EP0803111A1 - Money-operated entertainment machine - Google Patents
Money-operated entertainment machineInfo
- Publication number
- EP0803111A1 EP0803111A1 EP96900506A EP96900506A EP0803111A1 EP 0803111 A1 EP0803111 A1 EP 0803111A1 EP 96900506 A EP96900506 A EP 96900506A EP 96900506 A EP96900506 A EP 96900506A EP 0803111 A1 EP0803111 A1 EP 0803111A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- entertainment device
- bodies
- entertainment
- tubes
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 239000007788 liquid Substances 0.000 claims abstract description 11
- 230000005672 electromagnetic field Effects 0.000 claims abstract description 9
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 claims description 13
- 238000001514 detection method Methods 0.000 claims description 7
- 230000001105 regulatory effect Effects 0.000 claims description 7
- 239000000463 material Substances 0.000 claims description 5
- 230000001276 controlling effect Effects 0.000 claims description 3
- 230000002093 peripheral effect Effects 0.000 claims description 2
- 210000003608 fece Anatomy 0.000 claims 1
- 239000000969 carrier Substances 0.000 abstract description 8
- 230000001419 dependent effect Effects 0.000 description 3
- 230000001960 triggered effect Effects 0.000 description 3
- 239000004020 conductor Substances 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 210000000056 organ Anatomy 0.000 description 1
- 239000000725 suspension Substances 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
Definitions
- the invention relates to a money-operated entertainment device with a symbol game device, which displays a game result on freely movable, symbol-carrying game bodies after their stopping behind associated reading windows, and with a computer-controlled control unit for the entire game process.
- a gaseous medium namely air
- a gaseous medium namely air
- a part of the number of game bodies at the end of the game is only determined based on their own weight and always in relation to the lowest point of the respective game field.
- the possibility of changing the position level at the end of a game is not possible, namely because on the one hand the gravity of the game bodies determines their end position in the recognition area or in the reading window and on the other hand a large number of game bodies are contained in a game field.
- the object of the present invention to provide a money-operated entertainment device which enables a new type of games which promise a win, the game result being relative to one another and the position of the game bodies and their position within the reading window is dependent.
- the object is achieved in that the play bodies, in their outer shape corresponding, completely or partially transparent tubes, can be moved in a floating manner by means of a gaseous or liquid medium or a magnetic or electromagnetic field; the play bodies can be fixed in their reading position within the movement path; and the game bodies on their movement paths are each assigned a plurality of position detector sensors arranged at a distance from the reading window.
- a new entertainment device in which the game bodies can be significantly influenced in their position within their path of movement by the medium being triggered by the player at the start of the game, the game bodies in the completely or partially transparent tubes to be suspended.
- the movement path of the game bodies will run perpendicularly within the tubes, which are likewise arranged vertically.
- the position of the respective game bodies relative to one another and depending on their end position within the reading window decides whether to win an amount of money or lose the stake. If, for example, all game bodies have the same level in the reading window at the end of the game, a special game amount can be won and / or super special games can be promised and granted.
- the amount of winnings can also be made dependent on the number of game bodies at one level at the end of the game. Through the possibility of restarting at least one of the game bodies in the tubes, the chances of winning, the incentive and the entertainment value of the game can be further increased and the movement sequence can be made more attractive.
- the game bodies are determined by the microprocessor controlling the overall control of the entertainment device by regulating the intensity or level of the gaseous or liquid medium or the electromagnetic field in their reading position in the reading windows by means of the position detector sensor and the profit or loss and / or or determined the special games.
- the medium which carries and moves the game body in suspension, air, in another embodiment water and in a further embodiment of the entertainment device according to the invention can be an electromagnetic field.
- the tubes each have a nozzle at their ends for supplying the gaseous or liquid medium.
- the nozzle is connected via a magnetic control valve to a compressor or a pump which pumps the medium into the wholly or partly transparent tubes containing the game bodies.
- the solenoid control valve is connected to a control switch in order to control the intensity of the air or water flow and its switching on and off.
- This control switch can be assigned a push button for the start and / or stop function on the front of the entertainment device, which can be influenced by the player.
- control switch can be connected to the microprocessing computer which performs the overall control of the entertainment device and which influences the intensity of the air or water flow by means of an air or water quantity control device from game to game in a randomly controlled or button-controlled manner.
- a random generator integrated in the microprocessor thus randomly controls the functions of the entertainment device.
- the player can influence the intensity of the air or water flow by pressing a button.
- the supply of the gaseous or liquid medium can also be controlled in a constant manner by means of the air or water quantity control device, the player being able to influence the supply intensity of the medium, for example, by means of the push buttons which control the control switches.
- the game bodies movable in the tubes preferably consist of a plastic material if the medium carrying the game bodies is air or water and the game bodies by a constant air or water flow at the end of the game are held in connection with the position detection sensors in the reading window.
- the game bodies are each provided with a plurality of electromagnets which are arranged at a distance from one another on their movement paths and which are operatively connected to an associated position detector sensor.
- the toy bodies consist of a magnetizable material.
- the electromagnets are switched on and thus the respective game body in the completely or partially transparent tube is attracted by the electromagnet closest to it and corresponding to its current position and held in this end position.
- the position detector sensor assigned to the corresponding electromagnet determines the game body and transmits the impulse to the microprocessor of the entertainment device, which then determines profit, loss and / or super special, special or free play allowance.
- each of the tubes has at least one upper or lower end of an electromagnet and / or permanent magnet which acts on the game body and is connected to a magnetic field regulating and control device.
- each game body can be movable in a free space assigned to it by at least one electromagnet and / or permanent magnet assigned to this space, which is connected to the magnetic field regulating and Control device is connected.
- the game body can be provided on the circumference with slots or a defined number of small magnets, with several radial field magnets being assigned radially to the game body. As a result, the game body can be set in rotation about its central axis.
- each of the tubes can have at their upper ends a movable flap which changes the tube opening cross-section and can be folded against the air flow by its own weight is.
- the movable flap can also be connected to a mechanically or processor-controlled adjustment device. This has an additional influence on the intensity of the air stream blown into the tubes.
- the game bodies can be designed as a ball, roller, cuboid, cube and / or similar geometric structures.
- the shape of the wholly or partially transparent tubes in which the game bodies are guided in a floating manner results accordingly.
- the game body can also be designed as a cylinder rotating about its longitudinal axis with an internal impeller, the impeller being driven by the gaseous or liquid medium and causing the game body to rotate.
- the game body can have air guiding devices arranged on its outer circumference.
- each game body can be provided on its outer circumference with visible symbols which are decisive for winning or losing in the reading window at the end of the game.
- the game body can have a faceted outer peripheral surface, each facet containing different symbols.
- the symbols can be of the most varied of types, for example color markings, arrows, pictograms of all kinds, etc. If the game body has a geometric shape which permits rotation about its own body axis during play, the outer circumference of the game body can be distributed in each case different symbols may be appropriate. This results in a variety of possibilities for the position of the game body relative to the other game bodies at the end of the game, and in addition to the position of the game bodies within the reading window.
- the game bodies can rotate about their own body axis, permanent magnets of low power can be attached to the outer circumferential surface of the game body at regular intervals, so that at the end of the game the game body can be locked in its end position by the electromagnets so that a symbol of the game body can be seen in the reading window ⁇ to make cash.
- the invention thus also allows a combination of control of the game bodies, for example by a gaseous medium and by electromagnets.
- a screen display or a light strip display for displaying operator guidance, a profit plan and / or other information is arranged beneath the completely or partially transparent tubes guiding the game bodies.
- a coin input and / or is preferably above the tubes a banknote entry and / or a chip card entry for the payment of the stakes provided.
- the start of the game takes place either computer-controlled automatically or by actuating a hand start lever.
- At least one risk game device which, in the event of a risk of loss, increases or increases the profit already achieved.
- the position of the game body at the end of the game in the respective reading window can be decisive for gain or loss.
- the position of the game body at the end of the game in the respective reading window in connection with the symbol visible in the reading window can be decisive about winning or losing.
- FIG. 1 a front view of a money-operated entertainment device according to the invention
- 2 shows a schematic representation of a first embodiment of the invention using a gaseous medium according to FIG. 1;
- FIG. 3 a schematic representation of a second embodiment of the invention using a gaseous medium according to FIG. 2;
- Fig. 4 a schematic representation of an arrangement for
- FIG. 5 a schematic representation of a further embodiment of the invention according to FIG. 1;
- FIG. 6 a schematic representation of a further embodiment of the invention according to FIG. 1;
- FIG. 7 a schematic representation of a further embodiment of the invention according to FIG.
- FIG. 1 shows the entertainment device 1, which has a housing 2, in the front 3 of which a rectangular reading window 4, divided into several sections, is inserted. Behind this reading window 4 there is a symbol game device 5 with three perpendicular and parallel tubes 6, each of which contains a freely movable game body. Symbols 8 are attached to each of the game bodies 7. These symbols are attached in such a way that at least one symbol 8 of a game body 7 is always present is visible in the reading windows 4 on the front side 3 of the entertainment device 1.
- FIG. 2 shows the symbol game device 5, which is actuated by a gaseous medium, namely air 9.
- a gaseous medium namely air 9.
- the symbol game device 5 is shown schematically.
- each of the tubes 6 there is a game body 7 which has the shape of a ball.
- a perforated base 11 is fastened between the tube 6 and its tapering region 10.
- the perforated base 11 is provided with a number of holes for the passage of the gaseous medium air 9.
- a nozzle 12 of an air quantity control device 13 is arranged below each tapered area 10 of the tube 6, from which air 9 can be blown into the tapered area 10 of the tube 6.
- Each nozzle 12 is connected to a compressor 16 via a corresponding line 14 with a magnetic control valve 15 built therein, which in turn is connected via a line 17 to a microprocessor 18 which controls the entire entertainment device 1.
- a corresponding line 19 leads from each solenoid control valve 15 to an associated control switch 20.
- Switches 20 are controlled by the microprocessor 18, which controls the entertainment device 1, for switching on and off and for controlling the intensity of the air flow through the nozzles 12.
- the control switches 20 are connected to the microprocessor 18 via the lines 21.
- the start and / or stop function of the control switch 20 for the air flows can also be triggered by corresponding push buttons 22 arranged on the front 3 of the entertainment device 1.
- the game bodies 7 are carried and guided vertically and freely in the associated tube 6 in a floating manner.
- the intensity of the individual air streams can be controlled from game to game in a random manner by the microprocessor 18.
- This microprocessor 18 also holds the game body 7 located in the respective tube 6 at the end of the game, so that the game body 7 is held in its current end position.
- a further possibility for the current position of the game bodies 7 at the end of the game in the reading windows 4 can also be done by electromagnets 23 arranged next to or behind the tubes 6. These electromagnets 23 are spaced from one another along the movement path of the play body 7. A number of electromagnets 23 each belong to a tube 6. The distance between the electromagnets 23 to each other corresponds approximately to the outer circumferential dimensions of the game bodies 7. A position detection sensor 24 is assigned to each electromagnet 23.
- the air streams from the air quantity control device 13 can be switched off while at the same time the electromagnets 23 are switched on, the electromagnet 23, in the immediate vicinity of which the game body 7 is located, attracts it and holds it in its end position.
- the game bodies 7 consist of a magnetizable material.
- the position detector sensors 24 determine the respective end position of the game body 7 and pass on a pulse to the microprocessor 18, which then determines gains or losses and / or special games, etc.
- the position detection sensors 24 are also required when there are no electromagnets 23, for example with a constant air flow at the end of the game.
- the second embodiment according to FIG. 3 essentially corresponds to the embodiment according to FIG. 2, the same reference numbers relating to the same parts.
- a flap 25 is pivotally attached to the upper end of the tubes 6, which, for example, due to its own weight, the opening cross section of the tube 6 when the tubes 6 are exposed to air 9 by the air quantity control device 13 changed.
- the cross-sectional change of the tubes 6 through the flaps 25 can also be done by a flap adjusting device 26 via corresponding lines 27 or done mechanically.
- the flap adjustment device 26 can therefore be connected to the microprocessor 18 of the entertainment device 1 and controlled by it.
- Fig. 4 shows the arrangement of an electromagnet 23 and a position detector sensor 24 around a tube 6, in which a game body 7 is located.
- the electromagnet 23 is connected to an amplifier 29 via a line 28.
- the position detector sensor 24 is connected to a position controller 30, into which certain target values 31 can be entered.
- the position controller 30 and the amplifier 29 are likewise connected to one another, so that the electromagnet 23 and the position detector sensor 24 are operatively connected to one another.
- FIG. 5 shows a third embodiment of the invention, in which an electromagnetic field is used to influence the game body 7 in the associated tube 6.
- Electro magnets 23 are arranged at the respective front ends of the tube 6 and are connected to a magnetic field regulating and control device 32.
- This magnetic field regulating and control device 32 can optionally be coupled in connection with the microprocessor 18 of the entertainment device 1 and controls the strength of the electromagnetic field of the associated electromagnets 23.
- the entertainment device 1 has further features according to FIG. 1. So are in the lower part of the Entertainment device 1 several of the pushbuttons 22 designed as an actuating member, with which the tubes 6 of the symbol game device 5 are acted upon with a medium and the game bodies 7 can be restarted if necessary.
- a payout can be made in cash, that is, by ejecting a coin into a payout tray 33, or by adding up in a credit display 34 in the upper part of the housing 2 of the entertainment device 1, the credit being activated by pressing a return button 36 arranged next to a coin input 35 is retrievable in the payment tray 33.
- a positive gaming result can also consist in the fact that instead of or in addition to a defined cash prize, a number of special games are granted, in which a winning key with an increased chance of winning is used. The number of special games is shown in a special game display 39. In addition, a profit can also lie in the granting of free spins, the number of which is shown in a free spins display 40.
- the profit achieved in the symbol game device 5 can be key-controlled or computer-controlled as an insert in one of the risk game devices 41 arranged on the right and left on the front side 3.
- Each risk game device 41 has a plurality of illuminable display elements 42 combined to form a display conductor. Additional risk buttons 43 can increase the game risk and a next higher win or the bet used can be lost.
- a screen display 44 which serves to display operator guidance, a profit plan and / or further information.
- a hand start lever 45 is attached to the housing 2 of the entertainment device 1, with which a game sequence can be triggered.
- the game body 7 can have permanent magnets 44 of low power which are arranged on its outer circumference and are spaced apart from one another, the permanent magnet 44 closest to the electromagnet 23 being attracted and aligned by the electromagnet at the end of the game, so that there is always a symbol 8 is visible on the game body 7 in the reading window 4 of the symbol game device 5. Due to the randomness of the movements of the game bodies 7 in their perpendicular direction of movement and their rotation about their own body axis, different symbols 8 attached to the game bodies 7 inevitably become visible in the reading window 4 at the end of the game.
- each game body 7 is arranged in a free space, with guidance of the game body 7 in a tube 6 belonging to it being dispensed with.
- the game body 7 is through an electromagnet 23 arranged above it moves up and down in the direction of the arrow, so that the electromagnet 23 is designed as a lifting magnet.
- This solenoid is controlled by the position controller 30.
- the Spielkör ⁇ per 7 is preferably surrounded by three rotating field magnets 46 in such a way that they are staggered in a horizontal plane by 120 ° to each other. 6, only two of these rotating field magnets 46 are shown in the front view.
- a plurality of slots 45 are provided on the outer circumference of the game body 7, which extend transversely to the direction of rotation of the game body 7.
- the position of the game body 7 is detected by at least one position detection sensor 24.
- a tube 6, shown here, of the symbol game device 5 with the game body 7 therein is arranged in a horizontal plane, so that the game body 7 moves in a horizontal direction.
- the outer circumference of the game body 7 is equipped with a defined number of small magnets 47 in order to set the game body .7 in rotation about its longitudinal axis and thereby to make visible in the reading window 4 different symbols which are also located on its outer circumference but are not shown here .
- At least one rotating field magnet 48 is arranged above the game body 7 and is functionally connected to a controller 49.
- a sensor 50 and 51 is provided on each of the two ends of the tube 6.
- the sensor 50 contains a transmitter and the sensor 51 contains a recipient.
- the sensor 50 provided with the transmitter sends a position signal of the game body 7 to the sensor 51 provided with the receiver, which forwards this signal to the controller 49, which then controls the rotating field magnet 48.
- This entertainment device enables a new type of games which promise a win, the game result being dependent on the position of the game bodies relative to one another and on their position within the reading window.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE19500431A DE19500431A1 (en) | 1995-01-10 | 1995-01-10 | Money-operated entertainment device |
| DE19500431 | 1995-01-10 | ||
| PCT/DE1996/000031 WO1996021913A1 (en) | 1995-01-10 | 1996-01-05 | Money-operated entertainment machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP0803111A1 true EP0803111A1 (en) | 1997-10-29 |
| EP0803111B1 EP0803111B1 (en) | 1998-09-02 |
Family
ID=7751174
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP96900506A Expired - Lifetime EP0803111B1 (en) | 1995-01-10 | 1996-01-05 | Money-operated entertainment machine |
Country Status (5)
| Country | Link |
|---|---|
| EP (1) | EP0803111B1 (en) |
| AT (1) | ATE170649T1 (en) |
| DE (2) | DE19500431A1 (en) |
| ES (1) | ES2122776T3 (en) |
| WO (1) | WO1996021913A1 (en) |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE2803894C3 (en) * | 1978-01-30 | 1980-10-30 | Nsm Apparatebau Gmbh Kg, 6530 Bingen | Coin operated gaming machine |
| DE3717593A1 (en) * | 1987-05-25 | 1988-12-08 | Norbert Dresselhaus | Gaming machine |
| US4892310A (en) * | 1988-12-05 | 1990-01-09 | Patterson Leonard H | Random number selection apparatus |
| US5088737A (en) * | 1990-09-12 | 1992-02-18 | Alan Frank | Player operable lottery machine with system for automatically identifying spheres |
| DE4307800C1 (en) * | 1993-03-12 | 1994-07-07 | Oesterreichische Lotterien Ges | Lottery device with random selection of numbered balls |
-
1995
- 1995-01-10 DE DE19500431A patent/DE19500431A1/en not_active Withdrawn
-
1996
- 1996-01-05 DE DE59600510T patent/DE59600510D1/en not_active Expired - Fee Related
- 1996-01-05 WO PCT/DE1996/000031 patent/WO1996021913A1/en not_active Ceased
- 1996-01-05 ES ES96900506T patent/ES2122776T3/en not_active Expired - Lifetime
- 1996-01-05 AT AT96900506T patent/ATE170649T1/en not_active IP Right Cessation
- 1996-01-05 EP EP96900506A patent/EP0803111B1/en not_active Expired - Lifetime
Non-Patent Citations (1)
| Title |
|---|
| See references of WO9621913A1 * |
Also Published As
| Publication number | Publication date |
|---|---|
| DE59600510D1 (en) | 1998-10-08 |
| WO1996021913A1 (en) | 1996-07-18 |
| EP0803111B1 (en) | 1998-09-02 |
| DE19500431A1 (en) | 1996-07-11 |
| ATE170649T1 (en) | 1998-09-15 |
| ES2122776T3 (en) | 1998-12-16 |
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