ATE229835T1 - Interaktive anwendungen - Google Patents

Interaktive anwendungen

Info

Publication number
ATE229835T1
ATE229835T1 AT00303282T AT00303282T ATE229835T1 AT E229835 T1 ATE229835 T1 AT E229835T1 AT 00303282 T AT00303282 T AT 00303282T AT 00303282 T AT00303282 T AT 00303282T AT E229835 T1 ATE229835 T1 AT E229835T1
Authority
AT
Austria
Prior art keywords
local clock
interactive applications
user
clock signal
user interfaces
Prior art date
Application number
AT00303282T
Other languages
English (en)
Inventor
Jason Robert Malaure
Richard Andrew Kydd
Original Assignee
Two Way Tv Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Two Way Tv Ltd filed Critical Two Way Tv Ltd
Application granted granted Critical
Publication of ATE229835T1 publication Critical patent/ATE229835T1/de

Links

Classifications

    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/242—Synchronisation processes, e.g. processing of PCR [Programme Clock References]
    • A63F13/12—
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04H—BROADCAST COMMUNICATION
    • H04H40/00—Arrangements specially adapted for receiving broadcast information
    • H04H40/18—Arrangements characterised by circuits or components specially adapted for receiving
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04H—BROADCAST COMMUNICATION
    • H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/76—Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet
    • H04H60/81—Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet characterised by the transmission system itself
    • H04H60/93—Wired transmission systems
    • H04H60/94—Telephonic networks
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/235—Processing of additional data, e.g. scrambling of additional data or processing content descriptors
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/236—Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
    • H04N21/23614—Multiplexing of additional data and video streams
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
    • H04N21/2408—Monitoring of the upstream path of the transmission network, e.g. client requests
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25808—Management of client data
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4314—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for fitting data in a restricted space on the screen, e.g. EPG data in a rectangular grid
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/434—Disassembling of a multiplex stream, e.g. demultiplexing audio and video streams, extraction of additional data from a video stream; Remultiplexing of multiplex streams; Extraction or processing of SI; Disassembling of packetised elementary stream
    • H04N21/4348—Demultiplexing of additional data and video streams
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435—Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47—End-user applications
    • H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4758—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for providing answers, e.g. voting
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65—Transmission of management data between client and server
    • H04N21/658—Transmission by the client directed to the server
    • H04N21/6582—Data stored in the client, e.g. viewing habits, hardware capabilities, credit card number
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65—Transmission of management data between client and server
    • H04N21/658—Transmission by the client directed to the server
    • H04N21/6587—Control parameters, e.g. trick play commands, viewpoint selection
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00—Television systems
    • H04N7/16—Analogue secrecy systems; Analogue subscription systems
    • H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00—Television systems
    • H04N7/16—Analogue secrecy systems; Analogue subscription systems
    • H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
    • H04N7/17345—Control of the passage of the selected programme
    • H04N7/17354—Control of the passage of the selected programme in an intermediate station common to a plurality of user terminals
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409—Data transfer via television network
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time

Landscapes

  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Databases & Information Systems (AREA)
  • Computer Graphics (AREA)
  • Human Computer Interaction (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Steroid Compounds (AREA)
  • Organic Low-Molecular-Weight Compounds And Preparation Thereof (AREA)
  • Inorganic Insulating Materials (AREA)
  • Small-Scale Networks (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
AT00303282T 1999-05-04 2000-04-18 Interaktive anwendungen ATE229835T1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP99303495 1999-05-04

Publications (1)

Publication Number Publication Date
ATE229835T1 true ATE229835T1 (de) 2003-01-15

Family

ID=8241366

Family Applications (1)

Application Number Title Priority Date Filing Date
AT00303282T ATE229835T1 (de) 1999-05-04 2000-04-18 Interaktive anwendungen

Country Status (9)

Country Link
US (2) US7073190B1 (de)
EP (1) EP1050328B1 (de)
JP (1) JP2001028743A (de)
AT (1) ATE229835T1 (de)
AU (1) AU758059B2 (de)
CA (1) CA2307266A1 (de)
DE (1) DE60001009T2 (de)
ES (1) ES2188480T3 (de)
NZ (1) NZ504052A (de)

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US7343617B1 (en) 2000-02-29 2008-03-11 Goldpocket Interactive, Inc. Method and apparatus for interaction with hyperlinks in a television broadcast
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US7231404B2 (en) 2003-01-31 2007-06-12 Nokia Corporation Datacast file transmission with meta-data retention
AU2004211721B2 (en) 2003-02-11 2009-08-20 Nds Limited Apparatus and methods for handling interactive applications in broadcast networks
US20050289638A1 (en) * 2004-06-24 2005-12-29 David Steading Methods, systems, and products for providing broadcast video and IP data over a common, shared interface
US8870639B2 (en) 2004-06-28 2014-10-28 Winview, Inc. Methods and apparatus for distributed gaming over a mobile device
US8376855B2 (en) 2004-06-28 2013-02-19 Winview, Inc. Methods and apparatus for distributed gaming over a mobile device
US10226698B1 (en) 2004-07-14 2019-03-12 Winview, Inc. Game of skill played by remote participants utilizing wireless devices in connection with a common game event
US10721543B2 (en) 2005-06-20 2020-07-21 Winview, Inc. Method of and system for managing client resources and assets for activities on computing devices
US8738694B2 (en) 2005-06-20 2014-05-27 Winview, Inc. Method of and system for managing client resources and assets for activities on computing devices
US8705195B2 (en) 2006-04-12 2014-04-22 Winview, Inc. Synchronized gaming and programming
US8149530B1 (en) 2006-04-12 2012-04-03 Winview, Inc. Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US9511287B2 (en) 2005-10-03 2016-12-06 Winview, Inc. Cellular phone games based upon television archives
US9919210B2 (en) 2005-10-03 2018-03-20 Winview, Inc. Synchronized gaming and programming
US20070094700A1 (en) * 2005-10-25 2007-04-26 Jason Wolfe Game delivery system
US10556183B2 (en) 2006-01-10 2020-02-11 Winview, Inc. Method of and system for conducting multiple contest of skill with a single performance
US9056251B2 (en) 2006-01-10 2015-06-16 Winview, Inc. Method of and system for conducting multiple contests of skill with a single performance
US8002618B1 (en) 2006-01-10 2011-08-23 Winview, Inc. Method of and system for conducting multiple contests of skill with a single performance
US11082746B2 (en) 2006-04-12 2021-08-03 Winview, Inc. Synchronized gaming and programming
GB0616029D0 (en) * 2006-08-11 2006-09-20 Answerback Interactive Interactive electronic system and method for a plurality of users
GB0616027D0 (en) * 2006-08-11 2006-09-20 Answerback Interactive Interactive electronic system and method for a plurality of users
US20080107219A1 (en) * 2006-11-07 2008-05-08 Sensormatic Electronics Corporation Electronic articles surveillance system synchronization using global positioning satellite signal
US8813112B1 (en) 2007-10-23 2014-08-19 Winview, Inc. Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast
US20090305788A1 (en) * 2008-06-04 2009-12-10 Microsoft Corporation Modifying electronic games based on previous game play
KR101480559B1 (ko) * 2008-07-31 2015-01-08 엘지전자 주식회사 휴대 단말기 및 휴대 단말기 이용한 정보 표시 방법
US9716918B1 (en) 2008-11-10 2017-07-25 Winview, Inc. Interactive advertising system
JP5351664B2 (ja) * 2009-09-02 2013-11-27 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、及び、プログラム
EP2710487A4 (de) 2011-05-09 2015-06-17 Google Inc Erzeugung von anwendungsempfehlungen auf der basis von benutzerinstallierten anwendungen
EP2710466A1 (de) 2011-05-09 2014-03-26 Google, Inc. Ermittlung von interessanten anwendungen basierend auf anwendungsmetadaten
CN103930871B (zh) * 2011-05-09 2019-07-09 谷歌有限责任公司 基于安装历史给移动设备推荐应用
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Also Published As

Publication number Publication date
AU2771700A (en) 2000-11-09
DE60001009D1 (de) 2003-01-30
CA2307266A1 (en) 2000-11-04
NZ504052A (en) 2000-09-29
DE60001009T2 (de) 2003-08-21
US7073190B1 (en) 2006-07-04
EP1050328A1 (de) 2000-11-08
ES2188480T3 (es) 2003-07-01
AU758059B2 (en) 2003-03-13
JP2001028743A (ja) 2001-01-30
EP1050328B1 (de) 2002-12-18
USRE42357E1 (en) 2011-05-10

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