ATE378003T1 - Videospielgerät - Google Patents

Videospielgerät

Info

Publication number
ATE378003T1
ATE378003T1 AT97305047T AT97305047T ATE378003T1 AT E378003 T1 ATE378003 T1 AT E378003T1 AT 97305047 T AT97305047 T AT 97305047T AT 97305047 T AT97305047 T AT 97305047T AT E378003 T1 ATE378003 T1 AT E378003T1
Authority
AT
Austria
Prior art keywords
video game
cardio
waveform
player
activities
Prior art date
Application number
AT97305047T
Other languages
English (en)
Inventor
Henry Mark Clayman
Original Assignee
Fed Patent Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fed Patent Corp filed Critical Fed Patent Corp
Application granted granted Critical
Publication of ATE378003T1 publication Critical patent/ATE378003T1/de

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • A—HUMAN NECESSITIES
    • A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00—Measuring for diagnostic purposes; Identification of persons
    • A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316—Modalities, i.e. specific diagnostic methods
    • A61B5/318—Heart-related electrical modalities, e.g. electrocardiography [ECG]
    • A61B5/339—Displays specially adapted therefor
    • A—HUMAN NECESSITIES
    • A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00—Measuring for diagnostic purposes; Identification of persons
    • A61B5/74—Details of notification to user or communication with user or patient; User input means
    • A61B5/742—Details of notification to user or communication with user or patient; User input means using visual displays
    • A61B5/743—Displaying an image simultaneously with additional graphical information, e.g. symbols, charts, function plots
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00—Miscellaneous game characteristics
    • A63F2250/26—Miscellaneous game characteristics the game being influenced by physiological parameters
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029—Fighting without shooting
    • Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S482/00—Exercise devices
    • Y10S482/901—Exercise devices having computer circuitry

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physics & Mathematics (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Human Computer Interaction (AREA)
  • Biophysics (AREA)
  • Pathology (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Cardiology (AREA)
  • Biomedical Technology (AREA)
  • Medical Informatics (AREA)
  • Molecular Biology (AREA)
  • Surgery (AREA)
  • Animal Behavior & Ethology (AREA)
  • Acoustics & Sound (AREA)
  • Nuclear Medicine, Radiotherapy & Molecular Imaging (AREA)
  • Radiology & Medical Imaging (AREA)
  • Theoretical Computer Science (AREA)
  • Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
  • Position Input By Displaying (AREA)
  • Eye Examination Apparatus (AREA)
  • Pinball Game Machines (AREA)
AT97305047T 1996-01-31 1997-07-09 Videospielgerät ATE378003T1 (de)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US08/594,229 US5672107A (en) 1996-01-31 1996-01-31 Integral video game and cardio-waveform display
CA002208932A CA2208932C (en) 1996-01-31 1997-06-26 Integral video game and cardio-waveform display
EP97305047A EP0890338B1 (de) 1996-01-31 1997-07-09 Videospielgerät
JP9204433A JPH1147445A (ja) 1996-01-31 1997-07-30 ビデオゲーム

Publications (1)

Publication Number Publication Date
ATE378003T1 true ATE378003T1 (de) 2007-11-15

Family

ID=27427374

Family Applications (1)

Application Number Title Priority Date Filing Date
AT97305047T ATE378003T1 (de) 1996-01-31 1997-07-09 Videospielgerät

Country Status (5)

Country Link
US (1) US5672107A (de)
EP (1) EP0890338B1 (de)
JP (1) JPH1147445A (de)
AT (1) ATE378003T1 (de)
CA (1) CA2208932C (de)

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JP3592051B2 (ja) 1997-10-03 2004-11-24 任天堂株式会社 歩数計
US5947868A (en) * 1997-06-27 1999-09-07 Dugan; Brian M. System and method for improving fitness equipment and exercise
WO1999034879A1 (en) * 1998-01-07 1999-07-15 Pragmatic Designs, Inc. Electronic counting apparatus for a child's game and method therefor
US6811516B1 (en) * 1999-10-29 2004-11-02 Brian M. Dugan Methods and apparatus for monitoring and encouraging health and fitness
US6419630B1 (en) 2001-03-05 2002-07-16 Stanley A. Taylor, Jr. Vital signs monitoring system
US20020160883A1 (en) 2001-03-08 2002-10-31 Dugan Brian M. System and method for improving fitness equipment and exercise
US8939831B2 (en) 2001-03-08 2015-01-27 Brian M. Dugan Systems and methods for improving fitness equipment and exercise
JP2002336551A (ja) * 2001-05-21 2002-11-26 Konami Co Ltd ゲームプログラム、ゲーム装置およびゲーム方法
US7331870B2 (en) * 2003-05-16 2008-02-19 Healing Rhythms, Llc Multiplayer biofeedback interactive gaming environment
US20050240956A1 (en) * 2004-04-22 2005-10-27 Kurt Smith Method and apparatus for enhancing wellness
US8109858B2 (en) * 2004-07-28 2012-02-07 William G Redmann Device and method for exercise prescription, detection of successful performance, and provision of reward therefore
US8033996B2 (en) * 2005-07-26 2011-10-11 Adidas Ag Computer interfaces including physiologically guided avatars
WO2007072239A2 (en) * 2005-12-19 2007-06-28 Koninklijke Philips Electronics N.V. Apparatus for monitoring a person's heart rate and/or heart rate variation; wristwatch comprising the same
US11826652B2 (en) 2006-01-04 2023-11-28 Dugan Health, Llc Systems and methods for improving fitness equipment and exercise
US8172882B2 (en) * 2006-06-14 2012-05-08 Spartek Medical, Inc. Implant system and method to treat degenerative disorders of the spine
US8781568B2 (en) 2006-06-23 2014-07-15 Brian M. Dugan Systems and methods for heart rate monitoring, data transmission, and use
US8337335B2 (en) * 2006-10-07 2012-12-25 Dugan Brian M Systems and methods for measuring and/or analyzing swing information
US8430770B2 (en) * 2006-10-07 2013-04-30 Brian M. Dugan Systems and methods for measuring and/or analyzing swing information
US20090017991A1 (en) * 2007-07-11 2009-01-15 Chin-Yeh Hung Fitness equipment meter display storage
WO2009071128A1 (en) 2007-12-06 2009-06-11 Csem Centre Suisse D'electronique Et De Microtechnique Sa - Recherche Et Developpement Control device with a heart rate sensor and a motion sensor
US8976007B2 (en) 2008-08-09 2015-03-10 Brian M. Dugan Systems and methods for providing biofeedback information to a cellular telephone and for using such information
US8594740B2 (en) 2008-06-11 2013-11-26 Pantech Co., Ltd. Mobile communication terminal and data input method
JP4936479B2 (ja) 2009-03-26 2012-05-23 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
US8454437B2 (en) 2009-07-17 2013-06-04 Brian M. Dugan Systems and methods for portable exergaming
AU2009210414A1 (en) * 2009-08-21 2011-03-10 Commonwealth Scientific And Industrial Research Organisation A gaming method and apparatus for motivating physical activity
JP5656160B2 (ja) * 2010-02-10 2015-01-21 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
US9610506B2 (en) 2011-03-28 2017-04-04 Brian M. Dugan Systems and methods for fitness and video games
US9533228B2 (en) 2011-03-28 2017-01-03 Brian M. Dugan Systems and methods for fitness and video games
US20120253489A1 (en) 2011-03-28 2012-10-04 Dugan Brian M Systems and methods for fitness and video games
US8947226B2 (en) 2011-06-03 2015-02-03 Brian M. Dugan Bands for measuring biometric information
US9055778B1 (en) * 2014-08-28 2015-06-16 Skechers U.S.A., Inc. Ii Article of footwear with interactive system
WO2016036427A1 (en) 2014-09-02 2016-03-10 Apple Inc. Electronic device with rotatable input mechanism
JP7137724B2 (ja) * 2020-12-16 2022-09-14 株式会社あかつき ゲームサーバ、ゲームプログラム、情報処理方法
JP7022190B1 (ja) * 2020-12-16 2022-02-17 株式会社あかつき ゲームサーバ、ゲームプログラム、情報処理方法
JP7242950B2 (ja) * 2020-12-16 2023-03-20 株式会社あかつき ゲームサーバ、ゲームプログラム、情報処理方法
JP7137725B2 (ja) * 2020-12-16 2022-09-14 株式会社あかつき ゲームサーバ、ゲームプログラム、情報処理方法

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Also Published As

Publication number Publication date
JPH1147445A (ja) 1999-02-23
EP0890338B1 (de) 2007-11-14
HK1017246A1 (en) 1999-11-19
US5672107A (en) 1997-09-30
CA2208932A1 (en) 1998-12-26
CA2208932C (en) 2004-11-30
EP0890338A1 (de) 1999-01-13

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