ATE374495T1 - Vernetztes bewegungssimulationssystem mit geteiltem speicher - Google Patents
Vernetztes bewegungssimulationssystem mit geteiltem speicherInfo
- Publication number
- ATE374495T1 ATE374495T1 AT04016513T AT04016513T ATE374495T1 AT E374495 T1 ATE374495 T1 AT E374495T1 AT 04016513 T AT04016513 T AT 04016513T AT 04016513 T AT04016513 T AT 04016513T AT E374495 T1 ATE374495 T1 AT E374495T1
- Authority
- AT
- Austria
- Prior art keywords
- memory
- simulation
- networked
- motion
- different
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A63F13/10—
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP04016513A EP1617615B1 (de) | 2004-07-14 | 2004-07-14 | Vernetztes Bewegungssimulationssystem mit geteiltem Speicher |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE374495T1 true ATE374495T1 (de) | 2007-10-15 |
Family
ID=34925741
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT04016513T ATE374495T1 (de) | 2004-07-14 | 2004-07-14 | Vernetztes bewegungssimulationssystem mit geteiltem speicher |
Country Status (4)
| Country | Link |
|---|---|
| EP (1) | EP1617615B1 (de) |
| AT (1) | ATE374495T1 (de) |
| DE (1) | DE602004009168T2 (de) |
| ES (1) | ES2294404T3 (de) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8996944B2 (en) | 2011-12-28 | 2015-03-31 | Nival, Inc. | Client-server gaming |
| CN113778231B (zh) * | 2021-09-16 | 2024-07-09 | 星鲨信息技术(上海)有限公司 | 一种空中漫游系统的构建方法 |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0580729B1 (de) * | 1991-03-21 | 1996-07-10 | Atari Games Corporation | Fahrtsimulator mit überkreuzter netzwerkrückkoppelung |
| JPH07289736A (ja) * | 1994-04-25 | 1995-11-07 | Namco Ltd | ゲームシステムおよびゲームシステムへのエントリー方法 |
| US6155928A (en) * | 1998-05-19 | 2000-12-05 | The Coca-Cola Company | Modular portable gaming simulator systems and methods |
| JP2004057515A (ja) * | 2002-07-29 | 2004-02-26 | Sega Corp | 通信ゲーム装置 |
-
2004
- 2004-07-14 AT AT04016513T patent/ATE374495T1/de not_active IP Right Cessation
- 2004-07-14 DE DE602004009168T patent/DE602004009168T2/de not_active Expired - Lifetime
- 2004-07-14 EP EP04016513A patent/EP1617615B1/de not_active Expired - Lifetime
- 2004-07-14 ES ES04016513T patent/ES2294404T3/es not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| EP1617615B1 (de) | 2007-09-26 |
| EP1617615A1 (de) | 2006-01-18 |
| DE602004009168T2 (de) | 2008-06-26 |
| DE602004009168D1 (de) | 2007-11-08 |
| ES2294404T3 (es) | 2008-04-01 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Paul | Digital art | |
| CN103890815B (zh) | 用于主管可被远程自动创建、主管和终止的瞬变虚拟世界的方法和系统 | |
| Petridis et al. | The herbert virtual museum | |
| khan et al. | Role of gamification in cultural heritage dissemination: a systematic review | |
| Widiaty et al. | Web-based digital learning application of iconic batik in batik learning at vocational high school | |
| Jagodzinski | The challenges of art education in designer capitalism: collaborative practices in the (new media) arts | |
| Brown et al. | Employing Mozilla Hubs as an alternative tool for student outreach: A design challenge use case | |
| Yang et al. | The construction and application of a cloud editing digital museum oriented to virtual tour | |
| Goodman | The future of museums: The post-pandemic transformation of experiences and expectations | |
| Krapp | Computing legacies: digital cultures of simulation | |
| ATE374495T1 (de) | Vernetztes bewegungssimulationssystem mit geteiltem speicher | |
| Ryu et al. | Guide to digital innovation in the cultural and creative industry | |
| Plautz | New ideas emerge when collaboration occurs | |
| Atkinson | Inside linden lab | |
| Pigott et al. | Data impressions for a smart city: Exploring new ways to present and engage citizens in environmental data | |
| Zaidan | Video Games as Education | |
| Flores-Galea | Journey to the Metaverse: Technologies Propelling Business Opportunities | |
| Earnshaw | Research and Development in the Academy, Creative Industries and Applications | |
| Brunton | Hello from earth | |
| Domingo | Development of Design Protocols in the Use of Virtual Reality for Cultural Heritage Representation | |
| Staiger | Considering the script as blueprint | |
| Henderson | The Components of Online Education: Higher Education on the Internet | |
| Bataev | Overview of the global e-learning systems market | |
| Kuzmina et al. | Immersive «Post-Internet» Technologies in Media Communications and Journalism | |
| Zhou et al. | Interactive interpretation tools enhance sustainable development of cultural heritage tourism |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| RER | Ceased as to paragraph 5 lit. 3 law introducing patent treaties |