CA3245735A1 - Systèmes et procédés de production de réponses à des interactions dans un environnement interactif - Google Patents
Systèmes et procédés de production de réponses à des interactions dans un environnement interactifInfo
- Publication number
- CA3245735A1 CA3245735A1 CA3245735A CA3245735A CA3245735A1 CA 3245735 A1 CA3245735 A1 CA 3245735A1 CA 3245735 A CA3245735 A CA 3245735A CA 3245735 A CA3245735 A CA 3245735A CA 3245735 A1 CA3245735 A1 CA 3245735A1
- Authority
- CA
- Canada
- Prior art keywords
- interactive
- virtual
- portable device
- type
- projectile
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B1/00—Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
- H04B1/69—Spread spectrum techniques
- H04B1/7163—Spread spectrum techniques using impulse radio
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- User Interface Of Digital Computer (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Position Input By Displaying (AREA)
Abstract
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202263325412P | 2022-03-30 | 2022-03-30 | |
| US63/325,412 | 2022-03-30 | ||
| US18/127,552 US11995249B2 (en) | 2022-03-30 | 2023-03-28 | Systems and methods for producing responses to interactions within an interactive environment |
| US18/127,552 | 2023-03-28 | ||
| PCT/US2023/016807 WO2023192423A1 (fr) | 2022-03-30 | 2023-03-30 | Systèmes et procédés de production de réponses à des interactions dans un environnement interactif |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CA3245735A1 true CA3245735A1 (fr) | 2023-10-05 |
Family
ID=86100063
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CA3245735A Pending CA3245735A1 (fr) | 2022-03-30 | 2023-03-30 | Systèmes et procédés de production de réponses à des interactions dans un environnement interactif |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US12449915B2 (fr) |
| EP (1) | EP4499251A1 (fr) |
| JP (1) | JP2025512772A (fr) |
| KR (1) | KR20240169079A (fr) |
| CA (1) | CA3245735A1 (fr) |
| WO (1) | WO2023192423A1 (fr) |
Family Cites Families (41)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9802129B2 (en) | 2000-05-12 | 2017-10-31 | Wilbert Q. Murdock | Internet sports computer cellular device |
| US6592461B1 (en) * | 2000-02-04 | 2003-07-15 | Roni Raviv | Multifunctional computer interactive play system |
| US6929548B2 (en) * | 2002-04-23 | 2005-08-16 | Xiaoling Wang | Apparatus and a method for more realistic shooting video games on computers or similar devices |
| US7961909B2 (en) * | 2006-03-08 | 2011-06-14 | Electronic Scripting Products, Inc. | Computer interface employing a manipulated object with absolute pose detection component and a display |
| JP3986535B2 (ja) * | 2005-12-26 | 2007-10-03 | 株式会社コナミデジタルエンタテインメント | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
| US8730156B2 (en) * | 2010-03-05 | 2014-05-20 | Sony Computer Entertainment America Llc | Maintaining multiple views on a shared stable virtual space |
| JP4330593B2 (ja) * | 2006-03-13 | 2009-09-16 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5286267B2 (ja) * | 2007-08-03 | 2013-09-11 | 株式会社キャメロット | ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 |
| US7929002B2 (en) * | 2007-08-10 | 2011-04-19 | Hewlett-Packard Development Company, L.P. | System and method of projecting an image on a physical substrate using a virtual image and a virtual plane |
| US8192285B2 (en) * | 2008-02-11 | 2012-06-05 | Nintendo Co., Ltd | Method and apparatus for simulating games involving a ball |
| JP5138520B2 (ja) * | 2008-09-16 | 2013-02-06 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
| US8698736B2 (en) * | 2009-03-24 | 2014-04-15 | Immersion Corporation | Handheld computer interface with haptic feedback |
| US8376853B2 (en) * | 2009-09-02 | 2013-02-19 | Appturn, Inc. | Hand held self-orientating targeting game |
| US8736583B2 (en) * | 2011-03-29 | 2014-05-27 | Intel Corporation | Virtual links between different displays to present a single virtual object |
| FR2980264B1 (fr) * | 2011-09-15 | 2013-10-18 | Commissariat Energie Atomique | Procede de detection d'un point d'impact sur une cible reelle mobile |
| US9132346B2 (en) * | 2012-04-04 | 2015-09-15 | Kenneth J. Huebner | Connecting video objects and physical objects for handheld projectors |
| JP5891125B2 (ja) * | 2012-06-29 | 2016-03-22 | 株式会社ソニー・コンピュータエンタテインメント | 映像処理装置、映像処理方法、および映像処理システム |
| US10067557B2 (en) * | 2012-10-04 | 2018-09-04 | Disney Enterprises, Inc. | Interactive objects for immersive environment |
| US9555337B2 (en) * | 2013-09-16 | 2017-01-31 | Disney Enterprises, Inc. | Method for tracking physical play objects by virtual players in online environments |
| US9486700B2 (en) | 2014-04-10 | 2016-11-08 | Dean Schumacher | Video game incorporating safe live-action combat |
| US20160232715A1 (en) * | 2015-02-10 | 2016-08-11 | Fangwei Lee | Virtual reality and augmented reality control with mobile devices |
| WO2016204617A2 (fr) * | 2015-06-17 | 2016-12-22 | Lagotronics Projects B.V. | Contrôleur de jeu |
| US10817065B1 (en) * | 2015-10-06 | 2020-10-27 | Google Llc | Gesture recognition using multiple antenna |
| US9904357B2 (en) * | 2015-12-11 | 2018-02-27 | Disney Enterprises, Inc. | Launching virtual objects using a rail device |
| US10004984B2 (en) | 2016-10-31 | 2018-06-26 | Disney Enterprises, Inc. | Interactive in-room show and game system |
| US10628617B1 (en) * | 2017-02-22 | 2020-04-21 | Middle Chart, LLC | Method and apparatus for wireless determination of position and orientation of a smart device |
| US10409363B1 (en) * | 2017-03-07 | 2019-09-10 | vGolf, LLC | Mixed-reality golf tracking and simulation |
| US10786728B2 (en) * | 2017-05-23 | 2020-09-29 | Blast Motion Inc. | Motion mirroring system that incorporates virtual environment constraints |
| US10818152B2 (en) | 2018-01-15 | 2020-10-27 | Universal City Studios Llc | Interactive systems and methods with feedback devices |
| US20190217189A1 (en) * | 2018-01-16 | 2019-07-18 | Unchartedvr Inc. | Vr system for tracking three types of physical components |
| WO2019141879A1 (fr) * | 2018-01-22 | 2019-07-25 | The Goosebumps Factory Bvba | Étalonnage destiné à être utilisé dans un procédé et un système de réalité augmentée |
| US10366571B1 (en) * | 2018-03-06 | 2019-07-30 | Rachel Wurmbrand | Electronic gaming machine with projectile which eliminates symbols |
| CN208145442U (zh) * | 2018-04-18 | 2018-11-27 | 西安灵境科技有限公司 | 基于虚拟现实和超宽带定位技术的碰碰车游戏系统 |
| US10960297B2 (en) * | 2018-09-17 | 2021-03-30 | Disney Enterprises, Inc. | Systems and methods for tracking a physical object using a passive object having a reflective surface |
| US11562539B2 (en) * | 2018-09-25 | 2023-01-24 | Universal City Studios Llc | Modular augmented and virtual reality ride attraction |
| JP7226958B2 (ja) * | 2018-10-11 | 2023-02-21 | 任天堂株式会社 | ゲームシステム、ゲーム処理方法、ゲームプログラム、ゲーム装置、およびゲームコントローラ |
| FR3098955B1 (fr) * | 2019-07-19 | 2021-07-23 | ISKn | Procédé de commande d’une interface graphique pour afficher le lancer d’un projectile dans un environnement virtuel |
| US11642589B2 (en) * | 2020-07-23 | 2023-05-09 | Microsoft Technology Licensing, Llc | Virtual-projectile delivery in an expansive environment |
| EP4309022B1 (fr) * | 2021-03-15 | 2025-08-27 | Google LLC | Dispositifs de détection de geste incorporant des émetteurs-récepteurs à bande ultralarge (uwb) |
| US20220317782A1 (en) * | 2021-04-01 | 2022-10-06 | Universal City Studios Llc | Interactive environment with portable devices |
| US11995249B2 (en) * | 2022-03-30 | 2024-05-28 | Universal City Studios Llc | Systems and methods for producing responses to interactions within an interactive environment |
-
2023
- 2023-03-30 CA CA3245735A patent/CA3245735A1/fr active Pending
- 2023-03-30 KR KR1020247036087A patent/KR20240169079A/ko active Pending
- 2023-03-30 JP JP2024555963A patent/JP2025512772A/ja active Pending
- 2023-03-30 WO PCT/US2023/016807 patent/WO2023192423A1/fr not_active Ceased
- 2023-03-30 EP EP23718910.5A patent/EP4499251A1/fr active Pending
-
2024
- 2024-05-24 US US18/674,530 patent/US12449915B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US12449915B2 (en) | 2025-10-21 |
| JP2025512772A (ja) | 2025-04-22 |
| KR20240169079A (ko) | 2024-12-02 |
| WO2023192423A1 (fr) | 2023-10-05 |
| EP4499251A1 (fr) | 2025-02-05 |
| US20240310929A1 (en) | 2024-09-19 |
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