WO2016080593A1 - Procédé de commande d'espace virtuel tridimensionnel sur un écran par reconnaissance de mouvement et dispositif de commande associé - Google Patents
Procédé de commande d'espace virtuel tridimensionnel sur un écran par reconnaissance de mouvement et dispositif de commande associé Download PDFInfo
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- WO2016080593A1 WO2016080593A1 PCT/KR2015/000905 KR2015000905W WO2016080593A1 WO 2016080593 A1 WO2016080593 A1 WO 2016080593A1 KR 2015000905 W KR2015000905 W KR 2015000905W WO 2016080593 A1 WO2016080593 A1 WO 2016080593A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
Definitions
- the present invention relates to a method and a motion recognition control apparatus for controlling a three-dimensional virtual space on the screen displayed in the first-person view by a motion recognition method.
- the motion recognition control device includes sensors for recognizing various postures and recognizes a user's intention according to a motion recognition algorithm.
- the motion recognition control device is increasingly used due to its convenience. However, depending on the situation, it is not appropriate to reflect the motion in the real world as it is, and a constant adjustment may be necessary between the motion of the real world and the control on the screen. For example, a so-called first-person shooter simulation game called FPS (First-Person Shooter).
- FPS First-Person Shooter
- the first-person shooter simulation game displays a 2.5-dimensional to three-dimensional virtual space of the first-person view on the screen. Furthermore, the pointer used as the reference for the control is always displayed in the center of the screen. When the screen is moved by a mouse or the like, only a virtual three-dimensional space is moved, and a pointer, which is a reference for the first-person view, is always fixed at the center of the screen.
- the mouse Due to various limitations of motion recognition control, the mouse is still widely used as a control device for the control of first-person games. At this time, the mouse does not play a role other than simply inputting a control command, whereas the motion recognition control device extends the virtual space on the screen to the real space, thereby increasing the immersion of the game and making the game more fun. .
- the limitation of the motion recognition control device is that the actual three-dimensional space in reality and the virtual space implemented on the plane may be inconsistent. This situation will be described by taking FIG. 1 as an example.
- FIG. 1 is a view schematically illustrating a situation of controlling a first-person virtual space using a motion recognition control device.
- the first person three-dimensional virtual space 10a is displayed on the screen 10.
- the controller 20 When the player rotates the controller 20, the three-dimensional virtual space 10a on the screen 10 rotates in proportion to the movement. Even during this rotation, the user's viewpoint, which is the reference for control, is always displayed at the center of the screen 10.
- the attitude of the player or the control device 20 should be rotated close to the rotation angle of the virtual space.
- the problem is that although the player can rotate the virtual space 10a by more than 180 degrees, the actual screen 10 remains fixed. The player is facing backwards, and the screen 10 is still positioned forward. This situation is inconvenient in case of immediate secondary control after the rotation of the virtual space 10a.
- new motion control is performed to rotate the virtual space 10a in the screen 10 again in the opposite direction.
- the rotational speed of the virtual space is usually determined in proportion to the angular velocity of the motion of the controller, so that the faster the controller moves, the faster the virtual space rotates. Nevertheless, there is still a situation where the player or the control device is spaced apart from the screen to look at a completely different place according to the rotation.
- the motion control of the first-person virtual space including the first-person shooting game by the motion recognition method may be desired.
- An object of the present invention is to provide a method and a motion recognition control apparatus for controlling the three-dimensional virtual space on the screen displayed in the first-person view by the motion recognition method.
- the motion recognition unit of the control device recognizes the motion (Motion) using the sensor unit to calculate the angular velocity and the relative rotation angle according to the motion, the relative rotation angle is from the preset reference posture A three-dimensional rotation angle between postures according to motion; Generating, by the rotation value generator of the control device, the rotation value in proportion to the angular velocity provided by the motion recognition unit; And providing the rotation value to the computer by the rotation value generation unit to cause the virtual space to rotate according to the rotation value.
- generating the rotation value may include calculating the rotation value by adding the first weight corresponding to the product of the relative rotation angle and the angular velocity to the angular velocity.
- the rotation speed of the virtual space may be high.
- the maximum value of the rotation value may be set, and the upper limit of the rotation value according to the first weight may be set to the maximum value.
- the generating of the rotation value when the relative rotation angle is continuously reduced toward the reference posture may include subtracting a second weight proportional to the relative rotation angle from the angular velocity and then rotating the rotation value.
- the rotation speed of the virtual space may be slower than the change of the motion.
- the second weight may not be applied.
- control method may further include setting the reference posture by receiving current posture information from the motion recognition unit according to a reference posture setting command of the user. You can change the standard posture.
- control method may further include counting the number of consecutive motions of the rotation value generating unit continuing to increase and stopping the relative rotation angle, and counting the relative rotation angle if the relative rotation angle is continuously decreased. Initializing; And determining whether the rotation value generator determines whether the counting count is greater than or equal to the reference count. Accordingly, when there is a motion in which the relative rotation angle is continuously reduced after counting more than the reference number of times, in the step of generating the rotation value, a larger weight is applied by adding a preset value to the second weight. can do.
- the control method of the present invention when the relative posture setting unit provided by the motion recognition unit for a predetermined time is distributed in a specific direction away from the reference posture for a predetermined time, the reference posture The method may further include moving in a direction opposite to the specific direction.
- the controller of the present invention wants to rotate the first-person virtual space displayed on the screen, the controller recognizes its own motion, generates a rotation value corresponding to the motion, and provides the computer to rotate the virtual space according to the rotation value. have.
- the rotation value is basically set to be proportional to the angular velocity
- the virtual space rotates faster than the motion of the control device by adding a weight proportional to the rotation angle, or the virtual space is smaller than the motion by subtracting the weight. Can be rotated.
- the controller of the present invention corrects the error when an error occurs between the preset reference pose and the pose of the controller in the course of repetitive motion control, so that the controller can control the virtual space at the center of the screen. To be able.
- FIG. 1 is a view schematically showing a control situation of a first-person virtual space using a conventional motion recognition control device
- FIG. 2 is a block diagram of a motion recognition control device of the present invention
- the motion recognition control apparatus 200 includes a sensor unit 210, a motion recognition unit 230, a reference posture setting unit 250, and a rotation value generation unit 270. Or to a computer or the like 30 via a wireless network.
- the computer 30 may be a device in which the virtual space display unit 31 is installed.
- the computer 30 may correspond to the computer 30.
- the virtual space display unit 31 displays the first person three-dimensional virtual space on the screen 10 of the monitor 40 connected to the computer 30, and the virtual space according to the 'rotation value' provided by the control device 200. Can be rotated.
- the virtual space display unit 31 is a processor chip, which is basically a hardware possessed by the computer 30, an operating system (OS) operating based on the chip, and an application for displaying the virtual space ( Application, software) may be functionally instructed.
- the first-person shooting simulation game is an example of such an application
- the computer on which the first-person shooting simulation game is installed may correspond to the computer 30 installed with the virtual space display unit 31.
- the control device 200 may include any external case other than the sensor unit 210, the motion recognition unit 230, the reference posture setting unit 250, and the rotation value generation unit 270. However, it is not necessary that such an outer case has a shape that can be held by a stick or other user shown in FIG. 3 by hand.
- the control device 200 of the present invention may have an external case in the form of attaching to a model gun or the like, although it is inconvenient or impossible for the user to grip by itself, it may be attached to the user's body or hand It is also possible in form.
- the controller 200 of the present invention may refer to a built-in module embedded in a stick, a model gun, or the like, or may refer to a stick, a model gun, or the like in which the module is embedded.
- the connection between the control device 200 and the computer 30 may be various wired interfaces as well as wireless networks such as Bluetooth and Wireless LAN.
- the first-person shooter simulation game is basically controlled by a mouse input, so when the virtual space display unit 31 displays the first-person shooter simulation game, the controller 200 provides a wireless / wired USB interface.
- the computer 30 may recognize the control device 200 as a mouse.
- the motion recognition unit 230 of the control device 200 recognizes the posture of the control device 200 by using the sensor unit 210, and calculates the angular velocity and the 'relative rotation angle' of the current motion.
- the relative rotation angle is the rotation angle of the current posture changed according to the motion from the preset reference posture.
- the rotation angle is for indicating a change in posture in three-dimensional space, and typically, an Euler angle or the like is used. In some cases, a pitching angle, a rolling angle, and a yawing angle may be indicated. Therefore, the rotation angle may be a rotation angle on one virtual plane, but usually means a rotation angle in three-dimensional space.
- the rotation angle will be described as an 'oiler angle'. Therefore, the relative rotation angle is the difference between the rotation angle in the reference posture and the current rotation angle.
- the reference posture may use a predetermined fixed value or may be set through the reference posture setting unit 250 described below.
- the posture of the control device 200 corresponds to all movements including movements such as forward / reverse, rotations such as pitching / rolling / yawing, and movements in which they are combined.
- the control device 200 or the motion recognition unit 230 of the present invention can recognize most of these postures or motions.
- the present invention particularly relates to a rotation operation, and description of other motions will be omitted, and the description will be given based on the rotation operation. Therefore, the motion recognition unit 230 recognizes the rotation operation of the control device 200, and recognizes the relative rotation angle in the three-dimensional space from the angular velocity and the reference posture according to the rotation.
- the sensor unit 210 includes a sensor necessary for motion recognition to obtain position information of the control apparatus 200.
- a sensor widely used for motion recognition a gyro sensor, a geo-magnetic sensor, and an acceleration sensor are used, and the sensor unit 210 also has a gyro sensor 211, a geomagnetic sensor 213, and an acceleration sensor. 215 is provided.
- the gyro sensor 211 measures the amount of change in the rotational movement of one axis or several axes
- the geomagnetic sensor 213 is used to measure the absolute direction of the magnetic body using a geomagnetic field.
- the acceleration sensor 215 measures linear acceleration and tilt angle.
- the motion recognition unit 230 (1) first, the angular velocity of the controller 200 based on the sensing values provided by the gyro sensor 211, the geomagnetic sensor 213 and the acceleration sensor 215 of the sensor unit 210. And the current pose, and (2) the relative rotation angle between the reference pose and the current pose.
- the reference posture setting unit 250 is a current posture of the control device 200 provided by the motion recognition unit 230 when the user has a control command for setting the reference posture (that is, the reference posture setting command). Set the information to the standard posture.
- the reference posture is stored in the form of the Euler angle and the angular velocity, for example, as posture information of the control apparatus 200 which is a reference for calculating the rotation value described below.
- the 'reference posture setting command' may be directly input from the user through a separate button (not shown) or other input means.
- control device 200 of the present invention can operate in two modes, as will be described again below.
- One is normal mode and the other is scroll mode.
- the user may input a 'mode change control command' for switching between the normal mode and the scroll mode by button operation or the like. The description below is in the 'scroll mode' unless otherwise specified.
- the reference posture setting unit 250 determines that there is a 'standard posture setting command' when there is a 'mode switching control command' requesting to switch from the normal mode to the scroll mode, and the motion recognition unit 230 provides the A reference posture may be set based on current posture information of the control device 200.
- the reference posture setting unit 250 is not an essential component of the present invention.
- the use of a fixed value as the reference posture may be applied, for example, when pitching / rolling / yawing is possible while a part of the control device 200 is fixed at a specific position.
- the fixed reference posture may be used even when there is a station apparatus having a fixed position while supporting and controlling the control apparatus 200.
- the rotation value generator 270 generates a rotation value for rotating the virtual space displayed on the computer 30 based on the angular velocity and the relative rotation angle provided by the motion recognition unit 230, and generates the generated rotation value in the computer. To the back 30.
- the rotation value is a value according to a format promised between the computer 30 and the control device 200 for rotation of the virtual space. When the computer 30 is connected to the USB interface, the rotation value may be set to be the same as the output format of a mouse, which is a general computer input device.
- the rotation value When the rotation value is a mouse output format, the rotation value includes direction information and movement size information, and the rotation value generation unit 270 transmits the rotation value to the computer or the like 30 at a predetermined time interval (for example, 10 ms). Will be provided. Therefore, the computer 30 rotates the virtual space according to the rotation value.
- a predetermined time interval for example, 10 ms.
- the rotation value is basically determined as a value proportional to the angular velocity.
- a rotation value proportional to the angular velocity is referred to as a 'basic rotation value'.
- the rotation value is simply a basic rotation value proportional to the angular velocity. Accordingly, the faster the motion of the control device 200, the faster the rotation of the virtual screen, and the slower the motion of the virtual screen.
- the control device 200 since the rotational motion and the rotation of the virtual screen have a proportional relationship, for example, when the control device 200 is rotated in a fast motion and the virtual space is rotated 180 °, the control device 200 is also at least 90 degrees. It is rotated more than ° so that it can be out of the screen and the screen is far from the user's field of view.
- the rotation value is determined by adding or subtracting weights according to the motion of the control device 200.
- the control apparatus 200 of the present invention can solve the inconsistency between the real space and the space on the screen described in the prior art.
- the reference posture setting unit 250 sets the posture of the control device 200 provided by the motion recognition unit 230 as the reference posture, when the reference posture setting command is received from the user. Therefore, when the motion recognition unit 230 provides the Euler angle, the Euler angle is set as the reference posture.
- the motion recognition unit 230 recognizes that there is motion of the control device 200 when the sensing value of the sensing unit 210 is changed (S403), and calculates a relative rotation angle according to the motion. (S405).
- the relative rotation angle becomes a difference between the current pose and the reference pose, and a method of calculating the relative rotation angle may be obtained according to a geometric technique.
- the rotation value is basically calculated as a value proportional to the angular velocity.
- the rotation value generation unit 270 calculates the rotation value by using the value obtained by adding the first weight to the angular velocity (basic rotation value determination). At this time, the relative rotation angle should be calculated according to the direction, but if the relative rotation angle becomes large, the first weight is applied regardless of the direction.
- the rotation value is proportional to the sum of the angular velocity and the first weight as shown in Equation 1 below.
- the rotation of the virtual space 10a becomes faster than the speed at which the relative rotation angle of the control device 200 increases, so that the virtual space 10a rotates a lot even with a slight movement.
- the first weight is proportional to the relative rotation angle.
- the rotation value generator 270 may obtain a first weight as shown in Equation 2 below.
- the sensitivity is an arbitrarily set constant such as 3, 5, 7.
- the first weight is inversely proportional to the sensitivity while being proportional to the product of the relative rotation angle and the angular velocity. Therefore, when the relative rotation angle provided by the motion recognition unit 230 continues to increase, the rotation speed of the virtual space 10a increases as the relative rotation angle increases, and the faster the movement of the motion, the more the rotation of the virtual space 10a increases. Faster.
- the motion in which the relative rotation angle continues to decrease is a situation in which the control device 200 returns to the basic posture.
- the control device 200 moves to a position from the center of the screen 10. Are spaced apart.
- the screen 10 displays a first person virtual space 10a having a center point at the center of the screen 10.
- the control device 200 must be moved again to face the center of the screen 10.
- the user instinctively rearranges the control device 200 to face the center of the screen 10. At this time, the relative rotation angle continues to decrease toward the reference posture.
- the rotation value generator 270 calculates a rotation value as shown in Equation 3 below by using a value obtained by subtracting the second weight from the angular velocity (determining the basic rotation value) when the relative rotation angle continues to decrease according to the motion. do. At this time, the relative rotation angle should be calculated according to the direction, but if the relative rotation angle becomes small, the second weight is applied regardless of the direction.
- the rotation value is proportional to the difference between the angular velocity and the second weight.
- the second weight may be determined as a proportional value corresponding to the relative rotation angle, for example, may be obtained by the same method as in Equation 2.
- the limit angle is an area in which normal control should be performed by applying a basic rotation value.
- the basic attitude of the control device 200 is set on the vertical line (a) passing through the center of the screen 10, as shown in Figure 3 and the center of rotation (c) of the control device 200 and An angle degree d between a line b extending from one side of the screen and a vertical line a may be set as a limited angle.
- the virtual space 10a may be rotated to the basic rotation value without applying the second weight within the limit angle.
- Equation 4 the second weight of Equation 2 may be adjusted as shown in Equation 4 below.
- the minimum rotation value is set.
- a rotation value having a weight of '0' that is, the basic rotation value is 100%
- the relative rotation angle is large
- the second weight is also increased, and the rotation value may be 70% or 60% of the basic rotation value.
- the rotation value is limited so as not to fall below the minimum rotation value (eg, 60%) preset based on the reference rotation value (100%).
- the sensitivity is set to 1, the limit angle is assumed to be 20 ° and the minimum rotation value is 60% while applying the second condition above, and the relative rotation angle is gradually decreased at 90 °. Assume the case. If the relative rotation angle is 90 °, the rotation value is not calculated as 70%, but the minimum rotation value is applied to 60%, and the rotation value is 60% until the relative rotation angle is 60 °. Then, when the relative rotation angle reaches 30 °, the rotation value is restored to 90%. When the relative rotation angle reaches 20 °, the rotation value returns to 100% to become the reference rotation value.
- the rotation of the virtual space 10a is smaller than the speed at which the relative rotation angle of the control device 200 decreases, so that the virtual space 10a rotates only a little even if it moves a lot.
- the controller 200 may quickly return to the center of the screen 10 while reducing the rotation of the virtual space 10a.
- the controller 200 after the controller 200 continuously repeats the motion of increasing and stopping the relative rotation angle, the controller 200 performs a motion to reduce the relative rotation angle more than the second weight applied in the above example 2. Large weights can be applied. Naturally, the second weight is applied as it is and additional weight is applied.
- the rotation value generation unit 270 counts the number of motions in which the relative rotation angle provided by the motion recognition unit 230 continues to increase and stops, but the count is counting when the relative rotation angle decreases. Initialize While repeating this process, the rotation value generator 270 determines whether the counting count is equal to or greater than the reference count, and when the counting value is greater than or equal to the reference count, the rotation value generator 270 further applies a weight of a certain size to the second weights applied by Equations 3 and 4 above. .
- the rotation value generator 270 provides the calculated rotation value to the virtual space display unit 31 of the computer 30 so that the virtual space display unit 31 rotates the virtual space 10a.
- the purpose of performing the above method is to return the control device 200 to the reference position when the user arrives in the desired direction of the virtual space 10a and stops rotating the virtual space 10a.
- the application of the first weight when the relative rotation angle is larger and the application of the second weight when the relative rotation angle is smaller, the virtual space 10a is returned to its original position even when the relative rotation angle is removed and returned to its original position. May not come back.
- the posture of the control device 200 is not the reference posture, but the virtual space 10a is in a desired position, and the control device 200 may stay in the posture for a long time instead of the reference posture. .
- the reference posture setting unit 250 recognizes the fishy posture of the control device 200 and moves the reference posture in the opposite direction based on the current reference posture.
- the twisted posture of the control device 200 may be determined as a posture with a large amount of distribution based on the distribution of the relative rotation angle provided by the motion recognition unit 230 for a preset time.
- the reference posture is set to the Euler angle
- the reference posture is moved in the opposite direction to the large distribution angle based on the current reference posture (the reference Euler angle).
- the relative rotation angle provided by the motion recognition unit 230 is repeatedly spaced apart from the reference posture in a specific direction for a predetermined time, the direction may be determined as a twisted posture.
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Abstract
L'invention concerne un procédé de commande d'un espace virtuel tridimensionnel sur un écran par reconnaissance de mouvement et un dispositif de commande associé. Le procédé de commande selon la présente invention permet la rotation d'un espace virtuel par extraction d'une vitesse angulaire conformément à un mouvement à l'aide d'un capteur, générant une valeur de rotation proportionnelle à la vitesse angulaire, et transmission à un ordinateur, et analogue. Si un angle de rotation relatif augmente ou diminue de façon continue conformément à un mouvement, une valeur de rotation est générée en tenant compte d'un poids proportionnel à l'angle de rotation relatif ainsi que de la vitesse angulaire, ce qui permet d'obtenir un dispositif de commande qui ne s'éloigne pas de la rotation et qui revient rapidement au centre d'un écran, même lors d'un mouvement de rotation rapide d'un espace virtuel.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201580011753.5A CN106062675A (zh) | 2014-11-21 | 2015-01-28 | 基于动作识别而控制画面上的三维虚拟空间的方法及其控制装置 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020140163604A KR101576643B1 (ko) | 2014-11-21 | 2014-11-21 | 모션 인식에 의해 화면상의 3차원 가상 공간을 제어하는 방법 및 그 제어장치 |
| KR10-2014-0163604 | 2014-11-21 |
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| WO2016080593A1 true WO2016080593A1 (fr) | 2016-05-26 |
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| PCT/KR2015/000905 Ceased WO2016080593A1 (fr) | 2014-11-21 | 2015-01-28 | Procédé de commande d'espace virtuel tridimensionnel sur un écran par reconnaissance de mouvement et dispositif de commande associé |
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| Country | Link |
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| KR (1) | KR101576643B1 (fr) |
| CN (1) | CN106062675A (fr) |
| WO (1) | WO2016080593A1 (fr) |
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| KR101870542B1 (ko) | 2016-12-28 | 2018-06-25 | 주식회사 스탠딩에그 | 모션 인식 방법 및 장치 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20100054698A (ko) * | 2008-11-14 | 2010-05-25 | (주)마이크로인피니티 | 움직임 감지를 통한 사용자 명령 입력 방법 및 디바이스 |
| KR20110044391A (ko) * | 2009-10-23 | 2011-04-29 | 삼성전자주식회사 | 입력 장치 및 방법 |
| KR20140089988A (ko) * | 2013-01-08 | 2014-07-16 | 삼성전자주식회사 | 입력 장치, 디스플레이 장치 및 제어 방법 |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9498718B2 (en) * | 2009-05-01 | 2016-11-22 | Microsoft Technology Licensing, Llc | Altering a view perspective within a display environment |
-
2014
- 2014-11-21 KR KR1020140163604A patent/KR101576643B1/ko not_active Expired - Fee Related
-
2015
- 2015-01-28 WO PCT/KR2015/000905 patent/WO2016080593A1/fr not_active Ceased
- 2015-01-28 CN CN201580011753.5A patent/CN106062675A/zh active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20100054698A (ko) * | 2008-11-14 | 2010-05-25 | (주)마이크로인피니티 | 움직임 감지를 통한 사용자 명령 입력 방법 및 디바이스 |
| KR20110044391A (ko) * | 2009-10-23 | 2011-04-29 | 삼성전자주식회사 | 입력 장치 및 방법 |
| KR20140089988A (ko) * | 2013-01-08 | 2014-07-16 | 삼성전자주식회사 | 입력 장치, 디스플레이 장치 및 제어 방법 |
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| Publication number | Publication date |
|---|---|
| CN106062675A (zh) | 2016-10-26 |
| KR101576643B1 (ko) | 2015-12-11 |
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