CA3245735A1 - Systèmes et procédés de production de réponses à des interactions dans un environnement interactif - Google Patents

Systèmes et procédés de production de réponses à des interactions dans un environnement interactif

Info

Publication number
CA3245735A1
CA3245735A1 CA3245735A CA3245735A CA3245735A1 CA 3245735 A1 CA3245735 A1 CA 3245735A1 CA 3245735 A CA3245735 A CA 3245735A CA 3245735 A CA3245735 A CA 3245735A CA 3245735 A1 CA3245735 A1 CA 3245735A1
Authority
CA
Canada
Prior art keywords
interactive
virtual
portable device
type
projectile
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CA3245735A
Other languages
English (en)
Inventor
Victor Alexander Lugo
Kacey Eichen
Original Assignee
Universal City Studios LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US18/127,552 external-priority patent/US11995249B2/en
Application filed by Universal City Studios LLC filed Critical Universal City Studios LLC
Publication of CA3245735A1 publication Critical patent/CA3245735A1/fr
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04BTRANSMISSION
    • H04B1/00Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
    • H04B1/69Spread spectrum techniques
    • H04B1/7163Spread spectrum techniques using impulse radio
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Position Input By Displaying (AREA)

Abstract

Selon l'invention, un système interactif (10) comprend un dispositif portable (16) configuré pour être utilisé dans un environnement interactif (14). Le dispositif portable (16) comprend un mécanisme d'entrée qui déclenche le tir d'un projectile virtuel (70). Le système interactif (10) comprend également un système de commande (32) qui comprend un ou plusieurs processeurs (34). Le ou les processeurs (34) reçoivent des données indiquant un emplacement et une orientation du dispositif portable (16) et reçoivent des données supplémentaires indiquant l'actionnement du mécanisme d'entrée. En outre, le ou les processeurs (34) déterminent une interaction virtuelle réussie d'un élément physique interactif (30) avec le projectile virtuel (28), (70) en fonction de l'emplacement et de l'orientation du dispositif portable (16) pendant l'actionnement du mécanisme d'entrée, et ajustent un élément virtuel interactif (28) affiché sur un écran d'affichage (26) en réponse à l'interaction virtuelle réussie de l'élément physique interactif (30).
CA3245735A 2022-03-30 2023-03-30 Systèmes et procédés de production de réponses à des interactions dans un environnement interactif Pending CA3245735A1 (fr)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US202263325412P 2022-03-30 2022-03-30
US63/325,412 2022-03-30
US18/127,552 US11995249B2 (en) 2022-03-30 2023-03-28 Systems and methods for producing responses to interactions within an interactive environment
US18/127,552 2023-03-28
PCT/US2023/016807 WO2023192423A1 (fr) 2022-03-30 2023-03-30 Systèmes et procédés de production de réponses à des interactions dans un environnement interactif

Publications (1)

Publication Number Publication Date
CA3245735A1 true CA3245735A1 (fr) 2023-10-05

Family

ID=86100063

Family Applications (1)

Application Number Title Priority Date Filing Date
CA3245735A Pending CA3245735A1 (fr) 2022-03-30 2023-03-30 Systèmes et procédés de production de réponses à des interactions dans un environnement interactif

Country Status (6)

Country Link
US (1) US12449915B2 (fr)
EP (1) EP4499251A1 (fr)
JP (1) JP2025512772A (fr)
KR (1) KR20240169079A (fr)
CA (1) CA3245735A1 (fr)
WO (1) WO2023192423A1 (fr)

Family Cites Families (41)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9802129B2 (en) 2000-05-12 2017-10-31 Wilbert Q. Murdock Internet sports computer cellular device
US6592461B1 (en) * 2000-02-04 2003-07-15 Roni Raviv Multifunctional computer interactive play system
US6929548B2 (en) * 2002-04-23 2005-08-16 Xiaoling Wang Apparatus and a method for more realistic shooting video games on computers or similar devices
US7961909B2 (en) * 2006-03-08 2011-06-14 Electronic Scripting Products, Inc. Computer interface employing a manipulated object with absolute pose detection component and a display
JP3986535B2 (ja) * 2005-12-26 2007-10-03 株式会社コナミデジタルエンタテインメント ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
US8730156B2 (en) * 2010-03-05 2014-05-20 Sony Computer Entertainment America Llc Maintaining multiple views on a shared stable virtual space
JP4330593B2 (ja) * 2006-03-13 2009-09-16 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5286267B2 (ja) * 2007-08-03 2013-09-11 株式会社キャメロット ゲーム装置、ゲームプログラム及びオブジェクトの操作方法
US7929002B2 (en) * 2007-08-10 2011-04-19 Hewlett-Packard Development Company, L.P. System and method of projecting an image on a physical substrate using a virtual image and a virtual plane
US8192285B2 (en) * 2008-02-11 2012-06-05 Nintendo Co., Ltd Method and apparatus for simulating games involving a ball
JP5138520B2 (ja) * 2008-09-16 2013-02-06 株式会社バンダイナムコゲームス プログラム及びゲーム装置
US8698736B2 (en) * 2009-03-24 2014-04-15 Immersion Corporation Handheld computer interface with haptic feedback
US8376853B2 (en) * 2009-09-02 2013-02-19 Appturn, Inc. Hand held self-orientating targeting game
US8736583B2 (en) * 2011-03-29 2014-05-27 Intel Corporation Virtual links between different displays to present a single virtual object
FR2980264B1 (fr) * 2011-09-15 2013-10-18 Commissariat Energie Atomique Procede de detection d'un point d'impact sur une cible reelle mobile
US9132346B2 (en) * 2012-04-04 2015-09-15 Kenneth J. Huebner Connecting video objects and physical objects for handheld projectors
JP5891125B2 (ja) * 2012-06-29 2016-03-22 株式会社ソニー・コンピュータエンタテインメント 映像処理装置、映像処理方法、および映像処理システム
US10067557B2 (en) * 2012-10-04 2018-09-04 Disney Enterprises, Inc. Interactive objects for immersive environment
US9555337B2 (en) * 2013-09-16 2017-01-31 Disney Enterprises, Inc. Method for tracking physical play objects by virtual players in online environments
US9486700B2 (en) 2014-04-10 2016-11-08 Dean Schumacher Video game incorporating safe live-action combat
US20160232715A1 (en) * 2015-02-10 2016-08-11 Fangwei Lee Virtual reality and augmented reality control with mobile devices
WO2016204617A2 (fr) * 2015-06-17 2016-12-22 Lagotronics Projects B.V. Contrôleur de jeu
US10817065B1 (en) * 2015-10-06 2020-10-27 Google Llc Gesture recognition using multiple antenna
US9904357B2 (en) * 2015-12-11 2018-02-27 Disney Enterprises, Inc. Launching virtual objects using a rail device
US10004984B2 (en) 2016-10-31 2018-06-26 Disney Enterprises, Inc. Interactive in-room show and game system
US10628617B1 (en) * 2017-02-22 2020-04-21 Middle Chart, LLC Method and apparatus for wireless determination of position and orientation of a smart device
US10409363B1 (en) * 2017-03-07 2019-09-10 vGolf, LLC Mixed-reality golf tracking and simulation
US10786728B2 (en) * 2017-05-23 2020-09-29 Blast Motion Inc. Motion mirroring system that incorporates virtual environment constraints
US10818152B2 (en) 2018-01-15 2020-10-27 Universal City Studios Llc Interactive systems and methods with feedback devices
US20190217189A1 (en) * 2018-01-16 2019-07-18 Unchartedvr Inc. Vr system for tracking three types of physical components
WO2019141879A1 (fr) * 2018-01-22 2019-07-25 The Goosebumps Factory Bvba Étalonnage destiné à être utilisé dans un procédé et un système de réalité augmentée
US10366571B1 (en) * 2018-03-06 2019-07-30 Rachel Wurmbrand Electronic gaming machine with projectile which eliminates symbols
CN208145442U (zh) * 2018-04-18 2018-11-27 西安灵境科技有限公司 基于虚拟现实和超宽带定位技术的碰碰车游戏系统
US10960297B2 (en) * 2018-09-17 2021-03-30 Disney Enterprises, Inc. Systems and methods for tracking a physical object using a passive object having a reflective surface
US11562539B2 (en) * 2018-09-25 2023-01-24 Universal City Studios Llc Modular augmented and virtual reality ride attraction
JP7226958B2 (ja) * 2018-10-11 2023-02-21 任天堂株式会社 ゲームシステム、ゲーム処理方法、ゲームプログラム、ゲーム装置、およびゲームコントローラ
FR3098955B1 (fr) * 2019-07-19 2021-07-23 ISKn Procédé de commande d’une interface graphique pour afficher le lancer d’un projectile dans un environnement virtuel
US11642589B2 (en) * 2020-07-23 2023-05-09 Microsoft Technology Licensing, Llc Virtual-projectile delivery in an expansive environment
EP4309022B1 (fr) * 2021-03-15 2025-08-27 Google LLC Dispositifs de détection de geste incorporant des émetteurs-récepteurs à bande ultralarge (uwb)
US20220317782A1 (en) * 2021-04-01 2022-10-06 Universal City Studios Llc Interactive environment with portable devices
US11995249B2 (en) * 2022-03-30 2024-05-28 Universal City Studios Llc Systems and methods for producing responses to interactions within an interactive environment

Also Published As

Publication number Publication date
US12449915B2 (en) 2025-10-21
JP2025512772A (ja) 2025-04-22
KR20240169079A (ko) 2024-12-02
WO2023192423A1 (fr) 2023-10-05
EP4499251A1 (fr) 2025-02-05
US20240310929A1 (en) 2024-09-19

Similar Documents

Publication Publication Date Title
US11995249B2 (en) Systems and methods for producing responses to interactions within an interactive environment
US6589120B1 (en) Game apparatus
US6509896B1 (en) Image processor, image processing method, medium and game machine
US20100178966A1 (en) A method of recognizing objects in a shooter game for remote-controlled toys
US20220314070A1 (en) Immersive and reactive game play range, system and process
US9836984B2 (en) Storytelling environment: story and playgroup creation
KR102061582B1 (ko) 가상 소방 체험 시스템
KR20190096841A (ko) 구기스포츠를 위한 3차원 타겟 시스템
JP2024517570A (ja) ポータブル装置とのインタラクティブ環境
US10928915B2 (en) Distributed storytelling environment
CN113827949A (zh) 利用人工智能技术的屏幕射击场以及屏幕射击游戏方法
US20190126135A1 (en) Interactive laser tag system and a method of using the same
US12449915B2 (en) Systems and methods for producing responses to interactions within an interactive environment
US10369487B2 (en) Storytelling environment: mapping virtual settings to physical locations
US20220317782A1 (en) Interactive environment with portable devices
HK40119791A (zh) 用於产生对交互环境内的交互的响应的系统和方法
CN118973678A (zh) 用于产生对交互环境内的交互的响应的系统和方法
US9052162B1 (en) Indoor long range shooting gallery
US20240411386A1 (en) System and method for operational management of wireless device
JP3577065B2 (ja) コントローラ、コントローラの姿勢遠隔測定装置及びビデオゲーム装置
JPH03139378A (ja) 遊戯施設
JPH03139377A (ja) 遊戯施設
WO2024254486A2 (fr) Système et procédé de gestion opérationnelle de dispositif sans fil
CN117120147A (zh) 具有便携式装置的交互式环境

Legal Events

Date Code Title Description
A00 Application filed

Free format text: ST27 STATUS EVENT CODE: A-0-1-A10-A00-A101 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: APPLICATION RECEIVED - PCT

Effective date: 20240911

A00 Application filed

Free format text: ST27 STATUS EVENT CODE: A-1-1-A10-A00-A102 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: COMPLIANCE REQUIREMENTS DETERMINED MET

Effective date: 20240912

A15 Pct application entered into the national or regional phase

Free format text: ST27 STATUS EVENT CODE: A-1-1-A10-A15-X000 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: NATIONAL ENTRY REQUIREMENTS DETERMINED COMPLIANT

Effective date: 20240912

P18 Priority claim added or amended

Free format text: ST27 STATUS EVENT CODE: A-1-1-P10-P18-P105 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: PRIORITY CLAIM REQUIREMENTS DETERMINED COMPLIANT

Effective date: 20240912

W00 Other event occurred

Free format text: ST27 STATUS EVENT CODE: A-1-1-W10-W00-W100 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: LETTER SENT

Effective date: 20250213

R00 Party data change recorded

Free format text: ST27 STATUS EVENT CODE: A-1-1-R10-R00-R113 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: CHANGE OF ADDRESS OR METHOD OF CORRESPONDENCE REQUEST RECEIVED

Effective date: 20250307

MFA Maintenance fee for application paid

Free format text: FEE DESCRIPTION TEXT: MF (APPLICATION, 2ND ANNIV.) - STANDARD

Year of fee payment: 2

U00 Fee paid

Free format text: ST27 STATUS EVENT CODE: A-1-1-U10-U00-U101 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: MAINTENANCE REQUEST RECEIVED

Effective date: 20250321

U11 Full renewal or maintenance fee paid

Free format text: ST27 STATUS EVENT CODE: A-1-1-U10-U11-U102 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: MAINTENANCE FEE PAYMENT DETERMINED COMPLIANT

Effective date: 20250321

Free format text: ST27 STATUS EVENT CODE: A-1-1-U10-U11-U102 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: MAINTENANCE FEE PAYMENT PAID IN FULL

Effective date: 20250321

R18 Changes to party contact information recorded

Free format text: ST27 STATUS EVENT CODE: A-1-1-R10-R18-R114 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: CHANGE OF METHOD OF CORRESPONDENCE REQUIREMENTS DETERMINED COMPLIANT

Effective date: 20250808

Free format text: ST27 STATUS EVENT CODE: A-1-1-R10-R18-R143 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: CHANGE OF ADDRESS REQUIREMENTS DETERMINED COMPLIANT

Effective date: 20250808

W00 Other event occurred

Free format text: ST27 STATUS EVENT CODE: A-1-1-W10-W00-W111 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: CORRESPONDENT DETERMINED COMPLIANT

Effective date: 20250808