CN115100347B (zh) * | 2022-06-09 | 2025-09-09 | 思柯利股份有限公司 | 阴影绘制方法、装置、设备和存储介质 |
| CN117274344B (zh) * | 2023-11-22 | 2024-02-06 | 北京渲光科技有限公司 | 真实材质纹理的模型训练方法、纹理合成及映射方法 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6876362B1 (en) * | 2002-07-10 | 2005-04-05 | Nvidia Corporation | Omnidirectional shadow texture mapping |
| US20070257911A1 (en) * | 2006-05-03 | 2007-11-08 | Sony Computer Entertainment Inc. | Cone-culled soft shadows |
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|---|---|---|---|---|
| US5870097A (en) * | 1995-08-04 | 1999-02-09 | Microsoft Corporation | Method and system for improving shadowing in a graphics rendering system |
| IL127314A0 (en) | 1998-11-27 | 1999-09-22 | Algotec Systems Ltd | A method for forming a perspective rendering from a voxel space |
| CA2363175A1 (fr) | 1999-02-19 | 2000-08-24 | Sony Computer Entertainment Inc. | Systeme et procede de mise en oeuvre d'un mappage de refraction |
| TW475155B (en) | 1999-09-10 | 2002-02-01 | Sony Computer Entertainment Inc | Method of and apparatus for rendering image, recording medium, and program |
| US6690372B2 (en) * | 2000-05-31 | 2004-02-10 | Nvidia Corporation | System, method and article of manufacture for shadow mapping |
| US6791563B2 (en) * | 2001-09-18 | 2004-09-14 | Bentley Systems, Incorporated | System, method and computer program product for global rendering |
| US7212206B2 (en) * | 2003-08-20 | 2007-05-01 | Sony Computer Entertainment Inc. | Method and apparatus for self shadowing and self interreflection light capture |
| US7196711B2 (en) | 2003-10-31 | 2007-03-27 | Microsoft Corporation | View dependent displacement mapping |
| GB0426170D0 (en) * | 2004-11-29 | 2004-12-29 | Falanx Microsystems As | Processing of computer graphics |
| US7538766B2 (en) * | 2005-06-08 | 2009-05-26 | Microsoft Corporation | Pre-computed shadow fields |
| JP4462132B2 (ja) * | 2005-07-04 | 2010-05-12 | ソニー株式会社 | 画像特殊効果装置,グラフィックスプロセッサ,プログラム |
| US8773433B1 (en) | 2006-04-12 | 2014-07-08 | Pixar | Component-based lighting |
| NO324930B1 (no) | 2006-06-13 | 2008-01-07 | Sinvent As | Anordning og fremgangsmate for beregning av rasterdata |
| US7928993B2 (en) | 2006-07-28 | 2011-04-19 | Intel Corporation | Real-time multi-resolution 3D collision detection using cube-maps |
| US7675518B1 (en) * | 2006-09-05 | 2010-03-09 | Adobe Systems, Incorporated | System and method for generating image shadows with ray-coherent integration of extruded transparency maps |
| US7884819B2 (en) | 2006-09-27 | 2011-02-08 | International Business Machines Corporation | Pixel color accumulation in a ray tracing image processing system |
| GB2465791A (en) * | 2008-11-28 | 2010-06-02 | Sony Corp | Rendering shadows in augmented reality scenes |
| US8325186B2 (en) * | 2009-05-21 | 2012-12-04 | Sony Computer Entertainment America Llc | Method and apparatus for rendering shadows |
| JP2011138445A (ja) | 2009-12-29 | 2011-07-14 | Kaadeikku Corporation:Kk | 透明物体表示回路 |
| CN101937577A (zh) * | 2010-09-17 | 2011-01-05 | 浙江大学 | 生成具有边界像素超采样效果的阴影的方法 |
| JP5827007B2 (ja) | 2010-10-15 | 2015-12-02 | 任天堂株式会社 | ゲームプログラム、画像処理装置、画像処理システム、および画像処理方法 |
| CA2737575A1 (fr) | 2011-04-18 | 2012-10-18 | Calgary Scientific Inc. | Lanceur de rayons a profondeur de champ configurable pour l'imagerie medicale |
| US9280848B1 (en) * | 2011-10-24 | 2016-03-08 | Disney Enterprises Inc. | Rendering images with volumetric shadows using rectified height maps for independence in processing camera rays |
| CN102831634B (zh) * | 2012-08-16 | 2015-04-29 | 北京航空航天大学 | 一种高效精确的通用软阴影生成方法 |
| US9842424B2 (en) | 2014-02-10 | 2017-12-12 | Pixar | Volume rendering using adaptive buckets |
| KR102175162B1 (ko) | 2014-03-24 | 2020-11-05 | 삼성전자주식회사 | 볼륨 렌더링 장치 및 그 동작방법 |
| GB2525636B (en) * | 2014-04-30 | 2020-08-19 | Geomerics Ltd | Graphics processing systems |
| GB2528655B (en) | 2014-07-24 | 2020-10-07 | Advanced Risc Mach Ltd | Graphics Processing Systems |
| CN107430784B (zh) | 2015-02-27 | 2021-04-16 | Arm有限公司 | 图形处理系统 |
| GB2541928B (en) | 2015-09-04 | 2018-01-31 | Advanced Risc Mach Ltd | Graphics processing systems |
| GB2543766B (en) | 2015-10-26 | 2018-02-14 | Advanced Risc Mach Ltd | Graphics processing systems |
-
2014
- 2014-07-24 GB GB1413145.2A patent/GB2528655B/en active Active
-
2015
- 2015-07-16 CN CN201580039482.4A patent/CN106537459B/zh active Active
- 2015-07-16 WO PCT/GB2015/052054 patent/WO2016012756A2/fr not_active Ceased
- 2015-07-16 US US15/325,700 patent/US10282895B2/en active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6876362B1 (en) * | 2002-07-10 | 2005-04-05 | Nvidia Corporation | Omnidirectional shadow texture mapping |
| US20070257911A1 (en) * | 2006-05-03 | 2007-11-08 | Sony Computer Entertainment Inc. | Cone-culled soft shadows |
Non-Patent Citations (4)
| Title |
|---|
| FRIEDRICH A. LOHMUELLER: "Textures with POV-Ray - Transparency mapping II", 20 January 2013 (2013-01-20), XP055235064, Retrieved from the Internet <URL:https://web.archive.org/web/20130120200631/http://f-lohmueller.de/pov_tut/tex/tex_886e.htm> [retrieved on 20151209] * |
| LAGARDE SÉBASTIEN ET AL: "Local image-based lighting with parallax-corrected cubemaps", SIGGRAPH '12 ACM SIGGRAPH 2012 TALKS, ACM, 2 PENN PLAZA, SUITE 701 NEW YORK NY 10121-0701 USA, 5 August 2012 (2012-08-05), pages 1, XP058008298, ISBN: 978-1-4503-1683-5, DOI: 10.1145/2343045.2343094 * |
| LOHMUELLER A. FRIEDRICH: "Textures with POV-Ray - Transparency mapping I", 20 January 2013 (2013-01-20), XP055235051, Retrieved from the Internet <URL:https://web.archive.org/web/20130120200610/http://f-lohmueller.de/pov_tut/tex/tex_885e.htm> [retrieved on 20151209] * |
| SEBASTIEN LAGARDE ET AL: "Local Image-based Lighting with Parallax-corrected Cubemap", GAMESCONNECTION, 30 November 2012 (2012-11-30), XP055235164, Retrieved from the Internet <URL:https://seblagarde.files.wordpress.com/2012/08/parallax_corrected_cubemap-gameconnection2012.pdf> [retrieved on 20151209] * |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2016012756A2 (fr) | 2016-01-28 |
| CN106537459A (zh) | 2017-03-22 |
| CN106537459B (zh) | 2020-08-18 |
| US20170161917A1 (en) | 2017-06-08 |
| GB2528655B (en) | 2020-10-07 |
| GB201413145D0 (en) | 2014-09-10 |
| US10282895B2 (en) | 2019-05-07 |
| GB2528655A (en) | 2016-02-03 |
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