WO2021080315A2 - 낚시 시뮬레이션 장치 및 방법 - Google Patents
낚시 시뮬레이션 장치 및 방법 Download PDFInfo
- Publication number
- WO2021080315A2 WO2021080315A2 PCT/KR2020/014406 KR2020014406W WO2021080315A2 WO 2021080315 A2 WO2021080315 A2 WO 2021080315A2 KR 2020014406 W KR2020014406 W KR 2020014406W WO 2021080315 A2 WO2021080315 A2 WO 2021080315A2
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- WO
- WIPO (PCT)
- Prior art keywords
- fishing
- fishing line
- main motor
- pulley
- reel
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/818—Fishing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8035—Virtual fishing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0141—Head-up displays characterised by optical features characterised by the informative content of the display
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
Definitions
- a fishing simulation device is to provide a fishing simulation device and method capable of producing a more realistic fishing situation.
- Another feature of the present invention is to prevent separation of the fishing line by further installing a guide tube through which the fishing line can pass at a position close to the driving pulley or idler pulley, and to protect the fishing line from contact or friction with surrounding objects. .
- it functions as a sensor for winding or unwinding the fishing line in the main motor by transmitting the user's operation intention for winding or unwinding the line to the program.
- a bush through which the fishing line passes is installed at the upper end of the main motor to penetrate the guide groove, so that the fishing line is stably connected even when the main motor moves.
- Another feature of the present invention is to further include a tracking sensor that senses the movement of the fishing rod and outputs a signal thereof, and the program provides appropriate response according to the operation state of the fishing rod.
- a fishing line that is continuously circulated indefinitely is applied so that the length of the fishing line is not limited, thereby providing an effect of enjoying sufficient casting and reeling.
- Figure 2 is a side view of Figure 1;
- FIG. 3 is a perspective view showing a half of the device in FIG. 1;
- Figure 4 is a bottom perspective view of Figure 3;
- FIG. 7 is a perspective view showing a fishing reel portion according to the present invention as an example.
- Figure 8 is a perspective view showing the inside of the fishing reel in Figure 7;
- FIG. 9 is a side view of FIG. 8.
- FIG. 12 is a perspective view showing a driving part of the main motor according to the present invention.
- FIG. 14 is a flow chart showing as an example a fishing simulation method according to the present invention.
- the fishing simulation apparatus 1 includes a fishing rod 10, a fishing reel 20 mounted on the fishing rod 10, a main motor 30, and a fishing line ( 40).
- the simulation device 1 is equipped with a chair 2 on which the user U is seated and an HMD 3 worn by the user U, and a fishing rod 10 close to the chair 2 is provided. It is provided, and a driving table 50 in which the main motor 30 is embedded is installed in the front, and the fishing line 40 is drawn from the tip of the fishing rod 10 to the driving table 50 to be connected to the main motor 30. .
- the fishing line 40 according to the present invention is connected to the fishing rod 10, the fishing reel 20, and the main motor 30 in an infinite circulation.
- the fishing line 40 passing through the main motor 30 is continuously circulated by being drawn out to a position adjacent to the user U through the inside of the simulation device 1 and connected to the fishing reel 20 of the fishing rod 10 again. It is supposed to be.
- FIGS. 7 to 9 show an example of a fishing reel according to the present invention.
- a fishing reel 20 is mounted at the end, and the fishing line 40 is passively wound and operated by the fishing reel 20.
- the fishing reel 20 is provided with a drive pulley 22 that is manually driven by a reel handle 21, and one or two or more idler pulleys are interlocked with the drive pulley 22 to be installed, and the drive pulley 22 ), the fishing line 40 is wound so that one side is pulled out in the direction of the tip of the fishing rod 10, and the other side is pulled out in the direction of the rear end of the fishing rod 10.
- the idler pulley engaged with the drive pulley 22 is preferably composed of two input pulleys 23 and output pulleys 24, and are installed adjacent to each other on the outer circumferential surface of the drive pulley 22.
- the input pulley 23 and the output pulley 24 are installed from the outer circumferential surface of the driving pulley 22 to the rear end of the fishing rod 10, and the fishing line 40 drawn in from the tip of the fishing rod 10 is the input pulley. After winding (23) around the drive pulley (22) one turn, it is pulled out to the rear of the fishing rod (10) from the point of contact with the output pulley (24).
- the fishing line 40 obtains a primary frictional force while being wound around the input pulley 23, and is again wound around the outer periphery of the driving pulley 22 to maximize the frictional force.
- a guide tube 41 is installed on the moving path of the fishing line 40 close to the input pulley 23 and the output pulley 24 so that the fishing line 40 passes through the guide tube 41, so that the fishing line 40 is pulled. It is designed to prevent separation from and to maintain an accurate movement path, so that a stable winding of the fishing line can be achieved.
- the fishing line 40 can be stably wound while seated in the reel circumferential groove 25, and the reel circumferential groove
- the depth of (25) is such that the fishing line 40 protrudes slightly to the outside of the drive pulley 22 so that a sufficient contact pressure can be maintained with the idler pulleys.
- the output pulley 24 can be installed at the free end of the tensioner 26 that can be rotated by a hinge, and in this case, the free end of the tensioner 26 is pushed toward the driving pulley 22 by the spring 27 to output the output.
- the pulley 24 is in elastic contact with the driving pulley 22.
- a bail 28 that is hinged and rotated is installed, and a limit switch 29 for selectively contacting the free end of the bail 28 is installed, and the bail 28 and the limit switch ( The intention of the user to throw or lock the fishing line 40 by contact with 29) is signally transmitted to the main motor 30.
- the left and right moving plate 51 and the front and rear moving plate 52 are moved by the respective actuators 55 and 56 driven by the left and right moving motor 53 and the front and rear moving motor 54, and the left and right guide rails 57 And it is guided by the front and rear guide rails 58, it is possible to three-dimensionally represent accurate and rapid movement.
- the main motor 30 uses a servo motor, and the tension of the fishing line can be adjusted by the torque control function of the motor, and an encoder as a sensor for detecting the rotation of the motor is provided.
- the fishing line 40 winding the belt driving pulley 31 of the main motor 30 is connected to the fishing rod 10 on one side and the other side is mounted on the rear end of the fishing rod 10 through the inside of the simulation device 1 By being connected to the fishing reel 20, it is infinitely circulated.
- the main motor 30 rotates according to the winding force of the reel and transmits rotation data by the encoder, thereby making it possible to interact with the fish in the virtual space.
- the distance is narrowed, and even at this stage, the situation of the fourth stage continues.
- the main motor 30 rotates sharply in the unwinding direction, causing the fishing line 40 to stretch, thereby creating a situation in which the line breaks in a virtual space. The game will be restarted and the above routine will be repeated.
- the contents of the input program and the operations of the fishing rod and fishing reel drive the motor according to the situation, so that you can enjoy virtual fishing with a sense of reality like a real situation.
- the fishing simulation device applies a fishing line that is continuously circulated indefinitely so that there is no limit on the length of the fishing line, so that sufficient casting and reeling can be enjoyed. It has high industrial applicability as it can enjoy a more convenient and realistic virtual fishing by solving the inconvenience of having to set up, such as rewinding the fishing line for the first time when playing a game.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Optics & Photonics (AREA)
- Entrepreneurship & Innovation (AREA)
- Mechanical Means For Catching Fish (AREA)
Abstract
Description
Claims (15)
- 낚싯대에 장착되고, 낚싯줄이 감기는 수동식 구동풀리가 구비되어 낚싯줄이 양 방향으로 이동가능한 낚시릴; 및상기 낚싯대와 낚시릴로부터 연결되는 상기 낚싯줄을 견인하는 메인모터; 를 포함하여 이루어져서, 상기 낚싯줄이 상기 낚싯대와 낚시릴 및 메인모터를 순차적으로 경유하며 무한 순환식으로 연결된 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항에 있어서,상기 구동풀리에는 아이들러풀리가 맞물려 있으며, 상기 아이들러풀리는 입력풀리와 출력풀리의 두 개로 구성되어 상기 구동풀리의 외주면에서 서로 인접하게 설치됨으로써 낚싯줄이 구동풀리의 외주면에 최대한 많이 접촉토록 하여 마찰력을 높이도록 한 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 2 항에 있어서,상기 출력풀리는 힌지에 의해 회동 가능한 텐셔너의 자유단에 설치되고, 이 텐셔너에 스프링이 설치되어 상기 출력풀리가 구동풀리와 탄성적으로 접촉하도록 된 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항 또는 제 2 항에 있어서,상기 구동풀리 또는 상기 구동풀리에 맞물리는 아이들러풀리에 근접한 위치에 낚싯줄이 통과할 수 있는 안내튜브가 더 설치되는 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항에 있어서,상기 구동풀리의 외주면에는 회전방향으로 낚싯줄이 안착될 수 있는 릴원주홈이 형성되어 있는 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항에 있어서,상기 낚시릴에는 힌지 회동되는 베일과, 상기 베일의 자유단이 선택적으로 접촉되는 리미트스위치가 설치되어 베일 및 리미트스위치의 접촉에 의해 상기 메인모터에 낚싯줄을 풀거나 텐션을 유지하는 신호가 인가되도록 된 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항에 있어서,상기 메인모터는 낚싯줄이 감기는 벨트구동풀리와 다수의 보조풀리로 구성되고, 벨트구동풀리의 외주면을 감아나가는 낚싯줄을 외측에서 벨트가 감싸고 있는 형태로 구성되어 낚싯줄이 미끄러짐이 없이 구동되도록 한 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 7 항에 있어서,상기 벨트구동풀리에 근접한 위치에는 벨트구동풀리를 감아나오는 낚싯줄이 통과할 수 있는 안내튜브가 더 설치되는 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항에 있어서,상기 낚싯대의 전방에는 좌우이동모터에 의해 좌우로 이동되는 좌우이동플레이트가 설치되고, 이 좌우이동플레이트의 하측에는 전후이동모터에 의해 전후로 이동되는 전후이동플레이트가 설치되며, 상기 전후이동플레이트에 상기 메인모터가 설치되어 함께 이동되도록 되고, 좌우이동플레이트에는 낚싯줄이 메인모터와 연결될 수 있도록 전후 방향으로 길게 안내홈이 형성되어 있는 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 9 항에 있어서,상기 메인모터의 상단에는 낚싯줄이 통과하는 부시가 상기 안내홈을 관통하도록 설치되는 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항에 있어서,상기 메인모터를 구동시키기 위하여 입력되는 프로그램에 의해 가상의 공간을 시청각적으로 나타내는 디스플레이부가 구비되는 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 11 항에 있어서,상기 디스플레이부는 에치엠디(HMD), 스크린 및 디스플레이패널 중 하나인 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 제 1 항에 있어서,상기 낚싯대의 움직임을 감지하여 그 신호를 출력하는 트래킹센서를 더 포함하는 것을 특징으로 하는 낚시 시뮬레이션 장치.
- 유저가 HMD를 착용하고 낚싯대를 파지하면 트래킹센싱을 프로세서에서 인식하고, 메인모터에서 낚싯줄을 풀어서 늘어진 상태로 하는 제1단계;낚싯대를 이용하여 미끼를 투척하게 되면 프로세서는 팔로 던지는 속도를 인식하고 연산된 값으로 가상공간에서 미끼를 멀리 보내게 되며, 늘어진 낚싯줄을 감으면, 낚싯줄의 텐션에 의한 메인모터의 토크를 유지하여 던져진 미끼의 지점과 거리를 메인모터의 엔코더로 계산하여 프로세서로 신호를 보내서 낚싯줄의 텐션을 유지하는 제2단계;물고기를 기다리는 동안 메인모터는 정역회전을 짧게 구동함으로써 입질을 연출하는 제3단계;물고기가 걸리게 되면 물고기의 요동과 이동 등 낚싯줄 길이의 변동데이터를 모터회전 수치와 동기화하고 비례제어하여 메인모터가 정역회전을 하면서 물고기가 요동하는 상황을 연출하는 제4단계;낚시릴의 손잡이를 감게 되면, 메인모터는 릴의 감는 힘에 따라 회전하면서 엔코더에 의한 회전데이터를 전송함으로써 가상공간에서 물고기와의 거리가 좁혀지게 되는 제5단계;낚시가 성공하게 되면 수조에 저장하여 완료하고 게임을 다시 시작하는 제6단계;를 포함하고,상기 제5단계에서, 낚시릴을 물고기 크기에 비례한 허용토크 이상으로 감거나 낚싯대를 과도하게 당기면, 메인모터는 풀림 방향으로 급회전하여 낚싯줄이 늘어지게 함으로써 줄이 끊기는 상황을 가상공간에서 연출하게 되고, 게임을 다시 시작하여 위의 루틴을 반복하는 단계를 포함하는 것을 특징으로 하는 낚시 시뮬레이션 방법.
- 제 14 항에 있어서,상기 제4단계 및 제5단계에서 좌우이동모터 및 전후이동모터의 구동에 의해 메인모터가 전ㆍ후ㆍ좌ㆍ우로 이동하면서 물고기의 움직임을 입체적으로 연출하도록 하는 것을 더 포함하여 이루어짐을 특징으로 하는 낚시 시뮬레이션 방법.
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US17/770,867 US12544658B2 (en) | 2019-10-25 | 2020-10-21 | Fishing simulation apparatus and method |
| EP20879207.7A EP4049733B1 (en) | 2019-10-25 | 2020-10-21 | Fishing simulation apparatus and method |
| CN202080073629.2A CN114845790B (zh) | 2019-10-25 | 2020-10-21 | 钓鱼模拟装置及方法 |
| JP2022524240A JP7360575B2 (ja) | 2019-10-25 | 2020-10-21 | 釣りシミュレーション装置及び方法 |
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| KR1020190133929A KR102422204B1 (ko) | 2019-10-25 | 2019-10-25 | 낚시 시뮬레이션 장치 |
| KR10-2019-0133929 | 2019-10-25 |
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| WO2021080315A2 true WO2021080315A2 (ko) | 2021-04-29 |
| WO2021080315A3 WO2021080315A3 (ko) | 2021-07-22 |
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| US (1) | US12544658B2 (ko) |
| EP (1) | EP4049733B1 (ko) |
| JP (1) | JP7360575B2 (ko) |
| KR (1) | KR102422204B1 (ko) |
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| WO (1) | WO2021080315A2 (ko) |
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| KR102422204B1 (ko) * | 2019-10-25 | 2022-07-19 | 주식회사 피엔아이컴퍼니 | 낚시 시뮬레이션 장치 |
| KR102413939B1 (ko) * | 2021-08-13 | 2022-06-29 | (주)피닉스스튜디오 | 홈 트롤링 낚시 시뮬레이션 시스템 |
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| KR20180134221A (ko) | 2017-06-08 | 2018-12-18 | 주식회사 뉴딘플렉스 | 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템 |
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| KR20180134221A (ko) | 2017-06-08 | 2018-12-18 | 주식회사 뉴딘플렉스 | 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템 |
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| JP2023509564A (ja) | 2023-03-09 |
| KR102422204B1 (ko) | 2022-07-19 |
| JP7360575B2 (ja) | 2023-10-13 |
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| US12544658B2 (en) | 2026-02-10 |
| EP4049733B1 (en) | 2025-05-21 |
| KR20210049523A (ko) | 2021-05-06 |
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| EP4049733A2 (en) | 2022-08-31 |
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