CH459030A - Board game - Google Patents
Board gameInfo
- Publication number
- CH459030A CH459030A CH791867A CH791867A CH459030A CH 459030 A CH459030 A CH 459030A CH 791867 A CH791867 A CH 791867A CH 791867 A CH791867 A CH 791867A CH 459030 A CH459030 A CH 459030A
- Authority
- CH
- Switzerland
- Prior art keywords
- dice
- compartments
- game
- figures
- compartment
- Prior art date
Links
- 238000005192 partition Methods 0.000 description 4
- 239000000463 material Substances 0.000 description 2
- 230000000873 masking effect Effects 0.000 description 1
- 239000002023 wood Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0402—Rolling boards
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Medicinal Preparation (AREA)
- Pharmaceuticals Containing Other Organic And Inorganic Compounds (AREA)
Description
Jeu de societe Board game
La pr6sente invention a pour objet un jeu de soci6te comprenant une serie de chiffres expos6s et des d6s ä jeter, caract6ris6 en ce qu'il comprend des moyens per mettant de masquer ind6pendamment les. uns des nutres et successivement los chiffres au fur et ä mesure des points relev6s sur los des. The subject of the present invention is a parlor game comprising a series of exposed numbers and throwing dice, characterized in that it comprises means for independently masking them. one of the numbers and successively the numbers as the points are noted on the dice.
Le dessin annex6 repr6sente, sch6matiquement et ä titre d'exemple, en perspective, une forme d'exkution de ce jeu. The attached drawing represents, schematically and by way of example, in perspective, one form of execution of this game.
En r6f6rence au dessin, ce jeu comprend une cas sette 1, par exemple en bois, matiere plastique ou autre, pr6sentant des compartiments 2. Ces comparti ments 2 sont limit6s par une s6rie de cloisons 3 enga g6es entre 1e cöt6 4 de la cassette 1 et une cloison g6nerale intermediaire 5. Los cötes 6 et une partie des cötes 7 et 8 de la cassette 1 dslimitent un bac 9 s'6ten dant sur tonte la largeur de 1'ensemble des comparti ments 2. Ce bac est destine ä recevoir los jet6s de d6s 10. With reference to the drawing, this game comprises a cassette case 1, for example made of wood, plastic or other material, having compartments 2. These compartments 2 are limited by a series of partitions 3 engaged between the first side 4 of the cassette 1 and an intermediate general partition 5. The sides 6 and part of the sides 7 and 8 of the cassette 1 define a tray 9 extending over all the width of the set of compartments 2. This tray is intended to receive the dice rolls 10.
Dans 1e fond de chaque compartiment 2 est dispos6 un plan inclin6 11 sur lequel est represent6 un Chiffre 12. Dans 1'exemple repr6sent6, la cassette 1 comprend neuf compartiments 2 et les chiffres 1 ä 9 sont indiqu6s dann 1e fond de Ces compartiments 2. Los bords oppo s6s 13 et 14 de chaque compartiment 2 presentent une rainure 15 dann laquelle est susceptible de coulisser un tiroir ou volet 16 muni dun, bouton de commande 17. <B>Co</B> tiroir ou volet 16 ne s'6tent sensiblement quo sur la moiti6 de 1'ouverture de chaque compartiment 2, de sorte quo lorsque 1e volet 16 est deplac6 en direction du bord 4 de la cassette 1, il masque 1e Chiffre 12 du compartiment 2 correspondant (comme repr6sent6 pour 1e Chiffre 7). <B>Co</B> jeu s'utlise selon les r6gles sui vantes: En position de depart, tour los chiffres 12 des dif ferents compartiments 2 sont visibles, les volets 16 6tant dispos6s contre la cloison 5. Le premier joueur effectue une premiere opera-tion de jet6s des des 10 qui lui donnent comme total par exemple 1e Chiffre 7. Apr6s 1e relev6 de ce Chiffre 7, ce premier joueur mas- quo 1e Chiffre 7 du compartiment 2 correspondant ä 1'aide de son volet 16.<B>Co</B> premier joueur effectue un second jet6 de d6s 10 et masque au fur et ä mesure de Ces jet6s successifs les chiffres ou 1e groupe de chiffres relev6s sur los d6s 10. Le joueur s'efforce de malquer los chiffres de plus haut rang. Lorsque 1e joueur, apres un dernier jet6, releve un total de points. qu'il ne peut pas malquer dans los compartiments 2, son droit ä jouer a cess6. Le Chiffre complet restant lisible dann los compartiments 2 est alors gard-6 en m@emoire. Il s'agit par exemple du Chiffre 134. Los volets 16 sont alors ramengs contre la cloison 5 et 1e second joueur effee- tue ses jet6s de d6s successifs. Lorsqu'il est bloqu6 dans sa possibilit6 de jeter los d6s, il effectue la lecture du dernier Chiffre lisible dans los compartiments 2. Si ce dernier Chiffre est, par exemple, 1e Chiffre 12, 1e second joueur aura atteint un montant inferieur au pre- mier joueur qui avait atteint 1e Chiffre 134; ce second joueur sera donc d6clare vainqueur. In the bottom of each compartment 2 is arranged an inclined plane 11 on which is represented a number 12. In the example represented, the cassette 1 comprises nine compartments 2 and the numbers 1 to 9 are indicated in the bottom of these compartments 2. Los opposite edges s6s 13 and 14 of each compartment 2 have a groove 15 in which is able to slide a drawer or shutter 16 provided with a control button 17. <B>Co</B> drawer or shutter 16 does not extend substantially quo over half of the opening of each compartment 2, so that when the first flap 16 is moved in the direction of the edge 4 of the cassette 1, it masks the first number 12 of the corresponding compartment 2 (as represented for the first number 7) . <B>Co</B> game is used according to the following rules: In the starting position, the numbers 12 of the different compartments 2 are visible, the shutters 16 being placed against the partition 5. The first player performs a first operation of throwing of the 10s which give him as a total for example the 1st Number 7. After the 1st reading of this Number 7, this first player hides the 1st Number 7 of the corresponding compartment 2 using his flap 16. <B>Co</B> the first player makes a second roll of d6 10s and progressively masks the figures or the first group of figures raised on the d6 10s. of higher rank. When the 1st player, after a last throw6, raises a total of points. that he cannot miss in compartments 2, his right to play has ceased. The complete Digit remaining readable in compartments 2 is then kept in memory. This is, for example, number 134. The shutters 16 are then brought back against the partition 5 and the second player rolls successive dice. When he is blocked in his ability to throw the dice, he reads the last legible Digit in compartments 2. If this last Digit is, for example, the 1st Digit 12, the second player will have reached an amount lower than the first one. first player who reached 1st Number 134; this second player will therefore be declared the winner.
Bien entendu, 1e jeu peut se faire par plus: de deux joueurs jetant los des en s6rie et successivement. La regle du jeu peut comprendre certains points particu- liers. Ainsi, lorsqu'ä la suite d'un jet6 des des, ceux-ci donnent un nombre de points Egal ä 2 (2 fois le point, c'est-ä-dire un as ), an peut convenir quo 1e joueur aura alors la liberte de malquer non seulement 1e Chif fre 2 du compartiment correspondant, mais n'importe quel Chiffre des compartiments 2 restant encore visible. Of course, the game can be played by more than two players throwing the dice in series and successively. The rules of the game may include certain specific points. Thus, when following a throw of the dice, these give a number of points equal to 2 (twice the point, i.e. an ace), it can be agreed that the player will then have the freedom to mark not only the 1st Digit 2 of the corresponding compartment, but any Digit of the compartments 2 still remaining visible.
De nombreuses variantes d'ex6cution du jeu decrit ci-dessus pourraient etre imaginees. Ainsi, los moyens permettant de malquer independamment les. uns. des autres et successivement les chiffres 12, au lieu d'etre constitues par des tiroirs ou volets 16 ä glissiere, pour- raient etre constitu6s par des volets 16 articu16s et pouvant etre rabattus sur los chiffres 12 pour les mal quer. Co jeu peut etre aussi rendu ais6ment transpor table en etant constitu6 ä la fa@on d'un livret ou dun agenda sur 1'un des volets duquel seraient marquA los chiffres 12, des volets 616mentaires correspondant ä chaque Chiffre 12 6tant articules ä la charniere de l'agenda pour pouvoir être rabattus sur ces chiffres 12 pour les masquer. On pourrait aussi former les sup ports 11 des chiffres 12 en matière translucide et indi quer ces chiffres sur la face cachée des pans inclinés 11. Une source lumineuse, par exemple une lampe électrique, permettrait alors, lorsqu'elle est allumée, de rendre visible le chiffre 12 correspondant. Dans ce cas, les boutons 17 constitueraient les interrupteurs de commande des lampes permettant de rende visible ou caché chaque chiffre 12. Many variants of execution of the game described above could be imagined. Thus, los means allowing malquer independently. one. others and successively the figures 12, instead of being constituted by drawers or flaps 16 with slides, could be constituted by flaps 16 articu16s and can be folded down on the figures 12 to hurt them. This game can also be made easily transportable by being made up like a booklet or a diary on one of the flaps of which the numbers 12 would be marked, the elementary flaps corresponding to each Number 12 being articulated at the hinge of the diary so that it can be folded over these numbers 12 to hide them. One could also form the supports 11 of the figures 12 in translucent material and indicate these figures on the hidden face of the inclined faces 11. A light source, for example an electric lamp, would then make it possible, when it is lit, to make visible the corresponding number 12. In this case, the buttons 17 would constitute the lamp control switches making it possible to make visible or hidden each digit 12.
Le jeu décrit ci-dessus peut également se concevoir sans bac 9, le jeté des dés pouvant se faire sur une table ou un comptoir quelconque. The game described above can also be designed without tray 9, the throwing of the dice can be done on a table or any counter.
Claims (2)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CH791867A CH459030A (en) | 1967-06-05 | 1967-06-05 | Board game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CH791867A CH459030A (en) | 1967-06-05 | 1967-06-05 | Board game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CH459030A true CH459030A (en) | 1968-06-30 |
Family
ID=4332360
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CH791867A CH459030A (en) | 1967-06-05 | 1967-06-05 | Board game |
Country Status (1)
| Country | Link |
|---|---|
| CH (1) | CH459030A (en) |
-
1967
- 1967-06-05 CH CH791867A patent/CH459030A/en unknown
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