EP0623799A1 - Système vidéo interactif - Google Patents

Système vidéo interactif Download PDF

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Publication number
EP0623799A1
EP0623799A1 EP94105129A EP94105129A EP0623799A1 EP 0623799 A1 EP0623799 A1 EP 0623799A1 EP 94105129 A EP94105129 A EP 94105129A EP 94105129 A EP94105129 A EP 94105129A EP 0623799 A1 EP0623799 A1 EP 0623799A1
Authority
EP
European Patent Office
Prior art keywords
video
computer
scenes
image
light
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP94105129A
Other languages
German (de)
English (en)
Inventor
Wolfgang Dipl-Ing. Scheller
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Secotron Elektrogeratebau GmbH
Original Assignee
Secotron Elektrogeratebau GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Secotron Elektrogeratebau GmbH filed Critical Secotron Elektrogeratebau GmbH
Publication of EP0623799A1 publication Critical patent/EP0623799A1/fr
Withdrawn legal-status Critical Current

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/10Cinematographic hit-indicating systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2627Cooperating with a motion picture projector
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J9/00Moving targets, i.e. moving when fired at
    • F41J9/14Cinematographic targets, e.g. moving-picture targets

Definitions

  • the invention relates to a method for controlling and influencing running image sequences or individual images and interactive video scenes and / or image sequences below the reaction time perceivable by the human eye (real time), preferably in a simulator or shooting range, and a device for performing the method.
  • the police and military shooting training usually takes place in a shooting range with protective walls, with a target in the form of a target or a standing picture being set up at the end of a shooting range. After each individual shot or a series of shots, the evaluation and notification of the number of hits or misses takes place. With such a device, practically only the handling of the weapon can be practiced, while the actual target practice in response to the object is far from practice, in particular police practice.
  • the invention has for its object to provide means by means of which the running scene reacts to the action of the shooter in a period of time which is the natural Response time and the absorption capacity of the human eye corresponds.
  • This object is achieved according to the method according to the invention in that the images, image sequences or video scenes are influenced optically and / or mechanically and the signals caused thereby are recorded and in real time using a computer with data compression hardware and software according to known JPEG - (Joint Photographik Expert Group) and MPEG-Motion Picture Expert Group) are used to trigger new or changed images, image sequences or video scenes, whereby a hard disk memory (HDD) serves as a playback and recording device.
  • JPEG - Joint Photographik Expert Group
  • MPEG-Motion Picture Expert Group MPEG-Motion Picture Expert Group
  • an image sequence or video scene is played back as a primary main film from an external video source, video recorder or video disc player, and secondary alternative scenes are triggered by the light-optical and / or mechanical signals via the JPEG or MPEG method from the hard disk of the computer or PC computer imported using a video switch and a drive control interface.
  • the accumulating scene is only changed in real time on the basis of the reaction of the shooter in accordance with his hits or missed hits, the scene which is now automatically recorded being prepared and recorded as a "reaction scene", so that the impression of a real reaction is created.
  • the primary main film is played with the aid of a CD-ROM player via the digital data of the CD-ROM as a playback / recording device which, if necessary, is mixed and played with the secondary reaction scenes stored on the fixed memory or hard disk memory.
  • a laser disc player LVP / LD can also be used as a playback or recording device according to the invention.
  • At least one apparatus designed as a handgun is used as a means for optically or mechanically influencing an image, an image sequence or a video scene, which is designed to be loadable with the appropriate ammunition, each handgun having a sensor for registering a fired shot which detects the shot Signals transmitted by means of a transmitter built into the handgun or an electrical connecting line to a receiver which is connected to the input of the computer.
  • a sensor for registering a fired shot which detects the shot Signals transmitted by means of a transmitter built into the handgun or an electrical connecting line to a receiver which is connected to the input of the computer.
  • each handgun can be designed as a laser device for emitting laser flashes and can have a sensor for registering and signaling the transmitted light flash to the input of the computer.
  • the simultaneous use of multiple shooters can be used not only when using laser flashes, but also when using conventional ballistic projectiles.
  • the images, image sequences or video scenes are advantageously displayed on a reflection surface, and the signals caused by their light-optical and / or mechanical influence by the handguns are recorded by means of a video camera and the digital signals are fed to the computer for evaluation.
  • the headlight behind it, so that the bullet hole is visible as a light spot and can be recorded by the video camera.
  • the light spot can also be displayed in color.
  • the video camera can also be designed as an infrared camera and the reflection surface can be irradiated with infrared light from the front in an invisible manner.
  • an interactive video system plays a scene via the video projector on the screen (G) via a video switch (A).
  • a laser can be used instead of the real shot, which projects a light spot directly, which is equivalent to the light of the backlit shot hole.
  • the recording camera (E) now recognizes this light spot and emits the video information to a horizontal / vertical separator (F), which feeds this information to the computer (D).
  • the computer (D) which can also be designed as a PC, now compares the supplied horizontal / vertical information with the mask programmed for the image number and determines whether the rows and columns of the computer mask which are assigned to the corresponding images on the hard disk memory (HDD) are with the horizontal / vertical position or the coordinates of the shot hole or the laser light spot. A match is scored as a hit, a mismatch as a miss.
  • the computer (D) controls the video recorder (VR3) via the drive interface (B) and simultaneously switches its video signal through in video switching mode.
  • the drive control (B) was already in the pause position and was put on hold via the software shortly before the decision sequence was reached.
  • the video recorder (VR3) now continues the projection with the hit scene, for example in the one prepared Scene is played where the target object falls over. During this time, the video recorder (VR2) is already fast forward to the beginning of the next scene in order to wait for the switch back (VR3) to (VR2) in the pause position.
  • the video recorder (VR2) is now switched to the video recorder (VR1), which thus plays back the scene of a hit, for example the target object shoots back.
  • the system switches back to the video recorder (VR2) already in the pause position, which then continues the projection.
  • This method can be expanded using a larger number of video recorders and the scenes can be designed accordingly.
  • video images or video films are digitally broken down and loaded in "real time” (25 images / sec) by compression hardware or a computer plug-in card onto the hard disk.
  • the software installed in the computer or already installed controls the overall process, which proceeds as follows: When the start button is pressed, the film previously input via the computer runs through the decompression hardware and a VGA / TV converter via the video projector. The video projector projects the film onto the screen in front of which the shooter is standing.
  • the shooter now shoots at the target object appearing on the screen, the projectile penetrates the screen and releases the back light at the shot hole, generated by headlights H.
  • the shot recording camera (C1) now recognizes the light spot, which can optionally also be generated by a laser device, which generates a similar light spot, and supplies this information to the camera A / D converter.
  • the position of the light spot is broken down into horizontal lines and vertical columns.
  • This information is then compared to the pixel grid of the screen holder and the corresponding pixels are determined. These pixels are now compared with the pixels of the hit mask belonging to the image and, if they match, are evaluated as hits.
  • the hit mask is a number of pixels which correspond in position and position to the target object of a video image and which are directly assigned to the respective video image.
  • All other pixels that are outside the hit mask are counted as non-hits if they match the light spot pixels.
  • the shooter hits the target object on the screen, the shot camera recognizes the light spot and passes the columns and line data on to the mask comparison software. This now decides whether the light spot matches the pre-programmed pixels for hits.
  • the scene "hit” is now played on the screen, for example the target object collapses, which was passed on from the hard disk to the video projector via the decompression hardware.
  • the track / track search time is only approx. 5 ms and can be reduced to 0.3 ms when using a cache controller, but 20 ms are available for a field, the picture / scene jump is not visible to the human eye, and it gives the impression that the film or the projection has reacted directly to the shooter's intervention.
  • This function is defined as an interactive function.
  • the function sequence is generally identical to the function sequence "hit", except for the reaction of the mask comparison software, which now addresses and calls up the scene "no hit".
  • the scene hit is played via the decompression hardware and the video projector.
  • the image access time is in the range of 5 ms or 0.3 ms when using a cache control, the image / scene jump is again not visible to the human eye, and the effect already described under the "hit" function occurs.
  • the hard disk plays the film continuously via the decompression hardware, and the target object behaves passively, since only when the shooter reacts by activating the shot-recording camera, hits / no-hits are jumped into the corresponding reaction scenes.
  • FIG. 2 shows a schematic representation of the device with two handguns W1 and Wn, a PC computer PC and a projection screen Z in a functional connection.
  • the circuit corresponds to the representation according to FIG. 1.
  • the designation Wn for the second handgun indicates that the number of handguns can be significantly higher.
  • Every handgun is equipped with a sensor, which registers the time of the shot and feeds the resulting signal to a transmitter which forwards the signal to the receiver R.
  • the signal can also be routed to the computer via an electrical line.
  • the signals caused by the handguns W1 and Wn and recorded by the sensors S1 and Sn are fed to the computer PC, which immediately receives the signals from the video camera C1 via the shot results, which are evaluated in the computer and which then controls the scenes that are triggered from the hit evaluation, as described above.
  • FIG. 3 shows a schematic representation of the device with two handguns W1, Wn, a PC computer PC and a still picture T as a simplified embodiment of the invention.
  • the handguns can be equipped as ballistic weapons or with a laser device. Their number can be considerably larger than two.
  • the still picture T can be equipped with sensors which react to mechanical shocks, namely when a projectile has hit the still picture.
  • sensors For the reception and localization of laser flashes on the still image, a number of sensors can be arranged, each of which detects a specific area on the image, so that the hit quality can also be determined and fed to the computer PC, which reacts to the still image triggers.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Television Signal Processing For Recording (AREA)
EP94105129A 1993-04-03 1994-03-31 Système vidéo interactif Withdrawn EP0623799A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE4311091 1993-04-03
DE4311091 1993-04-03

Publications (1)

Publication Number Publication Date
EP0623799A1 true EP0623799A1 (fr) 1994-11-09

Family

ID=6484738

Family Applications (1)

Application Number Title Priority Date Filing Date
EP94105129A Withdrawn EP0623799A1 (fr) 1993-04-03 1994-03-31 Système vidéo interactif

Country Status (2)

Country Link
EP (1) EP0623799A1 (fr)
DE (1) DE4411261C2 (fr)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996038827A1 (fr) * 1995-06-01 1996-12-05 Nsm Aktiengesellschaft Appareil de jeu et de divertissement actionne par pieces de monnaie, commande par programme
WO1998001198A1 (fr) * 1996-07-05 1998-01-15 Vlg Virtual Laser Games Gmbh Systeme de jeu commande par ordinateur
WO1999025438A1 (fr) * 1997-11-14 1999-05-27 Vlg Virtual Laser Games Gmbh Projecteur d'images animees, procede de production, de modification et de traitement de sequences d'images pour un tel projecteur, et sequence d'images animees produite selon ce procede
FR2772908A1 (fr) * 1997-12-24 1999-06-25 Aerospatiale Simulateur de tir de missiles avec immersion du tireur dans un espace virtuel
US6061749A (en) 1997-04-30 2000-05-09 Canon Kabushiki Kaisha Transformation of a first dataword received from a FIFO into an input register and subsequent dataword from the FIFO into a normalized output dataword
US6118724A (en) 1997-04-30 2000-09-12 Canon Kabushiki Kaisha Memory controller architecture
US6195674B1 (en) 1997-04-30 2001-02-27 Canon Kabushiki Kaisha Fast DCT apparatus
US6237079B1 (en) 1997-03-30 2001-05-22 Canon Kabushiki Kaisha Coprocessor interface having pending instructions queue and clean-up queue and dynamically allocating memory
US6311258B1 (en) 1997-04-03 2001-10-30 Canon Kabushiki Kaisha Data buffer apparatus and method for storing graphical data using data encoders and decoders
US6336180B1 (en) 1997-04-30 2002-01-01 Canon Kabushiki Kaisha Method, apparatus and system for managing virtual memory with virtual-physical mapping
US6707463B1 (en) 1997-04-30 2004-03-16 Canon Kabushiki Kaisha Data normalization technique
WO2006019974A3 (fr) * 2004-07-15 2006-05-04 Cubic Corp Point de visee ameliore dans des systemes d'apprentissage simules
ITMI20110468A1 (it) * 2011-03-24 2012-09-25 Hiscores S R L Poligono di tiro

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19611041C2 (de) * 1996-03-20 2001-01-25 Karl Stefan Riener Schießanlagen-Managementsystem und Verfahren zum Durchführen eines überörtlichen Schießbetriebes
DE29721700U1 (de) * 1997-12-09 1998-04-16 Wolf Hermann Dipl Ing Raumschießanlage
DE20001720U1 (de) 2000-02-01 2000-03-30 Bücheler, Gerd, 70376 Stuttgart Vorrichtung zur Identifikation von Schützen
DE10008385A1 (de) * 2000-02-23 2001-08-30 Dimension 3D Systems Gmbh Verfahren zur automatischen Verknüpfung von Bildbereichen einer dreidimensionalen Darstellung eines Objektes mit Funktionen
DE10149295A1 (de) * 2001-10-05 2003-04-24 Bernd Kropf Schulungsvorrichtung für die Schießausbildung
DE10234396A1 (de) * 2002-07-23 2004-01-29 Küper, Klaus, Prof. Dr.med. Verfahren und Anordnung zum Simulieren von Jagd- und Sportschießen
DE10315561B4 (de) * 2003-04-05 2006-11-30 Poe Lang Enterprise Co., Ltd., Feng-Yuan Schießübung für gleichzeitig mehrere Schützen mit Laserschußwaffen und Laserschußwaffe
DE102018220918B4 (de) 2018-12-04 2025-02-06 Ke Knestel Elektronik Gmbh Kombinationsauswertevorrichtung und Kombinationsschießstand

Citations (4)

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Publication number Priority date Publication date Assignee Title
EP0039566A2 (fr) * 1980-05-01 1981-11-11 Detras Training Aids Limited Cible
FR2649477A1 (fr) * 1989-07-07 1991-01-11 Arachequesne Patrick Dispositif d'entrainement au tir
WO1992008093A1 (fr) * 1990-11-03 1992-05-14 Nsm Aktiengesellschaft Dispositif pour le controle d'exercices de tir avec des armes portatives
EP0515862A1 (fr) * 1991-05-28 1992-12-02 MICROFOX ENGINEERING Snc di FARFOGLIA M. & VOLPE M. Classificateur de coups tirés par armes légères

Family Cites Families (2)

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US4948371A (en) * 1989-04-25 1990-08-14 The United States Of America As Represented By The United States Department Of Energy System for training and evaluation of security personnel in use of firearms
DE4005940A1 (de) * 1990-02-26 1991-08-29 Bke Bildtechnisches Konstrukti Opto-elektronisches treffer-erkennungs- und anzeige-system und zugehoerige schiesstrainingsanlage

Patent Citations (4)

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Publication number Priority date Publication date Assignee Title
EP0039566A2 (fr) * 1980-05-01 1981-11-11 Detras Training Aids Limited Cible
FR2649477A1 (fr) * 1989-07-07 1991-01-11 Arachequesne Patrick Dispositif d'entrainement au tir
WO1992008093A1 (fr) * 1990-11-03 1992-05-14 Nsm Aktiengesellschaft Dispositif pour le controle d'exercices de tir avec des armes portatives
EP0515862A1 (fr) * 1991-05-28 1992-12-02 MICROFOX ENGINEERING Snc di FARFOGLIA M. & VOLPE M. Classificateur de coups tirés par armes légères

Non-Patent Citations (2)

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Title
"RD 345115 3 to 1 scaling in the DCT domain", RESEARCH DISCLOSURE, no. 345, January 1993 (1993-01-01), EMSWORTH , HAMPSHIRE , ENGLAND , UK, pages 77, XP000336531 *
JORGEN VAABEN AND BIRGER NISS: "Compressing images with JPEG", INFORMATION DISPLAY, vol. 7, no. 7&8, 7 August 1991 (1991-08-07), USA, pages 12 - 15 *

Cited By (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6393545B1 (en) 1919-04-30 2002-05-21 Canon Kabushiki Kaisha Method apparatus and system for managing virtual memory with virtual-physical mapping
WO1996038827A1 (fr) * 1995-06-01 1996-12-05 Nsm Aktiengesellschaft Appareil de jeu et de divertissement actionne par pieces de monnaie, commande par programme
WO1998001198A1 (fr) * 1996-07-05 1998-01-15 Vlg Virtual Laser Games Gmbh Systeme de jeu commande par ordinateur
US6283862B1 (en) 1996-07-05 2001-09-04 Rosch Geschaftsfuhrungs Gmbh & Co. Computer-controlled game system
US6237079B1 (en) 1997-03-30 2001-05-22 Canon Kabushiki Kaisha Coprocessor interface having pending instructions queue and clean-up queue and dynamically allocating memory
US6311258B1 (en) 1997-04-03 2001-10-30 Canon Kabushiki Kaisha Data buffer apparatus and method for storing graphical data using data encoders and decoders
US6118724A (en) 1997-04-30 2000-09-12 Canon Kabushiki Kaisha Memory controller architecture
US6336180B1 (en) 1997-04-30 2002-01-01 Canon Kabushiki Kaisha Method, apparatus and system for managing virtual memory with virtual-physical mapping
US6061749A (en) 1997-04-30 2000-05-09 Canon Kabushiki Kaisha Transformation of a first dataword received from a FIFO into an input register and subsequent dataword from the FIFO into a normalized output dataword
US6246396B1 (en) 1997-04-30 2001-06-12 Canon Kabushiki Kaisha Cached color conversion method and apparatus
US6259456B1 (en) 1997-04-30 2001-07-10 Canon Kabushiki Kaisha Data normalization techniques
US6272257B1 (en) 1997-04-30 2001-08-07 Canon Kabushiki Kaisha Decoder of variable length codes
US6707463B1 (en) 1997-04-30 2004-03-16 Canon Kabushiki Kaisha Data normalization technique
US6674536B2 (en) 1997-04-30 2004-01-06 Canon Kabushiki Kaisha Multi-instruction stream processor
US6507898B1 (en) 1997-04-30 2003-01-14 Canon Kabushiki Kaisha Reconfigurable data cache controller
US6195674B1 (en) 1997-04-30 2001-02-27 Canon Kabushiki Kaisha Fast DCT apparatus
US6349379B2 (en) 1997-04-30 2002-02-19 Canon Kabushiki Kaisha System for executing instructions having flag for indicating direct or indirect specification of a length of operand data
US6414687B1 (en) 1997-04-30 2002-07-02 Canon Kabushiki Kaisha Register setting-micro programming system
WO1999025438A1 (fr) * 1997-11-14 1999-05-27 Vlg Virtual Laser Games Gmbh Projecteur d'images animees, procede de production, de modification et de traitement de sequences d'images pour un tel projecteur, et sequence d'images animees produite selon ce procede
US6296486B1 (en) 1997-12-23 2001-10-02 Aerospatiale Societe Nationale Industrielle Missile firing simulator with the gunner immersed in a virtual space
FR2772908A1 (fr) * 1997-12-24 1999-06-25 Aerospatiale Simulateur de tir de missiles avec immersion du tireur dans un espace virtuel
WO1999034163A1 (fr) * 1997-12-24 1999-07-08 Aerospatiale Societe Nationale Industrielle Simulateur de tir de missiles avec immersion du tireur dans un espace virtuel
WO2006019974A3 (fr) * 2004-07-15 2006-05-04 Cubic Corp Point de visee ameliore dans des systemes d'apprentissage simules
US7345265B2 (en) 2004-07-15 2008-03-18 Cubic Corporation Enhancement of aimpoint in simulated training systems
US7687751B2 (en) 2004-07-15 2010-03-30 Cubic Corporation Enhancement of aimpoint in simulated training systems
ITMI20110468A1 (it) * 2011-03-24 2012-09-25 Hiscores S R L Poligono di tiro

Also Published As

Publication number Publication date
DE4411261C2 (de) 1998-07-02
DE4411261A1 (de) 1994-11-10

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