BE432300A - - Google Patents
Info
- Publication number
- BE432300A BE432300A BE432300DA BE432300A BE 432300 A BE432300 A BE 432300A BE 432300D A BE432300D A BE 432300DA BE 432300 A BE432300 A BE 432300A
- Authority
- BE
- Belgium
- Prior art keywords
- emi
- boxes
- box
- pawn
- pawns
- Prior art date
Links
- 238000013475 authorization Methods 0.000 claims 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/048—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths used for generating random numbers
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Purses, Travelling Bags, Baskets, Or Suitcases (AREA)
Description
<EMI ID=1.1>
<EMI ID=2.1>
1 <EMI ID=3.1>
et sur lequel on peut déplacer ces pions dans différentes directions, suivant la signification attribuée à chaque
<EMI ID=4.1>
nais on réalisme.
Cn peut établir diverses règles de jeu suivant la natur du tableau. En supposant que le tableau est analogue à un cahier par exemple, chaque joueur choisira une boule, si cette L'ouïe se place en haut dans la combinaison finale obt
<EMI ID=5.1>
le joueur avancera son pion d'une case vers le haut sur le tableau. Le gagnant est celui dont le pion aura parcouru
<EMI ID=6.1>
Au lieu de ne faire avancer les pions que vers le haut, lorsque la boule correspondante se place en haut dans la combinai son finale, on peut encore déplacer les pions d'une case vers la droite ou vers la gauche, si la boule se place
<EMI ID=7.1>
<EMI ID=8.1>
<EMI ID=9.1>
le tableau peut comporter une ligne d'arrivée pourvue
<EMI ID=10.1>
points. Le gagnant sera le joueur dont le pion aboutira à la case portant le numéro le plus élevé.
On peut bien entendu apporter ce nombreuses variantes
<EMI ID=11.1>
1 <EMI ID=12.1>
nombre ces encoches, le jeu comprenant par exemple ceux
<EMI ID=13.1>
<EMI ID=14.1> <EMI ID=15.1>
celui c;ui arrive le premier.- dans la case supplémentaire trouvant a l'autre extrémité de la colonne.
<EMI ID=16.1>
<EMI ID=17.1>
peut faire revenir les pions dans la case ce cépart.
<EMI ID=18.1>
une boule et l'une des ceux combinaisons dans laquelle la boule choisie se trouve en haut. Dans ce cas, on ne fait
<EMI ID=19.1>
ainsi jouer à six joueurs.
<EMI ID=20.1>
dont une est rouge, la deuxième blanche et la troisième
<EMI ID=21.1>
tuels sur chaque pion en course.
<EMI ID=22.1>
utilisé dans un jeu un peu analogue à celui décrit plus haut mais dans lequel on déplace le pions non seulement v le haut quand la boule choisie se place en haut dans la c
<EMI ID=23.1>
che suivant que la boule se place à droite ou à gauche.
Tous les pions partent de la case dans laquelle est
<EMI ID=24.1>
arrivent dans une des cases-but numérotées, disposées à 1
<EMI ID=25.1>
<EMI ID=26.1>
<EMI ID=27.1>
<EMI ID = 1.1>
<EMI ID = 2.1>
1 <EMI ID = 3.1>
and on which we can move these pawns in different directions, depending on the meaning assigned to each
<EMI ID = 4.1>
but we are realism.
Cn can establish various rules of the game depending on the nature of the table. Assuming that the table is analogous to a notebook for example, each player will choose a ball, if this Hearing is placed at the top in the final combination obtained.
<EMI ID = 5.1>
the player will move his pawn one space up on the board. The winner is the one whose pawn has traveled
<EMI ID = 6.1>
Instead of advancing the pawns only upwards, when the corresponding ball is placed at the top in the final combination, we can still move the pawns one square to the right or to the left, if the ball is placed.
<EMI ID = 7.1>
<EMI ID = 8.1>
<EMI ID = 9.1>
the table may have a completed finish line
<EMI ID = 10.1>
points. The winner will be the player whose pawn ends up in the square with the highest number.
We can of course bring this many variations
<EMI ID = 11.1>
1 <EMI ID = 12.1>
number of these notches, the set comprising for example those
<EMI ID = 13.1>
<EMI ID = 14.1> <EMI ID = 15.1>
that which arrives first.- in the additional box located at the other end of the column.
<EMI ID = 16.1>
<EMI ID = 17.1>
can return the pawns in the box this cépart.
<EMI ID = 18.1>
a ball and one of those combinations in which the chosen ball is at the top. In this case, we do not
<EMI ID = 19.1>
well play six players.
<EMI ID = 20.1>
one of which is red, the second white and the third
<EMI ID = 21.1>
tuels on each pawn in the race.
<EMI ID = 22.1>
used in a game a little similar to the one described above but in which we move the pawns not only v upwards when the chosen ball goes up in the c
<EMI ID = 23.1>
che depending on whether the ball is placed on the right or on the left.
All the pawns start from the square in which is
<EMI ID = 24.1>
arrive in one of the numbered goal boxes, arranged at 1
<EMI ID = 25.1>
<EMI ID = 26.1>
<EMI ID = 27.1>
Claims (1)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FR816839T | 1937-01-13 | ||
| FR824964T | 1937-07-30 | ||
| FR49135T | 1938-02-03 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| BE432300A true BE432300A (en) | 1939-02-23 |
Family
ID=33303501
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| BE432300D BE432300A (en) | 1937-01-13 | 1939-01-21 |
Country Status (1)
| Country | Link |
|---|---|
| BE (1) | BE432300A (en) |
-
1939
- 1939-01-21 BE BE432300D patent/BE432300A/fr unknown
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