ATE401732T1 - Netzwerkspielesystem, spieleserver und verfahren zum anzeigen von werbung - Google Patents

Netzwerkspielesystem, spieleserver und verfahren zum anzeigen von werbung

Info

Publication number
ATE401732T1
ATE401732T1 AT04000048T AT04000048T ATE401732T1 AT E401732 T1 ATE401732 T1 AT E401732T1 AT 04000048 T AT04000048 T AT 04000048T AT 04000048 T AT04000048 T AT 04000048T AT E401732 T1 ATE401732 T1 AT E401732T1
Authority
AT
Austria
Prior art keywords
game
server
network game
network
game server
Prior art date
Application number
AT04000048T
Other languages
English (en)
Inventor
Junichi Kogo
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Application granted granted Critical
Publication of ATE401732T1 publication Critical patent/ATE401732T1/de

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/2866Architectures; Arrangements
    • H04L67/30Profiles
    • H04L67/306User profiles
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/535Tracking the activity of the user
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L69/00Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
    • H04L69/30Definitions, standards or architectural aspects of layered protocol stacks
    • H04L69/32Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
    • H04L69/322Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
    • H04L69/329Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Business, Economics & Management (AREA)
  • Finance (AREA)
  • Development Economics (AREA)
  • Accounting & Taxation (AREA)
  • Strategic Management (AREA)
  • Theoretical Computer Science (AREA)
  • Game Theory and Decision Science (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)
  • Cash Registers Or Receiving Machines (AREA)
AT04000048T 2003-01-09 2004-01-05 Netzwerkspielesystem, spieleserver und verfahren zum anzeigen von werbung ATE401732T1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003003771A JP2004215722A (ja) 2003-01-09 2003-01-09 ネットゲームシステム、ネットゲームサーバ及び広告表示方法

Publications (1)

Publication Number Publication Date
ATE401732T1 true ATE401732T1 (de) 2008-08-15

Family

ID=32501234

Family Applications (1)

Application Number Title Priority Date Filing Date
AT04000048T ATE401732T1 (de) 2003-01-09 2004-01-05 Netzwerkspielesystem, spieleserver und verfahren zum anzeigen von werbung

Country Status (7)

Country Link
US (1) US20040152518A1 (de)
EP (1) EP1437876B1 (de)
JP (1) JP2004215722A (de)
AT (1) ATE401732T1 (de)
AU (1) AU2004200044A1 (de)
DE (1) DE602004015001D1 (de)
ZA (1) ZA200400078B (de)

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US7904187B2 (en) 1999-02-01 2011-03-08 Hoffberg Steven M Internet appliance system and method
US8751310B2 (en) 2005-09-30 2014-06-10 Sony Computer Entertainment America Llc Monitoring advertisement impressions
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AU2005239748A1 (en) * 2004-12-10 2006-06-29 Aruze Corp. Gaming machine and gaming system therefor
JP2006187341A (ja) * 2004-12-28 2006-07-20 Aruze Corp 遊技機及び遊技システム
JP2006247155A (ja) 2005-03-11 2006-09-21 Aruze Corp タイピングゲーム装置及びデータベースシステム
JP2006247191A (ja) * 2005-03-11 2006-09-21 Aruze Corp 遊技管理システム
JP2006247189A (ja) * 2005-03-11 2006-09-21 Aruze Corp 遊技管理システム
JP2007061451A (ja) 2005-08-31 2007-03-15 Square Enix Co Ltd インタラクティブコンテンツ配信サーバ、インタラクティブコンテンツ配信方法、およびインタラクティブコンテンツ配信プログラム
US20070072676A1 (en) * 2005-09-29 2007-03-29 Shumeet Baluja Using information from user-video game interactions to target advertisements, such as advertisements to be served in video games for example
US8626584B2 (en) 2005-09-30 2014-01-07 Sony Computer Entertainment America Llc Population of an advertisement reference list
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US8676900B2 (en) 2005-10-25 2014-03-18 Sony Computer Entertainment America Llc Asynchronous advertising placement based on metadata
US20070118425A1 (en) 2005-10-25 2007-05-24 Podbridge, Inc. User device agent for asynchronous advertising in time and space shifted media network
US11004089B2 (en) 2005-10-25 2021-05-11 Sony Interactive Entertainment LLC Associating media content files with advertisements
US10657538B2 (en) 2005-10-25 2020-05-19 Sony Interactive Entertainment LLC Resolution of advertising rules
JP5048271B2 (ja) * 2006-05-02 2012-10-17 任天堂株式会社 ゲームプログラムおよびゲーム装置
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US8671000B2 (en) 2007-04-24 2014-03-11 Apple Inc. Method and arrangement for providing content to multimedia devices
JP4484900B2 (ja) 2007-05-31 2010-06-16 株式会社スクウェア・エニックス ゲーム利用型広告配布システム
US8416247B2 (en) 2007-10-09 2013-04-09 Sony Computer Entertaiment America Inc. Increasing the number of advertising impressions in an interactive environment
US8769558B2 (en) 2008-02-12 2014-07-01 Sony Computer Entertainment America Llc Discovery and analytics for episodic downloaded media
US8763090B2 (en) 2009-08-11 2014-06-24 Sony Computer Entertainment America Llc Management of ancillary content delivery and presentation
US20110159964A1 (en) * 2009-12-31 2011-06-30 Microsoft Corporation Facilitating sponsorship of game-play-based achievements
US9367847B2 (en) 2010-05-28 2016-06-14 Apple Inc. Presenting content packages based on audience retargeting
JP5411112B2 (ja) * 2010-11-26 2014-02-12 株式会社スクウェア・エニックス 入力ナビ機能付きゲーム装置及びオンラインゲームプログラム
US8506378B2 (en) 2011-09-21 2013-08-13 Igt Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session
US8460090B1 (en) 2012-01-20 2013-06-11 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
US8834261B2 (en) 2012-02-23 2014-09-16 Igt Gaming system and method providing one or more incentives to delay expected termination of a gaming session
US8784190B2 (en) 2012-02-23 2014-07-22 Igt Gaming system and method providing optimized incentives to delay expected termination of a gaming session
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Also Published As

Publication number Publication date
US20040152518A1 (en) 2004-08-05
AU2004200044A1 (en) 2004-07-29
ZA200400078B (en) 2004-08-17
JP2004215722A (ja) 2004-08-05
EP1437876A2 (de) 2004-07-14
EP1437876B1 (de) 2008-07-16
DE602004015001D1 (de) 2008-08-28
EP1437876A3 (de) 2006-06-07

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