BR0011731A - Dispositivo de entrada do usuário com memória - Google Patents

Dispositivo de entrada do usuário com memória

Info

Publication number
BR0011731A
BR0011731A BR0011731-5A BR0011731A BR0011731A BR 0011731 A BR0011731 A BR 0011731A BR 0011731 A BR0011731 A BR 0011731A BR 0011731 A BR0011731 A BR 0011731A
Authority
BR
Brazil
Prior art keywords
memory
user input
input device
program
module
Prior art date
Application number
BR0011731-5A
Other languages
English (en)
Inventor
John Quentin Phillipps
Original Assignee
John Quentin Phillipps
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by John Quentin Phillipps filed Critical John Quentin Phillipps
Publication of BR0011731A publication Critical patent/BR0011731A/pt

Links

Classifications

    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16—Constructional details or arrangements
    • G06F1/1613—Constructional details or arrangements for portable computers
    • G06F1/1615—Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92—Video game devices specially adapted to be hand-held while playing
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/24—Games using electronic circuits not otherwise provided for
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16—Constructional details or arrangements
    • G06F1/1613—Constructional details or arrangements for portable computers
    • G06F1/1626—Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16—Constructional details or arrangements
    • G06F1/1613—Constructional details or arrangements for portable computers
    • G06F1/1632—External expansion units, e.g. docking stations
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16—Constructional details or arrangements
    • G06F1/1613—Constructional details or arrangements for portable computers
    • G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1662—Details related to the integrated keyboard
    • G06F1/1669—Detachable keyboards
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202—Constructional details or processes of manufacture of the input device
    • G06F3/0219—Special purpose keyboards
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081—Input via voice recognition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Input From Keyboards Or The Like (AREA)
  • Programmable Controllers (AREA)

Abstract

"DISPOSITIVO DE ENTRADA DO USUáRIO COM MEMóRIA". Um módulo ( 2 ) tem tanto um meio de entrada do usuário ( 8, 9, 10 ) quanto uma memória ( 27 ) armazenando um programa. Consequentemente, um aparelho controlado por programa ( 1 ), com o qual o módulo está em comunicação, pode ser equipado com um meio de entrada adaptado ao programa que está sendo rodado.
BR0011731-5A 1999-06-10 2000-06-06 Dispositivo de entrada do usuário com memória BR0011731A (pt)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9913529A GB2350913B (en) 1999-06-10 1999-06-10 Combined memory and user input devive
PCT/GB2000/002189 WO2000077600A1 (en) 1999-06-10 2000-06-06 User input device with memory

Publications (1)

Publication Number Publication Date
BR0011731A true BR0011731A (pt) 2002-06-11

Family

ID=10855108

Family Applications (1)

Application Number Title Priority Date Filing Date
BR0011731-5A BR0011731A (pt) 1999-06-10 2000-06-06 Dispositivo de entrada do usuário com memória

Country Status (10)

Country Link
EP (1) EP1192522A1 (pt)
JP (1) JP2003502748A (pt)
KR (1) KR20020022695A (pt)
CN (1) CN1354849A (pt)
AU (1) AU5234800A (pt)
BR (1) BR0011731A (pt)
CA (1) CA2376587A1 (pt)
GB (1) GB2350913B (pt)
MX (1) MXPA01012713A (pt)
WO (1) WO2000077600A1 (pt)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001040916A1 (en) * 1999-11-30 2001-06-07 Microsoft Corporation Modularly configurable portable computing device
DE10106812A1 (de) * 2001-02-14 2002-09-05 Siemens Ag Kleingerätesystem mit erweiterten Eingabemöglichkeiten
US8493326B2 (en) * 2003-05-09 2013-07-23 Microsoft Corporation Controller with removably attachable text input device
AT8589U1 (de) 2005-10-27 2006-10-15 Novomatic Ag Elektronisches spiel- und/oder wettgerät
CN108445970B (zh) * 2018-03-30 2021-02-19 联想(北京)有限公司 组装电子设备及信息处理方法

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5968072A (ja) * 1982-10-13 1984-04-17 Sharp Corp 機能変換用小形電子機器
JPH0741101B2 (ja) * 1991-06-13 1995-05-10 慎吾 手嶋 コンピュータゲーム機
JPH0675680A (ja) * 1992-07-21 1994-03-18 Advanced Micro Devicds Inc キーパッドスキャナ機構およびキーパッドを走査するための方法
GB2270178A (en) * 1992-08-31 1994-03-02 Chameleon Systems Ltd Generic user configurable keyboard
GB2279162B (en) * 1993-06-15 1997-11-19 Ibm Interrupt-driven processor system
JPH07271697A (ja) * 1994-03-30 1995-10-20 Sony Corp 情報端末装置およびその情報伝送方法
US5835772A (en) * 1995-12-29 1998-11-10 Intel Corporation Method and apparatus for providing an interface between a system and a peripheral device
KR0164838B1 (ko) * 1996-04-19 1999-01-15 김광호 컴퓨터 주변기기의 드라이버 프로그램 설치방법
GB2316466B (en) * 1996-08-20 1999-03-24 John Quentin Phillipps Portable electronic apparatus
US5760714A (en) * 1996-11-20 1998-06-02 Motorola, Inc. Interrupt-driven keypad scanning method and apparatus
KR100247951B1 (ko) * 1997-04-11 2000-03-15 윤종용 휴대형정보단말장치의프로그램갱신방법

Also Published As

Publication number Publication date
MXPA01012713A (es) 2004-03-19
AU5234800A (en) 2001-01-02
EP1192522A1 (en) 2002-04-03
WO2000077600A1 (en) 2000-12-21
CN1354849A (zh) 2002-06-19
CA2376587A1 (en) 2000-12-21
KR20020022695A (ko) 2002-03-27
GB2350913B (en) 2002-05-29
JP2003502748A (ja) 2003-01-21
GB2350913A (en) 2000-12-13
GB9913529D0 (en) 1999-08-11

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Legal Events

Date Code Title Description
FA10 Dismissal: dismissal - article 33 of industrial property law
B11Y Definitive dismissal - extension of time limit for request of examination expired [chapter 11.1.1 patent gazette]