BR0318661A - sistema de videogame 3d - Google Patents

sistema de videogame 3d

Info

Publication number
BR0318661A
BR0318661A BRPI0318661-0A BR0318661A BR0318661A BR 0318661 A BR0318661 A BR 0318661A BR 0318661 A BR0318661 A BR 0318661A BR 0318661 A BR0318661 A BR 0318661A
Authority
BR
Brazil
Prior art keywords
video game
compensator
game system
memory
display device
Prior art date
Application number
BRPI0318661-0A
Other languages
English (en)
Inventor
Manuel Rafael Gutierrez Novelo
Original Assignee
Tdvision Corp S A De C V
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=34699036&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=BR0318661(A) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Tdvision Corp S A De C V filed Critical Tdvision Corp S A De C V
Publication of BR0318661A publication Critical patent/BR0318661A/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/366Image reproducers using viewer tracking
    • H04N13/383Image reproducers using viewer tracking for tracking with gaze detection, i.e. detecting the lines of sight of the viewer's eyes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/398Synchronisation thereof; Control thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Human Computer Interaction (AREA)
  • Geometry (AREA)
  • Computing Systems (AREA)
  • Software Systems (AREA)
  • Processing Or Creating Images (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
  • Image Generation (AREA)

Abstract

"SISTEMA DE VIDEOGAME 3D". Um sistema de videogame 3D capaz de revelar uma sequência direita-esquerda através de um VGA independente diferente ou video canal, com um dispositivo mostrador compartilhando uma memória em uma maneira imersa. O sistema tem um motor do videogame controlando e validando as perspectivas de imagem, transferindo texturas, iluminação, posições, movimentos e aspectos associados com cada objeto que participa no game; criação de compensadores posteriores esquerdo e direito; criação de imagens e apresentação de informação nos compensadores frontais. O sistema permite manuseio da informação de dados associados às coordenadas xyz da imagem objeto em tempo real, aumento da RAM para o compensador esquerdo-direito, com a possibilidade de discriminar e tomar o compensador posterior correspondente, cuja informação é enviada para o compensador frontal ou dispositivo mostrador independente adicional compartilhando uma memória em uma maneira imersa.
BRPI0318661-0A 2003-12-19 2003-12-19 sistema de videogame 3d BR0318661A (pt)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/MX2003/000112 WO2005059842A1 (es) 2003-12-19 2003-12-19 Sistema de videojuegos 3d

Publications (1)

Publication Number Publication Date
BR0318661A true BR0318661A (pt) 2006-11-28

Family

ID=34699036

Family Applications (1)

Application Number Title Priority Date Filing Date
BRPI0318661-0A BR0318661A (pt) 2003-12-19 2003-12-19 sistema de videogame 3d

Country Status (10)

Country Link
US (6) US7666096B2 (pt)
EP (1) EP1727093A1 (pt)
JP (1) JP4841250B2 (pt)
KR (2) KR101041723B1 (pt)
CN (1) CN100456328C (pt)
AU (1) AU2003291772A1 (pt)
BR (1) BR0318661A (pt)
CA (1) CA2550512C (pt)
MX (1) MXPA06007015A (pt)
WO (1) WO2005059842A1 (pt)

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US20100151944A1 (en) 2010-06-17
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WO2005059842A1 (es) 2005-06-30
EP1727093A1 (en) 2006-11-29
CA2550512A1 (en) 2005-06-30
US20210008449A1 (en) 2021-01-14
JP4841250B2 (ja) 2011-12-21
AU2003291772A1 (en) 2005-07-05
CN1910619A (zh) 2007-02-07
US20070035831A1 (en) 2007-02-15
KR101041723B1 (ko) 2011-06-14
MXPA06007015A (es) 2007-01-30
KR20060128922A (ko) 2006-12-14
CN100456328C (zh) 2009-01-28
KR20110017019A (ko) 2011-02-18
HK1103153A1 (en) 2007-12-14
US20120264515A1 (en) 2012-10-18
KR101101570B1 (ko) 2012-01-02
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US7666096B2 (en) 2010-02-23
US20170056770A1 (en) 2017-03-02
US20140307069A1 (en) 2014-10-16

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