EP0803111B1 - Geldbetätigtes unterhaltungsgerät - Google Patents
Geldbetätigtes unterhaltungsgerät Download PDFInfo
- Publication number
- EP0803111B1 EP0803111B1 EP96900506A EP96900506A EP0803111B1 EP 0803111 B1 EP0803111 B1 EP 0803111B1 EP 96900506 A EP96900506 A EP 96900506A EP 96900506 A EP96900506 A EP 96900506A EP 0803111 B1 EP0803111 B1 EP 0803111B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- entertainment apparatus
- game
- playing
- playing body
- tubes
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 230000033001 locomotion Effects 0.000 claims abstract description 14
- 239000007788 liquid Substances 0.000 claims abstract description 11
- 230000005672 electromagnetic field Effects 0.000 claims abstract description 8
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 claims description 13
- 239000000463 material Substances 0.000 claims description 5
- 230000002093 peripheral effect Effects 0.000 claims description 5
- 229920003023 plastic Polymers 0.000 claims description 2
- 239000004033 plastic Substances 0.000 claims description 2
- 230000001105 regulatory effect Effects 0.000 claims 9
- 230000001276 controlling effect Effects 0.000 claims 3
- 230000000694 effects Effects 0.000 claims 1
- 238000011022 operating instruction Methods 0.000 claims 1
- 239000007858 starting material Substances 0.000 claims 1
- 239000000969 carrier Substances 0.000 abstract description 7
- 230000001419 dependent effect Effects 0.000 description 3
- 238000001514 detection method Methods 0.000 description 2
- 230000001960 triggered effect Effects 0.000 description 2
- 238000005352 clarification Methods 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 210000000056 organ Anatomy 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
Definitions
- the invention relates to a money-operated entertainment device with a symbol game device, which is based on freely movable, Symbol-carrying game bodies after they are stopped behind associated reading windows displays a game result, and with a computer-controlled control unit for the whole Gameplay.
- DE-C3-28 03 894 is a coin-operated, a profit promising game device known, with in at least a free moving field and at least differently designed game feature carriers, on which symbols are applied and according to them End position in the game in a recognition area provided with a recognition organ Profits can be given.
- the Game feature carrier by means of air within the playing field whirled through. The swirling takes place in a balloon shape trained playing field that at its lower end has a neck that opens into the detection area, at the Underside of an influenceable by a solenoid control valve Air supply nozzle is provided. At the end of the game the Air supply switched off and that in the balloon-shaped playing field swirled game bodies accidentally fall into the Neck each playing field and be there according to their Position within the neck of the field or by means of their visible game characteristics.
- This solution initially turns into a gaseous medium, namely Air, used to carry a variety of game bodies in the air Raise the playing field from a rest position and then in swirl motion paths that cannot be influenced.
- a Determining part of the number of game bodies at the end of the game However, play takes place only on the basis of their own weight and always in relation to the lowest point of each Field.
- the possibility of changing the position level at the end of a game is not possible, namely there on the one hand the gravity of the game bodies and their end position determined in the recognizer area or in the reading window and on the other hand a variety of game bodies in a playing field are included.
- a new entertainment device Provided in which the game body by the at Start of the game by the player a medium in its position within its trajectory are significantly influenced, the game body floating in the completely or partially transparent tubes be moved.
- the movement path is preferred the game body runs vertically within the tubes, which are also arranged vertically.
- the game body runs vertically within the tubes, which are also arranged vertically.
- the game bodies floating, moving medium air, in one another embodiment water and in a further embodiment of the entertainment device according to the invention an electromagnetic Field.
- the tubes each have a nozzle for feeding at their ends of the gaseous or liquid medium.
- the nozzle is via a magnetic control valve to a compressor or a Pump connected to the whole or the medium partially transparent tubes containing the game bodies pumps.
- the intensity of the air or water flow and its Controlling switching on and off is the solenoid control valve connected to a control switch.
- This control switch can a push button on the front of the entertainment device assigned for the start and / or stop function, the can be influenced by the player.
- control switch with the overall control the microprocessor that performs the entertainment device, which means the intensity of the air or water flow an air or water quantity control device from game to game Game controlled randomly or influenced by buttons, connected be.
- a random generator integrated in the microprocessor thus controls the functions of the entertainment device at random.
- the player can go through Pressing the button determines the intensity of the air or water flow influence.
- the supply of the gaseous or liquid medium but also in constant Way controlled by means of the air or water quantity control device take place, the player for example through the mentioned push buttons controlling the control switches can influence the supply intensity of the medium.
- the play bodies movable in the tubes preferably consist from a plastic material if that's the game body the supporting medium is air or water and the game bodies End of the game by a constant flow of air or water in conjunction with the position detector sensors in the reading window being held.
- Game bodies on their trajectories in each case several Distance from each other provided electromagnets each with an associated position detector sensor in Active connection.
- the game bodies exist made of a magnetizable material.
- the electromagnets switched on and thus the respective one Game body in the completely or partially transparent tube by the one closest to him and his current one Position corresponding electromagnet attracted and in this End position held.
- it determines the corresponding one Position detector sensor assigned to electromagnets the game body and transmits the impulse to the microprocessor of the entertainment device, which then gain, loss and / or super special, special or free spins determined.
- Each of the tubes has at least one upper field or lower end one acting on the game body Electromagnet and / or permanent magnet with a Magnetic field control and control device is connected.
- each game body in a free space assigned to it by at least one this room associated with electromagnets and / or permanent magnets be movable with the magnetic field control and Control device is connected.
- the game body circumferentially with slots or a defined number be provided by small magnets, the game body radially several rotating field magnets are assigned. This allows the Game bodies are rotated around its central axis.
- the intensity the electromagnetic field for example according to Art a potentiometer that is randomly controlled by the Microprocessor or by pressing the push buttons can be influenced by the player.
- the intensity the electromagnetic field for example according to Art a potentiometer that is randomly controlled by the Microprocessor or by pressing the push buttons can be influenced by the player.
- the end of the game Game body in its current position in the reading window held by the current magnetic field strength of the electromagnets.
- each of the tubes can have one at their upper ends movable flap that changes the cross-section of the tube opening have by their own weight against the air flow is foldable.
- the movable flap can also be used with a mechanical or processor-controlled adjustment device be connected. This has an additional influence the intensity of the air flow blown into the tubes.
- the game bodies can be used as balls, rollers, cuboids, cubes and / or similar geometrical structures.
- the shape of the whole or part results transparent tubes in which the game body is guided floating will.
- the game body can also be as about its longitudinal axis rotating cylinder with internal impeller be, the impeller by the gaseous or liquid medium is driven and the game body in rotation transferred.
- the game body on his Have air guiding devices arranged on the outer circumference.
- each game body on its outer circumference with Reading window at the end of the game is decisive for winning or losing visible symbols.
- Game bodies have a faceted outer peripheral surface, where each facet contains different symbols.
- the symbols can be of various types, for example Color markings, arrows, pictograms of all kinds, etc. If the game body has a geometric shape that a Allowed rotation around its own body axis during the game, so can be distributed on the outer circumference of the game body different symbols may be attached. With it result various possibilities of the position of the game body relative to the other game bodies at the end of the game in addition to the position of the game bodies within of the reading window. These are different symbols through the position detector sensors or additional symbol detector sensors recorded and their result to the microprocessor transmitted.
- the invention thus also allows a combination a control of the game body, for example a gaseous medium and by electromagnets.
- a screen display or a light strip display to show operator guidance, a winning plan and / or other information arranged.
- the entertainment device with different means of payment ready to play is still preferably a coin entry above the tubes and / or a bank note entry and / or a chip card entry for the payment of the stakes provided.
- button-controlled variable stakes for a game selectable Preferably takes place after the presence a sufficient stake for a game the start of the game either computer-controlled automatically or by actuation a hand start lever.
- Embodiment of the invention in addition to the tubes at least one in the event of a risk of loss, the one already achieved or further profit-increasing risk game facility provided.
- the position of the game body at the end of the game in the respective reading window about profit or loss can be critical.
- the position of the game body at the end of the game in the respective reading window in Connection with the symbol visible in the reading window via Profit or loss can be decisive.
- the entertainment device 1 shows the entertainment device 1, which has a housing 2, in the front 3 a rectangular, in several Sections divided reading window 4 is used.
- a symbol game device is located behind this reading window 4 5 with three perpendicular and parallel next to each other extending tubes 6, each freely moving Game body included.
- symbol game device 5 shown by a gaseous Medium, namely air 9 is actuated.
- symbol game device 5 shown schematically.
- each of the tubes 6 there is a game body 7 which has the shape of a sphere.
- these are each with a tapered area 10 provided, being between the tube 6 and its tapered Area 10 a perforated floor 11 is attached.
- a perforated floor 11 is attached.
- the Perforated base 11 is provided with a number of holes for the passage of the gaseous medium air 9 provided.
- a nozzle 12 of a Air quantity control device 13 arranged from the air 9 in the tapered area 10 of the tube 6 are blown can.
- Each nozzle 12 is in it via a corresponding line 14 built-in magnetic control valve 15 connected to a compressor 16, which in turn via a line 17 with a microprocessor 18, which the entire entertainment device 1 controls, is connected.
- a corresponding line leads from each solenoid control valve 15 19 to an associated control switch 20.
- These control switches 20 of which are the overall control of the entertainment device 1 making microprocessor 18 for Eirée Turn off and control the intensity of the airflow controlled by the nozzles 12.
- the control switch 20 are connected to the microprocessor 18 via the lines 21.
- the start and / or stop function of the control switches 20 for the air streams can also by appropriate the front 3 of the entertainment device 1 arranged Push buttons 22 are triggered.
- the game bodies become 7 perpendicular and free to move in the associated tube 6 carried and guided in a floating manner.
- the intensity of each Air flows from game to game randomly through the microprocessor 18 can be controlled.
- This microprocessor 18 also holds the one located in the respective tube 6 Game body 7 at the end of the game, so that the game body 7 in its current end position is held.
- Electromagnets 23 take place. These electromagnets 23 are spaced apart to each other along the movement path of the game body 7 attached. A number of electromagnets belongs to each 23 to a tube 6. The distance between the electromagnets 23 to each other corresponds approximately to the outer circumferential dimensions of the Game body 7. Each electromagnet 23 is a position detector sensor 24 assigned.
- Electromagnets 23 are switched on, the electromagnet 23, in the immediate vicinity of which the game body 7 located, pulls it in and holds it in its end position.
- the position detector sensors 24 determine the respective end position of the game body 7 and give a pulse to the microprocessor 18 further, which then gains or losses and / or Special games, etc. determined.
- the position detector sensors 24 are also required if no electromagnets 23, for example with a constant airflow at the end of the game are.
- the second embodiment according to FIG. 3 essentially corresponds 2 with the same reference numerals same parts.
- each a flap 25 pivotally attached for example due to its own weight, the opening cross section of the tube 6 when air is applied to the tubes 6 by the air quantity control device 13 changed.
- the cross-sectional change the tubes 6 through the flaps 25 can also by a Flap adjustment device 26 via corresponding lines 27 or done mechanically.
- the flap adjustment device 26 can therefore with the microprocessor 18 of the Entertainment device 1 connected and controlled by this will.
- Fig. 4 shows the arrangement of an electromagnet 23 and one Position detector sensor 24 around a tube 6, in which a Game body 7 is located.
- the electromagnet 23 is a Line 28 connected to an amplifier 29.
- the position detector sensor 24 is connected to a position controller 30, in which certain target values 31 can be entered.
- the position controller 30 and the amplifier 29 are also interconnected so that the electromagnet 23 and the Position detector sensor 24 are operatively connected to one another.
- Fig. 5 shows a third embodiment of the invention, at which is an electromagnetic field to influence the Game body 7 is used in the associated tube 6.
- electromagnets 23 On the respective front ends of the tube 6 are electromagnets 23 arranged with a magnetic field control and Control device 32 are connected.
- This magnetic field rule and Control device 32 can be connected if necessary coupled to the microprocessor 18 of the entertainment device 1 be and controls the strength of the electromagnetic Field of the associated electromagnet 23.
- the entertainment device 1 has according to FIG. 1 other features. So are in the lower part of the Entertainment device 1 several of the trained as an actuator Pushbuttons 22 with which the tubes 6 of the symbol game device 5 acted upon with a medium and the Game body 7 can be restarted if necessary. in the In the event of a profit, a profit distribution in cash, the means by ejecting a coin into a pay tray 33, or by Add up in a credit display 34 in the upper part of the Housing 2 of the entertainment device 1, which Credit by pressing one next to a coin entry 35 arranged return button 36 in the pay tray 33 available is.
- the coin entry 35 and a bank note entry 37 and a smart card input 38 are connected to one with the central one Microprocessor 18 connected currency processing unit connected.
- a positive game result can also be that instead of or in addition a number of special games for a defined amount of money is granted where a winning key with increased Chance to win comes into play.
- the number of special games is shown in a special game display 39.
- a win can also be given in free spins lie, the number of which is shown in a free spins display 40 becomes.
- the profit achieved in the symbol game device 5 can key or computer controlled as insert in one of the right and on the left on the front 3 arranged risk gaming facilities 41 will be transferred.
- Any risk gaming facility 41 has several to a display ladder summarized illuminated display elements 42.
- By additional Risk buttons 43 can increase and increase the risk of playing next higher profit or the wagered profit lost will.
- a screen display 44 is also provided, to represent an operator prompt, one Profit plan and / or other information is used.
- the game body 7 on his Permanent magnets arranged on the outer circumference and spaced apart from one another 46 have low performance, at the end of the game the permanent magnet closest to the electromagnet 23 46 is attracted and aligned by the electromagnet, so that always a symbol 8 on the game body 7 in the reading window 4 of the symbol game device 5 is visible.
- the randomness of the movements of the game bodies 7 in their vertical Direction of movement and their rotation around their own Body axes inevitably become different at the end of the game on the game bodies 7 attached symbols 8 in the reading window 4 visible.
- each game body 7 is arranged in a free space, wherein on a guidance of the game body 7 in an associated one Tube 6 is dispensed with.
- the game body 7 is through an electromagnet 23 arranged above it in the direction of the arrow moves up and down, so that the electromagnet 23 as Solenoid is designed.
- This solenoid is over the Position controller 30 controlled.
- the game body 7 preferably surrounded by three rotating field magnets 46 and in such a way that this in a horizontal plane 120 ° offset from each other. 6 are in the front view, only two of these rotating field magnets 46 shown.
- Outer periphery of the game body 7 has a plurality of slots 45 attached, which is transverse to the direction of rotation of the game body 7 run.
- the position of the game body 7 is at least a position detector sensor 24 detects.
- Tube 6 of the symbol game device 5 with the one located therein Game body 7 arranged in a horizontal plane, so that the game body 7 moves in the horizontal direction.
- the outer circumference of the game body 7 is defined Number of small magnets 47 fitted to the game body 7 in Rotation around its longitudinal axis and thereby different, also located on its outer circumference, however, symbols not shown here in the reading window 4 make visible.
- Above the game body 7 is at least arranges a rotating field magnet 48 with a regulator 49 is in functional connection.
- a sensor 50 and 51 is provided for each tube 6.
- the sensor 50 contains a transmitter and the sensor 51 contains a recipient.
- the sensor 50 provided with the transmitter transmits a position signal of the game body 7 to the with Receiver provided sensor 51, which sends this signal to the controller 49 passes on, which then controls the rotating field magnet 48.
- This entertainment device creates a new kind of one Promising games promising profit, the Score from the position of the game bodies relative to each other and from their position within the reading window is dependent.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
Description
- jeweils ein Spielkörper in einer seiner äußeren Form entsprechenden, ganz oder teilweise transparenten Röhre mittels eines gasförmigen oder flüssigen Mediums bzw. eines magnetischen oder elektromagnetischen Feldes schwebend bewegbar ist;
- jeder Spielkörper innerhalb der Bewegungsbahn in seiner Ableseposition schwebend festlegbar ist; und
- jedem Spielkörper auf seiner Bewegungsbahn mehrere im Abstand des Ablesefensters angeordnete Positionserkennersensoren zugeordnet sind.
- Fig. 1:
- eine Vorderansicht eines erfindungsgemäßen geldbetätigten Unterhaltungsgerätes;
- Fig. 2:
- eine schematische Darstellung einer ersten Ausführungsform der Erfindung unter Verwendung eines gasförmigen Mediums gemäß Fig.1;
- Fig. 3:
- eine schematische Darstellung einer zweiten Ausführungsform der Erfindung unter Verwendung eines gasförmigen Mediums gemäß Fig.2;
- Fig. 4:
- eine schematische Darstellung einer Anordnung zur Erfassung eines Spielkörpers gemäß den Fig.2 und 3;
- Fig. 5:
- eine schematische Darstellung einer weiteren Ausführungsform der Erfindung gemäß Fig.1;
- Fig. 6:
- eine schematische Darstellung einer weiteren Ausführungsform der Erfindung gemäß Fig.1; und
- Fig. 7:
- eine schematische Darstellung einer weiteren Ausführungsform der Erfindung gemäß Fig.1.
Claims (33)
- Geldbetätigtes Unterhaltungsgerät mit einer Symbol-Spieleinrichtung, die auf frei beweglichen, Symbole tragenden Spielkörpern nach deren Stillsetzung hinter zugehörigen Ablesefenstern ein Spielergebnis anzeigt, und mit einer rechnergesteuerten Steuereinheit für den gesamten Spielablauf,
dadurch gekennzeichnet, daßjeweils ein Spielkörper (7) in einer seiner äußeren Form entsprechenden, ganz oder teilweise transparenten Röhre (6) mittels eines gasförmigen oder flüssigen Mediums bzw. eines magnetischen oder elektromagnetischen Feldes schwebend bewegbar ist;jeder Spielkörper (7) innerhalb der Bewegungsbahn in seiner Ableseposition schwebend festlegbar ist; undjedem Spielkörper (7) auf seiner Bewegungsbahn mehrere im Abstand des Ablesefensters (4) angeordnete Positionserkennersensoren (24) zugeordnet sind. - Unterhaltungsgerät nach Anspruch 1, dadurch gekennzeichnet, daß die Bewegungsbahn der Spielkörper (7) vorzugsweise lotrecht ausgerichtet ist.
- Unterhaltungsgerät nach Anspruch 1, dadurch gekennzeichnet, daß das gasförmige Medium Luft (9) ist.
- Unterhaltungsgerät nach Anspruch 1, dadurch gekennzeichnet, daß das flüssige Medium Wasser ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 4, dadurch gekennzeichnet, daß die Röhren (6) an ihren Enden jeweils eine Düse (12) zum Zuführen des gasförmigen oder flüssigen Mediums aufweisen.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 5, dadurch gekennzeichnet, daß die Düse (12) über ein Magnetsteuerventil (15) an einen Kompressor (16) bzw. eine Pumpe angeschlossen ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 6, dadurch gekennzeichnet, daß das Magnetsteuerventil (15) mit einem Regelschalter (20) zum Ein- und Ausschalten sowie zur Steuerung der Intensität des Luft- bzw. Wasserstromes verbunden ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 7, dadurch gekennzeichnet, daß dem Regelschalter (20) auf der Frontseite (3) des Unterhaltungsgerätes (1) eine Drucktaste (22) für die Start- und/oder Stop-Funktion zugeordnet ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 8, dadurch gekennzeichnet, daß der Regelschalter (20) mit einem die Gesamtsteuerung des Unterhaltungsgerätes (1) durchführenden Mikroprozeßrechner (18), der die Intensität des Luft- bzw. Wasserstromes mittels einer Luft- oder Wassermengen-Regeleinrichtung (13) von Spiel zu Spiel zufallsgesteuert oder tastengesteuert beeinflußt, verbunden ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 9, dadurch gekennzeichnet, daß die Zuführung des gasförmigen oder flüssigen Mediums in konstanter Weise geregelt mittels der Luft- oder Wassermengen-Regeleinrichtung (13) erfolgt.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 10, dadurch gekennzeichnet, daß die in den Röhren (6) bewegbaren Spielkörper (7) vorzugsweise aus einem Kunststoffmaterial bestehen.
- Unterhaltungsgerät nach Anspruch 1, dadurch gekennzeichnet, daß den Spielkörpern (7) auf ihren Bewegungsbahnen jeweils mehrere im Abstand zueinander angeordnete Elektromagnete (23) vorgesehen sind, die mit jeweils einem zugehörigen Positionserkennersensor (24) in Wirkverbindung stehen.
- Unterhaltungsgerät nach Anspruch 1, dadurch gekennzeichnet, daß jede der Röhren (6) an mindestens einem oberen oder unteren Ende einen auf den Spielkörper (7) einwirkenden Elektromagnet (23) aufweist, der mit einer Magnetfeld-Regel- und Steuereinrichtung (32) verbunden sind.
- Unterhaltungsgerät nach Anspruch 1, dadurch gekennzeichnet, daß jeder Spielkörper (7) in einem ihm zugeordneten freien Raum durch mindestens einen diesem Raum zugeordneten Elektromagneten (23) bewegbar ist, der mit der Magnetfeld-Regel- und Steuereinrichtung (32) verbunden ist.
- Unterhaltungsgerät nach Anspruch 14, dadurch gekennzeichnet, daß der Spielkörper (7) umfangsseitig mit Schlitzen (45) oder einer definierten Anzahl von Kleinmagneten (47) versehen ist, wobei dem Spielkörper (7) radial mehrere Drehfeldmagneten (46) zugeordnet sind.
- Unterhaltungsgerät nach einem der Ansprüche 1 bis 15, dadurch gekennzeichnet, daß der Spielkörper (7) horizontal bewegbar ist und diesem ein oder mehrere Drehfeldmagneten (46) ober oder unterhalb des Spielkörpers (7) zugeordnet sind.
- Unterhaltungsgerät nach einem der Ansprüche 1 bis 16, dadurch gekennzeichnet, daß dem Spielkörper (7) einerseits ein Sensor (50) mit einem Sender und andererseits ein Sensor (51) mit einem Empfänger zugeordnet sind, die mit einer entsprechenden Regeleinrichtung (49) verbunden sind.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 17, dadurch gekennzeichnet, daß die Spielkörper (7) aus einem magnetisierbaren Material bestehen.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 18, dadurch gekennzeichnet, daß die Spielkörper (7) als Kugel, Walze, Quader, Würfel und/oder dergleichen geometrische Gebilde ausgebildet sind.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 19, dadurch gekennzeichnet, daß jede der Röhren (6) an ihren oberen Enden eine bewegliche, den Röhrenöffnungsquerschnitt verändernde Klappe (25) aufweist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 20, dadurch gekennzeichnet, daß die bewegliche Klappe (25) mit einer mechanisch oder prozessorgesteuerten Verstelleinrichtung (26) verbunden ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 21, dadurch gekennzeichnet, daß jeder Spielkörper (7) an seinem Außenumfang mit im Ablesefenster bei Spielende über Gewinn oder Verlust entscheidende sichtbaren Symbolen (8) versehen ist.
- Unterhaltungsgerät nach einem der Ansprüche 1 bis 22, dadurch gekennzeichnet, daß der Spielkörper (7) eine facettenförmige Außenumfangsfläche aufweist, wobei jede Facette unterschiedliche Symbole (8) enthält.
- Unterhaltungsgerät nach Anspruch 1, dadurch gekennzeichnet, daß an der Aussenumfangsfläche des Spielkörpers (7) in regelmäßigen Abständen Permanentmagnete (46) geringer Leistung angebracht sind.
- Unterhaltungsgerät nach einem der Ansprüche 1 bis 23, dadurch gekennzeichnet, daß der Spielkörper (7) als um seine Längsachse rotierender Zylinder mit innenliegendem Flügelrad ausgebildet ist.
- Unterhaltungsgerät nach einem der Ansprüche 1 bis 24, dadurch gekennzeichnet, daß der Spielkörper (7) an seinem Außenumfang angeordnete Luftleiteinrichtungen aufweist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 26, dadurch gekennzeichnet, daß unterhalb der Röhren (6) eine Bildschirmanzeige (44) oder eine Leuchtbandanzeige zur Darstellung einer Bedienerführung, eines Gewinnplanes und/oder weiterer Informationen angeordnet ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 27, dadurch gekennzeichnet, daß oberhalb der Röhren eine Münzeingabe (35) und/oder eine Geldscheineingabe (37) und/oder eine Chipkarteneingabe (38) für die Entrichtung der Spieleinsätze vorgesehen ist.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 28, dadurch gekennzeichnet, daß tastengesteuert variable Spieleinsätze für ein Spiel auswählbar sind.
- Unterhaltungsgerät nach den Ansprüchen 1 bis 29, dadurch gekennzeichnet, daß nach Vorliegen eines ausreichenden Einsatzes für ein Spiel der Spielbeginn entweder rechnergesteuert automatisch oder durch Betätigung eines Handstarthebels (45) erfolgt.
- Unterhaltungsgerät nach den Ansprüche 1 bis 30, dadurch gekennzeichnet, daß mindestens eine bei Risiko eines Verlustes den bereits erzielten oder weiteren Gewinn erhöhende Risiko-Spieleinrichtung (41) vorgesehen ist.
- Unterhaltungsgerät nach den Ansprüche 1 bis 31, dadurch gekennzeichnet, daß die Position des Spielkörpers (7) bei Spielende im jeweiligen Ablesefenster (4) über Gewinn oder Verlust entscheidend ist.
- Unterhaltungsgerät nach den Ansprüche 1 bis 31, dadurch gekennzeichnet, daß die Position des Spielkörpers (7) bei Spielende im jeweiligen Ablesefenster (4) in Verbindung mit dem im Ablesefenster (4) sichtbaren Symbol (8) über Gewinn oder Verlust entscheidend ist.
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE19500431A DE19500431A1 (de) | 1995-01-10 | 1995-01-10 | Geldbetätigtes Unterhaltungsgerät |
| DE19500431 | 1995-01-10 | ||
| PCT/DE1996/000031 WO1996021913A1 (de) | 1995-01-10 | 1996-01-05 | Geldbetätigtes unterhaltungsgerät |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP0803111A1 EP0803111A1 (de) | 1997-10-29 |
| EP0803111B1 true EP0803111B1 (de) | 1998-09-02 |
Family
ID=7751174
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP96900506A Expired - Lifetime EP0803111B1 (de) | 1995-01-10 | 1996-01-05 | Geldbetätigtes unterhaltungsgerät |
Country Status (5)
| Country | Link |
|---|---|
| EP (1) | EP0803111B1 (de) |
| AT (1) | ATE170649T1 (de) |
| DE (2) | DE19500431A1 (de) |
| ES (1) | ES2122776T3 (de) |
| WO (1) | WO1996021913A1 (de) |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE2803894C3 (de) * | 1978-01-30 | 1980-10-30 | Nsm Apparatebau Gmbh Kg, 6530 Bingen | Münzbetätigtes Spielgerät |
| DE3717593A1 (de) * | 1987-05-25 | 1988-12-08 | Norbert Dresselhaus | Spielautomat |
| US4892310A (en) * | 1988-12-05 | 1990-01-09 | Patterson Leonard H | Random number selection apparatus |
| US5088737A (en) * | 1990-09-12 | 1992-02-18 | Alan Frank | Player operable lottery machine with system for automatically identifying spheres |
| DE4307800C1 (de) * | 1993-03-12 | 1994-07-07 | Oesterreichische Lotterien Ges | Lotteriegerät |
-
1995
- 1995-01-10 DE DE19500431A patent/DE19500431A1/de not_active Withdrawn
-
1996
- 1996-01-05 DE DE59600510T patent/DE59600510D1/de not_active Expired - Fee Related
- 1996-01-05 WO PCT/DE1996/000031 patent/WO1996021913A1/de not_active Ceased
- 1996-01-05 ES ES96900506T patent/ES2122776T3/es not_active Expired - Lifetime
- 1996-01-05 AT AT96900506T patent/ATE170649T1/de not_active IP Right Cessation
- 1996-01-05 EP EP96900506A patent/EP0803111B1/de not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| DE59600510D1 (de) | 1998-10-08 |
| WO1996021913A1 (de) | 1996-07-18 |
| DE19500431A1 (de) | 1996-07-11 |
| ATE170649T1 (de) | 1998-09-15 |
| ES2122776T3 (es) | 1998-12-16 |
| EP0803111A1 (de) | 1997-10-29 |
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