ATE387672T1 - Verfahren, mobile einrichtung und speichereinheit zum spielen von spielen - Google Patents
Verfahren, mobile einrichtung und speichereinheit zum spielen von spielenInfo
- Publication number
- ATE387672T1 ATE387672T1 AT04734274T AT04734274T ATE387672T1 AT E387672 T1 ATE387672 T1 AT E387672T1 AT 04734274 T AT04734274 T AT 04734274T AT 04734274 T AT04734274 T AT 04734274T AT E387672 T1 ATE387672 T1 AT E387672T1
- Authority
- AT
- Austria
- Prior art keywords
- image
- display
- mobile device
- storage unit
- rotation
- Prior art date
Links
- VJYFKVYYMZPMAB-UHFFFAOYSA-N ethoprophos Chemical compound CCCSP(=O)(OCC)SCCC VJYFKVYYMZPMAB-UHFFFAOYSA-N 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Telephone Function (AREA)
- Telephonic Communication Services (AREA)
- Automatic Cycles, And Cycles In General (AREA)
- Processing Or Creating Images (AREA)
- Crystals, And After-Treatments Of Crystals (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FI20030768A FI119206B (fi) | 2003-05-21 | 2003-05-21 | Menetelmä ja välineet mobiilipelaamiseksi |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE387672T1 true ATE387672T1 (de) | 2008-03-15 |
Family
ID=8566144
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT04734274T ATE387672T1 (de) | 2003-05-21 | 2004-05-21 | Verfahren, mobile einrichtung und speichereinheit zum spielen von spielen |
Country Status (6)
| Country | Link |
|---|---|
| EP (1) | EP1634211B1 (de) |
| AT (1) | ATE387672T1 (de) |
| DE (1) | DE602004012100T2 (de) |
| ES (1) | ES2303639T3 (de) |
| FI (1) | FI119206B (de) |
| WO (1) | WO2004104897A1 (de) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7746321B2 (en) | 2004-05-28 | 2010-06-29 | Erik Jan Banning | Easily deployable interactive direct-pointing system and presentation control system and calibration method therefor |
| EP1693091A3 (de) * | 2005-01-10 | 2008-02-27 | Radica Games Ltd. | Methode und System zur Vervielfachung von Vernetzungen in einer Umwelt von ineinander interagierenden Simulationsmodulen |
| US7556563B2 (en) | 2005-01-10 | 2009-07-07 | Mattel, Inc. | Internet enabled multiply interconnectable environmentally interactive character simulation module method and system |
| USD545785S1 (en) | 2005-07-11 | 2007-07-03 | Radica Games Ltd. | Multiply interconnectable environmentally interactive character simulation module |
| US9285897B2 (en) | 2005-07-13 | 2016-03-15 | Ultimate Pointer, L.L.C. | Easily deployable interactive direct-pointing system and calibration method therefor |
| US10504317B2 (en) * | 2007-04-30 | 2019-12-10 | Cfph, Llc | Game with player actuated control structure |
| US9317110B2 (en) | 2007-05-29 | 2016-04-19 | Cfph, Llc | Game with hand motion control |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6375572B1 (en) * | 1999-10-04 | 2002-04-23 | Nintendo Co., Ltd. | Portable game apparatus with acceleration sensor and information storage medium storing a game progam |
| US6248017B1 (en) * | 1999-12-23 | 2001-06-19 | Hasbro, Inc | Hand-held electronic game with rotatable display |
| AT5328U1 (de) * | 2001-04-06 | 2002-05-27 | Martin Neuner | Aufsatzgerät für mobiltelefon |
| JP2003062341A (ja) * | 2001-08-22 | 2003-03-04 | Nintendo Co Ltd | ゲームシステム、パズルゲームプログラムおよびプログラムを記憶した記憶媒体 |
| JP2003122498A (ja) * | 2001-10-15 | 2003-04-25 | Matsushita Electric Ind Co Ltd | 操作方向検出装置 |
| ATE305330T1 (de) * | 2002-07-12 | 2005-10-15 | Sony Ericsson Mobile Comm Ab | Spielkontroller für mobile telekommunikationsterminale |
-
2003
- 2003-05-21 FI FI20030768A patent/FI119206B/fi not_active IP Right Cessation
-
2004
- 2004-05-21 EP EP04734274A patent/EP1634211B1/de not_active Expired - Lifetime
- 2004-05-21 WO PCT/FI2004/050073 patent/WO2004104897A1/en not_active Ceased
- 2004-05-21 ES ES04734274T patent/ES2303639T3/es not_active Expired - Lifetime
- 2004-05-21 DE DE602004012100T patent/DE602004012100T2/de not_active Expired - Lifetime
- 2004-05-21 AT AT04734274T patent/ATE387672T1/de not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| ES2303639T3 (es) | 2008-08-16 |
| EP1634211B1 (de) | 2008-02-27 |
| EP1634211A1 (de) | 2006-03-15 |
| FI20030768A0 (fi) | 2003-05-21 |
| DE602004012100D1 (de) | 2008-04-10 |
| FI20030768L (fi) | 2004-11-22 |
| FI119206B (fi) | 2008-08-29 |
| DE602004012100T2 (de) | 2009-03-12 |
| WO2004104897A1 (en) | 2004-12-02 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| RER | Ceased as to paragraph 5 lit. 3 law introducing patent treaties |