WO2016114591A1 - Procédé et dispositif de déplacement de position de personnage de jeu et procédé de désignation de cible l'utilisant - Google Patents

Procédé et dispositif de déplacement de position de personnage de jeu et procédé de désignation de cible l'utilisant Download PDF

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Publication number
WO2016114591A1
WO2016114591A1 PCT/KR2016/000365 KR2016000365W WO2016114591A1 WO 2016114591 A1 WO2016114591 A1 WO 2016114591A1 KR 2016000365 W KR2016000365 W KR 2016000365W WO 2016114591 A1 WO2016114591 A1 WO 2016114591A1
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WO
WIPO (PCT)
Prior art keywords
distance
dimensional image
point
character
moving
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2016/000365
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English (en)
Korean (ko)
Inventor
이동표
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Wave3studio Corp
Original Assignee
Wave3studio Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020150057740A external-priority patent/KR20160088778A/ko
Application filed by Wave3studio Corp filed Critical Wave3studio Corp
Publication of WO2016114591A1 publication Critical patent/WO2016114591A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10—Services

Definitions

  • Embodiments of the present invention relate to a method and a device for moving a position of a game character performed in a terminal device having a touch display and a target designation method using the same.
  • the smart device displays a virtual control pad having a semi-transparent shape on a part of the touch display so that the user can control the executed application, for example, a game application. Accordingly, the user may move the object in the application based on the touch signal input through the area on the touch display in which the virtual control pad is located.
  • This virtual control pad is displayed at a fixed position or at the initial position at which the user inputs a touch signal.
  • the game is a 3D game
  • the user moves an object in an application, that is, a game character using a virtual control pad, which is inconvenient in operation.
  • the present invention proposes a method and apparatus for moving the position of the game character that can efficiently move the game character in the 3D game, and a target designation method using the same.
  • the starting point in the two-dimensional in the method of moving the position of the game character performed in the terminal device having a touch display, the starting point in the two-dimensional according to the touch drag on the touch display and Detecting an endpoint; Converting a starting point and an ending point on the two-dimensional image into a starting point and an ending point on the three-dimensional image; Calculating a distance of the three-dimensional image according to a starting point and an ending point of the three-dimensional image, and calculating a moving distance of the character in the three-dimensional image using the distance and the predetermined distance capability value of the character; Converting the moving distance in two dimensions; And moving the character on the touch display by using the movement distance on the two-dimensional surface.
  • the converting may be performed when the distance between the start point and the end point on the two-dimensional screen is greater than or equal to a predetermined distance threshold.
  • the distance of the three-dimensional image may be normalized, and the normalized distance and the distance capability value may be calculated by calculating a moving distance of the character in the three-dimensional image.
  • a method for specifying a target of a game character performed in a terminal device having a touch display comprising: detecting a start point and an end point in two dimensions according to a touch drag on the touch display; Converting a starting point and an ending point on the two-dimensional image into a starting point and an ending point on the three-dimensional image; Calculating a distance of the three-dimensional image according to a starting point and an ending point of the three-dimensional image, and calculating a moving distance of the character in the three-dimensional image using the distance and the predetermined distance capability value of the character; Converting the moving distance in two dimensions; Moving the character on the touch display using the movement distance on the two-dimensional; And if there is at least one enemy within a predetermined distance from the moved position, targeting an enemy at a minimum distance as a target.
  • the method of designating a target of a game character is provided.
  • the detection for detecting the start point and the end point in two-dimensional according to the touch drag on the touch display part the detection for detecting the start point and the end point in two-dimensional according to the touch drag on the touch display part;
  • a first converter converting the start point and the end point on the two-dimensional image into a start point and an end point on the three-dimensional image;
  • a calculation unit configured to calculate a distance of the three-dimensional image according to a start point and an end point of the three-dimensional image, and calculate a moving distance of the character in the three-dimensional image by using the distance and the preset distance capability value of the character;
  • a second converter converting the moving distance in two dimensions;
  • a moving unit which moves the character on the touch display by using the moving distance on the two-dimensional screen.
  • a method and apparatus for moving a position of a game character and a target designation method using the same according to the present invention have an advantage of efficiently moving a game character in a 3D game.
  • FIG. 1 is a view showing a schematic configuration of a device for designating a target of a game character according to an embodiment of the present invention.
  • FIG. 2 is a flowchart illustrating the overall flow of a method for designating a target of a game character according to an embodiment of the present invention.
  • 3 and 6 are diagrams for describing a conversion operation of the first converter according to an exemplary embodiment of the present invention.
  • FIG. 7 is a diagram illustrating an example of movement of a game character according to an embodiment of the present invention.
  • FIGS. 8 to 9 are diagrams showing an example of target designation of a game character according to an embodiment of the present invention.
  • FIG. 1 is a view showing a schematic configuration of a device for designating a target of a game character according to an embodiment of the present invention.
  • the target device for designating a game character is performed in a terminal device having a touch display.
  • the target device 100 for specifying a game character may include a position moving unit 110 and Designation unit 120 may be included.
  • the position moving unit 110 may constitute one device, and the sensing unit 111, the first converting unit 112, the calculating unit 113, the second converting unit 114, and the moving unit 115. ) May be included.
  • FIG. 2 is a flowchart illustrating the overall flow of a method for specifying a target of a game character according to an embodiment of the present invention.
  • the detector 111 detects a start point (pressed position) and an end point (when position) on a two-dimensional screen according to touch drag on a touch display in the terminal device.
  • the two-dimensional coordinates of the start point and the end point may be represented by (x, y).
  • the first transforming unit 112 converts the starting point and the ending point in the 2D to the starting point and the ending point in the 3D.
  • the first converter 112 may convert the start point and the end point on the 3D.
  • the distance between the start point and the end point on the dimension is less than the predetermined distance threshold value, it is determined that there was no movement of the game character.
  • the direction vector is obtained from the screen two-dimensional coordinates of the start point and the end point of the drag, and the target point (screen coordinate) of the character to be moved is calculated using the two-dimensional direction vector (see FIG. 3).
  • the [Screen-> World] transformation matrix is calculated from the RenderCamera, and the TargetScreenPos is projected on the [Screen-> World] transformation matrix matrix to calculate TargetWroldPos_Near and TargetWroldPos_Far, which are World coordinates of the TargetScreenPos (see FIG. 4).
  • a vector heading to TargetWroldPos_Near is calculated from ObjectWorldPos
  • a vector heading to TargetWroldPos_Far from ObjectWorldPos is calculated
  • DragLine_PlaneNormal which is an external normal vector of the two vectors calculated above, is calculated (see FIG. 5).
  • the direction of the object is determined by calculating the normal vector of the two Y-axis vectors and the DragLine_PlaneNormal vector on the world axis where the object is located (see FIG. 6).
  • a method and apparatus for designating a target of a game character are as follows.
  • step 230 the calculator 113 calculates the distance of the three-dimensional image according to the start point and the end point of the three-dimensional image, and calculates the moving distance of the character in the three-dimensional image by using the distance capability value of the three-dimensional image and the character. .
  • the distance capability value of the character means a capability value capable of moving the distance for each character, and may be preset.
  • the game character includes a warrior, a wizard, and the like, and the warrior's distance capability may be set higher than the wizard's distance capability.
  • the calculator 113 normalizes the distance in the three-dimensional image, and calculates the moving distance of the character in the three-dimensional image by performing a cumulative operation on the normalized distance and the distance capability.
  • the second converter 114 converts the moving distance of the character on the 3D to 2D.
  • step 250 the moving unit 115 moves the character on the touch display using the moving distance on the two-dimensional.
  • the designation unit 120 designates an enemy at a minimum distance as a target. Therefore, there is an advantage that the game can be conveniently carried out automatically designated.
  • FIG. 8 and 9 show an example in which an enemy closest to a character can be automatically targeted when there is an enemy nearby at the moved position (FIG. 8 is a screen before moving on a game screen, and FIG. 9 is a game screen). Each screen after the phase shift).
  • embodiments of the present invention can be implemented in the form of program instructions that can be executed by various computer means may be recorded on a computer readable medium.
  • the computer readable medium may include program instructions, data files, data structures, etc. alone or in combination.
  • Program instructions recorded on the media may be those specially designed and constructed for the purposes of the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts.
  • Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tape, optical media such as CD-ROMs, DVDs, and magnetic disks, such as floppy disks.
  • Examples of program instructions such as magneto-optical, ROM, RAM, flash memory, etc.
  • the hardware device described above may be configured to operate as one or more software modules to perform the operations of one embodiment of the present invention, and vice versa.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

L'invention concerne un procédé et un dispositif de déplacement de la position d'un personnage de jeu et un procédé de désignation de cible l'utilisant. Le procédé décrit de déplacement de la position d'un personnage de jeu, qui est exécuté sur un dispositif terminal comprenant un écran tactile, comprend les étapes consistant à : détecter des points de départ et de fin bidimensionnels en fonction d'une action de toucher et glisser sur l'écran tactile ; convertir les points de début et de fin bidimensionnels en points de début et de fin tridimensionnels ; calculer une distance tridimensionnelle en fonction des points de début et de fin tridimensionnels et calculer une distance de déplacement tridimensionnelle du personnage à l'aide de la distance tridimensionnelle et d'une capacité de distance prédéfinie du personnage ; convertir la distance de déplacement en une distance de déplacement bidimensionnelle ; et déplacer le personnage sur l'écran tactile à l'aide de la distance de déplacement bidimensionnelle.
PCT/KR2016/000365 2015-01-16 2016-01-13 Procédé et dispositif de déplacement de position de personnage de jeu et procédé de désignation de cible l'utilisant Ceased WO2016114591A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR10-2015-0008106 2015-01-16
KR20150008106 2015-01-16
KR10-2015-0057740 2015-04-24
KR1020150057740A KR20160088778A (ko) 2015-01-16 2015-04-24 게임 캐릭터의 위치 이동 방법 및 장치와, 이를 이용한 타겟 지정 방법

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WO2016114591A1 true WO2016114591A1 (fr) 2016-07-21

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PCT/KR2016/000365 Ceased WO2016114591A1 (fr) 2015-01-16 2016-01-13 Procédé et dispositif de déplacement de position de personnage de jeu et procédé de désignation de cible l'utilisant

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080125202A1 (en) * 2006-11-29 2008-05-29 Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.) Game device, game implementation method, program and recording medium
KR20090087270A (ko) * 2008-02-12 2009-08-17 삼성전자주식회사 3차원 위치 입력 방법 및 장치
US20100041478A1 (en) * 2004-10-29 2010-02-18 Nintendo Co., Ltd. Game program
US20100302239A1 (en) * 2007-11-30 2010-12-02 Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.) Image generation apparatus, image generation program, medium that records the program, and image generation method
JP2013039232A (ja) * 2011-08-16 2013-02-28 Sega Corp コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100041478A1 (en) * 2004-10-29 2010-02-18 Nintendo Co., Ltd. Game program
US20080125202A1 (en) * 2006-11-29 2008-05-29 Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.) Game device, game implementation method, program and recording medium
US20100302239A1 (en) * 2007-11-30 2010-12-02 Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.) Image generation apparatus, image generation program, medium that records the program, and image generation method
KR20090087270A (ko) * 2008-02-12 2009-08-17 삼성전자주식회사 3차원 위치 입력 방법 및 장치
JP2013039232A (ja) * 2011-08-16 2013-02-28 Sega Corp コンピュータゲーム装置、コンピュータゲーム装置を制御するための制御方法及びゲームプログラム、並びにゲームプログラムを記録した記録媒体

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