ATE378003T1 - Videospielgerät - Google Patents
VideospielgerätInfo
- Publication number
- ATE378003T1 ATE378003T1 AT97305047T AT97305047T ATE378003T1 AT E378003 T1 ATE378003 T1 AT E378003T1 AT 97305047 T AT97305047 T AT 97305047T AT 97305047 T AT97305047 T AT 97305047T AT E378003 T1 ATE378003 T1 AT E378003T1
- Authority
- AT
- Austria
- Prior art keywords
- video game
- cardio
- waveform
- player
- activities
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/318—Heart-related electrical modalities, e.g. electrocardiography [ECG]
- A61B5/339—Displays specially adapted therefor
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient; User input means
- A61B5/742—Details of notification to user or communication with user or patient; User input means using visual displays
- A61B5/743—Displaying an image simultaneously with additional graphical information, e.g. symbols, charts, function plots
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/26—Miscellaneous game characteristics the game being influenced by physiological parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S482/00—Exercise devices
- Y10S482/901—Exercise devices having computer circuitry
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physics & Mathematics (AREA)
- Heart & Thoracic Surgery (AREA)
- Human Computer Interaction (AREA)
- Biophysics (AREA)
- Pathology (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Cardiology (AREA)
- Biomedical Technology (AREA)
- Medical Informatics (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- Acoustics & Sound (AREA)
- Nuclear Medicine, Radiotherapy & Molecular Imaging (AREA)
- Radiology & Medical Imaging (AREA)
- Theoretical Computer Science (AREA)
- Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
- Position Input By Displaying (AREA)
- Eye Examination Apparatus (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US08/594,229 US5672107A (en) | 1996-01-31 | 1996-01-31 | Integral video game and cardio-waveform display |
| CA002208932A CA2208932C (en) | 1996-01-31 | 1997-06-26 | Integral video game and cardio-waveform display |
| EP97305047A EP0890338B1 (de) | 1996-01-31 | 1997-07-09 | Videospielgerät |
| JP9204433A JPH1147445A (ja) | 1996-01-31 | 1997-07-30 | ビデオゲーム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE378003T1 true ATE378003T1 (de) | 2007-11-15 |
Family
ID=27427374
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT97305047T ATE378003T1 (de) | 1996-01-31 | 1997-07-09 | Videospielgerät |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US5672107A (de) |
| EP (1) | EP0890338B1 (de) |
| JP (1) | JPH1147445A (de) |
| AT (1) | ATE378003T1 (de) |
| CA (1) | CA2208932C (de) |
Families Citing this family (37)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH09173640A (ja) * | 1995-12-25 | 1997-07-08 | Hudson Soft Co Ltd | 時間基準型ゲームの派生シナリオ起動方法 |
| JP3592051B2 (ja) | 1997-10-03 | 2004-11-24 | 任天堂株式会社 | 歩数計 |
| US5947868A (en) * | 1997-06-27 | 1999-09-07 | Dugan; Brian M. | System and method for improving fitness equipment and exercise |
| WO1999034879A1 (en) * | 1998-01-07 | 1999-07-15 | Pragmatic Designs, Inc. | Electronic counting apparatus for a child's game and method therefor |
| US6811516B1 (en) * | 1999-10-29 | 2004-11-02 | Brian M. Dugan | Methods and apparatus for monitoring and encouraging health and fitness |
| US6419630B1 (en) | 2001-03-05 | 2002-07-16 | Stanley A. Taylor, Jr. | Vital signs monitoring system |
| US20020160883A1 (en) | 2001-03-08 | 2002-10-31 | Dugan Brian M. | System and method for improving fitness equipment and exercise |
| US8939831B2 (en) | 2001-03-08 | 2015-01-27 | Brian M. Dugan | Systems and methods for improving fitness equipment and exercise |
| JP2002336551A (ja) * | 2001-05-21 | 2002-11-26 | Konami Co Ltd | ゲームプログラム、ゲーム装置およびゲーム方法 |
| US7331870B2 (en) * | 2003-05-16 | 2008-02-19 | Healing Rhythms, Llc | Multiplayer biofeedback interactive gaming environment |
| US20050240956A1 (en) * | 2004-04-22 | 2005-10-27 | Kurt Smith | Method and apparatus for enhancing wellness |
| US8109858B2 (en) * | 2004-07-28 | 2012-02-07 | William G Redmann | Device and method for exercise prescription, detection of successful performance, and provision of reward therefore |
| US8033996B2 (en) * | 2005-07-26 | 2011-10-11 | Adidas Ag | Computer interfaces including physiologically guided avatars |
| WO2007072239A2 (en) * | 2005-12-19 | 2007-06-28 | Koninklijke Philips Electronics N.V. | Apparatus for monitoring a person's heart rate and/or heart rate variation; wristwatch comprising the same |
| US11826652B2 (en) | 2006-01-04 | 2023-11-28 | Dugan Health, Llc | Systems and methods for improving fitness equipment and exercise |
| US8172882B2 (en) * | 2006-06-14 | 2012-05-08 | Spartek Medical, Inc. | Implant system and method to treat degenerative disorders of the spine |
| US8781568B2 (en) | 2006-06-23 | 2014-07-15 | Brian M. Dugan | Systems and methods for heart rate monitoring, data transmission, and use |
| US8337335B2 (en) * | 2006-10-07 | 2012-12-25 | Dugan Brian M | Systems and methods for measuring and/or analyzing swing information |
| US8430770B2 (en) * | 2006-10-07 | 2013-04-30 | Brian M. Dugan | Systems and methods for measuring and/or analyzing swing information |
| US20090017991A1 (en) * | 2007-07-11 | 2009-01-15 | Chin-Yeh Hung | Fitness equipment meter display storage |
| WO2009071128A1 (en) | 2007-12-06 | 2009-06-11 | Csem Centre Suisse D'electronique Et De Microtechnique Sa - Recherche Et Developpement | Control device with a heart rate sensor and a motion sensor |
| US8976007B2 (en) | 2008-08-09 | 2015-03-10 | Brian M. Dugan | Systems and methods for providing biofeedback information to a cellular telephone and for using such information |
| US8594740B2 (en) | 2008-06-11 | 2013-11-26 | Pantech Co., Ltd. | Mobile communication terminal and data input method |
| JP4936479B2 (ja) | 2009-03-26 | 2012-05-23 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| US8454437B2 (en) | 2009-07-17 | 2013-06-04 | Brian M. Dugan | Systems and methods for portable exergaming |
| AU2009210414A1 (en) * | 2009-08-21 | 2011-03-10 | Commonwealth Scientific And Industrial Research Organisation | A gaming method and apparatus for motivating physical activity |
| JP5656160B2 (ja) * | 2010-02-10 | 2015-01-21 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| US9610506B2 (en) | 2011-03-28 | 2017-04-04 | Brian M. Dugan | Systems and methods for fitness and video games |
| US9533228B2 (en) | 2011-03-28 | 2017-01-03 | Brian M. Dugan | Systems and methods for fitness and video games |
| US20120253489A1 (en) | 2011-03-28 | 2012-10-04 | Dugan Brian M | Systems and methods for fitness and video games |
| US8947226B2 (en) | 2011-06-03 | 2015-02-03 | Brian M. Dugan | Bands for measuring biometric information |
| US9055778B1 (en) * | 2014-08-28 | 2015-06-16 | Skechers U.S.A., Inc. Ii | Article of footwear with interactive system |
| WO2016036427A1 (en) | 2014-09-02 | 2016-03-10 | Apple Inc. | Electronic device with rotatable input mechanism |
| JP7137724B2 (ja) * | 2020-12-16 | 2022-09-14 | 株式会社あかつき | ゲームサーバ、ゲームプログラム、情報処理方法 |
| JP7022190B1 (ja) * | 2020-12-16 | 2022-02-17 | 株式会社あかつき | ゲームサーバ、ゲームプログラム、情報処理方法 |
| JP7242950B2 (ja) * | 2020-12-16 | 2023-03-20 | 株式会社あかつき | ゲームサーバ、ゲームプログラム、情報処理方法 |
| JP7137725B2 (ja) * | 2020-12-16 | 2022-09-14 | 株式会社あかつき | ゲームサーバ、ゲームプログラム、情報処理方法 |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3765009A (en) * | 1972-03-01 | 1973-10-09 | Gte Sylvania Inc | Apparatus for displaying waveforms of time-varying signals emloying a television type display |
| US3993861A (en) * | 1975-03-24 | 1976-11-23 | Sanders Associates, Inc. | Digital video modulation and demodulation system |
| US3986498A (en) * | 1975-09-08 | 1976-10-19 | Videodetics Corporation | Remote ECG monitoring system |
| US4278095A (en) * | 1977-09-12 | 1981-07-14 | Lapeyre Pierre A | Exercise monitor system and method |
| DE2822343A1 (de) * | 1978-05-22 | 1979-11-29 | Philips Patentverwaltung | Personenbezogenes trainingsgeraet |
| JPS57120009U (de) * | 1981-01-19 | 1982-07-26 | ||
| US4889131A (en) * | 1987-12-03 | 1989-12-26 | American Health Products, Inc. | Portable belt monitor of physiological functions and sensors therefor |
| USRE34728E (en) * | 1988-12-20 | 1994-09-13 | Heartbeat Corp. | Video game difficulty level adjuster dependent upon player's aerobic activity level during exercise |
| WO1990008361A1 (en) * | 1989-01-13 | 1990-07-26 | The Scott Fetzer Company | Apparatus and method for controlling and monitoring the exercise session for remotely located patients |
| JPH05505319A (ja) * | 1989-12-20 | 1993-08-12 | ハートビート コーポレイシヨン | 運動及びビデオゲーム装置 |
| US5601435A (en) * | 1994-11-04 | 1997-02-11 | Intercare | Method and apparatus for interactively monitoring a physiological condition and for interactively providing health related information |
| US5362069A (en) * | 1992-12-03 | 1994-11-08 | Heartbeat Corporation | Combination exercise device/video game |
| US5474082A (en) * | 1993-01-06 | 1995-12-12 | Junker; Andrew | Brain-body actuated system |
| US5527239A (en) * | 1993-02-04 | 1996-06-18 | Abbondanza; James M. | Pulse rate controlled exercise system |
| CA2141144A1 (en) * | 1994-03-31 | 1995-10-01 | Joseph Desimone | Electronic game utilizing bio-signals |
| US5524637A (en) * | 1994-06-29 | 1996-06-11 | Erickson; Jon W. | Interactive system for measuring physiological exertion |
-
1996
- 1996-01-31 US US08/594,229 patent/US5672107A/en not_active Expired - Lifetime
-
1997
- 1997-06-26 CA CA002208932A patent/CA2208932C/en not_active Expired - Fee Related
- 1997-07-09 AT AT97305047T patent/ATE378003T1/de not_active IP Right Cessation
- 1997-07-09 EP EP97305047A patent/EP0890338B1/de not_active Expired - Lifetime
- 1997-07-30 JP JP9204433A patent/JPH1147445A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JPH1147445A (ja) | 1999-02-23 |
| EP0890338B1 (de) | 2007-11-14 |
| HK1017246A1 (en) | 1999-11-19 |
| US5672107A (en) | 1997-09-30 |
| CA2208932A1 (en) | 1998-12-26 |
| CA2208932C (en) | 2004-11-30 |
| EP0890338A1 (de) | 1999-01-13 |
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