WO2017190005A1 - Procédé de fourniture de contenu musical à un téléphone intelligent - Google Patents
Procédé de fourniture de contenu musical à un téléphone intelligent Download PDFInfo
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- WO2017190005A1 WO2017190005A1 PCT/US2017/030125 US2017030125W WO2017190005A1 WO 2017190005 A1 WO2017190005 A1 WO 2017190005A1 US 2017030125 W US2017030125 W US 2017030125W WO 2017190005 A1 WO2017190005 A1 WO 2017190005A1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/2866—Architectures; Arrangements
- H04L67/30—Profiles
- H04L67/306—User profiles
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/958—Organisation or management of web site content, e.g. publishing, maintaining pages or automatic linking
- G06F16/972—Access to data in other repository systems, e.g. legacy data or dynamic Web page generation
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/02—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/04—Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
- H04L67/125—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks involving control of end-device applications over a network
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Definitions
- the following disclosure relates to a method and system for providing a user of a mobile communications device with selected media content.
- trading cards present a potential means for performing artists, typically musicians, to promote their works.
- Smart phones e.g., mobile communications devices built on a mobile operating system
- Such devices include computing capability and connectivity, many with high-resolution touch screens and web browsers.
- Smart phones utilize Wi-Fi and broadband carriers for high speed data access and transmission.
- Recently, the rapid development of mobile applications, application programs for smart phones and advanced application programming interfaces for running third party applications have driven the adoption and use of smart phones.
- Such mobile communication devices used with a form of trading cards, are the subject of the present disclosure.
- a method of distributing media content using mobile communication devices includes providing media access cards to users of the mobile communication devices.
- the cards may be sold, distributed as promotional items or otherwise distributed.
- the cards promote selected media content such that a user may access a website associate with the media access cards with the user's mobile communication device and download application software enabling the user to access the selected media content.
- the card includes machine- readable code corresponding to an identification number identifying media content associated with the card.
- the application software facilitates reading the machine readable code with the mobile user device and transmitting the code to a web server with the mobile user device.
- the web server uses the identification number to locate a table value in a database wherein identification numbers from a plurality of media access cards are each associated with a table value corresponding to media content associated with the access cards.
- the table value is then used to identify a media code associated with the selected media content in a content server.
- the media code may then be sent to the mobile communications device which may then transmit the media code to the content server.
- content server After receiving the media code, content server transmits the selected media content to the mobile communication device.
- FIG. 1 is a representation of a promotional card used in connection with a method of providing users media content as disclosed herein;
- FIG. 2 is a schematic of a system for providing media content to users according to the disclosure
- FIG. 3 is a flowchart illustrating a method of providing media content to users having mobile user devices as disclosed herein;
- FIG. 3 A is a flow chart illustrating an alternate method of providing media content to users having mobile user devices as disclosed herein;
- Fig. 4 illustrates a display of a mobile user device wherein advertising content is presented to the user of the device
- Fig. 5 represents a database for use in selecting user appropriate advertising to be presented to the user of a mobile user device
- Fig. 6 is a schematic representation of a system and method for providing media content to users according to the disclosure.
- Fig. 7 illustrates one embodiment of an enciphered digital access card displayed on a webpage
- Fig. 8 illustrates one embodiment of a deciphered digital access card displayed on the webpage
- FIG. 9 illustrates a flowchart depicting one embodiment of an enciphered digital access card deciphering process
- Fig. 10 illustrates one embodiment of a split-screen streaming video system
- FIG. 11 illustrates a flowchart of one embodiment of a split-screen streaming process.
- Fig. 1 illustrates a media access card for use in connection with a method of distributing music, music videos, electronic games or similar media content.
- Access cards 100 may be similar in size and appearance to the well-known baseball cards.
- each promotional or access card 100 may include an illustration or photograph 102 of a recording artist or another image associated with the particular media content being promoted.
- Card 100 also includes a machine readable code 104 associated with the song, video or other piece of media content being promoted.
- machine readable code 104 may be a barcode, a QR code, an alphanumeric code or similar code. Code 104 is associated with the particular media content being promoted with card 100.
- a URL 106 is printed or reproduced on card 100 to enable a user to access a webpage to download application software enabling the user to access the media content being promoted.
- URL 106 may be in the form of a machine readable code such as a barcode or QR code such that the URL may be scanned.
- Cards 100 may be distributed in packages for sale at retail, or included as a promotion, for example, in cereal boxes or with other goods or services typically purchased by consumers. If distributed in packages, cards 100 may be grouped by an artist, a particular type of music or video or on the basis of other content-related criteria. In some variations, a consumer may be charged a fee for cards 100.
- the machine readable code 104 of cards 100 may include an image or indicia 110 positioned within or embedded in the code.
- the image may be used in connection with a program e.g., the application software, which identifies image 110 and/or a portion 112 of the QR code within code 104.
- image 110 may serve as a means of further identifying a recording artist, a provider of media content, and/or specific media content that may be accessed using the card.
- image or indicia 110 serves as a pointer or locator for portion 112 of code 104 and may be positioned at different locations on card 100.
- Wireless user device 200 may be a cell phone, a PDA, a tablet or similar device.
- User device 200 is configured with the software and hardware required to access a public network such as the Internet such that the device may be utilized to access the media content promoted with promotional card 100.
- User device 200 will typically include a display 202, a processor 204, a GPS locator chip or chipset 206 and a camera 208.
- User device 200 also includes a storage device 210 for data storage and retrieval.
- User device 200 will have an electronic serial number (ESN) and/or a mobile identification number (MIN) associated therewith such that the user device may be identified.
- ESN electronic serial number
- MIN mobile identification number
- User device 200 is configured to access a network such as the Internet 213 via a telecom service provider 214. A user may thereby access a first web server 220 by entering or scanning the URL 106 from card 100 using device 200. As set forth in detail below, an application program or software 270, associated with cards 100, along with one or more databases 272 may be stored on user device 200.
- Web server 220 includes a processor 222 and a communications interface 224 that enables the server to communicate with user device 200 via the Internet 213 and telecom service provider 214.
- First web server 220 also includes a data storage device 226 for storing one or more relational databases or look-up tables 228.
- Database 228 includes a plurality of unique identifiers or IDs 230, each encoded as all or a portion 112 of code 104 on promotional card 100 promoting particular media content. As set forth in detail below, identifiers 230 enable mobile user device 200 to access content providers 250.
- a database of user information may be stored on web server 220.
- the database may include user profiles including names, addresses, birthdates, media content preferences, marital status and similar information that may be useful for marketing and demographic purposes.
- the ESN or MIN of the user's device 200 may be linked in the database to the profile of the user for identification purposes.
- a user profile may also include credit or debit card information to enable a user to pay for selected media content.
- the database or another database resident on, or in communication with server 220 may also include a plurality of "tokens" or identifiers, each associated with individual copies of the application software downloaded to mobile user devices 200.
- Each content provider 250 includes a processor 252, a communications interface 254 and a data storage device.
- a database 258 stored on the data storage device includes a plurality of different pieces of media content 241 such as songs and/or video clips.
- Sponsor information may be associated with different pieces of media content, such that sponsor promotional material may appear along with the sponsored media content when played or displayed with user device 200.
- web server 220 and/or content provider server 250 may communicate with one or more sponsor or advertising entity servers 260 in order to associate promotional materials with different pieces of media content.
- Fig. 3 is a flowchart illustrating a method of providing media content such as songs and videos to a user having a mobile user device 200.
- the process begins at step 300 where cards 100 are distributed to users.
- a user enters or scans the URL for server 220 and is provided with application software 270 at step 304 that enables the user to access selected media content.
- Application software 270 may be compatible with one or more operating systems used by different mobile devices 200.
- the application software 270 may be adapted to function with mobile devices 200 having different operating systems.
- a user may input or scan URL 106 on card 100 to access web server 220 to download application software 270.
- a token or authentication code may be downloaded with the application software.
- the token or authentication code may be unique for each download of the application software.
- the user may be charged a fee for the application software or the application software may be provided to the user free of charge.
- a database 272 may be downloaded to device 200 with the application software.
- code 104 may be a QR code, a barcode, an alphanumeric code or a similar code.
- Code 104 may incorporate an image 110 that further serves to facilitate identification of relevant parts of code 104.
- the application software may include instructions for identifying image 110 and differentiating the image and/or a portion 112 of machine readable code 104 from the remainder of the code.
- One or more features of image 110 may be used for identifying relevant portions of code 104. For example, in one embodiment, lines or similar features of image 110 may be used by the application software to identify certain portions 1 12 of code 104 that contain the ID code 230 associated with particular media content.
- portion 112 is embedded in a larger field 104 of machine readable code along with image or indicia 110.
- Image 110 is recognized by application software 270 as a pointer or locator that identifies the portion 112 of code 104 corresponding to ID 230.
- the portion 112 of code 104 containing ID 230 may then be read and decoded with application software 270 and transmitted to web server 220 along with the token or authentication code associated with the application software resident on user device 200.
- code 104 or portion 112 of code 104 is not decoded by the application software, an image of code 104 or portion 112 may be transmitted to server 220, for example as an image file.
- machine readable code 104 may be decoded as a URL for a website promoting cards 100 or another product or service.
- image 110 is not recognized with the application software when card 100 is scanned
- machine readable code may be a URL for a website promoting cards 100 or another product or service.
- the application software may simply direct mobile user device 200 to display a "code not recognized" or "error" message to the user.
- step 310 the portion 112 of card code 104 including ID 230 is identified and then decoded with application software 270 at step 312.
- ID code 230 is transmitted along with the token associated the application software from mobile user device 200 to server 220 via telecom service provider 214.
- Database 228 is then queried at step 316 to determine a table value 233.
- Table value 233 may be in the form of a pointer or IP address that identifies one or more media codes 235 associated with card 100 as indicated by arrow 237.
- Media codes 235 may be included in database 228 or in a separate database 231 on the same or a separate server 239.
- Media codes 235 serve to media content 241 stored on media server 250.
- media code 235 After media code 235 has been determined at step 318, the media code is then transmitted back to mobile user device 200 at step 320.
- a code or address pointing to sponsor promotional material resident on the same or a different server 260 may also be transmitted with media code 235 to user device 200.
- Mobile device 200 may query a database 272 to determine an IP address or URL 232 of a content provider 250 associated with media code 235 if the address of the media server is not been transmitted with the media code.
- Database 272 may be resident on mobile device 200, stored on server 220, or stored on a second server.
- Address 232 identifies a content provider 250 that may be accessed to provide the selected media content.
- the selected media content is identified using media code 235 and transmitted to mobile user device 200 at step 328.
- the media content may be a music video, song, portion of a song, a video clip (trailer) for a movie or similar presentation or a portion or introduction to a video game.
- the entire media content i.e., a song, music video, video clip etc. is transmitted to user device.
- a portion of the media content may be transmitted and presented to the user in a manner so as to enable the user to determine if he or she wishes to purchases the entire media content, for example a song or songs, a movie or an electronic game.
- mobile device 200 also transmits a message to server 220 indicating that the selected media content has been transmitted to the device.
- Sponsor promotional material may be simultaneously transmitted to mobile device 200 from server 220 or server 250, depending upon where the sponsor promotional material is stored.
- the selected media content, along with sponsor promotional material, is played and/or displayed on mobile user device 200.
- the selected media content transmitted to mobile user device 200 may be a music video, movie trailer (e.g., video clip), a song or portion of a song, a segment of an electronic game or similar content.
- Fig. 4 illustrates a display 202 of a mobile user device wherein media content and/or advertising content is presented to the user of mobile user device 200.
- media code or codes 235 are deleted from mobile user device 200 at step 331 after transmission of the selected media content or when application software 270 is closed on the device and the process ends at step 333.
- FIG. 3A is a flowchart illustrating an alternate method wherein media content is offered for sale.
- only a portion of the selected media content is transmitted and played with user device 200 at step 330 to enable a user to determine whether he or she wishes to purchase the entire selected media content for example, an album of songs, a movie or an electronic game.
- the user may be prompted to purchase the entire media content, this enables a user to determine whether he or she wishes to purchase the entire selected media content for example, an album of songs, a movie or an electronic game.
- the prompt to purchase the selected media content may also provide the user with an opportunity to view or play different songs, videos, games, etc., giving the user a choice of media content from which he or she may select.
- the user determines whether he or she wishes to purchase the selected media content. If the user elects not to purchase the media content, the process ends at step 338. If the user decides to purchase the media content, mobile user device 200 transmits a message to server 220 indicating that the media content has been purchased. The user's account is accessed at step 340 and the account is debited for the purchase price of the media content at step 342. If the user does not have an account, the user may establish an account at this point.
- User profile information stored on server 220 may be accessed to establish an account and/or the user may enter the information required to establish an account for example, user's name, address, birth date and a credit card or debit card number that the content provider may use to charge the purchase price of the media content provided to the user. [0037] Alternatively, the user may enter a debit or credit card number to pay for the selected content without establishing an account with the content provider.
- the media content provider may be credited by the operator of web server 220 a fixed fee or a percentage of the purchase price of the media content purchased by the user.
- the media code or codes 235 corresponding to the purchased media content are transmitted to mobile user device 200 at step 346, after which the purchased media content may be transmitted to the user at step 348 as described above. Media codes or codes 235 are then deleted from user device 200 at step 350 and the process ends at step 352.
- Server 220 and or content server 250 may communicate with one or more sponsor or advertising entities via server 260 (Fig. 2).
- sponsoring entities 260 may provide promotional content 402 that may be presented on display 202 of user device 200 in connection with media content played or displayed on mobile user device 200. Since mobile user device 200 is provided with GPS capability, the location of the device may be transmitted to web server 220, sponsor server 260 and/or content server 250 such that location specific advertising content may be selected for display on the user device. For example, if user device 200 is in a shopping mall, advertising for shops or stores in the mall may be selected for presentation to the user of the device.
- a database 500 may be utilized to determine specific promotional content to be displayed to a user.
- Database 500 may include the ID 230 or other code associated with the particular media content, one or more URLs 504 associated with IDs 230 and with different user registrations 502.
- Database 500 may be resident on sponsor server 260, web server 220 or content provider sever 250.
- a user may be unregistered, registered as a standard user, registered as a family user or registered as an adult user.
- Different URLs 504 may be associated with the different categories of users and used to access advertising content determined to be appropriate for the particular category of user. For example, different advertising content may be provided to a user registered as a family user versus a user registered as an adult user.
- advertising entities 260 pay content provider 250 a fee for displaying or providing advertising content 402 along with the user's selected media content.
- advertising or sponsoring entities 260 may pay content provider 250 a fee for each time that the advertising content is transmitted to a mobile user device 200.
- a method of providing media content to the user of a mobile device 200 such as a cell phone or PDA is further described.
- the user of the device scans or photographs a card 100 as previously described.
- Application software 270 identifies image 110 and portion 1 12 of code 104. After application software 270 decodes portion 112 of code 104 it transmits ID 230 along with the token associated with the user device to web server 220 where the authenticity of application software 270 is verified using the token and a table value 233 is determined using ID 230. More than one table value or code 233 may be associated with a given ID 230.
- multiple pieces of media content 241 may be associated with ID 230 or a table value may be used to identify a sponsor or sponsor promotional material to be presented with a particular item of media content.
- a table value may be used to identify a particular promotion of a media item.
- Table value or values 233 are used in conjunction with database 231 to identify media codes 235 associated with specific media items.
- Server 239 uses a table value 233 as a pointer for identifying a particular media code 235 associated with a particular media item in database 231. After media code 235 has been identified, it is transmitted back to user device 200. Media code 235 may be transmitted directly to user device 200 from server 239 or may be transmitted through web server 220. In an embodiment where database 231 is resident on web server 220, it is returned directly to user device 200.
- mobile device 200 accesses a database 272 resident on the device as indicated to determine an address or URL 232 of a content server 250 associated with ID 230.
- address 232 of content server 250 may be resident on web server 220, in which case it is transmitted to user device 200 along with media code 235.
- mobile device 200 After identifying the address or URL the content provider 250 associated with ID 230, mobile device 200 transmits a message to content provider 250 including media code 235.
- the message transmitted to content provider 250 may also include additional information such as the token associated with the user device, codes identifying sponsor promotional material and the location of such materials on server 260 or multiple media codes 235.
- Mobile device 200 may simultaneously transmit a message to sponsor server 260 identifying the media content to be played or displayed.
- content server 250 After identifying the desired media content, content server 250 transmits the identified media content to mobile device 200 for listening and/or viewing.
- Sponsor promotional material may be simultaneously transmitted to mobile device 200 for display with the selected media content.
- the media content may be music, video, an electronic game or other content.
- an artist or media provider may elect to promote their media content with special features, such as a live impromptu performance, video clips, interviews and similar features.
- the artist or performer may produce such a feature and upload the feature to content server 250 with an identifier or promotional code 251.
- Promotional code 251 may be pushed from content server 250 to web server 220 and associated with ID 230 and associated with a table value for the ID.
- Web server 220 then push the promotional code along with ID 230 to mobile user device 200 when application software 270 is started or initiated on the mobile device.
- the ID 230 and promotional code 251 may be stored in a database 280 resident on mobile user device 200.
- application software 270 displays or otherwise informs the user of mobile user device 200 of the special feature. The user may then be given the option of accessing and playing the special feature.
- the foregoing method provides a content provider with a means of promoting and distributing media content.
- the content is promoted by means of cards 100 (Fig. 1) which may be given or sold to potential consumers.
- Server 220 and application software 270 enable a consumer to utilize and select from different media content promoted with cards 100 using a mobile communications device.
- the provider of cards 100 and the operator of server 220 may be compensated for each time a consumer accesses media content available through content provider 250 and/or each time a consumer chooses to purchase and download available media content.
- Content provider 250 and the server operator may realize additional revenue from sponsors and advertisers by presenting promotional content to a user of mobile user device 200 along with selected media content.
- each digital access card 700 may include the illustration or photograph 102 of a recording artist or another image associated with the particular media content being promoted.
- the digital access card 700 also includes enciphered machine readable code 704 associated with the song, video or other piece of media content being promoted.
- the enciphered machine readable code 704 would appear scrambled to anyone viewing the digital access card 700, in order to prevent someone from scanning the enciphered machine readable code 704 or otherwise using it in any way.
- the visual effect of scrambling the image may vary, depending on preference.
- the enciphered machine readable code 704 may be a barcode, a QR code, an alphanumeric code or similar code.
- the enciphered machine readable code 704 is associated with the particular media content being promoted with the digital access card 700.
- the digital access card 700 may also include an enciphered URL 706 to enable a user to access a webpage to download application software enabling the user to access the media content being promoted.
- the enciphered URL 706 may be in the form of a machine readable code such as a barcode or QR code such that the URL may be scanned.
- the enciphered URL 706 would appear scrambled to anyone viewing the digital access card 700, in order to prevent someone from scanning the enciphered URL 706 or otherwise using it in any way.
- a user may be charged a fee in order to view a deciphered version of the digital access card 700, while in other embodiments access may be granted as part of a promotional campaign or similar circumstances.
- the webpage 702 may also include, in addition to the digital access card 700, a description 708 of the content to which the digital access card 700 grants access.
- the description 708 may also contain other information, such as how to scan or otherwise use a card, links to other cards or content, legal information, or other information.
- the webpage 702 may also include an option 710 to buy the card.
- Selecting the option 710 would initiate a payment process to allow a user to purchase access to the card.
- the option 710 would allow a user to access the card based on a promotional campaign. Once the option 710 is selected, the user may then fulfill the required payment or follow other instructions to gain access to the card.
- FIG. 8 there is illustrated one embodiment of a deciphered digital access card 100 displayed on the webpage 702.
- the access card 100 would have been deciphered from the enciphered digital access card 700. After a user completed the payment process, they would be directed back to webpage 702, where the user would initially again view the enciphered digital access card 700.
- An animation would then play to allow the user to see the enciphered digital access card 700 deciphered before their eyes.
- This animation may rearrange the pixels of the image of the enciphered digital access card 700 to again display the image as access card 100.
- the animation may play from 10-30 frames per second (FPS) in order to allow the user to see the effect.
- FPS frames per second
- the machine readable code 104 of card 100 may include an image or indicia 110 positioned within or embedded in the code.
- the image may be used in connection with a program e.g., the application software, which identifies image 110 and/or a portion 112 of the QR code within code 104.
- image 110 may serve as a means of further identifying a recording artist, a provider of media content, and/or specific media content that may be accessed using the card.
- image or indicia 110 serves as a pointer or locator for portion 112 of code 104 and may be positioned at different locations on card 100. It will be appreciated that access card 100 may be scanned in the same manner whether it is a physical card or a digital card. If a digital card, the user would simply use their mobile device to scan the image displayed on a screen where the webpage 702 is displayed.
- the process 900 begins at step 902 where a user navigates to a website containing the digital access, the digital access card having certain content enciphered or scrambled.
- the user selects an option to buy access to media content associated with the digital access card.
- the unique code generated may be a random number or a sequential number, with each number generated being incremented from the previous number generated.
- the code may also be appended to an identification number associated with the user, in order to provide for a unique code. For example, if the code generator produces a number, the uniqueness of the code would be assured by appending the number to the user's identification number in a UID+CODE format. For instance, if the user ID is 12345 and the generated code is 30002, the unique code may be 1234530002.
- the unique code is used in a similar manner as the ID 230. In some embodiments, once the card is scanned, the unique code may be removed from the database to disable anyone else from also scanning the same, already- purchased, card.
- step 912 the enciphered content on the digital access card is deciphered.
- the user would be directed back to a webpage where the user would initially again view the enciphered digital access card.
- An animation would then play to allow the user to see the enciphered digital access card deciphered before their eyes.
- This animation may rearrange the pixels of the image of the enciphered digital access card to again display the image as access card.
- the animation may play from 10-30 FPS in order to allow the user to see the effect. In other embodiments, the user may simply see the deciphered access card without an animation being played.
- the process 900 then moves to step 914, where the user scans the deciphered content using the user's mobile device, in order to gain access to the content associated with the purchased digital card. It will be understood that this process would be substantially the same if the card was being offered as a promotional item, wherein the user may enter a promotional code or similar action rather than going through a payment process.
- the process 900 then ends at step 916.
- the user may access the digital media content either through a browser or via an application on the user's mobile device.
- the digital media content may include music, videos, games, or other content that can be updated and streamed to the user. For instance, an artist may release a new single after the user has already scanned a card associated with the artist.
- the user's application may then receive an update that includes the new single, without the user needing to make an additional purchase.
- a split-screen streaming video system 1000 there is illustrated one embodiment of a split-screen streaming video system 1000.
- the application may allow for a music artist to stream a live recording studio session to all users who have purchased access to the digital media content. The music artist may even single out a user to speak to during the session, with the application allowing for the video stream to switch to streaming the user, if desired, or to stream a video of both the user and the artist in a split-screen screen configuration.
- the system 1000 includes an artist device 1002, a selected user device 1004, and a plurality of user devices 1006 capable of connecting over a network such as the Internet 213. It will be understood by one skilled in the art that certain structures such as a media server for passing streaming content segments may be disposed on the network to provide a middle- man for connections between the artist device 1002, the selected user device 1004, and the plurality of user devices 1006.
- a media server for passing streaming content segments may be disposed on the network to provide a middle- man for connections between the artist device 1002, the selected user device 1004, and the plurality of user devices 1006.
- the plurality of user devices 1006 displays a video or image 1008 of the artist.
- the artist may decide to select a user to partner with during the streaming session, in order to single out the user.
- This may be done as a marketing tactic to treat a user who has paid to access media content, such as paying for a scannable card, and to create goodwill among an artist's fans.
- the selected user may be selected by looking up users in a database who have purchased access to the artist's content. This may be done randomly as a drawing or the selected user may be selected based on other criteria.
- the selected user may be given the chance to accept an invitation to join in the video stream with the artist.
- a video stream of the selected user is streamed from the selected user device 1004 to the artist device 1002, while the selected user device 1004 would still display the video or image 1008 of the artist.
- the artist device 1002 would display a video or image 1010 of the selected user.
- a video stream of the selected user would be streamed from the selected user device 1004 to the plurality of user devices 1006.
- the display 202 of the plurality of user devices 1006 may present both the artist stream and the selected user stream in a split-screen configuration, with the video or image 1010 of the selected user appearing alongside the video or image 1008 of the artist.
- a split-screen configuration could be side-by-side, with the video or image 1008 of the artist appearing to the left or right of the video or image 1010 of the selected user.
- the split-screen configuration could also be presented with the video or image 1008 of the artist above or below the video or image 1010 of the selected user.
- Fig. 11 there is illustrated a flowchart of one embodiment of a split-screen streaming process 1100.
- the process 1100 beings at step 1102 where an artist begins streaming video to users. Users may be notified that the artist has begun streaming, such as receiving a notification from a proprietary application installed on the users' mobile devices, via email, via text message, or other means of notification.
- Users may then launch an application or navigate to a webpage to view the video stream.
- the video stream may only be accessible by those users who have purchased access to the artist's content.
- the artist selects a user watching the video stream to initiate a conversation with that user.
- step 1108 a video stream of the invited user is streamed to the artist's mobile device.
- step 1110 the video stream of the user is also streamed to the other users watching the live stream, with both the stream of the artist and the stream of the invited user being presented simultaneously in a split-screen configuration, as described above with respect to Fig. 10.
- the invited user and the artist can communicate with one another, while the other users can view the exchange.
- step 1112 the artist terminates the streaming session, resulting in the end of the process 1100 at step 11 14.
- this method for delivering music content to a smart phone provides a method of delivering music content to a smart phone provides a convenient means for users to access media content as well as providing the artists and producers a means of distributing such media content.
- the drawings and detailed description herein are to be regarded in an illustrative rather than a restrictive manner, and are not intended to be limiting to the particular forms and examples disclosed.
- included are any further modifications, changes, rearrangements, substitutions, alternatives, design choices, and embodiments apparent to those of ordinary skill in the art, without departing from the spirit and scope hereof, as defined by the following claims.
- the following claims be interpreted to embrace all such further modifications, changes, rearrangements, substitutions, alternatives, design choices, and embodiments.
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Abstract
L'invention concerne un procédé de fourniture de contenu multimédia à l'aide de dispositifs de communication mobiles, consistant à fournir des cartes d'accès multimédia qui assurent la promotion d'un contenu multimédia sélectionné à des utilisateurs de tels dispositifs, ce qui peut permettre à un utilisateur d'accéder à un serveur web associé aux cartes d'accès multimédia et de télécharger un logiciel d'application permettant l'accès au contenu multimédia sélectionné par l'intermédiaire d'un dispositif mobile, les cartes d'accès au support comportant un code de numéro d'identification lisible automatiquement qui identifie un contenu multimédia associé à la carte, ce qui permet au logiciel d'application de faciliter la lecture et de transmettre le code à un serveur web par l'intermédiaire du dispositif mobile, de recevoir le numéro d'identification au serveur web et d'utiliser le numéro d'identification pour localiser une valeur de table dans une base de données, une pluralité de numéros d'identification de cartes d'accès au support étant associés à une valeur de table de contenu multimédia, et d'utiliser la valeur de table pour identifier des codes multimédias associés au serveur de contenu sélectionné qui transmet un contenu multimédia au dispositif mobile.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/141,146 | 2016-04-28 | ||
| US15/141,146 US10142383B2 (en) | 2012-02-16 | 2016-04-28 | Method for delivering music content to a smart phone |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2017190005A1 true WO2017190005A1 (fr) | 2017-11-02 |
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ID=60161202
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2017/030125 Ceased WO2017190005A1 (fr) | 2016-04-28 | 2017-04-28 | Procédé de fourniture de contenu musical à un téléphone intelligent |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2017190005A1 (fr) |
Citations (5)
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|---|---|---|---|---|
| US20070260604A1 (en) * | 2006-05-08 | 2007-11-08 | Sbc Knowledge Ventures, L.P. | Methods and apparatus to distribute media content |
| US20130252540A1 (en) * | 2012-02-16 | 2013-09-26 | 1974 Productions Inc. | Method for delivering music content to a smart phone |
| US20140036090A1 (en) * | 2012-08-02 | 2014-02-06 | Iwatchlife Inc. | Collective broadcasting based on geo-localized video streaming |
| US20140229583A1 (en) * | 2004-06-21 | 2014-08-14 | Eric Engstrom | Digital media content distribution |
| US20140331243A1 (en) * | 2011-10-17 | 2014-11-06 | Media Pointe Inc. | System and method for digital media content creation and distribution |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20140229583A1 (en) * | 2004-06-21 | 2014-08-14 | Eric Engstrom | Digital media content distribution |
| US20070260604A1 (en) * | 2006-05-08 | 2007-11-08 | Sbc Knowledge Ventures, L.P. | Methods and apparatus to distribute media content |
| US20140331243A1 (en) * | 2011-10-17 | 2014-11-06 | Media Pointe Inc. | System and method for digital media content creation and distribution |
| US20130252540A1 (en) * | 2012-02-16 | 2013-09-26 | 1974 Productions Inc. | Method for delivering music content to a smart phone |
| US20150347995A1 (en) * | 2012-02-16 | 2015-12-03 | 1974 Productions Inc. | Method for delivering music content to a smart phone |
| US20140036090A1 (en) * | 2012-08-02 | 2014-02-06 | Iwatchlife Inc. | Collective broadcasting based on geo-localized video streaming |
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