WO2016189372A3 - Method and apparatus for human centric architechture - Google Patents

Method and apparatus for human centric architechture Download PDF

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Publication number
WO2016189372A3
WO2016189372A3 PCT/IB2016/000530 IB2016000530W WO2016189372A3 WO 2016189372 A3 WO2016189372 A3 WO 2016189372A3 IB 2016000530 W IB2016000530 W IB 2016000530W WO 2016189372 A3 WO2016189372 A3 WO 2016189372A3
Authority
WO
WIPO (PCT)
Prior art keywords
wearable
input
interaction
intuitive
high speed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/IB2016/000530
Other languages
French (fr)
Other versions
WO2016189372A2 (en
Inventor
Xiao QUAN
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN201680037446.9A priority Critical patent/CN107896508A/en
Publication of WO2016189372A2 publication Critical patent/WO2016189372A2/en
Publication of WO2016189372A3 publication Critical patent/WO2016189372A3/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25—Output arrangements for video game devices
    • A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)

Abstract

This invention purposes a device physical interaction virtualization technology that allow simulating the physical interaction of user with (multiple) input device(s) with a single (universal) wearable platform. This invention also purpose a unique human centric "Hyper Ul" that could serve as an integration point with multiple devices intuitive "high speed/parallel" input/interaction capabilities between human and devices. This invention also includes methods and apparatus (which can be used by other wearable for purpose of gesture related input /output) to integrate with other mobile/wearable(s) such as but not limit to smart watch / smart phone for providing natural/intuitive, context aware gesture input, single hand operation & high speed parallel input/interaction (could be b-dircctional with feedback such as tactile/pressure pattern as well as with visual/audio feedback) To facilitate more versatile usage and function extension, the proposed wearable apparatus (glove-like wearable) might also have modular design making the platform (plug-able) and can be easily cleaned/maintained or extended with new hardware.
PCT/IB2016/000530 2015-04-25 2016-04-26 Methods and apparatus for human centric "hyper ui for devices"architecture that could serve as an integration point with multiple target/endpoints (devices) and related methods/system with dynamic context aware gesture input towards a "modular" universal controller platform and input device virtualization Ceased WO2016189372A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201680037446.9A CN107896508A (en) 2015-04-25 2016-04-26 Multiple target/end points can be used as(Equipment)" method and apparatus of the super UI " architectures of equipment, and correlation technique/system of the gesture input with dynamic context consciousness virtualized towards " modularization " general purpose controller platform and input equipment focusing on people of the integration points of sum

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201562152883P 2015-04-25 2015-04-25
US62/152,883 2015-04-25

Publications (2)

Publication Number Publication Date
WO2016189372A2 WO2016189372A2 (en) 2016-12-01
WO2016189372A3 true WO2016189372A3 (en) 2017-02-23

Family

ID=57392953

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2016/000530 Ceased WO2016189372A2 (en) 2015-04-25 2016-04-26 Methods and apparatus for human centric "hyper ui for devices"architecture that could serve as an integration point with multiple target/endpoints (devices) and related methods/system with dynamic context aware gesture input towards a "modular" universal controller platform and input device virtualization

Country Status (2)

Country Link
CN (1) CN107896508A (en)
WO (1) WO2016189372A2 (en)

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CN108833937B (en) * 2018-05-30 2021-03-23 华为技术有限公司 Video processing method and device
CN109032343B (en) * 2018-07-04 2022-02-11 青岛理工大学 Industrial human-computer interaction system and method based on visual and force-tactile augmented reality
CN110728158B (en) * 2018-07-17 2024-05-03 手持产品公司 Device and system for triggering a mobile scanning device
CN109144258A (en) * 2018-08-23 2019-01-04 哈尔滨工业大学 A kind of pose measurement gloves
CN109276881A (en) * 2018-08-31 2019-01-29 努比亚技术有限公司 A kind of game control method, equipment
CN109452943B (en) * 2018-09-17 2021-03-23 周建菊 Multifunctional rehabilitation clothes for severe hemiplegia patients
CN109782918B (en) * 2019-01-25 2023-03-31 上海电子信息职业技术学院 Computer-aided teaching device
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CN113853566B (en) 2019-07-26 2024-05-28 谷歌有限责任公司 Context-sensitive control based on radar gesture recognition
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CN114764293A (en) * 2021-01-04 2022-07-19 北京小米移动软件有限公司 Control method and device of wearable equipment, wearable equipment and storage medium
CN117043709A (en) * 2021-02-08 2023-11-10 视域电脑有限公司 Extended reality for productivity
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CN115562499B (en) * 2022-11-16 2023-03-17 深圳市未来感知科技有限公司 Intelligent ring-based accurate interaction control method and system and storage medium
CN116236328B (en) * 2023-02-22 2025-08-12 中国科学院沈阳自动化研究所 Vision-based intelligent prosthetic system for natural grasping
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Publication number Publication date
CN107896508A (en) 2018-04-10
WO2016189372A2 (en) 2016-12-01

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